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You should not have kill rights for actions take AFTER you died!

Author
Renier Gaden
Immortal Guides
#1 - 2012-12-07 15:01:03 UTC  |  Edited by: Renier Gaden
So do I have this right? If you remote rep someone who PODed someone else in Low Sec 14 minutes earlier, that someone else gets kill rights on you?

You can be driving home from work when your friend PODs someone in EVE, and if you log in and Remote Rep, or Remote Sensor Boost your friend before his 15 minute Criminal timer runs out, that dude that was killed while you were driving home now has kill rights on you?

Do I have that right?

If I remote rep someone you can track this well enough to give their victims kill rights on me, but you can’t track it well enough to put me on the Bloody Kill Mail?

For reference:
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png
Doddy
Excidium.
#2 - 2012-12-07 15:04:39 UTC
Aiding and abetting a criminal tbh. Though idk if you areright, try it and see?
Renier Gaden
Immortal Guides
#3 - 2012-12-07 15:17:08 UTC  |  Edited by: Renier Gaden
To be clear, I think that if you Rep someone after the first aggression and before their victim dies, then their victim should get kill rights on you.

I also think that if you Rep someone after the first aggression and before their victim dies, then you should be on the victim’s Kill Mail.

Repping a criminal after the victim dies may be a criminal act worthy of a Sec Status hit, but it in no way contributed to the victim’s death and should not warrant kill rights.

(Note that I am talking about Criminal flagging, so this would refer to POD kills in Low Sec.)

That is not how is works now though. I want clarification on how it works now.
Yatama Kautsuo
Tencus
#4 - 2012-12-07 15:35:38 UTC
don't you get a warning when you activate the rep on your friend?

if yes then that's no issue imho.
Renier Gaden
Immortal Guides
#5 - 2012-12-07 16:00:46 UTC
I don’t think there are warnings anymore, but that brings up a good point. I had not considered this. I suppose that unless you turned safeties off you would not be able to rep someone who is criminally flagged. I can just imagine the first time that happens:

Pirate: “I need Reps!”
Pirate logistics: “I am trying! It is not working. Why is it not working?”

I suppose that is probably the solution. Set safeties to Yellow, and tell my fleet that Criminals will not get reps. This is not going to make me very popular in my Low Sec pirate Alliance. Sad
Rordan D'Kherr
Imperial Academy
Amarr Empire
#6 - 2012-12-07 16:03:58 UTC
Next time, ask your friend what timer he has.

Don't be scared, because being afk is not a crime.

Doddy
Excidium.
#7 - 2012-12-07 16:15:21 UTC
Previously a logi in a lo sec pirate alliance would quickly become outlaw and KOS to everyone anyway so i don't think its as big a deal as you imply.
KrakizBad
Section 8.
#8 - 2012-12-07 16:29:44 UTC
Doddy wrote:
Previously a logi in a lo sec pirate alliance would quickly become outlaw and KOS to everyone anyway so i don't think its as big a deal as you imply.

Indeed, unless you're playing undock games this shouldn't affect you at all.
Renier Gaden
Immortal Guides
#9 - 2012-12-07 18:47:15 UTC  |  Edited by: Renier Gaden
Doddy wrote:
Previously a logi in a lo sec pirate alliance would quickly become outlaw and KOS to everyone anyway so i don't think its as big a deal as you imply.


I was planning on trying to keep my standing above -5. It seems like a real inconvenience not being able to go to the trade hubs.

Maybe I should try to find a NPC Null sec PVP Corp. I never had any such issues when I lived in Syndicate.
Unsuccessful At Everything
The Troll Bridge
#10 - 2012-12-07 19:15:31 UTC
Logistics have consequences

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Ronan Connor
#11 - 2012-12-07 19:25:55 UTC
Renier Gaden wrote:
To be clear, I think that if you Rep someone after the first aggression and before their victim dies, then their victim should get kill rights on you.

I also think that if you Rep someone after the first aggression and before their victim dies, then you should be on the victim’s Kill Mail.

Repping a criminal after the victim dies may be a criminal act worthy of a Sec Status hit, but it in no way contributed to the victim’s death and should not warrant kill rights.

(Note that I am talking about Criminal flagging, so this would refer to POD kills in Low Sec.)

That is not how is works now though. I want clarification on how it works now.


Lol While I read this you made an impression to me as follows:

Like when somebody is currently shooting somebody in the streets of XY (Rome, Paris, New York), then you should only be flagged, if you are with him while the shooting happens.
When the guy did his murder and is on the run, you should be able to help a murder and dont get punished?

The mechanic was simplified. If you aid someone with a criminal flag, you get the same flag.

If you dont want to get flagged as well, dont help this person while the person is flagged.
Mr Epeen
It's All About Me
#12 - 2012-12-07 20:31:56 UTC
An analogy for what you are saying in the OP from what I think you are saying.

The victim in a shooting incident can legally shoot the ambulance attendant that arrived on the scene after the crime took place because he did his job in trying to repair the criminal.

If true, that seems like CCP needs to revisit the mechanic again.

Mr Epeen Cool
Rath Kelbore
Caldari Provisions
Caldari State
#13 - 2012-12-07 20:36:46 UTC
Renier Gaden wrote:
So do I have this right? If you remote rep someone who PODed someone else in Low Sec 14 minutes earlier, that someone else gets kill rights on you?

