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About lvl.4 mission

Author
Wowbagg0r
GodABuzz
#21 - 2012-12-05 14:03:05 UTC
To be honest i was shocked at first with a full room aggro.... I almost lost my 3TP Golem on the Vengeance with a full pocket aggro (That with crystal set without omega though). So i thought, ok, I will put max tank that i can, while sacrificing 2TPs, and do mission slowly. So i went to refit the golem leaving just one TP and all the rest mid slots for tank. Result was surprising...



Now even though the tank was shaky at the start, i was able to do first pocket without warping out. What surprised me was the fact that i didn't need those 3TPs anymore!! TP made no difference with Javelin torpedoes on sansha BSs, and 1TP was effectife enough on everythning smaller. So in the end, i think i finished the mission even faster than before. Remember though it requires a Maradeur with expensive fit and at least 5 of the crystal set implants...



Hence my conclusion: it seems, some lvl 4s from now on (if no fix) will require immence tank to do them solo! Meaning you need a maradeur with a respective faction implant set... which to be honest are exacly their purpose of existence.



All in all, now probably it is the first time when i feel that i didn't waste my time and isk on maradeur and crystal implants.



With that being said, i'm somewhat more on the positive opinion about this change if it was intentional and not a mere bug.

P.S. Sorry if my english is a bit wierd to read :)
Tomerf
Perkone
Caldari State
#22 - 2012-12-05 14:28:21 UTC
Yeah I've got whole room aggro in both worlds collide and the assault. Thankfully my t3 cruiser was able to speed tank the whole room but if I was flying a BS I'd likely be toast.
Scally Dog
Brutor Tribe
Minmatar Republic
#23 - 2012-12-05 16:04:05 UTC
I think the biggest problem is that we are going to see a lot of expensive ships getting popped over this next few days. Pilots who are used to the big missions are going to get themselves into an unexpected tangle and realise they can't get out in time.

I didn't read anything about full aggro with the new AI, I actually though I had read that the spawn, aggression behaviour will remain the same with retribution. So, lets just hope this is just a side effect that will be sorted out.
Kristopher Rocancourt
Sebiestor Tribe
Minmatar Republic
#24 - 2012-12-05 16:21:39 UTC
Harder level 4's and losing your blingy faction modded ships is Karma's way of paying back all of the carebears that cried so hard CCP had to implement Crime[bear]Watch.

Your tears are juicy and delicious.

http://killalliance.co.uk/tears/tears-holeysheet/

Eufloria Shaultry
Perkone
Caldari State
#25 - 2012-12-05 18:10:15 UTC
I like how the NPCs behave now. Makes you to think your fit through, not just take random one from battleclinic. I have never used webs or jammers on missions. Now i do, it helps a lot, and it is awesome in general.
Wolfman SS
4400 EVE
#26 - 2012-12-05 21:13:37 UTC
Shawnee wrote:
I agree that the Lv4 missions have got significantly harder. Doing a Rogue Drone missions yesterday, three new waves of drones warped in almost immediatly. Full agro, warp scrambled, 30 seconds later and my previously untouchable Faction BS went POP. Gutted and more than a little surprised.



Oh man, that sucks.

CCP really screwed up good this time!
Scally Dog
Brutor Tribe
Minmatar Republic
#27 - 2012-12-05 22:57:29 UTC
Kristopher Rocancourt wrote:
Harder level 4's and losing your blingy faction modded ships is Karma's way of paying back all of the carebears that cried so hard CCP had to implement Crime[bear]Watch.

Your tears are juicy and delicious.



It doesn't effect just carebears but alot of people who PVP do missions to fund it? no?
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