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TO build something.... or NOT.... the market is the question...

Author
Zelda Wei
New Horizon Trade Exchange
#21 - 2012-12-05 21:40:04 UTC
Vaerah Vahrokha wrote:
Loriencino wrote:
~Zelda I am not real sure what your intent was with this.


She was saying that market is driven (also) by supply and demand.

In a game where producing has basically no cost and where so many like to build "for building's sake", it's easy to overload the markets and make their prices tank.



True, it is a bit like the Lucas supply curve, but with opportunity cost of location substituting for nominal price inflation.

In simple terms move (build) the stuff where there is demand.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#22 - 2012-12-07 00:53:54 UTC  |  Edited by: Abdiel Kavash
Also, just in case you don't quite understand this (no offense intended), pretty much every single market order in the game is coming from another player. There are no NPCs regulating the price of anything. Manufacturing any item isn't guaranteed to be profitable by game mechanics at all - it is being made profitable by the forces of the market.

If I defeat an enemy and loot 50,000 missiles from him, there's nothing stopping me from selling them for 50% build cost. (Yes, it would be illogical for me to do so, but the game doesn't prevent this.) At that moment nobody manufacturing these missiles can make a profit, until my stock sells.

Very simply put, regardless of what your skills are, where you are building, where you are selling, how you acquire the components or how you liquidate your products, there will always be items that will make you profit, and there will be always items that will make you a loss (as you found out). The key is doing your research before you hit the "build" button - even before you buy minerals for an unprofitable build. And even if you know for sure that what you are making sells for more than the sum of its parts now, there is no guarantee that this will be the case several days from now when your build finishes.
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