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Interesting bounty fact

Author
Remiel Pollard
Aliastra
Gallente Federation
#1 - 2012-12-09 04:08:14 UTC
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

baltec1
Bat Country
Pandemic Horde
#2 - 2012-12-09 04:12:50 UTC
Winter has come.
Aziesta
Binal Extensions
Xagenic Freymvork
#3 - 2012-12-09 04:13:11 UTC
You also take into account your buddies' bounties, and make sure you get a shot off on them before concord shows up.
Toshiroma McDiesel
Lupus Draconis
The Lost Drone Society
#4 - 2012-12-09 04:20:40 UTC
Aziesta wrote:
You also take into account your buddies' bounties, and make sure you get a shot off on them before concord shows up.



This makes the equation ever so much more interesting Pirate

I"m not really the Evil One, I'm just his answering service.

Ptraci
3 R Corporation
#5 - 2012-12-10 01:36:25 UTC
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.


NPC corp freighter alts still useful?
Frostys Virpio
State War Academy
Caldari State
#6 - 2012-12-10 01:38:29 UTC
Ptraci wrote:
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.


NPC corp freighter alts still useful?


Yes they are still usefull. Just don't haul too much value in the hold. Same as always.
Johan Civire
Caldari Provisions
Caldari State
#7 - 2012-12-10 01:39:12 UTC
Ptraci wrote:
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.


NPC corp freighter alts still useful?


Nope dont work anymore.. Put a bounty on them hunt them done.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-12-10 01:42:57 UTC
Toshiroma McDiesel wrote:
Aziesta wrote:
You also take into account your buddies' bounties, and make sure you get a shot off on them before concord shows up.



This makes the equation ever so much more interesting Pirate


I hate variables Ugh

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Mars Theran
Foreign Interloper
#9 - 2012-12-10 02:41:30 UTC  |  Edited by: Mars Theran
Another Fun fact: While considering a suspect flying in space today, I realized that not only was I likely to be able to gank his Proteus with my Thrasher Blink, but he could immediately post killrights to his friends, potentially having them catch me before I dock if I did.

The one thing I wasn't sure of, was if the killrights were applied immediately upon attacking being as success was no longer a requirement. Aggression is immediate = killrights would then be immediate?

So either way, I thought of some interesting ideas after that. Smile

..also, more in line with the OP; someone has to put a billion+ bounty on them first.
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Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-12-10 02:44:42 UTC  |  Edited by: Surfin's PlunderBunny
I just had a fun xmas gift Idea... on Dec 25 everyone gets killrights on everyone else for 24 hours! That would be awesome Shocked

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tarvos Telesto
Blood Fanatics
#11 - 2012-12-10 03:00:18 UTC  |  Edited by: Tarvos Telesto
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.



Discuss.


Still people need like 8-10 tornados to gank one freighter, whole bounty amount (20%) split betwen all these players after kills, if freigher pilot got like 10mil bounty on him here no big reinbustment ( cost of losses) for this small amount of bounty. This efect may be stronger but who put like 1-10bil isk on freigter pilot, its more waste of money than profit form gank.

EvE isn't game, its style of living.

Cannibal Kane
Viziam
Amarr Empire
#12 - 2012-12-10 05:07:53 UTC
Mars Theran wrote:
Another Fun fact: While considering a suspect flying in space today, I realized that not only was I likely to be able to gank his Proteus with my Thrasher Blink, but he could immediately post killrights to his friends, potentially having them catch me before I dock if I did.

The one thing I wasn't sure of, was if the killrights were applied immediately upon attacking being as success was no longer a requirement. Aggression is immediate = killrights would then be immediate?

So either way, I thought of some interesting ideas after that. Smile

..also, more in line with the OP; someone has to put a billion+ bounty on them first.


When you kill a suspect. They do not get kill rights to activate on you. He and him alone can shoot at you.

However I have noticed that people fly around as a suspect in expensive ships have got Logi with them.

"Kane is the End Boss of Highsec." -Psychotic Monk

Remiel Pollard
Aliastra
Gallente Federation
#13 - 2012-12-10 05:09:50 UTC
Surfin's PlunderBunny wrote:
I just had a fun xmas gift Idea... on Dec 25 everyone gets killrights on everyone else for 24 hours! That would be awesome Shocked


Just for Christmas.... remove CONCORD. Screw killrights P

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Aila Garris
Hedion University
Amarr Empire
#14 - 2012-12-10 05:18:57 UTC
Alliances with large bounties on them may find their haulers in significantly more danger now. Bring on the NPC corp alts!
Eru GoEller
State War Academy
Caldari State
#15 - 2012-12-10 05:57:25 UTC
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.

