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CNR for Level 4 Missions: Could use some advice

Author
Slavac Stark
Caldari Provisions
Caldari State
#1 - 2012-12-08 08:53:56 UTC
Hello all,

I'll be flying a CNR in a few days and am finding a lot of conjecture on what constitutes a 'proper' CNR Level 4 mission boat.

This fit seems to be popular: [url]http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.html[/url] however I'm not sure spending 2.5ish Bil on a mission boat makes much sense.

If someone could post a few fittings of their CNR fit or offer any advice, I'd appreciate it.
Maeltstome
Ten Thousand Days
#2 - 2012-12-08 09:40:02 UTC
You can run level 4 missions in a Raven that costs 200mil or less. Everything beyond that is a bonus.

I would'nt personally buy that shield booster because, realistically, you will become a loot-pinata. If your ship is worth more than 2bil, it becomes worth suicide ganking. I fly a mach and i dont spend more than 1bil on it's fittings for that very reason.

I haven't flown a CNR for quite a while (i no longer have my caldari alt) but i will post a rough fit:

[Raven Navy Issue, Realistic CNR]

Capacitor Flux Coil II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gist X-Type Large Shield Booster
Pithum C-Type Adaptive Invulnerability Field
Pithum C-Type Adaptive Invulnerability Field
Shield Boost Amplifier II
Cap Recharger II
Cap Recharger II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst II


Warrior II x5



Why not navy launchers? The cost 50 times the price and do less damage. You have 3x rigors... t2 rage missiles are VERY viable now and do about 15% more damage than CN missile and CN launchers.

Why the wierd tank? It takes more than that fit and costs half a billion less with more EHP, and is still cap stable.

Why not painter? You don't need it with cruise. Everything from cruisers up with take 90%+ damage from rage missiles, and 100% from normal navy ones. Your drones sure as hell dont need a painter either...

Why no faction SBA/Flux coil? You are running missions, it's all about LP/hr. That means DPS. If you can tank 400dps sustained, you are fine. Spending more isk on tank is just an e-peen thing at that point.

Why warrior II's? It takes very little dps to kill frigs, and warrior II's move VERY quickly between targets. This increases there EFFECTIVE dps above that of vespa's.

Why *insert question here*? Probably because it's too expensive for what it does, and i don't like being a gankers target.

Split your missiles into 2 groups to prevent overkill on cruisers and BC's. Turn on shield warning noises for 50%, or just turn on your booster and don't bother.
Boudacca Sangrere
Caldari Provisions
Caldari State
#3 - 2012-12-08 09:54:47 UTC  |  Edited by: Boudacca Sangrere
Very good question. First, how are your support skills (missiles, drones, shield, etc.)? By saying that you will be able to fly a CNR in a few days, I would assume lowish, right? My personal recommendation would be not to fly a CNR unless your support skills are all 4. The CNR is (in my opinion) a very sexy boat with good gank and sufficient tank, if flown right. It is however not very forgiving (especially with the new rat AI). Therefore, I would suggest to fly a Navy Scorpion (if you must fly a shiny ship). It has a much better tank and is therefore a lot more forgiving to pilot error. Also, if you fly a Faction ship, a bit of Faction bling goes a long way.

Remember, do not fly what you cannot afford to lose.

Beginner CNR

High Slots:

Arbalest Cruise Missile Launcher (until you can fit T2 variants, they are definately worth it).
Arbalest Cruise Missile Launcher
Arbalest Cruise Missile Launcher
Arbalest Cruise Missile Launcher
Arbalest Cruise Missile Launcher
Arbalest Cruise Missile Launcher
Arbalest Cruise Missile Launcher
Automated Targeting System

Mid Slots:

X-Large C5-L Emergency Shield Overload (Deadspace bling really improves performance, question is, how much are you willing to lose)
Heavy Cap Booster (800 booster charge) A safety net, once you are more familiar with L4s, replace with a boost amplifier or a prop mod
Rat specific hardener
Rat specific hardener
Rat specific resistance amplifier
Rat specific resistance amplifier (some will say over tanked, but high resistances are the difference between coming home victorious or in a pod.

