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Bounty: 20% payout of hull; not enough.

First post
Author
Ronan Connor
#41 - 2012-12-10 15:31:43 UTC
Couple the bounty payout to the standings as well.

Meaning standing of 5 gives you only 5%, standing of 0 = 20%, standing of -5 = 30%, below -5 = 40%.

I dont like placing bounties on positive with a sec status at all, but make a positive sec status at least count for something!
Warde Guildencrantz
Caldari Provisions
Caldari State
#42 - 2012-12-10 15:37:32 UTC
Ronan Connor wrote:
Couple the bounty payout to the standings as well.

Meaning standing of 5 gives you only 5%, standing of 0 = 20%, standing of -5 = 30%, below -5 = 40%.

I dont like placing bounties on positive with a sec status at all, but make a positive sec status at least count for something!

I think hunting pirates and such should be relegated to a low sec activity and thus defined by constructs within lowsec rather than the bounty structure.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Dracones
Tarsis Inc
#43 - 2012-12-10 15:51:41 UTC
It'd be fairly interesting to see 20% as the base and create new social skills that can increase that. Also...

Concord should be placing bounties on players from time to time.

There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.
LHA Tarawa
Pator Tech School
Minmatar Republic
#44 - 2012-12-10 16:00:56 UTC
Yes, make it more than 20% so that I can blow up my ships with my alts to collect the bounty that someone has put on me.

Right now, that salvage just isn't enough to make it profitable to self-gank. Make it 60% of my loss so that after I salvage my own T2 wreck, the self-gank for bounty will be profitable.

Once self-gank becomes profitable, no on will bother putting bounties on anyone because that person you bounty will no longer have to lose 5x the bounty to remove the bounty.


Great idea!
Ocih
Space Mermaids
#45 - 2012-12-10 16:01:35 UTC
Dracones wrote:
It'd be fairly interesting to see 20% as the base and create new social skills that can increase that. Also...

Concord should be placing bounties on players from time to time.

There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.


Bounty Hunter skills is a good idea. They still face the same problem. Anything that's good for you, is good for my Alt and who do you think will get to me first? You or my alt?
LHA Tarawa
Pator Tech School
Minmatar Republic
#46 - 2012-12-10 16:01:51 UTC
Dracones wrote:

There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.


You mean, like a locator agent?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#47 - 2012-12-10 16:04:17 UTC
Dracones wrote:


There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.



They show up just fine on my overview....and their icon even flashes on Local.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Natsett Amuinn
Caldari Provisions
Caldari State
#48 - 2012-12-10 16:07:09 UTC
CCP SoniClover wrote:

I didn't mean that the bounty would be removed, just that the list would be culled/adjusted based on time. The bounty would still be there, but the Most Wanted list would have some rules making it as up-to-date and relevant as possible. This is similar to how the actual FBI top 10 most wanted list works, where people can be removed if there are no leads for some amount of time.

That makes a lot of sense.

Quote:

Withdrawing a bounty is actually something we're looking into whether we should add (note that if we do this it would always come at a cost, i.e. you can never get 100% returned). We decided to not have a transaction tax but increase the minimum bounty instead. While this is not a direct ISK sink, the bounty system is already acting as an indirect ISK sink as the valuables lost are always higher than the ISK changing hands (this isn't ISK sink per se, more of an economic lubricator, but it amounts to pretty much the same). The same reasoning applied to Kill Right selling.

I hope you guys decide to do this.

I'd really like to be able to remove isk I put on someone if they aren't getting blown up. It kind of sucks to put a bounty on someone and never see any of it paid out.

And not getting all my money back is perfectly fine with me. It's better than seeing my isk wasted on a bounty that no one ever collects.
Lolar55
Banana Toaster
#49 - 2012-12-10 16:10:42 UTC
Never raise the bounty payout to more than 30% its a wonderfull isk sink and 40% is already too big.
Natsett Amuinn
Caldari Provisions
Caldari State
#50 - 2012-12-10 16:11:46 UTC
LHA Tarawa wrote:
Dracones wrote:

There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.


You mean, like a locator agent?

