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Bounty: 20% payout of hull; not enough.

First post
Author
Natsett Amuinn
Caldari Provisions
Caldari State
#21 - 2012-12-10 14:03:35 UTC
Aziesta wrote:
Natsett Amuinn wrote:
It's also why I don't approve of the forum bounty idea. I don't want forum alts, or people using forum alts to ***** bounties, being the guys with the highest bounties, and there's a very good chance that a button on the forums that would let you put a bounty on someone in game would do exactly that.

This is an excellent point. It could be (mostly) resolved by having an SP limit for posting outside of the New Player Help forum. I see no reason why someone with less than 5 million SP has any reason posting in General.


Or make it an entirely different bounty catagory, and then change the color of the wanted tag so that it indicates the bouny or majority of that players bounty is for bad posting.

And then...

Do I really want them spending time doing all that?
I've been waiting for like 6 years to walk around a station.

No, I do not want them spending time coding all that. I would, in fact, be disapointed that resources are being spent on creating out of game mechanics that have in game effects, when it could have been spent getting us new in game content a little faster.
Doddy
Excidium.
#22 - 2012-12-10 14:04:45 UTC
Sexy Cakes wrote:
So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?


No, its 100,000 isk. The amount of bounty on you is the pool that available bounty can be taken from. In this cas eth payout due is 2 bil but there is only 100k in the pool so that is what is paid out.
Tango Furis
Sebiestor Tribe
Minmatar Republic
#23 - 2012-12-10 14:05:21 UTC
How about the top 10 have a minimum payout that it is a percentage of the total bounty.

Example1 : The #10 bounty with 1b bounty would return minimum 1%
1% of a 1b bounty would pay 10m

Example2: The top #1 bounty with 50b on his head would minimum 1%
1% of a 50b bounty would pay 50m

The player would have to get ganked 100x to actually pay out of the full bounty if they are using cheap stuff.
Sexy Cakes
Have A Seat
#24 - 2012-12-10 14:06:04 UTC
De'Veldrin wrote:
Sexy Cakes wrote:
So if I have a 100,000 ISK bounty on my head and lose a ship worth 10 billion ISK the payout is 2 billion ISK?


No, it's 100k.

The payout is the lesser of:
A) The remaining bounty pool, OR
B) 20% of the ship/pod loss.


Ok, thanks. Was about to say...

Not today spaghetti.

Illest Insurrectionist
Sparta.
#25 - 2012-12-10 14:09:46 UTC
Tango Furis wrote:
How about the top 10 have a minimum payout that it is a percentage of the total bounty.

Example1 : The #10 bounty with 1b bounty would return minimum 1%
1% of a 1b bounty would pay 10m

Example2: The top #1 bounty with 50b on his head would minimum 1%
1% of a 50b bounty would pay 50m

The player would have to get ganked 100x to actually pay out of the full bounty if they are using cheap stuff.


So... they could gank themselves in frigates for a crap ton per hour?

I understand the current system makes it questionable to hunt down the top guys, but this would just encourage farming.
Natsett Amuinn
Caldari Provisions
Caldari State
#26 - 2012-12-10 14:13:44 UTC
Tango Furis wrote:
How about the top 10 have a minimum payout that it is a percentage of the total bounty.

Example1 : The #10 bounty with 1b bounty would return minimum 1%
1% of a 1b bounty would pay 10m

Example2: The top #1 bounty with 50b on his head would minimum 1%
1% of a 50b bounty would pay 50m

The player would have to get ganked 100x to actually pay out of the full bounty if they are using cheap stuff.


I can't say absolutely, but somethign in the back of my brain is telling me that even 1% of the total bounty would make it possible for me to blow myself up for profit.
Borascus
#27 - 2012-12-10 14:14:29 UTC  |  Edited by: Borascus
This method:

Sub-Cap bounty % - 5%
Capital-ship size bounty % - 80%

sounds right, right? the bigger the ship the more share paid out?


How about, no.


Personally, I think the 20% of dmg inflicted is fair and equivocable.

