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Eurogamer: CCP reveals master plan to make famously impenetrable MMO accessible

First post
Author
Dr No Game
Full Broadside
Deepwater Hooligans
#21 - 2012-12-05 14:13:18 UTC
Jame Jarl Retief wrote:
And PS: Until they get rid of the skill training system, so that it takes a newbie 6 months to get core skills, the game will remain inaccessible. The only thing they can do is for those 6 months give a newbie something else to do that is fun and non-ship-related, which is where WiS comes in.

Not for everyone. I've been around maybe 5 weeks and already having fun playing around on the market, hanging around the RvB battlegrounds making some great (newbie) ISK salvaging, doing some PvE to get combat experience and joining a corp and making friends. There is PLENTY for new players to do, we just can't do it as efficiently as you guys yet, and I'm fine with that.
Holy One
Privat Party
#22 - 2012-12-05 14:21:02 UTC
Tranquility; ok (25,555 players)
Serenity; ok (23,633 players)

The problem isn't the game has no appeal, its that once you start asking people to pay 120e before they can really play it (a year or so of subs and skill training) it loses that appeal.


:)

Amelia Valkiery
University of Caille
Gallente Federation
#23 - 2012-12-05 14:23:44 UTC
Lipbite wrote:
TL;DR no new content, more UI and debugs based "expansions"


Alternative TL;DR

He talks alot, but doesn't say anything.

Thank God, there might actually have been a change announced from the last 10 years of Database........ehmmm Spreadsheet........euhm no that neither..... oh I mean Eve Online.
Tippia
Sunshine and Lollipops
#24 - 2012-12-05 14:28:40 UTC  |  Edited by: Tippia
Holy One wrote:
The problem isn't the game has no appeal, its that once you start asking people to pay 120e before they can really play it (a year or so of subs and skill training) it loses that appeal.
Well, the solution to that problem is to report people who spread that kind of nonsense as newbie griefers.

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#25 - 2012-12-05 14:50:22 UTC
Tippia wrote:
Jame Jarl Retief wrote:
And PS: Until they get rid of the skill training system, so that it takes a newbie 6 months to get core skills, the game will remain inaccessible.
Funnily enough, it takes less than a month for a newbie to get the core skills and a smattering of role skills on top of them, all thanks to the ingenious nature of the EVE skill system -- a system that blows pretty much everything else (except maybe the old Planetside cert system) out of the water.

See sig for more information.


I really consider those rudimentary skills, however that's beside the point. A month you say? Well, stop and realize that for most new players that still qualifies as "too friggin' long". And yes, to a degree this is "instant gratification" or "entitlement" mentality that so many folks here hate so much. But guess what? If you want new players, that's what new players want these days! And if you don't deliver it, guess what? They'll play some other game. Hence EVE's stalled 450k subs, 2/3 of which are alt accounts, despite a year and a half of exclusively FiS content since Incarna. What does that say?

If CCP continues with their "more of the same, and hope for the better", I don't see it getting better. I see a lot of 'more of the same'. And yes, for some folks that's enough. More than enough, actually. You just won't attract new players with it. Just like you won't attract new players with a nice shiny tutorial that then drops them into the same 'ol game that's been around for nearly 10 years, with obscure, broken or outdated mechanics at every corner.
Natsett Amuinn
Caldari Provisions
Caldari State
#26 - 2012-12-05 15:42:34 UTC
Jame Jarl Retief wrote:
Tippia wrote:
Jame Jarl Retief wrote:
And PS: Until they get rid of the skill training system, so that it takes a newbie 6 months to get core skills, the game will remain inaccessible.
Funnily enough, it takes less than a month for a newbie to get the core skills and a smattering of role skills on top of them, all thanks to the ingenious nature of the EVE skill system -- a system that blows pretty much everything else (except maybe the old Planetside cert system) out of the water.

See sig for more information.


I really consider those rudimentary skills, however that's beside the point. A month you say? Well, stop and realize that for most new players that still qualifies as "too friggin' long". And yes, to a degree this is "instant gratification" or "entitlement" mentality that so many folks here hate so much. But guess what? If you want new players, that's what new players want these days! And if you don't deliver it, guess what? They'll play some other game. Hence EVE's stalled 450k subs, 2/3 of which are alt accounts, despite a year and a half of exclusively FiS content since Incarna. What does that say?