Low Slots:

Caldari Navy Ballistic Control
Caldari Navy Ballistic Control
Caldari Navy Ballistic Control (This bling is well worth it, more dps, and MUCH easier fitting due to low CPU requirements)
Ballistic Control System II
DCU II (people often frown on DCU's in PvE fits, but if you are just learning to fly a ship, these give you a huge boost in survivability (they do not suffer from stacking penalties)

Rigs:

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Drones: Either Warrior II or Hobgoblin II (get your drone skills up!)


This fit should let you learn to fly L4s. I still would recommed flying a Navy Scorpion instead (same fit, just remove one launcher,the BCS II and add either a prop mod or a TP).

Open to all your questions, comGood luck and fly safe!
Uncle Gagarin
Caldari Provisions
Caldari State
#4 - 2012-12-08 10:19:30 UTC
Slavac Stark wrote:
Hello all,

I'll be flying a CNR in a few days and am finding a lot of conjecture on what constitutes a 'proper' CNR Level 4 mission boat.

This fit seems to be popular: [url]http://eve.battleclinic.com/loadout/23851-Raven-Navy-Issue-Proper-CNR-mission-fit.html[/url] however I'm not sure spending 2.5ish Bil on a mission boat makes much sense.

If someone could post a few fittings of their CNR fit or offer any advice, I'd appreciate it.


I will be very happy to find you flying a mission in that ship.
For me it's Xmas all the year Twisted
Slavac Stark
Caldari Provisions
Caldari State
#5 - 2012-12-08 10:46:14 UTC
Thanks for the quick replies everyone.

My core missile skills are so so being a new player (about a month and a half old) so I'll be making sure to train up for not only modules but my core missile damage/range skills as well.

Thanks again. I'm damn glad I don't have to spend so much money just to run level 4's in a CNR.
Arec Bardwin
#6 - 2012-12-08 11:23:52 UTC
Using resistance amps is just really stupid. Go for 4 active hardeners, if cpu is an issue use faction or pith c-type.
Boudacca Sangrere
Caldari Provisions
Caldari State
#7 - 2012-12-08 14:13:02 UTC
Resistance Amps are also easier on cap use, while losing less than 2 % in resistances. I guess it boils down to personal preferences, but I just think resistance amplifiers are more low SP friendly.

B.
stoicfaux
#8 - 2012-12-08 15:28:50 UTC  |  Edited by: stoicfaux
http://wiki.eveonline.com/en/wiki/Raven_(Fitting)
http://wiki.eveonline.com/en/wiki/Raven_Navy_Issue_(Fitting)

Focus on the "Raven/CNR a la Liang" fit.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Uncle Gagarin
Caldari Provisions
Caldari State
#9 - 2012-12-08 16:34:14 UTC
Slavac Stark wrote:

Thanks again. I'm damn glad I don't have to spend so much money just to run level 4's in a CNR.


If I will be in your shoes (knowing what I know now) I will ignore for some time any ship bigger than Battlecruiser.
As Caldari focus on:

Heavy Missiles tech2
Passive tanking (shields) - tech 2
Fitting skills (electronics, engineering, etc) at least to 4
Battlecruiser to 4 (first to 3 then after getting shields/weapons tech 2 go with BC to lvl 4)

General strategy: get as many needed skills as possible to level 3 (below they are just crappy)
then skillup most important to 4 and then selected to level 5.

Ignore unnecessary "toys" like FoF missiles, rockets, etc. unless you really need them (i.e. for pvp).

For missioning consider also skills needed to fly Noctis.
Don't forget about some ship for transporting your loot to market hub.
You are Caldari but trust me, ignore their racial industrial (Badger) go for Iteron.
This will give you profit later - ability to fly biggest (38-39000m3) t1 industrial in game.
Cheap and huge, much better skillpoint investment than Badger mkII.

For getting isk consider missions lvl3 for the time of skilling (and later too).
Faster, easier and in result you will get more isk/hour than on lvl4.

Ultimate mission machine - Drake. Cheap, hard and with tech2 missiles deadly.
Tech2 missiles you will need to solve problem of frigates as drones are almost instantly
dying now after NPC AI change.

Cheers,
(I hope someone will add some good ideas to help
Caitlyn Tufy
Perkone
Caldari State
#10 - 2012-12-08 20:39:13 UTC


^ What stoic said. That's the very core/basic build you'll want to run. If you don't use that extra launcher to the fullest of its potential, you may as well have bought a Scorpion.