If you lose a taranis, stick a 20mil bounty on the other guy so that it loses 5 taranis vessels before the bounty is gone.

Not, I killed a bait domi @ gate camp for 25mil, then took out faction-fit fleet stabber and got 100mil payout, must be bork bork.


The free method involves intercepting freight (transported ships) and sitting in them while they are blown up, with useless faction mods obtained when the opportunity for a rare module doesn't favour that region of space.
CCP SoniClover
C C P
C C P Alliance
#28 - 2012-12-10 14:15:42 UTC
Natsett Amuinn wrote:

The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forcing the alt bounty to have to constantly dump more and more in.

At least that's what I speculate would happen with the bounty system.


Another thing to add here is that we're fully expecting to have to add a time period into the bounty lists. This is definitely needed for the bounty hunter list (so the default view only shows last 6 months activity or something like that), otherwise, the numbers in there are going to run into trillions at some point. The same could be the case for the Most Wanted list, where the default Most Wanted list only includes 'active' players. The tricky thing here of course is defining what 'active' means Smile

Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point Smile
Ager Agemo
Rainbow Ponies Incorporated
#29 - 2012-12-10 14:30:39 UTC
I completely agree that we need a small increase in payout the higher the wanted bounty is, but no more than 40% since once you get to 50% it become profitable to self destruct.


also enforce a SP limit so alts cannot have bounties, and if you wish to make it a really awesome ISK sink?

"make the bounty isk disappear over time if no more bounties are added to someone. so if you have a 10 bill bounty but no one adds a bounty to your char in 2 weeks, reduce 1 bill from it." this one is just an idea and I m quite sure a flawed one...
Natsett Amuinn
Caldari Provisions
Caldari State
#30 - 2012-12-10 14:36:00 UTC
CCP SoniClover wrote:
Natsett Amuinn wrote:

The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forcing the alt bounty to have to constantly dump more and more in.

At least that's what I speculate would happen with the bounty system.


Another thing to add here is that we're fully expecting to have to add a time period into the bounty lists. This is definitely needed for the bounty hunter list (so the default view only shows last 6 months activity or something like that), otherwise, the numbers in there are going to run into trillions at some point. The same could be the case for the Most Wanted list, where the default Most Wanted list only includes 'active' players. The tricky thing here of course is defining what 'active' means Smile

Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point Smile

I'm not a big fan of the idea of expiring bountes, however I do understand and see a lot of merit in it.

Hopefully it can be avoided though.

Reseting the hunter list after a period of time makes a lot of sense. I only ever considered someone with a lot of isk and boredom putting hug bounties on an alt and blowing the alt up to make themselves a top bounty hunter.


Would something like diminishing returns be practical? Not really to reduce payout, but more like a stat modifier, the equivilant of an asterik next to sports statistic that indicates some sort of special case. Killing the same guy 30 times in a row is probably not happening because someone is legitamately hunting bounties.

I wouldn't mind if a bounty is removed from someone that doesn't undock within 3 months. To me that would be the equivilant of "inactive". I don't even fly in space that often, but I have to undock at least once or twice over couple months. My alts on the other hand do not.


I'm also curious how come you guys decided to not allow us to withdraw a bounty, and put a transaction tax on placing and removing a bounty.

It would be nice if I placed a bounty on someone, and if none of it is collected in a month or so, I had the option to remove it. At that point I"m confident that the guy I bountied is an alt who doesn't undock. At least then if I put a bounty on someone for bad posting I would be able to get most of my money back if they turned out to be an alt.

Plus the transaction tax can work as a small isk sink.
Natsett Amuinn
Caldari Provisions
Caldari State
#31 - 2012-12-10 14:37:40 UTC
Ager Agemo wrote:
I completely agree that we need a small increase in payout the higher the wanted bounty is, but no more than 40% since once you get to 50% it become profitable to self destruct.


also enforce a SP limit so alts cannot have bounties, and if you wish to make it a really awesome ISK sink?

