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Warfare & Tactics

 
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FW Plex button change

Author
2manno Asp
Death By Design
#21 - 2012-12-01 05:30:59 UTC  |  Edited by: 2manno Asp
X Gallentius wrote:
By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin'


obviously, that's part of the whole point.

oh... and i'm not giving anyone anything.
Cromwell Savage
The Screaming Seagulls
#22 - 2012-12-01 07:27:27 UTC
As long as there are plexes....I will dislike them regardless of any and all changes.

Worst....mechanic....ever....

......well, now only second to the utterly stupid docking rights.....
Schalac
Apocalypse Reign
#23 - 2012-12-01 08:08:01 UTC
2manno Asp wrote:
Schalac wrote:
So get there first then.


that's so obtuse i almost ignored it, as this whole thread is about the guy that gets there 2nd... but i'll bite anyway..

what do you tell the guy that gets there 2nd? go plex somewhere else?

isn't that exactly what we're trying to avoid?

I would tell the guy that gets there second to HTFU.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Veshta Yoshida
PIE Inc.
Khimi Harar
#24 - 2012-12-01 12:58:06 UTC
X Gallentius wrote:
By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin'

Technically correct, but only if you think that brawler fits should not be required to move .. ever.

Current distances are a bit excessive in minors and to a lesser extent mediums while largely OK in majors (BC up weapon ranges).
The "solution" that is being pushed does indeed sort out the excessive distances involved, but it does so by homogenizing competitive plexing fleets as you will be hard pressed to find anyone willing to go long due to it being suicidal except in cases where you are guaranteed to be 1st.

What they should have done was keep the plex differentiation to keep plexing 'fresh' (long term), that is done by keeping the current capture ranges and moving buttons closer to entry point based on something like 1.5-2.0x average range of expected/anticipated weapons ..
So a minor would probably be around 20'ish km (10km capture range which is well within reach of even the laziest brawler pilots).
Medium would be closer to 30-35km (15km ca.. see above).
Majors would be the current 40km+.

It is quite frankly a bad move that will do a lot more harm than good .. but it was likely chosen because it was easiest to do .. same button range, same capture range .. expect CCP to get a cease and desist from layers of the term "dumbing down" as they are walking all over its copyrights/trademark.
Schalac
Apocalypse Reign
#25 - 2012-12-01 13:14:14 UTC
Veshta Yoshida wrote:
I fly kitey OGB ships and don't like the change because I will have to learn how to fight in scram range.

I can't wait to see your post about when your booster ships no longer get into novice small and med plexes and they need to be on grid to have an effect on you.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Veshta Yoshida
PIE Inc.
Khimi Harar
#26 - 2012-12-01 13:54:26 UTC
Schalac wrote:
Veshta Yoshida wrote:
I fly kitey OGB ships and don't like the change because I will have to learn how to fight in scram range.

I can't wait to see your post about when your booster ships no longer get into novice small and med plexes and they need to be on grid to have an effect on you.

Huh?! .. your lips are moving but only nonsense comes out. Always flown brawler (w. active TANK! because I am cool) and commonly refuse fleets with boosters because double standards are, contrary to popular opinion, not twice as good.

What topic of which you have no clue would you like to discuss next, I am sure the list of viable topics is extensive.
X Gallentius
Black Eagle1
#27 - 2012-12-01 16:21:42 UTC
Veshta Yoshida wrote:
X Gallentius wrote:
By your own calculation, all you are doing is giving the same "home field" advantage to short range guys as has already been given to long range guys. Just sayin'

Technically correct, but only if you think that brawler fits should not be required to move .. ever.
It's still correct even if I think brawlers should be required to move ... in many cases.
2manno Asp
Death By Design
#28 - 2012-12-01 16:22:19 UTC  |  Edited by: 2manno Asp
Veshta Yoshida wrote:
Current distances are a bit excessive in minors and to a lesser extent mediums while largely OK in majors (BC up weapon ranges).
The "solution" that is being pushed does indeed sort out the excessive distances involved, but it does so by homogenizing competitive plexing fleets as you will be hard pressed to find anyone willing to go long due to it being suicidal except in cases where you are guaranteed to be 1st.

What they should have done was keep the plex differentiation to keep plexing 'fresh' (long term), that is done by keeping the current capture ranges and moving buttons closer to entry point based on something like 1.5-2.0x average range of expected/anticipated weapons ..
So a minor would probably be around 20'ish km (10km capture range which is well within reach of even the laziest brawler pilots).
Medium would be closer to 30-35km (15km ca.. see above).
Majors would be the current 40km+.

It is quite frankly a bad move that will do a lot more harm than good .. but it was likely chosen because it was easiest to do .. same button range, same capture range .. expect CCP to get a cease and desist from layers of the term "dumbing down" as they are walking all over its copyrights/trademark.


i like your idea on dynamic ranges for different plexes, and also agree how frustrating it is that CCP continues to demonstrate brilliance often, and then makes a seemingly half-baked, catch-all change like this that really affect the core of a very simple mechanic. plexing is to increase PVP.

this is immutable: it takes 2 to pew pew. this change seems to reward 1 player for getting a defensive spot in a plex, and punish any would be challenger for stepping up.

idk if i agree that the minor distances are really excessive. the distance allows a ship time to see a player enter the plex if he missed scanning him at the gate, and warp out if so inclined, or get to range if he wanted a fight.