If CCP continues with their "more of the same, and hope for the better", I don't see it getting better. I see a lot of 'more of the same'. And yes, for some folks that's enough. More than enough, actually. You just won't attract new players with it. Just like you won't attract new players with a nice shiny tutorial that then drops them into the same 'ol game that's been around for nearly 10 years, with obscure, broken or outdated mechanics at every corner.


Stop it.

My alt could fly T2 ships with T2 mods in the first 3 months.

Tippia is right, the skill training system isn't the problem -It's actually one ofthe best available because you don't have to worry about grinding levels, and can focus on just playing the damn game- it's you guys.

You're wrong, the other guy is wrong, and every person that says it takes 6 months or more to "catch up" is wrong.
You guys hurt the game with that nonsense, becuase it gets reverbrated all of over the net; to the point of being a tagline reason for not playing the game.



You can fly a frigate into low sec and hunt rats from day one. People actually do it. It's not easy, but it's possible. There's no way you could do that if you had to train "core" skills for 6 months.

Nick Bete
Highsec Haulers Inc.
#27 - 2012-12-05 15:50:50 UTC
Tippia wrote:

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game. As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".

Maybe a day or week old can be useful as cannon fodder/meat shield for your 0.0 blobs but, not for much else as far as anything fun for the newbie is concerned.
Malcanis
Vanishing Point.
The Initiative.
#28 - 2012-12-05 16:00:38 UTC
Holy One wrote:
Tranquility; ok (25,555 players)
Serenity; ok (23,633 players)

The problem isn't the game has no appeal, its that once you start asking people to pay 120e before they can really play it (a year or so of subs and skill training) it loses that appeal.




No, the problem is people griefing new players by lying to them and telling them that they "need" a year of subs.

Don't grief new players like this any more please.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#29 - 2012-12-05 16:01:39 UTC
Nick Bete wrote:
Tippia wrote:

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game. As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".

Maybe a day or week old can be useful as cannon fodder/meat shield for your 0.0 blobs but, not for much else as far as anything fun for the newbie is concerned.


I believe the appropriate phrase is 'hero tackle'

Another is 'Red vs Blue'

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Malcanis
Vanishing Point.
The Initiative.
#30 - 2012-12-05 16:11:35 UTC
Nick Bete wrote:
Tippia wrote:

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game. As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".

Maybe a day or week old can be useful as cannon fodder/meat shield for your 0.0 blobs but, not for much else as far as anything fun for the newbie is concerned.


Who said "instant"? I never said "Instant". I consistently advise new players to complete all the tutorials and spend their free trial looking around, exploring, trying stuff out to see what they like and generally getting an idea of the game while everything they do is cheap and before they've made any real commitment.

After 15-20 days, they should have around 1-1.5M SP, which is easily enough for frigate & destroyer PvP if that's the way they won't to go, or basic hi-sec exploration, or noob industry or mining, or indeed most professions. At around this stage they should be looking for a corp that's focused on their interests and getting ready to really engage with the "multiplayer" facet of EVE.

Or they might be recruited into EVE by an alliance like Goonswarm and get the hell out to 0.0 straight away. Goons have no problem whatsoever with the doctrine of "instant usefulness", and their new player support structure completely demolishes the "it takes a year" bullshit. It doesn't take a year. It takes players who recognise the long term potential value of new players. (See this article here: http://themittani.com/content/soss-75-eve-born-6 )

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#31 - 2012-12-05 16:39:35 UTC  |  Edited by: Tippia
Nick Bete wrote:
Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game.
Ask the Goons or TEST. They do it on a regular basis.

From what I've heard: you have him run the tutorials while the application goes through. You explain to him how clones work, and deathclone-jump him to your home system. You give him a link to a ready-made newbie overview and explain to him how to import it. You explain roughly what the settings do and how the tabs differ from each other (and you give him a link to the wiki explaining it). You then throw every rank-1 and -2 skillbook at him, with the ships and equipment to go with it, give him an idea what to train and in what order (while at the same time explaining the concept of prerequisites and how to read them off the info sheet when, inevitably, he'll try something in the wrong order). With his new frigate and small guns (im)properly fitted, you run of to explode somewhere.