You can be driving home from work when your friend PODs someone in EVE, and if you log in and Remote Rep, or Remote Sensor Boost your friend before his 15 minute Criminal timer runs out, that dude that was killed while you were driving home now has kill rights on you?

Do I have that right?

If I remote rep someone you can track this well enough to give their victims kill rights on me, but you can’t track it well enough to put me on the Bloody Kill Mail?

For reference:
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png


You are confused what kill rights are I think.

You get a Flag of the appropriate type, but I'm almost positive that in that situation, you will not get kill rights.

I plan on living forever.......so far, so good.

Doddy
Excidium.
#14 - 2012-12-08 09:26:09 UTC
Renier Gaden wrote:
Doddy wrote:
Previously a logi in a lo sec pirate alliance would quickly become outlaw and KOS to everyone anyway so i don't think its as big a deal as you imply.


I was planning on trying to keep my standing above -5. It seems like a real inconvenience not being able to go to the trade hubs.

Maybe I should try to find a NPC Null sec PVP Corp. I never had any such issues when I lived in Syndicate.


How did you get in a "lo sec pirate alliance" thinking like that is the real question. Anyway you can just ship stuff with black frog if you have no alt or friends to move stuff for you.

Sec loss for logis was always quick, especially if you roamed in lo sec rather than camped. I flew logi for the entire time i did pirating, agressed no one, killed no pods and was permanently -10. I hate npcing so much that this char is still -4 18 months of 0.0 living later.
Doddy
Excidium.
#15 - 2012-12-08 09:27:47 UTC
Rath Kelbore wrote:
Renier Gaden wrote:
So do I have this right? If you remote rep someone who PODed someone else in Low Sec 14 minutes earlier, that someone else gets kill rights on you?

You can be driving home from work when your friend PODs someone in EVE, and if you log in and Remote Rep, or Remote Sensor Boost your friend before his 15 minute Criminal timer runs out, that dude that was killed while you were driving home now has kill rights on you?

Do I have that right?

If I remote rep someone you can track this well enough to give their victims kill rights on me, but you can’t track it well enough to put me on the Bloody Kill Mail?

For reference:
http://cdn1.eveonline.com/www/newssystem/media/63443/1/logo2_actions2flags.png


You are confused what kill rights are I think.

You get a Flag of the appropriate type, but I'm almost positive that in that situation, you will not get kill rights.


Yeah the dev blog says "when you take an action against the player that causes a criminal flag" and in the case of logi you are taking no action against the player so i would guess no killrights.
Ptraci
3 R Corporation
#16 - 2012-12-08 18:02:12 UTC
High sec griefer tears are very very sweet. Hey what was that about being forced into a certain playstyle waaah? Welcome to consequences for your actions. Neutral repping is dead. Pick a side.
YoYo NickyYo
Doomheim
#17 - 2012-12-08 18:12:55 UTC  |  Edited by: YoYo NickyYo
Renier Gaden wrote:
I don’t think there are warnings anymore, but that brings up a good point. I had not considered this. I suppose that unless you turned safeties off you would not be able to rep someone who is criminally flagged. I can just imagine the first time that happens:

Pirate: “I need Reps!”
Pirate logistics: “I am trying! It is not working. Why is it not working?”

I suppose that is probably the solution. Set safeties to Yellow, and tell my fleet that Criminals will not get reps. This is not going to make me very popular in my Low Sec pirate Alliance. Sad



Turned off that pesky green button didn't you.....


However I have to agree to a point.
You should not get a suspect flag for repping , boosting or otherwise assisting someone when they aren't doing anything. If they are in an engagement, yes, but 10 minutes later, no. That is just dumb CCP. Oops

I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Sarmea Moon
Aliastra
Gallente Federation
#18 - 2012-12-08 19:06:06 UTC
If it's kill rights after the fact, then it needs fixing. Flagging makes perfect sense, as the killed and/or podded player can hop into a pvp ship and come back and kill him while the pirate is still wounded. The repper gets in the way of this, and deserves a flag (yes, I've seen miners go get a pvp ship to try and take out a can flipper, and usually fail).

Do they deserve kill rights? Nope, not after the kill. Flag, yes, kill rights, no.

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

Carniflex
StarHunt
Mordus Angels
#19 - 2012-12-08 20:57:01 UTC
Renier Gaden wrote:
Doddy wrote:
Previously a logi in a lo sec pirate alliance would quickly become outlaw and KOS to everyone anyway so i don't think its as big a deal as you imply.


I was planning on trying to keep my standing above -5. It seems like a real inconvenience not being able to go to the trade hubs.

Maybe I should try to find a NPC Null sec PVP Corp. I never had any such issues when I lived in Syndicate.


Making an npc corp bestower alt takes like about an hour - I thought almost everyone has one. It's a bit inconvinient ofc but at least in null sec alliances/corps most seem to have one bcos of the more or less constant wardecs. In addtion to regular supply runs with NPC corp freighters at alliance and corp levels.

You could also ask around in that priate corp, I'm sure there is someone doing the reasonably regular supply runs with JF from the local trade hub with an alt.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.