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Dear CCP - NERF THE ****ING GURISTAS JAMMING, thanks

Author
tankus2
HeartVenom Inc.
#21 - 2012-12-11 03:09:07 UTC
um, I think the issue here is that you are trying to fight a mission that is supposed to be unfightable. Especially if it's Recon 1/3 at any level. Same can be said about 2/3 (same mission), though I don't know how many people want to fight mercs.

Recon was designed for the player to show up, race for the gate, jump through, then warp back to station when prompted in local. For all three of them. Even though there are things to shoot at in the first two. Now, if you do lv 4 Recon 3/3 you could bring a skiff along to mine out the last area of ores; some of which can't be found in the local belts!

Where the science gets done

Zan Shiro
Doomheim
#22 - 2012-12-11 04:02:48 UTC
that first mission is decent money. LV 4 is anyway And hate to say it but.....tengu runs it nice. right click orbit a structure and plink away (with a jam resistant fit ofc).

2nd mission not so great....If I got the spare time I hit it. Most times I blitz it tbh.

3rd mission a case in point for what I said about more than 1 ship. I speed fit a tanky shield ship jsut to haul ass and eat up the ambient damage waves in the room.
Joe Risalo
State War Academy
Caldari State
#23 - 2012-12-11 04:36:16 UTC
Zan Shiro wrote:
that first mission is decent money. LV 4 is anyway And hate to say it but.....tengu runs it nice. right click orbit a structure and plink away (with a jam resistant fit ofc).

2nd mission not so great....If I got the spare time I hit it. Most times I blitz it tbh.

3rd mission a case in point for what I said about more than 1 ship. I speed fit a tanky shield ship jsut to haul ass and eat up the ambient damage waves in the room.


I never really had an issue doing either mission in a tengu.

mwd, and a tank for the gas cloud...tengu burn through it pretty quick.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#24 - 2012-12-14 00:25:29 UTC  |  Edited by: m3talc0re X
First off, stupid, uniformed people, yes I'm talking to you, please keep your ill informed opinions out of my thread, thanks. Also, I've been running lvl 4's for... oh, I dunno, 4 years or so now? I've got various ships, some spec'd for specific missions. As for Guristas not jamming your ships, you can't generalize every Guristas mission as the same. Intercept The Saboteurs ( think that's it) for example has almost no jamming. I can roll in there with a Golem or Kronos without anything helping my sensors and I'll maybe get jammed once, if that. Now try the next to last room in Dread Pirate when it's Guristas. There are 4 Guristas battleships that will keep you jammed and there is nothing you can do about it if your main dps is guns or missiles. Drones take foreeeever to kill them.

For whoever asked, the follow fit is what I used all the time in Merc and Drone missions or ones that want an omnitank. I've also run Dread Pirate with it numerous times, without fail. This was the first.

[Vargur, PVE - 800mm AC]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
100MN Afterburner II
Cap Recharger II

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
Small Tractor Beam II
Salvager II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
TehCloud
Guardians of the Dodixie
#25 - 2012-12-14 01:20:22 UTC
I can't understand all those people saying L4s should be flown in a fleet. It's fun in a fleet but you're just rushing through them so fast.

The Dread Pirate Scarlet mission really is a tougher one, if only Serpentis or Guristas would spawn you could fix that by having kin/therm resists but with Angel also in the pool and the last pocket also featuring lasers it's a bit stupid.

But losing a Vargur in the last pocket? I don't even go there. I always kill scarlet at the first opportunity and then just clear the room if it's not to painful (Guristas).

I'm not saying that you deserve to lose it though. But you always have to keep in mind that a Marauder and his terrible sensorstrength probably isn't the best choice for a Mission against Guristas. Especially after an NPC buff. Or at least fit ECCM.


My Condor costs less than that module!

Crimeo Khamsi
Viziam
Amarr Empire
#26 - 2012-12-14 01:22:39 UTC
m3talc0re X wrote:
First off, stupid, uniformed people, yes I'm talking to you, please keep your ill informed opinions out of my thread, thanks. Also, I've been running lvl 4's for... oh, I dunno, 4 years or so now? I've got various ships, some spec'd for specific missions. As for Guristas not jamming your ships, you can't generalize every Guristas mission as the same. Intercept The Saboteurs ( think that's it) for example has almost no jamming. I can roll in there with a Golem or Kronos without anything helping my sensors and I'll maybe get jammed once, if that. Now try the next to last room in Dread Pirate when it's Guristas. There are 4 Guristas battleships that will keep you jammed and there is nothing you can do about it if your main dps is guns or missiles. Drones take foreeeever to kill them.

For whoever asked, the follow fit is what I used all the time in Merc and Drone missions or ones that want an omnitank. I've also run Dread Pirate with it numerous times, without fail. This was the first.