CCP might consider dropping it (the plex button) to 40km-50km, but much more is an almost guaranteed scram for a brawler, unless he's asleep at the wheel.

i mean, it's 80km right now, not 800km. let's get real CCP.
Veshta Yoshida
PIE Inc.
Khimi Harar
#29 - 2012-12-01 17:50:23 UTC
2manno Asp wrote:
i like your idea on dynamic ranges for different plexes, and also agree how frustrating it is that CCP continues to demonstrate brilliance often, and then makes a seemingly half-baked, catch-all change like this that really affect the core of a very simple mechanic. plexing is to increase PVP....

It is not my idea, but CCP's Big smile .. think about it, it is what we have now: variable capture ranges as well as variable button distances. Unfortunately it is, I think, using the original exploration code when it comes to ranges involved or at least it seems like it to me .. all I am really suggesting is tweaks to that in a way that makes sense and lets plexes retain their (or most of their) size differentiation.

To sum: Buttons are generally too far from warp-in and should be moved closer to a degree that reflects the size of the plex in question.
Christine Peeveepeeski
Low Sec Concepts
#30 - 2012-12-01 18:55:11 UTC
Can't wait to try my propless fits out in an environment that is pants on head ********.
IbanezLaney
The Church of Awesome
#31 - 2012-12-01 20:28:38 UTC
2manno Asp wrote:
IbanezLaney wrote:
I think this is a good change.

You can still snipe as long as you get there 1st and blasters will now have a use.

Looking forward to it.


so... you're saying if there's someone in there, you're warping in?



Sometimes - yes. Depends what is there.

No different to how it is now - we will just all have different fits.
Alticus C Bear
University of Caille
Gallente Federation
#32 - 2012-12-01 22:57:25 UTC
Christine Peeveepeeski wrote:
Can't wait to try my propless fits out in an environment that is pants on head ********.


This really, my concern is that the fits best for taking plexes will be a perverse aberration of normal Losec PVP fits, Propless blaster DPS EHP bricks on the warp in. I fly Gallente but still would prefer there to be some distance between warp in and the timer. A tactical element in fitting and flying skill is potentially being lost.
David Campbell
Gallente Militia War Supplies
#33 - 2012-12-02 00:28:00 UTC
All hail the "Double Web Enyo", new King of the so called "novice plexes"
Muad 'dib
State War Academy
Caldari State
#34 - 2012-12-02 00:58:03 UTC
i wanna see two accel gates, one on the button and one 100-300km away on the other side, so theres always a "back door" to get into a plex, this camping the warp in stuff is just too linear and dull (and predictable)

options are good.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Cromwell Savage
The Screaming Seagulls
#35 - 2012-12-02 02:00:09 UTC
Muad 'dib wrote:
.... this camping the warp in stuff is just too linear and dull (and predictable)




QFT.
Bienator II
madmen of the skies
#36 - 2012-12-02 05:01:26 UTC
i can't agree more. This in fact is a very unnecessary change.

It would have had made sense 6month ago right after the inferno patch as quick fix for the gunless frig farmers issue. Now however, there is no good reason anymore why its there in the first place. It just changes something which was actually working pretty good.

If somebody in the plex does not want to fight he will not fight... it does not matter at all where the warpin is. He will just leave as soon something is on close range scan. Again: the motivation behind the change is not obvious at all for me.

The actual fix for the issue would be a timer reset if the plexer leaves. This would create a motivation to stay and fight... the warpin change does nothing regarding that.

The new plex layout FORCES you to use dscan all the time while waiting at the flag since you can no longer react fast enough if you see something in overview. FW plexes were a good place where you could control who is engaging you and a nice environment for good fights. Fighting in a plex is now just like fighting anywhere else. The opponent can just spawn the rest of his fleet next to you. Less good fights :(

Also.. as OP already analyzed some ships will become also VERY risky to fly. E.g you like a slicer or a sentinel? Think twice about that. If you are the hunter you have a very good chance to die to cheap frigs at warpin since the defender has ALWAYS enough time to move to 0 if he doesn't camp it already.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Falkwen
Caldari Navy Operations
#37 - 2012-12-03 11:59:14 UTC
It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system.
KiithSoban
Mackies Raiders
Wild Geese.
#38 - 2012-12-03 16:43:51 UTC
I agree that the capture point is a bit too close now and agree with logic that says FW plexes are much better defended now. Present this to a DEV as soon as you can.

I want to see logi appear on killmails! (by just repping)  See CSM "reasonable things"

X Gallentius
Black Eagle1
#39 - 2012-12-03 17:24:50 UTC
Falkwen wrote:
It don't matter much. FW is ****** again and will be dead soon enough with little going on as Caldari scale down and allow the Gal's to take every system.
Somebody has to lose.

Schalac
Apocalypse Reign
#40 - 2012-12-03 17:40:20 UTC
Come mid February when I am back home and playing again the state will rise to smack down all those who stand in the way of corporate profits. We will not be deterred by a bunch of slack jawed froggers and their little federation.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac