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Crime & Punishment

 
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Removing concord

Author
Kira Vanachura
Green Visstick High
#1 - 2012-12-10 19:33:35 UTC
Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord.
In other news we just had an expansion which gives players more room and incentives to take matters into their own hands.
It appears we are witnessing a shift from NPC law enforcement to players being given tools and incentives to do that. Not because Concord isn't doing a good job, but Concord is so effective that there is little room left for players to participate in the epic fight between good and bad.

Quite likely CCP will evaluate the effects of its current changes to crimewatch and when they conclude that hisec now has gotten too safe they will nerf Concord to create even more room for 'player interaction'. Afterall they claim not to want hisec to be entirely safe. And it seems like ganking has been reduced considerably since Retribution.

So far CCP has acted cautiously. Eve is a sandbox game. There is no way of knowing how players react when the rules of the game change. So they give us a new set of rules to play with first, look at how we choose to use them and only then consider their next step.

One thing that is missing however is an open discussion about how the security system should work. And I personally feel this is very much needed to prevent a new Incarna. I do not trust the CSM to effectively represent the playerbase when it comes down to hisec matters. So I will present my own views on this matter and hopefully others can contribute with even better ideas.

The key matter in all of this is that actions should always have proper consequences. Someone who breaks the law should always expect to encounter his punishment sooner or later in the form of a loss when someone claims a killright.
There should be no easy way out of a killright (such as changing to a noobship and letting yourself get shot in it). Possibly killrights should remain valid until a criminal has lost ships and pods through this killright that at least match the value of the ship used when creating the killright.
Alternatively the entire killrights system could be replaced by a system where someone becomes a suspect untill such time he has been properly punished.
Until that time there should be tools in place to enable the white knights to disrupt criminal actions. Ideas for this has been suggestions like a concord titan where white knights wait till they can bridge to a crimescene or a crimescene beacon on overview that allows players to warp to the scene to have a look and possibly aid the victim.

On the matter of the 'white knights' I believe that such acctions should be properly rewarded. The new bounty system doesn't appear to be very effective for this. Concord should add additional rewards for law enforcemtent which can be in the form of isk, security status and/or loyalty points. Similarly to the current bounty system these rewards should be properly balanced out against the inflicted loss (to prevent abuse by people shooting their own alts).
De'Veldrin
Republic University
Minmatar Republic
#2 - 2012-12-10 19:40:21 UTC
Kira Vanachura wrote:
Apparantly one of the devs at the Vegas meeting made a remark that he'd favor the complete removal of concord.
In other news we just had an expansion which gives players more room and incentives to take matters into their own hands.
It appears we are witnessing a shift from NPC law enforcement to players being given tools and incentives to do that. Not because Concord isn't doing a good job, but Concord is so effective that there is little room left for players to participate in the epic fight between good and bad.


It's not an epic fight between good and bad - it's a mediocre slaughter of sheep by wolves. And if CCP removes CONCORD completely, the sheep (i.e. those that refuse to change their play styles regardless of what happens in game) will simply quit to go play another game where they can be left alone.

These people do not WANT player interaction, and while you can force the interaction (for example, removing CONCORD to allow gankers their very own version of space whack-a-mole), you cannot force these people to continue playing (and paying for subs), so efforts in that direction are futile.

CCP isn't going to do anything that drastically impacts their bottom line in a negative manner, no matter what pipe dreams the devs spout off at conventions.

On the bright side, PLEX prices would crash over night

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Kira Vanachura
Green Visstick High
#3 - 2012-12-10 20:01:44 UTC
De'Veldrin wrote:
It's not an epic fight between good and bad - it's a mediocre slaughter of sheep by wolves. And if CCP removes CONCORD completely, the sheep (i.e. those that refuse to change their play styles regardless of what happens in game) will simply quit to go play another game where they can be left alone.

These people do not WANT player interaction, and while you can force the interaction (for example, removing CONCORD to allow gankers their very own version of space whack-a-mole), you cannot force these people to continue playing (and paying for subs), so efforts in that direction are futile.

CCP isn't going to do anything that drastically impacts their bottom line in a negative manner, no matter what pipe dreams the devs spout off at conventions.

On the bright side, PLEX prices would crash over night

Let me agree with you to the point that simply removing concord is not an option with the current system (crimewatch, bounties). We need a system that can replace concord by encouraging players who want to pvp to create a safe environment for the sheep. This seems to work in nullsec where some players (renters) don't pvp either.
Fergus McRae
McRae Brothers Extraction and Cartage
#4 - 2012-12-10 20:27:57 UTC
It would seem to me that removing concord would simply turn the entire game into a null-sec paradise. Concord is the thing that makes hi-sec hi-sec. Removing Concord essentially removes hi-sec from the game.

-Fergus McRae CEO McRae Brothers Extraction and Cartage

Risien Drogonne
Aliastra
Gallente Federation
#5 - 2012-12-10 21:01:05 UTC
Never happen. EVE would lose 2/3 of its subscribers overnight.
Risien Drogonne
Aliastra
Gallente Federation
#6 - 2012-12-10 21:06:36 UTC
Kira Vanachura wrote:

Until that time there should be tools in place to enable the white knights to disrupt criminal actions. Ideas for this has been suggestions like a concord titan where white knights wait till they can bridge to a crimescene or a crimescene beacon on overview that allows players to warp to the scene to have a look and possibly aid the victim.

On the matter of the 'white knights' I believe that such acctions should be properly rewarded. The new bounty system doesn't appear to be very effective for this. Concord should add additional rewards for law enforcemtent which can be in the form of isk, security status and/or loyalty points. Similarly to the current bounty system these rewards should be properly balanced out against the inflicted loss (to prevent abuse by people shooting their own alts).

There are no white knights to be found anywhere. If there were such people, they'd already be policing low-sec. In reality, you just get gankers and other gankers.

Players can't be trusted to police an MMO. Ever.
Murk Paradox
Ministry of War
Amarr Empire
#7 - 2012-12-10 21:10:38 UTC
I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.

That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment.

Or wait, that would be silly wouldn't it? Why on earth would devs want concord removed from highsec anyways?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Minerva Zen
Federal Defense Union
Gallente Federation
#8 - 2012-12-11 02:30:49 UTC
Murk Paradox wrote:
I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.

That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment.


This, pretty much.

I'm new here, but seems to me the linchpin of hi-sec boredom is the sheer omnipotence of Concord. If a first offense caused a Concord response that is merely force to be reckoned with, and it scaled up to omnipotence only if you resist them, that adds the potential for more interesting situations than getting vaporized if you step out of line.

My big ol' Gonzo idea would be to conduct criminal actions much like the Grand Theft Auto games do it (there, I said it). The more criminal actions you do, and the higher the security level of the solar system you're in, the more Concord throws at you. Or Concord's response pattern could be always the same, but the security level of the system would restrict how many offenders Concord could deal with at once. Or some combo. I'm not picky.
Kira Vanachura
Green Visstick High
#9 - 2012-12-11 07:03:31 UTC
Minerva Zen wrote:
Murk Paradox wrote:
I feel that given the current status, if indeed a change is wanted, they should either allow super caps in highsec, or dumb down concord to make them tankable for a little while. Not insta-pop or anything, but like... grinding down a pos effect.

That would make things interesting. Would be nice to see a blob come into high sec and encourage a huuuge fight with concord to create a pvpve environment.


This, pretty much.

I'm new here, but seems to me the linchpin of hi-sec boredom is the sheer omnipotence of Concord. If a first offense caused a Concord response that is merely force to be reckoned with, and it scaled up to omnipotence only if you resist them, that adds the potential for more interesting situations than getting vaporized if you step out of line.

My big ol' Gonzo idea would be to conduct criminal actions much like the Grand Theft Auto games do it (there, I said it). The more criminal actions you do, and the higher the security level of the solar system you're in, the more Concord throws at you. Or Concord's response pattern could be always the same, but the security level of the system would restrict how many offenders Concord could deal with at once. Or some combo. I'm not picky.

Ok, I like this. Give Concord a good tank and possibly some ewar so they can tie offenders down - creating an opportunity for other players to join the fight and score some kills.
Concord should always end up winning the fight in 1.0 space, but there should be incentives to pick a fight in less secure space (0.4 or 0.5): if you raise the stakes by adding a tank and flying with logistics you might get away with a criminal act - unless ofcourse a few players decide to give concord a helping hand.
Altrue
Exploration Frontier inc
Tactical-Retreat
#10 - 2012-12-11 07:36:29 UTC  |  Edited by: Altrue
Kira Vanachura wrote:
And it seems like ganking has been reduced considerably since Retribution.


I would be curious to know what makes you saying that. Ganking is now even more profitable if the target has a bounty.

Except for this point, I understand your opinion. However, there is also a lot of features only existing because it is harder to grief in high sec. The whole war system thing, the fact that begginers can learn and evolve at their rhythm before willingly drift to less secured space, the whole economical 'stability' of EvE (ok it's not really stable, but it would be worse if bringing goods to HUBs were impossible), political plotting in high-sec corporations...


The idea of a player-driven security, of good versus evil, is attractive, but a mercyless world like EVE needs a place were you can catch your breath. And of course, we all know that leaving parts of EVE gameplay to players without thinking of all the consequences, will result in more power for all our big 0.0 blocks. I bet that if 0.5 were half secured by concord, and theoretically half by players, you would see some huge alliance lockdowns of such systems, with enough opponents so that it is impossible to counter them.

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Kira Vanachura
Green Visstick High
#11 - 2012-12-11 09:38:03 UTC  |  Edited by: Kira Vanachura
Altrue wrote:
Kira Vanachura wrote:
And it seems like ganking has been reduced considerably since Retribution.


I would be curious to know what makes you saying that. Ganking is now even more profitable if the target has a bounty.

Except for this point, I understand your opinion. However, there is also a lot of features only existing because it is harder to grief in high sec. The whole war system thing, the fact that begginers can learn and evolve at their rhythm before willingly drift to less secured space, the whole economical 'stability' of EvE (ok it's not really stable, but it would be worse if bringing goods to HUBs were impossible), political plotting in high-sec corporations...


The idea of a player-driven security, of good versus evil, is attractive, but a mercyless world like EVE needs a place were you can catch your breath. And of course, we all know that leaving parts of EVE gameplay to players without thinking of all the consequences, will result in more power for all our big 0.0 blocks. I bet that if 0.5 were half secured by concord, and theoretically half by players, you would see some huge alliance lockdowns of such systems, with enough opponents so that it is impossible to counter them.

I have a freighter pilot with 100k bounty on him. He flies around carrying billions in his cargo. For a freighter pilot a bounty cannot be high enough to make ganking worthwile: it's all about the cargo. For mining barges this might be a different story.
The problem with ganking freighters is that you need an orca or another freighter to pick up the loot drop. That ship will be suspect and any wannabee PvPer can shoot it for an easy kill.
Today there has been no freighter kills posted. Yesterday: 0 as well. The day before: 1 killed by wartargets. Ganking freighters has gotten a bit too hard it seems.
Escomboli
Ministry of War
Amarr Empire
#12 - 2012-12-11 13:17:33 UTC
The population would tank worse than during Monocle-gate if they decided to remove Concord, or any NPC law enforcement from the game. They thing most of you null-seccing carebears fail to realize is that most people live, and play in high sec. Letting asshattery go completely unchecked will cause most miners to quit, most industrialists to quit, and most PvE mission/incursion runners to quit. What does this leave you with? About half or less of your current population, sky rocketing prices on ores, ships, modules, lack of supply of said items, and no one left for you to harass incessantly for being "carebears".
Captain Death1
Ministry of War
Amarr Empire
#13 - 2012-12-11 14:52:44 UTC  |  Edited by: Captain Death1
dust 514 needs high sec to stay as it is as far as removing high sec by removing concord players would drop faster then you could blink . its easy to wast money thats not yours (might as well say hay ccp why don't you guys go remove concord
make a lot less money just for me
Yim Sei
Ontogenic Achronycal PLC
#14 - 2012-12-11 15:18:20 UTC
Why not remove concord in place of faction patrols.

Not to the extent of Factional warfare where entering opposing space you are hunted, but seperate to faction warfare as follows:

As an example if I have negative standing to minmatar then In their space, a bounty kill right is activated immediately.

This kill right can only be undertaken by members of Minmatar Faction warfare.
This will add more immersion and allow faction 'patrols' of FW players on popular routes looking for targets. (+ for FW players)
Could be a good step toward players 'policing' their regions.

This will give more icentive toward faction standing (+ for PVE)

just a thought

Post with my main? This is my main - I just overtrain and overplay my alts.

Vihura
Vihura Cor
#15 - 2012-12-11 16:43:56 UTC
I read somewhere then there was no concord in eve for some time from some reason, and it was disaster no mission, no mining , no traveling (except pod express ), no trading, 90% of players were unable to play.
Bruce Kemp
Best Kept Dunked
#16 - 2012-12-11 16:58:20 UTC
+1 for the removal of concord.

we will protect you. Twisted
Shylari Avada
Hedion University
Amarr Empire
#17 - 2012-12-11 17:46:19 UTC
Risien Drogonne wrote:
Never happen. EVE would lose 2/3 of its subscribers overnight.


EVE would become a better game overnight.
GreenSeed
#18 - 2012-12-11 18:46:37 UTC
give the militia guys a button on their UI that will warp them to any aggression on their vicinity.

make different types of aggression allow calling militia guys from different distances, if a system is under a lot of ganking allow militia from all the region to rain down on the pirates.

make militia factions reward LP for police actions, make pirate factions reward LP for pirate actions on systems they randomly mark as targets.

oh, and remove CONCORD, or reduce them to be some kind of emergency response ships that spawn on aggression doing some light reps on the aggressed and on the militia guys.

and finally change militia, so instead of a permanent commitment its a weekly "tour" at the end of the week you can go for another week or drop and go back to where you were before. maybe trow in a weekly increase in LP gains, maybe +5% per week, staking.


anyway, removing concord from one day to the other would be a bad idea, it has to be a gradual change over a year or so.
De'Veldrin
Republic University
Minmatar Republic
#19 - 2012-12-11 18:56:21 UTC
Shylari Avada wrote:
Risien Drogonne wrote:
Never happen. EVE would lose 2/3 of its subscribers overnight.


EVE would become a better game overnight.


Old player nostalgia aside, this is not 2006, and 2006 sub numbers will not sustain CCP anymore. Let's face the reality that those days are gone.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Risien Drogonne
Aliastra
Gallente Federation
#20 - 2012-12-11 19:30:16 UTC
Shylari Avada wrote:
Risien Drogonne wrote:
Never happen. EVE would lose 2/3 of its subscribers overnight.


EVE would become a better game overnight.

For you, for all of 2 months until CCP went bankrupt and closed EVE for good.
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