"make the bounty isk disappear over time if no more bounties are added to someone. so if you have a 10 bill bounty but no one adds a bounty to your char in 2 weeks, reduce 1 bill from it." this one is just an idea and I m quite sure a flawed one...

Have to keep in mind that "alt" doesn't always mean a character on the same account.

I think most peoples alts are more likely seperate accounts. All of my alts log in every day, and have several million SP, but they never undock.
Illest Insurrectionist
Sparta.
#32 - 2012-12-10 14:38:24 UTC
Ager Agemo wrote:
I completely agree that we need a small increase in payout the higher the wanted bounty is, but no more than 40% since once you get to 50% it become profitable to self destruct.


also enforce a SP limit so alts cannot have bounties, and if you wish to make it a really awesome ISK sink?

"make the bounty isk disappear over time if no more bounties are added to someone. so if you have a 10 bill bounty but no one adds a bounty to your char in 2 weeks, reduce 1 bill from it." this one is just an idea and I m quite sure a flawed one...


I like that disappearing part.
Natsett Amuinn
Caldari Provisions
Caldari State
#33 - 2012-12-10 14:47:57 UTC  |  Edited by: Natsett Amuinn
Illest Insurrectionist wrote:
Ager Agemo wrote:
I completely agree that we need a small increase in payout the higher the wanted bounty is, but no more than 40% since once you get to 50% it become profitable to self destruct.


also enforce a SP limit so alts cannot have bounties, and if you wish to make it a really awesome ISK sink?

"make the bounty isk disappear over time if no more bounties are added to someone. so if you have a 10 bill bounty but no one adds a bounty to your char in 2 weeks, reduce 1 bill from it." this one is just an idea and I m quite sure a flawed one...


I like that disappearing part.

Doesn't really impact being able to put billions of isk worth of bounty on my alt to be in the top 10, if i only need to add to it's bounty every now and then to keep it active.

It's not really a problem if I have billions of isk to spend, and nothing to spend it on.

Admittedly, nothing can really be done to stop it.
However, simpler rules would be better then complex ones, if the complex ones aren't any better at preventing manipulation than the simple rules are.

Just have the isk return to the bounty issuer if the person doesn't undock in a given period of time. Undocking is the essential part of the problem, because you can't shoot what isn't in space, and in my opinion should therefore be the determining factor in a bounty being voided.


Edit: And to be honest, If you're someone that flies in space, and I can make you dock for an extended period of time because yo're afraid of the bounty on you, then I feel I deserve my money back. That should be MY rewrad.

If I can't be reward by causing you to explode, then i should be rewarded by getting my ISK back for making you dock for 3 months.
Valari Nala Zena
Perkone
Caldari State
#34 - 2012-12-10 14:50:24 UTC
Natsett Amuinn wrote:

Keep in mind though.

Just knowing that a high enough bounty will push the payout amount on someone up, would entice some level of organized bounty placement to ensure certian individuals move to the top.

The alts at the top would end up having to be people putting bounties on their own characters, and they'd have to compete with every person contibuting to the bounty system. It should result in a kind of competition, forcing the alt bounty to have to constantly dump more and more in.

At least that's what I speculate would happen with the bounty system.

My own speculation would be that the people with to much isk on their hands would be able to stay on the top.
Some people with a titan and super carrier, deciding the next cool thing to do is to be at the top of the bounty board just for fun.

By spending isk on their own alt-who-never-undocks the bounty never gets removed, and just keeps getting added, while people who actually undock with high bounty get hunted down and eventually lose some of that bounty.

And i do agree with the forum bounty system enticing more alt posters.
But, a lot of people have been asking for some sort of a negrep button, and a bounty system on the forums sounds unique and fits exactly in the theme of EVE Online and what it stands for.
Personally, i still think it's a very interesting idea, even though people will use alts to get around that.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#35 - 2012-12-10 14:51:47 UTC
I fully support an increase in the bounty percentage payout. Of the 1.5 Billion I've placed, targets were hit 10 times so far, but only like 12,000,000 has paid out.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Natsett Amuinn
Caldari Provisions
Caldari State
#36 - 2012-12-10 14:56:59 UTC
Valari Nala Zena wrote:

My own speculation would be that the people with to much isk on their hands would be able to stay on the top.
Some people with a titan and super carrier, deciding the next cool thing to do is to be at the top of the bounty board just for fun.

