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A question about invention

Author
Jimibob Jenkins
Royal Amarr Institute
Amarr Empire
#1 - 2012-12-06 22:33:45 UTC
Hi Guys,

I'm looking for some help with invention.

I'm currently building tech 2 rigs and had a few questions. Here goes ...

When I copy the BPO of the tech 1 blueprint, does the number of Licenced Runs matter as any successful Tech 2 BPC has only 1 run. At the moment I've been doing the maximum number of runs for all 20 copies and this greatly increases the copy time.

Essentially, will inventing Tech 1 BPC with only 1 licenced run have a chance to produce a Tech 2 BPC?

Thanks for any help.


Cap James Tkirk
Baba Yagas
The Initiative.
#2 - 2012-12-06 22:49:07 UTC
not sure for rigs because i have not inveted them, but with mods an ammo it is always best to do max run copies to get max run TII bpc ships it is only really worth doing 1 run as that is all the bpc will have without decryptors

Download and install ISK PER HOUR im at work and cannot find the link but google will help, its a great tool
Jimibob Jenkins
Royal Amarr Institute
Amarr Empire
#3 - 2012-12-06 23:03:16 UTC
Thanks Captain but the programme still doesn't tell me.

Does anyone else know the answer?
Elena Thiesant
The Scope
Gallente Federation
#4 - 2012-12-06 23:03:49 UTC  |  Edited by: Elena Thiesant
Jimibob Jenkins wrote:
Essentially, will inventing Tech 1 BPC with only 1 licenced run have a chance to produce a Tech 2 BPC?


Yes it will.

For ships and rigs, use 1-run BPCs (unless you're using decryptors), for drones, ammo and mods use max-run

http://wiki.eveonline.com/en/wiki/Invention#Invention_BPC_Runs

Quote:

The number of runs on a BPC from a successful Invention is proportional to the number of runs on the input BPC divided by the maximum runs on the input BPC, which is then multiplied by 1/10 of the maximum runs of the output BPC type. The complete formula is detailed below.

This ratio has particular consequences for ships and rigs, where the Max Runs Per Copy on the Tech 2 blueprints for these items is 10, which works out to a base maximum runs of 1. Due to this base maximum of 1, any number of runs less than maximum for the input will get rounded off to zero after the decryptor run modifier is added and before the minimum is applied.

Thus, for optimal number of output runs when inventing ships or rigs, use:

  • 1-run input BPCs when not using a decryptor, or using a decryptor that does not modify the number of runs

  • Max Run input BPCs when using a decryptor that modifies the number of runs
Zifrian
The Frog Pond
Ribbit.
#5 - 2012-12-07 02:57:24 UTC
Jimibob Jenkins wrote:
Thanks Captain but the programme still doesn't tell me.

Does anyone else know the answer?

You have to set the number of runs for the BPC in the invention section to see the result. Set it to 1 for the BPC, you get 1 run for the T2 BPC. Set it to 300, you still get 1 run for the T2 BPC.

By default the rig inventions are set to use 1 run BPCs.

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2012-12-07 11:17:44 UTC
Invention Output Runs = MIN(MAX(ROUND_DOWN( (Input_T1_BPC_Runs / T1_Max_Runs_Per_Blueprint_Copy) * (T2_Max_Runs_Per_Blueprint_Copy / 10) + Decryptor_Runs_Bonus), 1), T2_Max_Runs_Per_Blueprint_Copy)


For rigs:
T1 Max runs is 300
T2 max runs is 10

What this means is:
Single run = 1 t2 run
max run = 1 t2 run

single run with decryptor giving $bonus runs = $bonus t2 runs
max run with decryptor giving $bonus runs = $bonus+1 t2 runs

Woo! CSM XI!

Fuzzwork Enterprises

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