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Dose anyone dislike the new sound n visual effect of the ship explosion?

First post
Author
Baljos Arnjak
Dark Praetorian Order
#61 - 2012-12-07 18:56:51 UTC
Yep gotta agree that the explosions suck now, both visually and in sound.

CCP, if you want good explosions look at Homeworld 2 videos on youtube. That game has one of the best explosion systems that I've seen in a space game and it's only 4 months younger than eve. AND it hasn't been in development for 10 years.

HW2 Link - Note: this is a video with a graphics update mod, but the explosion is the same as in the original game
Tore Vest
#62 - 2012-12-07 19:11:12 UTC
Nothing wrong with explotions on larger ships P
http://www.youtube.com/watch?v=XG_dJewXWgk&feature=player_embedded

No troll.

Karrde Belarr
Critical Horizon
#63 - 2012-12-07 19:52:48 UTC
Sounds really do need to be revisited. For such excitement as I had when I read the blog post about redesigned sounds, and for such excitement as I still have over the rest of the expansion's updates to things like ship rebalancing, crimewatch, and a new bounty system...

The underwhelming backslide in sound quality is a sore spot. The music change was very good, and I want more of that, but please take notice that almost all other sound changes are really, really bad.

- Warp sounds no longer impressive
- Many turrets no longer impressive (wet fart really is the best description for pulse laser sounds now)
- Explosions no longer impressive in sound or sight
- Beeps, beeps, beeeeeeps
- Explosions (or whatever you call that) when salvaging... wut?

Overall, nice expansion (I applaud all your efforts and will gladly continue my Eve career!), bad sound. My Christmas wish list now includes nice sounds.
Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#64 - 2012-12-07 20:01:33 UTC  |  Edited by: Alexandar Pavlovic
Initial work shown on Fanfest 2012 was promising. That kind of explosions effect I would like to see.

And this one EVE Fanfest 2012.
Missile War
Caldari Provisions
Caldari State
#65 - 2012-12-07 21:01:02 UTC
Karrde Belarr wrote:
Sounds really do need to be revisited. For such excitement as I had when I read the blog post about redesigned sounds, and for such excitement as I still have over the rest of the expansion's updates to things like ship rebalancing, crimewatch, and a new bounty system...

The underwhelming backslide in sound quality is a sore spot. The music change was very good, and I want more of that, but please take notice that almost all other sound changes are really, really bad.

- Warp sounds no longer impressive
- Many turrets no longer impressive (wet fart really is the best description for pulse laser sounds now)
- Explosions no longer impressive in sound or sight
- Beeps, beeps, beeeeeeps
- Explosions (or whatever you call that) when salvaging... wut?

Overall, nice expansion (I applaud all your efforts and will gladly continue my Eve career!), bad sound. My Christmas wish list now includes nice sounds.


I haven't tested mega beams/techyons yet but indeed pulse lasers are complete crap, my abaddon sounds very weak in comparison to the last time I flew it. It just kills the pulse lasers for me :(
Mars Theran
Foreign Interloper
#66 - 2012-12-07 21:30:06 UTC
Ships explode? ..haven't seen anything like that recently no. What?

..not having seen ships explode recently, I might have to endeavor to do some research on this. Nobody is being serious lately, so I might get some easy kills, following which I will come back here and confirm, (if), ships explode.
zubzubzubzubzubzubzubzub
Baljos Arnjak
Dark Praetorian Order
#67 - 2012-12-07 21:31:53 UTC
Alexandar Pavlovic wrote:
Initial work shown on Fanfest 2012 was promising. That kind of explosions effect I would like to see.

And this one EVE Fanfest 2012.


Hell to the F'n yeah! Why didn't they just wait until those were done and release them instead of going 1/4 of the way with the new ones?
Ritsum
Perkone
Caldari State
#68 - 2012-12-07 21:39:39 UTC  |  Edited by: Ritsum
I just hate that stupid "BZZZT" sound that plays when something happens to the flags. Really annoying...

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Malphilos
State War Academy
Caldari State
#69 - 2012-12-07 21:54:20 UTC
CCP RealX wrote:
Sharon Zorajan wrote:
Sum'Mar Raholan wrote:
It sucks from a distance. Close up it is ok, but from a distance it sucks.

Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!!
Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!!


Yes, there is bug in the new explosion sound for small ships (frigates and smaller)

It will be fixed in an upcoming patch.


Rickroll 'em.

You know you want to. Twisted
Dersen Lowery
The Scope
#70 - 2012-12-07 21:58:19 UTC  |  Edited by: Dersen Lowery
I generally like the new sounds (though yeah, the Abaddon doesn't sound like it's laying down the pain that it's laying down), but that BZZZT every time a flag is updated, or about to expire? Awful and infuriating. The CLANK every time a ship blows up or a wreck is salvaged(!)? Unnecessary and too loud, and once I heard it when I was about to dock my Noctis and nobody was around, which was unnerving.

The explosions are small (at least on subcaps), but prettier than the old fireworks display.

Also, the rapid blinking circle when you're about to lock is seizure inducing, and I'm not even epileptic.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Dasola
New Edens Freeports
#71 - 2012-12-07 23:40:39 UTC
Personally i like new explosions and sounds i have turned off by default. I have a heck of better playlist then ccp ever does. Not to mention when im on teamspeak its running on different computer then my eve client. Blink So music comes from that computer as well.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Farlig Ekorre
Malleus Clavi
#72 - 2012-12-08 04:42:24 UTC
I just about ripped my pc apart planning to replace the motherboard because it had started to beep... then realized it wad the terriboe sound effect. It's also cruel to dogs.
Endymion Varg
Interstellar Vermin Inc.
#73 - 2012-12-08 04:54:36 UTC
While we're on the topic of explosions and such, it would be nice if CCP fixed ships blowing up prior to being hit by weapons (visually speaking).

Will pirate for food.

Dean Clarke
Doomheim
#74 - 2012-12-08 05:11:44 UTC
CCP RealX wrote:
Sharon Zorajan wrote:
Sum'Mar Raholan wrote:
It sucks from a distance. Close up it is ok, but from a distance it sucks.

Yup,thats very ture! I also heard the explosion effect from close but it sounds so bad of the explosion echo from a distance,it was not like an explosion,I cant describe what that explosion sounds like.....so weird sounding!!!
Hope CCP can fix the very terrible ship explosion effect and the explosion echo!!!


Yes, there is bug in the new explosion sound for small ships (frigates and smaller)

It will be fixed in an upcoming patch.



And while you are at it, please change the warp entry sound to a deep, impressive ka-boom, similar to previous? It is such a dramatic event visually, but the sound is so incompatibly underwhelmed. I think that is what most people complain about. Sounds are not as dramatic as visuals. The same usually goes for all explosions, effects, beeps, etc.

You are supposed to hear "a thunder" when you see a lightning, nothing less! Does your sound engineer understand this?
Sobaan Tali
Caldari Quick Reaction Force
#75 - 2012-12-08 05:28:03 UTC
Damasa Cloudwalker wrote:
Been around since RMR, this is the first time I've had to play EvE with the game client's volume turned all the way down.

Not a good patch.


Anyone remember when mega pulse firing had the same issue. Especially in a blood raider or sansha pocket, would make my ears bleed.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Gunther Funke
The Armory
#76 - 2012-12-08 09:02:49 UTC  |  Edited by: Gunther Funke
The new explosions are AWFUL, but most of the visuals in this game are of vastly varying quality. Frankly, with the resources that CCP does have I am consistently underwhelmed by the pace of progress they make with visual/physics updates (oh wait, what physics updates? My ship still can't properly navigate around an asteroid or not emerge from warp inside an asteroid and then be catapulted 60km away? Whut? /rant), though I am usually pleased with the results. This time, I'm left scratching my head.
Destination SkillQueue
Doomheim
#77 - 2012-12-08 09:10:21 UTC
Tore Vest wrote:
Nothing wrong with explotions on larger ships P
http://www.youtube.com/watch?v=XG_dJewXWgk&feature=player_embedded

Wow. That looked absolutely terrible. Nothing like an explosion.
Marcus Harikari
#78 - 2012-12-08 09:30:38 UTC
I really like all the new sounds and graphics, actually :)
Sharon Zorajan
Perkone
Caldari State
#79 - 2012-12-08 13:58:03 UTC  |  Edited by: Sharon Zorajan
I'm so happy to see lots of the replies...thanks guys for your quick responses.I guess CCP DEV staffs have kept an eye on this post.
CCP dont blame us fans are so particular about these detail thing but to think about how we love n expect EVE new contents so so much,have a look at your gorgeous work of missile effect,what an exciting masterwork!!!!! Hope your talented programers could amend those dissatisfaction!
Alexandar Pavlovic
Center for Advanced Studies
Gallente Federation
#80 - 2012-12-08 20:35:27 UTC
Was looking new explosions and they are really nicely done and unique. I did was hoping for something else but those are just fine. But to be fantastic they need a little more tweaking (maybe light intensity up by a notch).

Explosion sounds great from up-close but they are little strange from distance (maybe I need some time to get used to it).

All in all great expansion.