By spending isk on their own alt-who-never-undocks the bounty never gets removed, and just keeps getting added, while people who actually undock with high bounty get hunted down and eventually lose some of that bounty.

And i do agree with the forum bounty system enticing more alt posters.
But, a lot of people have been asking for some sort of a negrep button, and a bounty system on the forums sounds unique and fits exactly in the theme of EVE Online and what it stands for.
Personally, i still think it's a very interesting idea, even though people will use alts to get around that.

Yeah, the alt thing can't really be fixed.

You can only hope to entice people to put bounties on the right people, those that actually undock. Then hope that that works well enough to push real bounties higher, and hopefully to the top.

Plus you can remove the bounty if they don't undock after a period of time.

They would probably have to have a minimum time required to be in space as well. Woudln't want someone undocking and then redocking to get around it. They may need to base it on amount of time in space in a given period of time.

Like you need to spend at least 20 hours in space in a 3 month period or the bounty is removed. Those alts would have to fly to keep the bounty, and when they don't, the guys that are flying would end up at the top. Even if it's for a short period of time, however long it takes all those alts to get the bounties relisted.

They could even make it so that if you have a bounty removed by the system you can't have another one placed on you for like a week. That way people that actually fly have an increased chance of taking the most wanted slots.
MailDeadDrop
Archon Industries
#37 - 2012-12-10 14:58:14 UTC
CCP SoniClover wrote:
Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point Smile

Well, while you're cogitating, throw this idea into the mix.

CCP wisely chose to limit the bounty payout to a maximum of 20% of the ship/pod loss in order to forestall exploiting of the bounties by the target using insurance. But as a consequence, the bounties are widely perceived as not being enough of an inducement for bounty hunters to go after the individual (with the notable exception that bounties *may* induce bounty hunters to declare war on the target's corp in order to take CONCORD out of the mix).

So, why not reduce the insurance payout? Insurance is supposed to cushion the blow, especially for newer players. So leave the current mechanics in place for T1 frigate deaths. But as the target's ship class moves up the scale (indicating that they are no longer "newbies"), reduce the insurance payout and increase the bounty percentage in lockstep. So, for example, a T1 cruiser/industrial hull can pay out a maximum of 25% of loss, a BC 30%, a T2 frigate/cruiser/BC/indy 35%, a T1 BS 40%, Marauder or Black Ops BS 45%, and anything bigger 50%. That keeps *some* insurance for the target, but also increases the payout for bounty hunters when hunting juicier targets WHICH ARE NOT NEWBS. Again, as the bounty percentage increases, the insurance payout reduces. That means being the target (and losing) stings just a little bit more. Twisted

MDD
CCP SoniClover
C C P
C C P Alliance
#38 - 2012-12-10 15:22:19 UTC
Natsett Amuinn wrote:

I'm not a big fan of the idea of expiring bountes, however I do understand and see a lot of merit in it.


I didn't mean that the bounty would be removed, just that the list would be culled/adjusted based on time. The bounty would still be there, but the Most Wanted list would have some rules making it as up-to-date and relevant as possible. This is similar to how the actual FBI top 10 most wanted list works, where people can be removed if there are no leads for some amount of time.


Natsett Amuinn wrote:

I'm also curious how come you guys decided to not allow us to withdraw a bounty, and put a transaction tax on placing and removing a bounty.