[Vargur, PVE - 800mm AC]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
100MN Afterburner II
Cap Recharger II

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
Small Tractor Beam II
Salvager II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I

So by "There's nothing you can do about it" what you actually mean is "I didn't actually do ANYTHING about it, and then proceeded to get jammed?"

There's not a single sensor backup array or ECCM on that boat... You're asking for a mission design change to fix a problem that there are already two kinds of modules for, implants for, AND a ship with native boosts for, none of which you seem to be using.
m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#27 - 2012-12-14 02:02:32 UTC
Crimeo, you are a complete moron and I've got all of your posts hidden now. Please shut up and keep your opinions to yourself when you're too stupid to even comprehend a topic.

That's the thing though TehCloud, a) Marauders are supposed to be the ship to use in missions. They're kinda broken in this regard. and b) I've run the mission 100 times and it was never like this before. I've never even had Guristas in the last pocket at all before this one. What makes it even better, is the fact that in the kill mail, it says I was killed by a Blood Raider battleship that never was even in the pocket.
Galphii
Caldari Provisions
Caldari State
#28 - 2012-12-14 05:21:57 UTC
Missions are ancient and need a total revamp, and this is pretty much CCP's policy on elements of eve that need fixing - they won't just fix a couple of minor things, they get stuck right in and do the job properly. The downside to this is it'll take a while for them to get around to doing missions methinks.

Until the, try doing minmatar missions - their ewar is target painting (lawl).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

nikon56
UnSkilleD Inc.
#29 - 2012-12-14 14:36:26 UTC
honnestly, while i can see why OP is having an issue with the dread (or most generally some guristas involving mission), i don't unerstand ppl having issues with recons or other missions.

i've done a lot of PVE, using megathron / Machariel / Loki / Maelstrom / tempest, and while some are pretty tricky with the T1 BS, only one was an issue with the Mach: world collide, loki as no issue soloing any LVL5

even in lowsec (0.2) the tuffest one can be soloed in a machariel with a not that expansive fitt (I.e hull + fit is around 1.3/1.5B)

but maybe some need to learn how to draw pocket aggro (irrelevant in a loki or tengu, full sage aggro is a cakewalk in ANY lvl4).....

the only mission that are a bit painfull are the guristas one, because you get jammed really often, and even fitting any ECCM is of no effect, but it has never been a threat, i mean, pop the frigs and worst case senario, you'll have to W/O.

and you have enought time to pop em whatever happen.

if not, then your fit and / or skill need to be revised

i mean almost most pve boat can bring 5 light drones to take care of the frigs..or fit launcher with FOF.

ANY LVL4 is doable solo in a less than 1.5B ship, even in lowsec
Seranova Farreach
Biomass Negative
#30 - 2012-12-14 15:11:35 UTC  |  Edited by: Seranova Farreach
m3talc0re X wrote:
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.


thats a tough break.. i love my HAMgu can tank anything 950+ dps cold 700ms speed its my preshous wikkle baby.

were you active tanking with medum / large booster? i prefered my shield tanked maurauder (golem) to be a capboosted badass XL boat. not tried XL ancills yet but vargur can get like 10k+ defence with dual ancil.

and maybe swap cap recharger for booster. and the rigs for damage/falloff or just more cap amount or the rig to lower shield booster energy use (meanign less cap injections over time) and possably -1 gyro and +1 ECCM (low slot one) for when you go against guristas. its what i used to do on my golem and it worked fine even befor these sensor comp skills.

ps my noctis speedtanks scarlet while salvageing *trollface*

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#31 - 2012-12-15 03:12:45 UTC
Someone was talking about the drones killing off frigs, which is well and good, assuming your drones actually do anything. As soon as I got into the pocket, the two elite cruisers jammed me out before I could even lock a frig. Drones were out but just orbited me. Never even attempted to attack anything that was jamming or scramming me.

Vargur had an X-Large shield booster on it. I would normally use something else for Guristas, but every time before I've run this mission, there was only one room of Guristas and they were manageable.
Zee87
Brutor Tribe
Minmatar Republic
#32 - 2012-12-16 18:17:05 UTC  |  Edited by: Zee87
m3talc0re X wrote:
First off, stupid, uniformed people, yes I'm talking to you, please keep your ill informed opinions out of my thread, thanks. Also, I've been running lvl 4's for... oh, I dunno, 4 years or so now? I've got various ships, some spec'd for specific missions. As for Guristas not jamming your ships, you can't generalize every Guristas mission as the same. Intercept The Saboteurs ( think that's it) for example has almost no jamming. I can roll in there with a Golem or Kronos without anything helping my sensors and I'll maybe get jammed once, if that. Now try the next to last room in Dread Pirate when it's Guristas. There are 4 Guristas battleships that will keep you jammed and there is nothing you can do about it if your main dps is guns or missiles. Drones take foreeeever to kill them.

