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The New Orca Hangar System SUCKS

Author
Lelob
Pandemic Horde Inc.
Pandemic Horde
#1 - 2012-12-06 02:31:37 UTC
I could happily organize and compartmentalize all my stuff as I pleased before. I would have multiple hangars for multiple uses. For example I am currently using my orca to haul a few bc's, some af's, various ammunition types, and a bunch of odds and ends. Having 7 hangars meant that I could happily take what I wanted or needed in the blink of an eye, with no searching needed. I now logon to find a huge ******* mess in my hangar that makes no sense at all.

Return corporate hangars to the orca because the new system is a complete mess with no organizational capabilities whatsoever. If I wanted that I would simply have thrown everything into hangar 1 and ignored the rest of the hangars.
Tawnia Baker
Deep Space Mining and Construction
#2 - 2012-12-06 03:11:17 UTC
Its really horrible. BEfore this change i could simply fly my orca into a belt to boost some of my corp mates and allow them access to hangar cause i know they could only open 1 tab of the corp hangar where the mining stuff is.

Now i always need to move stuff from the orca hangar into a station or some other place to be sure no one gets a blueprint or gets somethign else thats not for all members.

Same with mining itself or fitting service for corp ships, before it was easy i had a hangar area with weapons and stuff another one wiht ship moduels for armor or shield tanks, so people with access to hangar could easy see whats in the ship and what not, now its a permanent search this search that.

And one of the arguments that ship hangars did not really work, uhmm where did this hangars dont work? during my entire time in eve i never had a problem with a ship hangar.

So yes the old hangar must come back or something new with same options.

It really make no sense to remove a option that was ingame for a long time and was used by most of the players only , uhm only for what?

Posible someone can explain me what makes a ship hangar different then a station hangar? somewhere i read it had something to do with the gamecode and that the ship hangars needed a different code then station hangars, uhm ok but why? only difference should be the size and possible another item limit.
Or what does make a ship hangar so different from a station hangar that adding a size or a item limit to the station code make it so much more difficult?

REally i dont have any problems with game changes, but if something is changed and a working feature is removed that is used by many players then i really ask myself why.
Currently its really not nice to use the hangar feature of the orca anymore. So something must be changed again and normally i dont think it would be a big problem to undo the hangar changes.
FearBytes
Caldari Provisions
Caldari State
#3 - 2012-12-06 03:15:18 UTC
Tawnia Baker wrote:
Its really horrible. BEfore this change i could simply fly my orca into a belt to boost some of my corp mates and allow them access to hangar cause i know they could only open 1 tab of the corp hangar where the mining stuff is.

Now i always need to move stuff from the orca hangar into a station or some other place to be sure no one gets a blueprint or gets somethign else thats not for all members.

Same with mining itself or fitting service for corp ships, before it was easy i had a hangar area with weapons and stuff another one wiht ship moduels for armor or shield tanks, so people with access to hangar could easy see whats in the ship and what not, now its a permanent search this search that.

And one of the arguments that ship hangars did not really work, uhmm where did this hangars dont work? during my entire time in eve i never had a problem with a ship hangar.

So yes the old hangar must come back or something new with same options.

It really make no sense to remove a option that was ingame for a long time and was used by most of the players only , uhm only for what?

Posible someone can explain me what makes a ship hangar different then a station hangar? somewhere i read it had something to do with the gamecode and that the ship hangars needed a different code then station hangars, uhm ok but why? only difference should be the size and possible another item limit.
Or what does make a ship hangar so different from a station hangar that adding a size or a item limit to the station code make it so much more difficult?

REally i dont have any problems with game changes, but if something is changed and a working feature is removed that is used by many players then i really ask myself why.
Currently its really not nice to use the hangar feature of the orca anymore. So something must be changed again and normally i dont think it would be a big problem to undo the hangar changes.


I was told if you use containers, anything inside the containers was inaccessible.
Ioci
Bad Girl Posse
#4 - 2012-12-06 03:19:24 UTC
Buy 2
One for docked inventory,
One for mobile boosting and bay space on Ops

It's still cheaper than a freighter.

R.I.P. Vile Rat

Herr Hammer Draken
#5 - 2012-12-06 03:23:47 UTC
FearBytes wrote:
Tawnia Baker wrote:
Its really horrible. BEfore this change i could simply fly my orca into a belt to boost some of my corp mates and allow them access to hangar cause i know they could only open 1 tab of the corp hangar where the mining stuff is.

Now i always need to move stuff from the orca hangar into a station or some other place to be sure no one gets a blueprint or gets somethign else thats not for all members.

Same with mining itself or fitting service for corp ships, before it was easy i had a hangar area with weapons and stuff another one wiht ship moduels for armor or shield tanks, so people with access to hangar could easy see whats in the ship and what not, now its a permanent search this search that.

And one of the arguments that ship hangars did not really work, uhmm where did this hangars dont work? during my entire time in eve i never had a problem with a ship hangar.

So yes the old hangar must come back or something new with same options.

It really make no sense to remove a option that was ingame for a long time and was used by most of the players only , uhm only for what?

Posible someone can explain me what makes a ship hangar different then a station hangar? somewhere i read it had something to do with the gamecode and that the ship hangars needed a different code then station hangars, uhm ok but why? only difference should be the size and possible another item limit.
Or what does make a ship hangar so different from a station hangar that adding a size or a item limit to the station code make it so much more difficult?

REally i dont have any problems with game changes, but if something is changed and a working feature is removed that is used by many players then i really ask myself why.
Currently its really not nice to use the hangar feature of the orca anymore. So something must be changed again and normally i dont think it would be a big problem to undo the hangar changes.