Withdrawing a bounty is actually something we're looking into whether we should add (note that if we do this it would always come at a cost, i.e. you can never get 100% returned). We decided to not have a transaction tax but increase the minimum bounty instead. While this is not a direct ISK sink, the bounty system is already acting as an indirect ISK sink as the valuables lost are always higher than the ISK changing hands (this isn't ISK sink per se, more of an economic lubricator, but it amounts to pretty much the same). The same reasoning applied to Kill Right selling.
Valari Nala Zena
Perkone
Caldari State
#39 - 2012-12-10 15:23:59 UTC  |  Edited by: Valari Nala Zena
CCP SoniClover wrote:

Another thing to add here is that we're fully expecting to have to add a time period into the bounty lists. This is definitely needed for the bounty hunter list (so the default view only shows last 6 months activity or something like that), otherwise, the numbers in there are going to run into trillions at some point. The same could be the case for the Most Wanted list, where the default Most Wanted list only includes 'active' players. The tricky thing here of course is defining what 'active' means Smile

Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point Smile


Not sure if i like the idea of a time peroid, you could argue that the bounty system will lose it's value, imagine someone putting a big bounty on someone, the person doesn't undock for 6 months, then the money disappears. I'd feel kinda cheated, money wasted.

If you like the idea of the bounty being reimbursed to the player who put it up, this doesn't stop the player to put the bounty on his alt again as soon as he gets reimbursed. So that doesn't solve much either.

A solution could be that the top bounty person has to be active if not, he doesn't appear on the top bounty list, but the bounty will never expire.

The problem here now is, how do you define, active and inactive.

For example, Person A, active, has a trillion bounty and has the most bounty in EVE Online.
Person B, less bounty, second on the list.
Person A gets flagged inactive for not flying or online in space, or is just sitting in space cloaked all the time.
Person B will now be on top of the list because A was flagged inactive.
To get to the active list again it would require more than logging on for a brief moment.

The problem here would be, how do you get flagged inactive or active?
Requiring person A to generate a killmail could be a solution, but killing an alt would be a way to cheat the system.
Requiring person A to generate a lossmail isn't much of a solution either, blowing yourself up in a rookie ship
every 6 months would be a way to cheat this system.

I think the best way i can think of on the spot, it to require the person to travel a minimum of X amount of systemjumps in a certain time-peroid to be considered active. People who are actually hunting the top target could run locators and try to catch the active person jumping into another system.
CCP SoniClover
C C P
C C P Alliance
#40 - 2012-12-10 15:25:55 UTC
MailDeadDrop wrote:
CCP SoniClover wrote:
Just note, we're still in the early stages of looking into further iteration on the bounty system, so I can't say for sure what will be done. So these are all just speculations at this point Smile

Well, while you're cogitating, throw this idea into the mix.

CCP wisely chose to limit the bounty payout to a maximum of 20% of the ship/pod loss in order to forestall exploiting of the bounties by the target using insurance. But as a consequence, the bounties are widely perceived as not being enough of an inducement for bounty hunters to go after the individual (with the notable exception that bounties *may* induce bounty hunters to declare war on the target's corp in order to take CONCORD out of the mix).

So, why not reduce the insurance payout? Insurance is supposed to cushion the blow, especially for newer players. So leave the current mechanics in place for T1 frigate deaths. But as the target's ship class moves up the scale (indicating that they are no longer "newbies"), reduce the insurance payout and increase the bounty percentage in lockstep. So, for example, a T1 cruiser/industrial hull can pay out a maximum of 25% of loss, a BC 30%, a T2 frigate/cruiser/BC/indy 35%, a T1 BS 40%, Marauder or Black Ops BS 45%, and anything bigger 50%. That keeps *some* insurance for the target, but also increases the payout for bounty hunters when hunting juicier targets WHICH ARE NOT NEWBS. Again, as the bounty percentage increases, the insurance payout reduces. That means being the target (and losing) stings just a little bit more. Twisted

MDD


Adjusting the insurance payout is a possibility, but it's tricky as the insurance amount is so drastically different as a portion of total worth based on ship type. But I like the idea of making it so that new players are less affected here than more experienced players. Just a question of how to accomplish this. The insurance system needs a bit of an overhaul anyway and maybe when someone gets around to look at it, then this is one of the areas that can be adjusted.