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I haven't seen a Clouds topic in a while. Let's talk about Clouds.

First post
Author
Hazen Koraka
HK Enterprises
#21 - 2012-11-30 08:26:36 UTC
Tarsas Phage wrote:
Great to hear that clouds have been looked at.

The #1 gripe I have about some of them is their ever-dominating glare.... vast patches of blinding whiteness which completely wash out white celestial icons in space. An example which immediately comes to mind is the blue/purple/white nebula that exists on the Gruistas/Sansha side of the first room in Worlds Collide.

The clipping is the other one... causing one to spend inordinate amounts of time panning the camera around in a frustrated fit to be able to see anything that's nearby.



Yea, if only there was an option to turn off or reduce the bloom effect on the clouds. Maybe we could see what we are doing! Smile

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Abhorsen Severasse
Tonari No Totoro
#22 - 2012-12-01 06:15:44 UTC
MainDrain wrote:


Could you not just replace them with gas harvestable clouds, its would introduce new players/mission runners to gas harvesting. They could just be the lowest of low end clouds


Thank god you're doing something about the clouds. I thought it was just me. I was actually thinking of replacing my graphics card because it can't handle the clouds....

PS: Love MainDrain's idea of being able to harvest them! Loads of people go back to deadspace for mining and salvage, why not for gas harvest? Waste not want not!
Salpad
Carebears with Attitude
#23 - 2012-12-02 02:06:50 UTC
Mara Rinn wrote:
Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area.


I don't have any of those problems, but one problem I do have is not being able to read the screen readouts, e.g. shield percentage. Also seeing the white timer circles around modules. When I fly combat missions, or often even mining missions, I orient my point of view so that I'm looking at a dark screen, rather than so that I'm maximizing eye candy. That can't be what CCP intended.
Bobby Mugabe
Doomheim
#24 - 2012-12-03 14:32:16 UTC
Do we get an option in settings to turn off cloud effects?
MainDrain
Applied Anarchy
The Initiative.
#25 - 2012-12-04 22:44:21 UTC
Sobaan Tali
Caldari Quick Reaction Force
#26 - 2012-12-05 03:04:20 UTC
Sarmatiko wrote:
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.

Framerate improvements are nice, but will they still look overbrightly painfully unpleasant?
It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Shocked


Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind.

"Tomahawks?"

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"Trouble is, those things cost like a million and a half each."

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CCP Affinity
C C P
C C P Alliance
#27 - 2012-12-05 14:42:43 UTC
Sobaan Tali wrote:
Sarmatiko wrote:
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.

Framerate improvements are nice, but will they still look overbrightly painfully unpleasant?
It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Shocked


Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind.


If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :)

♥ CCP Affinity ♥

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Team Astro Sparkle

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#28 - 2012-12-05 14:51:05 UTC
Any chance we can lower the brightness on some as well? There are anomalies that blind me most nights and force me to turn the camera away.

Turelus CEO Utassi Security

MainDrain
Applied Anarchy
The Initiative.
#29 - 2012-12-06 10:35:37 UTC
CCP Affinity wrote:
Sobaan Tali wrote:
Sarmatiko wrote:
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.

Framerate improvements are nice, but will they still look overbrightly painfully unpleasant?
It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Shocked


Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind.


If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :)


All the new clouds ive come across have been a vast improvement on the old ones, Trilambda have done good :D
CCP Affinity
C C P
C C P Alliance
#30 - 2012-12-06 12:09:43 UTC
Glad they are improved :)

Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

MainDrain
Applied Anarchy
The Initiative.
#31 - 2012-12-06 12:11:58 UTC
CCP Affinity wrote:
Glad they are improved :)

Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.


Will do

On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit
CCP Affinity
C C P
C C P Alliance
#32 - 2012-12-06 12:17:56 UTC
MainDrain wrote:
CCP Affinity wrote:
Glad they are improved :)

Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.


Will do

On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit


I like the idea but it's not something going to happen in the near future :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

MainDrain
Applied Anarchy
The Initiative.
#33 - 2012-12-06 20:29:44 UTC  |  Edited by: MainDrain
CCP Affinity wrote:
Glad they are improved :)

Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.




I take this back after running it again.
Mara Rinn
Cosmic Goo Convertor
#34 - 2012-12-07 11:11:46 UTC
I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).

Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).
Frozen Eddie Johnson
Dreddit
Test Alliance Please Ignore
#35 - 2012-12-07 11:48:02 UTC
Mara Rinn wrote:
I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).

Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).


The new clouds are also FAR worse for me, and I'm using a GTX 580. On max settings minus HDR (dont' like how bright it makes some things), I usually hover around 50% GPU utilization. In heavy battles it will maybe spike to 60-70%. This is with a steady 60 FPS with vsync enabled. However, since the patch, ANY mission/plex pocket with a cloud of any type will spike my GPU to 99% constantly, with spiky framerate hits. it is completely unplayable if I try to dual box, but again, only when there are gas clouds.

Changing my graphics settings seems to have no effect at all on this.

I am using the most recent 306.97 Nvidia drivers released on 2012.10.10. I do NOT want to use beta drivers unless I know they fix the problem, because I've had bad luck with beta drivers in the past, and everything else runs perfectly fine on my system.

Honestly, most of these clouds don't really even add anything visually and they've been a source of GPU issues for a while, just give us the option to disable them.
Elistea
BLUE Regiment.
#36 - 2012-12-07 14:09:42 UTC
SpaceClouds for everyone!
MainDrain
Applied Anarchy
The Initiative.
#37 - 2012-12-08 13:17:47 UTC
Not having any major framerate issues with the new clouds

However have spotted a particularly bright one in mission Ritualistic Raids that forced me to turn the camera away

images linked below

http://imgur.com/a/Gy9DM
DSpite Culhach
#38 - 2012-12-09 02:54:37 UTC
One time I warped into one of those clouds and one of my retinas detached from the glare produced by every pixel on my screen allowing the full brightness of the backlight to fire my fragile eyeballs.

Any changes are welcome.

I apparently have no idea what I'm doing.

Salpad
Carebears with Attitude
#39 - 2012-12-09 05:02:46 UTC
CCP Affinity wrote:
Glad they are improved :)

Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.


I don't think I've ever come across a mission cloud that wasn't bright enough to severely impede text readability.
Mr Pragmatic
#40 - 2012-12-13 17:20:34 UTC
Been struggling thru "The Anomaly" Mission.


Frame rate drops to 7 FPS...

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