I was told if you use containers, anything inside the containers was inaccessible.


But if someone comes along with another orca, can they just grab the entire container and move it to their hanger right?
Then to gain access to it just repackage it back at your station and it drops all of its items, right? Not sure but this is how things used to work I would think it would work like that still...

Herr Hammer Draken "The Amarr Prophet"

Agent Akari
Absolute Order XVIII
Absolute Will
#6 - 2012-12-06 04:12:10 UTC
Quote:
Now i always need to move stuff from the orca hangar into a station or some other place to be sure no one gets a blueprint or gets somethign else thats not for all members.


Why are you carrying all that stuff during a mining fleet?

Also if you have expensive blueprints in your fleet hanger, you'll just put them in the main cargo hold of the orca. That is not accesable by others right?
Lelob
Pandemic Horde Inc.
Pandemic Horde
#7 - 2012-12-06 05:30:34 UTC
Ioci wrote:
Buy 2
One for docked inventory,
One for mobile boosting and bay space on Ops

It's still cheaper than a freighter.


Not an option for me because I am often hauling ships into a wh or going nomadic or w/e. Not to mention its stupid that I would have to buy 2nd orca when before 1 did the job just fine. Hell maybe I should just buy 7 orcas so I can have 7 different corporate hangars.
Grath Telkin
Amok.
Goonswarm Federation
#8 - 2012-12-06 06:01:18 UTC
Herr Hammer Draken wrote:

But if someone comes along with another orca, can they just grab the entire container and move it to their hanger right?
.


No, thats not how it works

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Xercodo
Cruor Angelicus
#9 - 2012-12-06 06:25:15 UTC
I'll just leave this here http://community.eveonline.com/devblog.asp?a=blog&nbid=73995

The Drake is a Lie

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-12-06 07:14:32 UTC
Xercodo wrote:

Another not so subtle hint:

CCP Greyscale wrote:
Only the pilot will be able to open or remove containers in fleet hangars, although any pilot can drop items onto them to place them in the container
Zagdul
Federal Navy Academy
Gallente Federation
#11 - 2012-12-06 07:16:55 UTC
You guys need to learn how to create filters.

They're amazing.


(if only they were stored on the server)

Dual Pane idea: Click!

CCP Please Implement

Mars Theran
Foreign Interloper
#12 - 2012-12-06 07:17:05 UTC
Lelob wrote:
I could happily organize and compartmentalize all my stuff as I pleased before. I would have multiple hangars for multiple uses. For example I am currently using my orca to haul a few bc's, some af's, various ammunition types, and a bunch of odds and ends. Having 7 hangars meant that I could happily take what I wanted or needed in the blink of an eye, with no searching needed. I now logon to find a huge ******* mess in my hangar that makes no sense at all.

Return corporate hangars to the orca because the new system is a complete mess with no organizational capabilities whatsoever. If I wanted that I would simply have thrown everything into hangar 1 and ignored the rest of the hangars.


New container rules should be helpful here. As of Retribution, containers are now free to drop stuff in to, but not able to have stuff removed in ship hangars and such. You'll have to check the patch notes, and/or Container Dev blog for exact details as I just took note of it while skimming through.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#13 - 2012-12-06 07:17:38 UTC
Tau Cabalander wrote:
Xercodo wrote:

Another not so subtle hint:

CCP Greyscale wrote:
Only the pilot will be able to open or remove containers in fleet hangars, although any pilot can drop items onto them to place them in the container


..or, what he said. Smile
zubzubzubzubzubzubzubzub
Luc Chastot
#14 - 2012-12-06 07:24:10 UTC


Yeh, reading is not hard at all, but some people just have a hard time reflecting upon what they read.

Make it idiot-proof and someone will make a better idiot.

Derath Ellecon
University of Caille
Gallente Federation
#15 - 2012-12-06 07:33:34 UTC
Zagdul wrote:
You guys need to learn how to create filters.

They're amazing.


(if only they were stored on the server)


Filters =/= security
pussnheels
Viziam
#16 - 2012-12-06 09:00:32 UTC
Tawnia Baker wrote:
Now i always need to move stuff from the orca hangar into a station or some other place to be sure no one gets a blueprint or gets somethign else thats not for all members.

.


wait wait youa re carrying Blueprints in your orca while boosting on a mining ops ?

and there are nifty little things on the market for sale
you could even build them yourselves , they are called secure containers

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Zagdul
Federal Navy Academy
Gallente Federation
#17 - 2012-12-06 14:43:28 UTC
Derath Ellecon wrote:
Zagdul wrote:
You guys need to learn how to create filters.

They're amazing.


(if only they were stored on the server)


Filters =/= security



You can completely deny access to your hangar. How is that not security?

If you have something of value in your corp hangar you don't want people to have access to, deny them access to it or put it in your cargo where NOBODY has access but you.

Change is hard, I get it, but this one is for the better.

Dual Pane idea: Click!

CCP Please Implement

Vincent Athena
Photosynth
#18 - 2012-12-06 18:43:54 UTC  |  Edited by: Vincent Athena
Zagdul wrote:
Derath Ellecon wrote:
Zagdul wrote:
You guys need to learn how to create filters.

They're amazing.


(if only they were stored on the server)


Filters =/= security



You can completely deny access to your hangar. How is that not security?

If you have something of value in your corp hangar you don't want people to have access to, deny them access to it or put it in your cargo where NOBODY has access but you.

Change is hard, I get it, but this one is for the better.

Filters, cans, and transferring stuff to the hold does not allow both Fred and Ralph to store their crystals in the Orca for easy access and know that the other one cannot get to them.

Now if the orca pilot could allow fleet access to cans, and fleet members used password protected cans things would be a little better.

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