What he gets out of it is a community and some instant action that ends in hilarious misfortune and a complete lack of the “come back in a year” stigma that makes people quit early or get into the game too late. What usefulness you get out of it is that you now have a new member that will log in tomorrow for more fun; who has figured out that asking question doesn't hurt, nor does the loss of a ship; and who might actually listen to further advice since the first things you said were reasonably sensible. One day, because you did all that stuff at the very beginning (at pretty much zero cost, for the miserly gits out there) that guy will get the infinipoint on that enemy titan; hear the rumour of the CSAA being ready to spit out a new ship; gate in the entire fleet when it is most needed; valiantly go green on his triage module to get the job done just in time.

Quote:
As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".
The problem is, though, that we're not saying anything about instant usefulness (beyond the use of having N+1 members in your group). We're saying that it's 100% incorrect that it need take [random ridiculously long time] before you can do stuff in the game — something that holds true for anything you want to try your hand at except maybe capital ships (and there's an argument to be made why this is actually a good thing in that one case). We're saying that the whole “train to V before doing X” philosophy is toxic to new players, when the reality of the situation (courtesy of the brilliant skill system) is more along the lines of “if you want to try X, start to train to I and then see if it's something you like… it takes all of 15 minutes”. Incidentally, 15 minutes is a good amount of time to look through various wikis, blogs, and community websites to get a hang of what you're about to do…

We're also saying that, when properly cared for, a new player will only ever become more “useful” over time, but that will only happen if you make him understand that even from day 1, he can come along and play rather than sit and mope in some miserable Caldari Navy station and just watch the SP slowly tick by while waiting to get his CNR (or whatever he's been tricked into believing the ultimate ISK ship is these days).
Aditu Riraille
Federal Navy Academy
Gallente Federation
#32 - 2012-12-05 16:41:45 UTC
Nick Bete wrote:
Tippia wrote:

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game. As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".

Maybe a day or week old can be useful as cannon fodder/meat shield for your 0.0 blobs but, not for much else as far as anything fun for the newbie is concerned.


Nick:
How nice of you to decide what is or is not considered "fun" for me or any other new player. 16 days, that's all the time I have in EVE, yet I just purchased a blueprint of the new Venture ore frigate last night, gathered minerals either myself, through scrapping modules I didn't need , or in the case of really rare stuff, I bought it. Made my own Venture in the space of 3-4 hours. All I had to do was sell one PLEX for approximately $570M ISK to give me some flexibility starting off. I haven't made use of EVEMON for planning yet, but I can fly frigates and destroyers- that's all I need right now.

What I did do was read plenty of guides and wiki entries, although I need to institute the use of some of them (safespots, tactical map stuff, GridFu) more often. I have the EON survival kit coming, and look forward to discovering a lot more about EVE.

I have not travelled to ZeroSec space yet, as the time and resources involved in making such a trip successful are... difficult at best for me. I travel to LoSec here and there; got my ass handed to me when I got cocky and pushed my welcome too far. But, hey, it's all been a great lesson for me. I am even dabbling in the market now, trying to get a feel for the way things work. Mostly it will take time, but that doesn't mean I am not having fun while getting up to speed. Quite the contrary.

"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." T. S. Eliot   

Altaen
SoE Roughriders
Electus Matari
#33 - 2012-12-05 16:46:59 UTC
For my part, I can say all of the new sounds and UI changes feel very intuitive. I found myself knowing what little beeps and blips and flashes meant very quickly, and appreciating the information that they conveyed.
Onyx Nyx
The Veldspar Protectorate
#34 - 2012-12-05 16:53:25 UTC
Since it hasn't been said yet, I'll take this opportunity to do so.

EVE IS DYING!

