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carrier bays

First post
Author
Le Verde
ThePartTimers
#1 - 2012-12-05 21:13:40 UTC  |  Edited by: CCP Dolan
Evil WHY OH WHY DID U TAKE EM OUT Evil


we have flown em for years and gotten used to having diff setups in diff hangars, FFS leave sh1t that aint broke alone will u, and stop changing fundamental game aspects, - hire the coders and make it work don't just fobb us off with this blah blah nonsense -

http://community.eveonline.com/devblog.asp?a=blog&nbid=73995 QuestionQuestionQuestion


pile of bs and just making the game a damn sight more annoying for the slightly older players,

bah humbug to new crap - fix the old broken crap n stop removing functionality were all used to - or change the name to a new one cos i for am tired of the f**** nerfing u guys do,

off topic but boosting T1 crap now makes t2 stuff less worthy, balancing my arse !!!

its suckin noob -Snip- (CCP Dolan) is what it is Ugh
Tippia
Sunshine and Lollipops
#2 - 2012-12-05 21:15:32 UTC
Le Verde wrote:
FFS leave **** that aint broke alone will u
They were fairly broken. They also weren't fundamental game aspects.
psycho freak
Sebiestor Tribe
Minmatar Republic
#3 - 2012-12-05 21:19:27 UTC
I agree with OP

but meh we will adapt we allways have

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

leoplusma
Delfus Inc.
#4 - 2012-12-05 21:22:35 UTC
Tippia wrote:
Le Verde wrote:
FFS leave **** that aint broke alone will u
They were fairly broken. They also weren't fundamental game aspects.


broken indeed so it had to be done i guess
and changes need time to settle and prove themselves
Le Verde
ThePartTimers
#5 - 2012-12-05 21:24:30 UTC
erm ....

how were carrier bays broken ? - i have flown one for 4 years and they always worked fine .. unlike many mechanics one could mention....
Le Verde
ThePartTimers
#6 - 2012-12-05 21:33:34 UTC
erm im really confused - changing t1 cruisers roles and uses isnt a change of fundamental game aspects could ya explain what is then?

-ALSO removing functionality we have had for over 4 years again isnt changing a fundamental game aspect- again id love to be enlightened as to what is ?
YoYo NickyYo
Doomheim
#7 - 2012-12-05 21:35:16 UTC
CCP does what is best for you...whether you know it or not....





Or like it.........






Shocked



I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Tippia
Sunshine and Lollipops
#8 - 2012-12-05 21:40:57 UTC
Le Verde wrote:
erm ....

how were carrier bays broken?
The answer is in the blog you dismissed.

Quote:
changing t1 cruisers roles and uses isnt a change of fundamental game aspects could ya explain what is then?
Yes, you seem quite confused. What do the roles and uses of T1 cruisers have to do with carrier bays?

As for fundamental game aspects, there's the interaction between industry and warfare through a player-run market. The vector and bubble-based physics engine and the implications this design has for things like movement and damage calculations. The existence of corps and alliances and player-owned space, and the mechanics that allow this to happen.

Carrier bays are just a variation of a cargo bay that has some shared functionality of station hangars.
Xercodo
Cruor Angelicus
#9 - 2012-12-05 21:46:34 UTC  |  Edited by: Xercodo
If you knew anything about the whole re-balance thing then you'd know that they're meticulously going over ALL the ships in the order of smallest to largest and from T1 to T3.

It'll take time, but the imbalance with T2 will only be temporary.

The Drake is a Lie

CCP Dolan
C C P
C C P Alliance
#10 - 2012-12-05 21:55:24 UTC
My head says, "lock this rant thread," but my heart says, "the last 2 posts were constructive." I've got my eye on you thread, I hope you grow up to be constructive and positive, and if not I will come back and lock you in the morning.

CCP Dolan | Community Representative

Twitter: @CCPDolan

Gooby pls