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Black-Ops and Recon Drones

Author
Alieana Padecain
Ronin LLC.
#1 - 2012-12-03 04:23:44 UTC
First, I tried to do my homework, I have looked through all of the threads I can find that pertain to Drones, and this idea has only had a minor hint elsewhere.

https://forums.eveonline.com/default.aspx?g=posts&m=814979#post814979

Asuka Solo wrote:
Dark Ops - Cov Ops T2 Carrier hulls meets the Black Ops [Recon drones for intel, can assign drones to celestial objects like belts, moons, stations, planets, suns, gates, allows the player to look at the drones and see what they see. Can deploy drones while cloaked + add more t2 fighter drones with ewar, strong sub cap pvp focus, useless against caps or supers, glass tank]


The idea I have expands on this and I really think it could become a nice tool to add to a capsuleers arsenal.

Idea:
I would like to see a Reconnaissance Drone implemented into the game. This drone would of course require a special set of skills to operate and you would also have to purchase special drones. The main function of this drone would be the equivalent of an Unmanned Aerial Vehicle (UAV) like is used currently in real world situations. The drone would not only be able to travel to a celestial, planets, stations, POS's, etc. which is mentioned in the quote above, but you should be able to direct it through a stargate or wormhole, enabling you to get an accurate assessment of what potential dangers lie in wait on the other side.

I do understand that this would be a hard hit for gate campers, but this would be extremely beneficial if you are flying a logistics run through low-sec or if you are flying as a forward scout for a large fleet. One thing to consider is that the drone will be just like and other drone in the fact that the pilot's identification and bracket color will show up on the grid for any pilots in the vicinity, also the drone can be targeted and shot leaving the scout without eyes, and out of the ISK they used to purchase it.

Another point to consider is that these drones should be subject to a Distance penalty, if you send it through a stagate, then you have to be sure it is within 10 Lightyears (rough estimate), or else you will lose contact with the drone and have to hope it is alive on the other side.

Also, this is not a combat effective drone, it is simply a camera, that would open a pop-up window on your overview allowing you to see, also leaving your ship vulnerable on the other side of the gate, which leaves the pilot needing to be cautious about the use of these drones. I would also like to see these drones be equippable by Covert-Ops/ Stealth Bombers and the ship should be able to launch this drone and remain cloaked.

If this has already been mentioned that I apologize for the length, if not I would truly love to see an implementation like this in the game. I think it would add a new aspect for players to be able to prepare themselves wherever they may travel. Please discuss.

Another consideration, the drone could be launched similar to a Moon Probe or a Bomb, where you align to the object, launch drone, and when it arrives at the target it will come online. The only movement the drone can make is turning (Up, Down, Left, Right) then pilot would then have to go to the drone and scoop it back into their drone bay (if it is still alive).
CW4 Phan
Caldari Provisions
Caldari State
#2 - 2012-12-03 04:31:36 UTC
I think this is a fantastic idea, actually... I actually LOVE the idea of a "UAV" drone, similar to what us soldiers use.

+1 for researching out the idea before posting, +2 for a fantastic, and fresh idea!
Valkyrie Doomsayer
Perkone
Caldari State
#3 - 2012-12-03 04:46:48 UTC
That is a great idea! It will certainly add to the dynamics of the game and shift things around a bit which always keeps things interesting, challenging, and fun!

Kudos!
Trinkets friend
Sudden Buggery
Sending Thots And Players
#4 - 2012-12-03 04:52:10 UTC
Nope. if you want to find what's there, learn d-scan, get a mate to scout, or HTFU.
Alieana Padecain
Ronin LLC.
#5 - 2012-12-03 05:09:04 UTC
Trinkets friend wrote:
Nope. if you want to find what's there, learn d-scan, get a mate to scout, or HTFU.


This is the current method, and it does work to an extent, but, this would add to the game. This would give pilots that want to employ tactics (such as the pilots I fly with) a greater ability to actually utilize a scout.

A scout is only good while (s)he is alive, and jumping into a hostile zone and dying instantly is not an effective way to scout. Regardless, thank you for the input.
Minty Moon
#6 - 2012-12-03 05:20:15 UTC
I like it, I think it's an interesting idea that could be built upon
Midnight Pheonix
The Corpening
#7 - 2012-12-03 05:48:46 UTC
I like the idea of recon drones and fully support the expansion of them as a possible idea. I disagree that they can have the ability to jump a gate and give a visual cue as to whats on the other side. Maybe this can be dropped to a simple readout (like the d-scan) but only whats on the local gate grid and it doesn't give distances or anything else besides type of ships, drones, etc...