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
Jonah Gravenstein
Machiavellian Space Bastards
#35 - 2012-12-05 17:00:56 UTC
Aditu Riraille wrote:

Nick:
How nice of you to decide what is or is not considered "fun" for me or any other new player. 16 days, that's all the time I have in EVE, yet I just purchased a blueprint of the new Venture ore frigate last night, gathered minerals either myself, through scrapping modules I didn't need , or in the case of really rare stuff, I bought it. Made my own Venture in the space of 3-4 hours. All I had to do was sell one PLEX for approximately $570M ISK to give me some flexibility starting off. I haven't made use of EVEMON for planning yet, but I can fly frigates and destroyers- that's all I need right now.

What I did do was read plenty of guides and wiki entries, although I need to institute the use of some of them (safespots, tactical map stuff, GridFu) more often. I have the EON survival kit coming, and look forward to discovering a lot more about EVE.

I have not travelled to ZeroSec space yet, as the time and resources involved in making such a trip successful are... difficult at best for me. I travel to LoSec here and there; got my ass handed to me when I got cocky and pushed my welcome too far. But, hey, it's all been a great lesson for me. I am even dabbling in the market now, trying to get a feel for the way things work. Mostly it will take time, but that doesn't mean I am not having fun while getting up to speed. Quite the contrary.


This noob gets Eve, was motivated to get off their backside and do the research to make their early days a success, sounds like they're having a ball and isn't demanding instant gratification, this is the type of person that sticks around in Eve and the type of person that we, the players, want to see playing Eve. The instant gratification mob are of course welcome to start playing, but instant gratification just isn't the Eve way, working long and hard for something makes it so much more satisfying when you achieve it, if it's given to you on a plate it's not an achievement or satisfying.

The NPC corp channels do have the occasional bit of wisdom, generally it comes from alts, the people who've never left the corp they started in are the ones saying you must train everything to V, you need x million SP to PvP etc, they're saying things like that because they don't know any better, as for people saying that the skill queue is what kills Eve, be thankful we don't have learning skills these days, in the case of those it was advisable although not mandatory to get those out of the way as soon as possible due to the boosts they gave to the speed of skill training.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Katran Luftschreck
Royal Ammatar Engineering Corps
#36 - 2012-12-05 17:02:23 UTC
Jon Lander needs to work on his signal-to-noise ratio.

That interview had about as much meat in it as Happy Meal.

http://youtu.be/t0q2F8NsYQ0

Krixtal Icefluxor
INLAND EMPIRE Galactic
#37 - 2012-12-05 17:12:48 UTC
Welp, they gave PvP Vets the ability to Bounty Day-Old Noobs (always there but now encouraged), so I'm not sure of the validity of the eponymous headline.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Inquisitor Kitchner
The Executives
#38 - 2012-12-05 17:17:21 UTC

Hero Tackle Newbies are absolutely amazing.

I actually love bringing such newbies on any of my fleets and I would choose to bring more of them, do you know why?

Because we tell them to charge head first at an enemy, try to click ALL the butans and then let the rest of us big EVE players do the rest.

They are the space equivelent of the guy dying, charred and bloody saying "Hey sarge.... did I do good?" as the enemy compound blows up behind the sergreant cradling his limp body in his arms while sarge goes "You sure did son, now just rest"....

The difference is in EVE the newbie then explodes and goes "THAT....WAS.... AWESOME!" as you explain how their rubbish tin can let you guys kill "an entire battleship" and wants to do it all over again.

Anything that makes the game more accessible to hero newbies like that is awesome.

Anything that removes "good" complexity out of the game with the intention of making it more accessible is Bad™.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Holy One
Privat Party
#39 - 2012-12-05 17:19:46 UTC  |  Edited by: Holy One
Tippia wrote:
Nick Bete wrote:
Please explain to me how a day old newbie who can barely fit guns, navigate the UI, set up an overview properly, etc can be "useful" or get anything meaningful out of the game.
Ask the Goons. They do it on a regular basis.

From what I've heard: you have him run the tutorials while the application goes through. You explain to him how clones work, and deathclone-jump him to your home system. You give him a link to a ready-made newbie overview and explain to him how to import it. You explain roughly what the settings do and how the tabs differ from each other (and you give him a link to the wiki explaining it). You then throw every rank-1 and -2 skillbook at him, with the ships and equipment to go with it, give him an idea what to train and in what order (while at the same time explaining the concept of prerequisites and how to read them off the info sheet when, inevitably, he'll try something in the wrong order). With his new frigate and small guns (im)properly fitted, you run of to explode somewhere.