There needs to be something that directs players to them.

Like a tab in the bounty window that will allow you to find locator agents like you can with mission agents. I'm willing to bet that most people don't even know that there is such a thing. It took a few years before I understood that's how people could find you. Even today I still have no idea how to locate a locator agent. If they're listed under a different name in the agent finder then maybe they need to be clearly listed as locator agents.

Escomboli
Ministry of War
Amarr Empire
#51 - 2012-12-10 16:15:23 UTC
Payouts should rise substantially with how high a person's bounty is. I would like to see 100% pay out for people on the top 10. This would make sure that they are actually hunted, and decent payout is given. Either that or put percentage points based on how high a bounty it is. Personally I like it going by rank. Top 10 = 100% payout, 11-20 = 90%, and on down the line. 20% of the hull just doesn't make it seem worth while.

Natsett Amuinn
Caldari Provisions
Caldari State
#52 - 2012-12-10 16:15:51 UTC
Krixtal Icefluxor wrote:
Dracones wrote:


There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.



They show up just fine on my overview....and their icon even flashes on Local.

Flying around random systems, waiting for someone to show in in the overview or local, isn't bounty hunting. That's more like bounty scavaging.

Locator agents aren't covered in any tutorials that I'm aware of, and they'll be the bounty hunters primary means of locating idividual bounties.

They need to make a little more obvious that such an agent exists in the game, and direct you to them if you want to hunt bounties.
Valari Nala Zena
Perkone
Caldari State
#53 - 2012-12-10 16:15:55 UTC
Natsett Amuinn wrote:

There needs to be something that directs players to them.

Like a tab in the bounty window that will allow you to find locator agents like you can with mission agents. I'm willing to bet that most people don't even know that there is such a thing. It took a few years before I understood that's how people could find you. Even today I still have no idea how to locate a locator agent. If they're listed under a different name in the agent finder then maybe they need to be clearly listed as locator agents.

I always used this website to find locator agents. Higher level ones find people faster.

http://eve-agents.com
Renier Gaden
Immortal Guides
#54 - 2012-12-10 16:18:28 UTC
Bounties, as close as Logistics Pilots can get to a kill mail without pretending to be DPS.

I flew Logistics on a roam last night. We poked an obvious cyno trap in order to get a fight and got hot dropped (as expected) by a large Black Ops fleet. We lost 4 Hurricanes, but I managed to keep them up long enough to take out 2 Recon ships and three Stealth Bombers, so we won from an efficiency standpoint. Our 2 Scimitars and a Tangu got away because their Falcons had prevented us from taking hostile action for the last 60 seconds so once the Hurricanes went down we were able to jump out.

Now to bring this back on topic, the Bounty payouts I got are the only proof that I was actually there. It is hardly a substitute for a kill mail, but at least it shows that I was in fleet and in the same system when the kills happened.

Question: Are Bounty payouts given to members of the fleet that makes the kill who are a) on grid, or b) in system?
Natsett Amuinn
Caldari Provisions
Caldari State
#55 - 2012-12-10 16:18:53 UTC
Valari Nala Zena wrote:
Natsett Amuinn wrote:

There needs to be something that directs players to them.

Like a tab in the bounty window that will allow you to find locator agents like you can with mission agents. I'm willing to bet that most people don't even know that there is such a thing. It took a few years before I understood that's how people could find you. Even today I still have no idea how to locate a locator agent. If they're listed under a different name in the agent finder then maybe they need to be clearly listed as locator agents.

I always used this website to find locator agents. Higher level ones find people faster.

http://eve-agents.com

Exactly.

They should have some sort of option in the bounty window to look them up like you can with other agents.

If you don't know they exist, you won't know to look for them.
Natsett Amuinn
Caldari Provisions
Caldari State
#56 - 2012-12-10 16:21:27 UTC
Renier Gaden wrote:
Bounties, as close as Logistics Pilots can get to a kill mail without pretending to be DPS.