For whoever asked, the follow fit is what I used all the time in Merc and Drone missions or ones that want an omnitank. I've also run Dread Pirate with it numerous times, without fail. This was the first.

[Vargur, PVE - 800mm AC]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
100MN Afterburner II
Cap Recharger II

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
Small Tractor Beam II
Salvager II
Salvager II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I


That is actually pretty similar to how I have mine set up:

[Vargur, Dark Clouds]
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heavy Capacitor Booster II
Republic Fleet 100MN Afterburner
Pith X-Type X-Large Shield Booster

800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Drone Link Augmentor II
Small Tractor Beam II
Small Tractor Beam II

Large Ancillary Current Router II
Large Projectile Ambit Extension II

(btw this fit is currently +2 and -0 on BC)

Sometimes I'll switch out 1 gyrostab for another TE, or switch out shield hardeners. Just depends, but this is usually how I have it set up, and it has not failed me once. It absolutely kicks the crap out of every mission that I've thrown at it. Even the bonus room of Angel Extravaganza and the last part of Enemies Abound.

As for Dread Pirate Scarlett, I can tank it, but I end up running out of cap boosters because of all the ECM, and usually just give up... Just too much ECM. I think the last time I played it, I was jammed for 15 minutes straight at one point, like a cruel joke. I ended up just warping out, going back to the agent, and canceling the mission. I'd hate to sacrifice DPS, range, or mobility on my ship. Just for an ECCM module that may or may not help. IMO, I honestly think this particular mission is broken, in regards to ECM. It's normal to get jammed for a few minutes straight (without ECCM), but to be completely perma-jammed with no way out, with massive DPS incoming on you and frigates scrambling and webbing you... Yep, I think it's broken.
Thor Kerrigan
Guardians of Asceticism
#33 - 2012-12-16 23:46:35 UTC
m3talc0re X wrote:
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.


I "liked" your post... but not for the reasons you might think...

Welcome to EVE, lowsec is that way --->, we have candy, lots of it.
Mallak Azaria
Caldari Provisions
Caldari State
#34 - 2012-12-17 01:23:40 UTC
m3talc0re X wrote:
I just lost my Vargur. Last room of Dread Pirate, All the dps caught up to me and I couldn't get it off me. My drones wouldn't engage the scam on their own. I couldn't do anything but watch. This is the first time I've ever had so much trouble with this mission. The first room was Angels, then all the rooms after were Guristas. I'm so pissed right now.


Marauders have weak sensor stength. If ECM frustrates you that much, don't use Marauders.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Vladimir Norkoff
Income Redistribution Service
#35 - 2012-12-17 02:55:17 UTC
Well whatever ship the OP lost doesn't really matter. People lose ships all the time, nature of the game. But he is right that Gurista jamming does suck. Any other e-war you can just work around or tank thru. ECM on the other hand completely shuts you down. And that's pretty crappy gameplay not to be able to do anything in PvE. Not like you can move your ship around to mitigate the effects like you can with TPs, TDs, or RSDs. You just gotta sit there and wait. And wait. And wait. It's bad game design when you get down to it.
Asudem
Black Spear.
#36 - 2012-12-18 02:03:31 UTC
If the Drone aggro would just disappear, it would be less a problem. But now, any way to defend yourself against those 'tards is broken. To balance this out, you should at least be able to shoot with your drones without having to lock. That way, drone boats would be useful again.
Kirkwood Ross
Golden Profession
#37 - 2012-12-18 04:03:53 UTC
NPC shouldn't have ECM. It should be replaced with a different type of E-War.
Thor Kerrigan
Guardians of Asceticism
#38 - 2012-12-18 06:02:31 UTC
Kirkwood Ross wrote:
NPC shouldn't have ECM. It should be replaced with a different type of E-War.


It should be replaced by shield-RR
Eraza
Fuzzyness Enterprizes
#39 - 2012-12-18 12:43:16 UTC  |  Edited by: Eraza
i frequently have this in some serpentis missions, a new group appears 80-120km away, and then sensor dampens me from 120km to 15km, and i can do nothing untill they stop, or come closer.
it's really annoying, because it often adds several minutes of me doing NOTHING other then watching and waiting for npcs to fly closer

edit: and yes on guristas, i stay completely out of caldari space because the ECM, is more annoying then it is fun
Asudem
Black Spear.
#40 - 2012-12-18 12:47:38 UTC
Eraza wrote:
i frequently have this in some serpentis missions, a new group appears 80-120km away, and then sensor dampens me from 120km to 15km, and i can do nothing untill they stop, or come closer, it's really annoying, because it often adds several minutes of me doing NOTHING other then watching and waiting for npcs to fly closer


Confirmed. Especially Blockade L4 Serpentis is really ********. NPCs with E-War is not a challenge, its an annoyance. They should rather learn how to RR then to damp pilots into boredom.