It's only profitable if someone else then your party have put up the bounty!
Remiel Pollard
Aliastra
Gallente Federation
#16 - 2012-12-10 06:17:03 UTC
Eru GoEller wrote:
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.

It's only profitable if someone else then your party have put up the bounty!


Indeed, so it's still a "target of opportunity" system. In other words, nothing has changed except the added chance that a bountied freighter pilot with a valuable cargo on AP will come your way.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Sildan Smith
Science and Trade Institute
Caldari State
#17 - 2012-12-10 09:17:29 UTC
As much as I hate to encourage high sec ganking, someone brought up an interesting idea that would open up a possible exploit to the bounty system when suicide ganking.

eg. 10 person freighter gank and if those 10 people have bounties make sure that you all have at least 1 laser targeted on each other.. pop the freighter like a pinata, get the freighter bounty, and then get the bounty from each other when concord blows you all up.

Not sure how many people it takes to gank a freighter, but it's definitely an opportunity to clear your bounties and profit from them as well as getting the freighter loot.

Sentamon
Imperial Academy
Amarr Empire
#18 - 2012-12-10 11:04:36 UTC
Sildan Smith wrote:
As much as I hate to encourage high sec ganking, someone brought up an interesting idea that would open up a possible exploit to the bounty system when suicide ganking.

eg. 10 person freighter gank and if those 10 people have bounties make sure that you all have at least 1 laser targeted on each other.. pop the freighter like a pinata, get the freighter bounty, and then get the bounty from each other when concord blows you all up.

Not sure how many people it takes to gank a freighter, but it's definitely an opportunity to clear your bounties and profit from them as well as getting the freighter loot.



Sounds like it would work, but you'd only get 20% of the value of the crappy ship you used to gank with.

~ Professional Forum Alt  ~

Zheketri
Caldari Provisions
Caldari State
#19 - 2012-12-10 11:39:16 UTC
Sentamon wrote:
Sildan Smith wrote:
As much as I hate to encourage high sec ganking, someone brought up an interesting idea that would open up a possible exploit to the bounty system when suicide ganking.

eg. 10 person freighter gank and if those 10 people have bounties make sure that you all have at least 1 laser targeted on each other.. pop the freighter like a pinata, get the freighter bounty, and then get the bounty from each other when concord blows you all up.

Not sure how many people it takes to gank a freighter, but it's definitely an opportunity to clear your bounties and profit from them as well as getting the freighter loot.



Sounds like it would work, but you'd only get 20% of the value of the crappy ship you used to gank with.


In the case of Ganking with Tornadoes, it could be worth it on it's own.

However, I'm inclined to wonder if you need to apply actual damage to claim the bounty of would, say, a warp disruptor be enough. If it were the case you could carry a couple extra disruptors and spread them around your gank fleet as you get ready to die. That would a fair number of bounties to collect. (I suggest the warp disruptor only because you won't be able to warp anyways.)

Might be a alot of button mashing, but if you're locking up all kinds of "friendlies" that could go a long way to deflating the gank costs.

"Once you have taken his place, have you then defeated your enemy?"

Valari Nala Zena
Perkone
Caldari State
#20 - 2012-12-10 12:29:48 UTC  |  Edited by: Valari Nala Zena
Johan Civire wrote:
Ptraci wrote:
Remiel Pollard wrote:
Here's a fun fact: bounties make high-sec freighter ganks more profitable. Here's why.

Before new bounty system: in examining whether or not a freighter is worth ganking, you had to factor in the cost of your losses due to suicide v. how much you would make from the freighter's hold.

After new bounty system: now, you can include the extra you will get from the bounty, which will be even more based on the value of what's in the freighters hold Lol provided the freighter pilot has a decent bounty on them.

Discuss.


NPC corp freighter alts still useful?


Nope dont work anymore.. Put a bounty on them hunt them done.


I got the next best project for goonswarm to spend their isk in:

1) Spot freighter alts in NPC corp with valuable cargo.
2) Put high bounty on them.
3) Repeat steps above forever.
4) No freighters are safe anymore, tears everywhere (aka profit)

Or, allow everyone to put bounty on NPC corps.
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