I flew Logistics on a roam last night. We poked an obvious cyno trap in order to get a fight and got hot dropped (as expected) by a large Black Ops fleet. We lost 4 Hurricanes, but I managed to keep them up long enough to take out 2 Recon ships and three Stealth Bombers, so we won from an efficiency standpoint. Our 2 Scimitars and a Tangu got away because their Falcons had prevented us from taking hostile action for the last 60 seconds so once the Hurricanes went down we were able to jump out.

Now to bring this back on topic, the Bounty payouts I got are the only proof that I was actually there. It is hardly a substitute for a kill mail, but at least it shows that I was in fleet and in the same system when the kills happened.

Question: Are Bounty payouts given to members of the fleet that makes the kill who are a) on grid, or b) in system?

I would expect them to payout to anyone that engages in a hostile action against the individual, that is also in the fleet that destroyed the bountied individual.

You shouldn't get a payout for sitting around watching youtube while the other guys in your fleet blow things up, even if they're doing it right next to you.

LHA Tarawa
Pator Tech School
Minmatar Republic
#57 - 2012-12-10 16:28:30 UTC
Natsett Amuinn wrote:
LHA Tarawa wrote:
Dracones wrote:

There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.


You mean, like a locator agent?

There needs to be something that directs players to them.

Like a tab in the bounty window that will allow you to find locator agents like you can with mission agents. I'm willing to bet that most people don't even know that there is such a thing. It took a few years before I understood that's how people could find you. Even today I still have no idea how to locate a locator agent. If they're listed under a different name in the agent finder then maybe they need to be clearly listed as locator agents.




You mean like "EVE agents dot com" that lets you quickly see all the locator agents, even filtering by system, region, corp they work for, ect.?
Ginger Barbarella
#58 - 2012-12-10 16:30:39 UTC
Eliminate bounties, unless it's the game NPCs (not CONCORD) who come after the player. Otherwise, it's (still) a joke mechanic.

"Blow it all on Quafe and strippers." --- Sorlac

LHA Tarawa
Pator Tech School
Minmatar Republic
#59 - 2012-12-10 16:32:22 UTC
Escomboli wrote:
Payouts should rise substantially with how high a person's bounty is. I would like to see 100% pay out for people on the top 10. This would make sure that they are actually hunted, and decent payout is given. Either that or put percentage points based on how high a bounty it is. Personally I like it going by rank. Top 10 = 100% payout, 11-20 = 90%, and on down the line. 20% of the hull just doesn't make it seem worth while.



Self gank to remove bounty. Someone puts a huge bounty on me, I have my alt blow up my shuttle so that he (I) can collect that bounty.

The % payout is to prevent exploit via self-gank.

Also, the need to lose 5x the bounty to remove said bounty, is a reason to bounty someone. Why would I pay ISK to put a bounty on someone if I lose as much as he does? Or worse, via a self-gank exploit, he's able to lose less ISK than I do?
Natsett Amuinn
Caldari Provisions
Caldari State
#60 - 2012-12-10 16:35:26 UTC  |  Edited by: Natsett Amuinn
LHA Tarawa wrote:
Natsett Amuinn wrote:
LHA Tarawa wrote:
Dracones wrote:

There needs to be a way for bounty hunters to get intel on player location(last seen in X type of thing) and to have better overview controls for bounty targets.


You mean, like a locator agent?

There needs to be something that directs players to them.

Like a tab in the bounty window that will allow you to find locator agents like you can with mission agents. I'm willing to bet that most people don't even know that there is such a thing. It took a few years before I understood that's how people could find you. Even today I still have no idea how to locate a locator agent. If they're listed under a different name in the agent finder then maybe they need to be clearly listed as locator agents.




You mean like "EVE agents dot com" that lets you quickly see all the locator agents, even filtering by system, region, corp they work for, ect.?


Let me say this one more time.

If you DON'T KNOW THEY EXIST, you won't look for them.

You can't find something you're unaware of.
Very simple concept.

Agent finders, on a website, do not direct anyone to the fact that an agent locator exists. It's a safe bet, that most people aren't aware that a locator agent even exists. Even then, just like there's an agent locator in game that will direct you to any mission agent, you should also be able to find the locator ones with the same tool.