What he gets out of it is a community and some instant action that ends in hilarious misfortune and a complete lack of the “come back in a year” stigma that makes people quit early or get into the game too late. What usefulness you get out of it is that you now have a new member that will log in tomorrow for more fun; who has figured out that asking question doesn't hurt, nor does the loss of a ship; and who might actually listen to further advice since the first things you said were reasonably sensible. One day, because you did all that stuff at the very beginning (at pretty much zero cost, for the miserly gits out there) that guy will get the infinipoint on that enemy titan; hear the rumour of the CSAA being ready to spit out a new ship; gate in the entire fleet when it is most needed; valiantly go green on his triage module to get the job done just in time.

Quote:
As bad as the guys who say it takes a year to get the needed skills to play the game people like you and Malcanis need to stop spreading the opposite line of "instant usefulness".
The problem is, though, that we're not saying anything about instant usefulness (beyond the use of having N+1 members in your group). We're saying that it's 100% incorrect that it need take [random ridiculously long time] before you can do stuff in the game — something that holds true for anything you want to try your hand at except maybe capital ships (and there's an argument to be made why this is actually a good thing in that one case). We're saying that the whole “train to V before doing X” philosophy is toxic to new players, when the reality of the situation (courtesy of the brilliant skill system) is more along the lines of “if you want to try X, start to train to I and then see if it's something you like… it takes all of 15 minutes”. Incidentally, 15 minutes is a good amount of time to look through various wikis, blogs, and community websites to get a hang of what you're about to do…

We're also saying that, when properly cared for, a new player will only ever become more “useful” over time, but that will only happen if you make him understand that even from day 1, he can come along and play rather than sit and mope in some miserable Caldari Navy station and just watch the SP slowly tick by while waiting to get his CNR (or whatever he's been tricked into believing the ultimate ISK ship is these days).


Thats all very well thought out, but the reality is the server pop is peaking at 40k and is down to 25 the day after the expansion. 25k. Eve hasnt even got short term appeal to millions of people who literally burn their money every day on awful awful mmos. Dress it up how you like - the issue/s preventing new players subscribing and sticking around are pretty apparent to anyone who starts a new character: it takes too long to be useful/unlock content and there is 'nothing to do' except wait for months and months to unlock content you are then really underwhelmed by. The so called sandbox is just a glorious way of saying: there is nothing to do. Unless you join Goons or Test obv.

The explosion of popularity of the Chinese server which iirc is currently free to play says it all. People will come and play Eve and they will accept long waits to unlock content, but they won't pay a monthly sub for it. They quite rationally look at the skill queue that says '172 days' to X and say thats $60 **** that! Since Eve is so complex and can be so time consuming to grind isk in, that immediately alienates a lot of people who can't justify $15 month (what they probably pay for their mobile phone tariff) to just not play the game or be blown up by people who do ad nauseum until they can.

Sperging in rifters isnt what the marketing people are selling and it patently isnt what people want to buy.

:)

Dewa Cinta
Horrible Mining Corp
#40 - 2012-12-05 17:24:12 UTC
Tippia wrote:
Holy One wrote:
The problem isn't the game has no appeal, its that once you start asking people to pay 120e before they can really play it (a year or so of subs and skill training) it loses that appeal.
Well, the solution to that problem is to report people who spread that kind of nonsense as newbie griefers.

EVE can be played "for real" from day 1. It takes maybe a month worth of skill training before you get a good assortment of tools and skills to build on for some more specialised tasks. The only problem is that the NPC corp chats -- the newbie schools and the newbie chat in particular -- are full of, if you'll pardon my french, connards who fill the poor newbies' heads with idiotic brainvomit such as "train everything to V" or "you can't PvP before 15M SP" or "get a battleship ASAP".

If those 'tards could get a few more punches in their gentleman/lady areas until they shut up, the appeal would become far more readily apparent.


Confirming that NPC corps are filled to the brim with complete idiots.