I would like this to be balanced in a way that they are completely non combat and large (25m). Other possibilities of limitations are time limit spent away from the ship, or one warp only capability (so you have to pick them up).
Rammes lol
Federal Navy Academy
Gallente Federation
#8 - 2012-12-03 07:45:26 UTC
what about sentrys to put on a gate so u can watch gate activity if you are trying to mine would be a great addtion. as far as jumping into the gates/WH i dont see how it would be possable. great idea though would love to see something implamented could even be effective for DUST 514 to keep eyes in places when u are in low orbit on a planet

If you find yourself in a fair fight in EvE your tactics suck!!!

Alieana Padecain
Ronin LLC.
#9 - 2012-12-03 09:31:39 UTC
Midnight Pheonix wrote:
Maybe this can be dropped to a simple readout (like the d-scan) but only whats on the local gate grid and it doesn't give distances or anything else besides type of ships, drones, etc...

I would like this to be balanced in a way that they are completely non combat and large (25m). Other possibilities of limitations are time limit spent away from the ship, or one warp only capability (so you have to pick them up).



I absolutely agree, a simple scan would be fine if it were to travel through a gate, the main thing that spawned the idea was if a pilot jumps into a system they are not familiar with they could send one to tell them if there are Warp Disruption fields, and/or ships within 50 KM (estimate) of the gate.

I would like to see an image be able to be produced if it were in the same Solar System. And the one way warp was what I was meaning, that way it cannot just fly to every location to scout for the pilot.
Vartan Sarkisian
Tannhauser C-Beam
Lux Collective
#10 - 2012-12-03 12:58:56 UTC
I like this idea +1

It would give another dynamic when trying to navigate null/low sec solo.

assigning drones to go check out belts would be great for PVP.

How do you envisage it working if jumping a gate though, would it just sit at 12 off the gate as a ship would now if it jumped reporting back its findings, with the only method of recall being to jump in and get it?

Otherwise it would just be a case of put drones through the gate if it is gate camped recall the drone rinse and repeat, so essentially to make things a little more tactical if you put the drone through a gate and there was a camp, you would have to jump through and collect it, if not you have lost the drone.
Beta Miner
COBRA Logistics
#11 - 2012-12-03 13:31:59 UTC  |  Edited by: Beta Miner
Great idea, but this sounds a whole lot like wanting a alt scout without having to pay for one. There should NOT be a substitute in EVE for Teamwork. All these capabilities seem way too overpowered.

I remember a post some time ago where, instead of drones, someone wanted scan probes that a pilot could control when he wasn't even in system.

I suggested 'Remote Surveillance Probes', launchable from an expanded probe launcher. They would be stationary and would act just like a directional scanner with a 14a.u. range, don't necessarily need to be recoverable and would last for as long as a conventional probe. They could also be scanned down and destroyed by an opposing force.

So the covops pilot would drop however he needed to in a system and then move on, subject to however many Remote Probes he skills allow him to control. There would then be a tab for each probe in his d-scan window that he can operate.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Kitt JT
True North.
#12 - 2012-12-03 14:15:15 UTC
Having them be able to visit different systems is dumb.

However, I don't think the idea is completely terrible. Perhaps something to balance it would be that the drones require a decent amount of time to align, and only report their findings when they RETURN to the carrier. This would mean that said intel gathered would always be a minute or two out of date, meaning that a friend in a frig would always be better.

Also, it would give players who contact one of these drones the opportunity to destroy it without it reporting home. Thats one thing about war that I always loved that is completely missing from EVE. Killing the scouts to remain hidden.

Anyways. This will probably not happen any time soon. Neat idea though.
Nikk Narrel
Moonlit Bonsai
#13 - 2012-12-03 15:50:40 UTC
Same system recon is one aspect, I think that's a great expansion for black ops considering they could use some tweaking.

For gate travel scouting, I would modify it as follows:
You send the drone through.
By programming, it emerges on the other side, and immediately burns back towards the gate.
It takes a snapshot of the overview, using whatever settings you had active at the time you launched it.
It jumps back, and delivers the snapshot to the host.

For those trying to be cautious: If it returns, you get to see what was on the local grid at the time it arrived.
If it doesn't return, you may not want to see why, something is being hostile.

For the gate campers: Oh come on, this is a gift basket for you. Consider this:
You have a cloaked vessel on gate, watching.
A probe comes through, obviously sees nothing.
Alert your buddies, the host ship of the probe might just be next....
Everyone warps to gate and kill mail.

There is a counter for every strategy.
Seranova Farreach
Biomass Negative
#14 - 2012-12-03 15:53:58 UTC
i can only hope for a 2nd tier carrier or a tech 2 varient ..

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2012-12-03 17:52:25 UTC  |  Edited by: Gizznitt Malikite
While the in-system recon is a little different, the gate probe idea has been posted before:

Gate Probe
New Module Ideas Thread

The first thread has a lot of discussion on the idea.... and rather than repost most of that here, I'll give a quick summary of my view on the idea:

I am very much AGAINST the "send a probe through a gate to get recon" idea. I'm against your "scout through gates with a probe" idea on two general principles:

1.) It moves an important fleet role from a player ship to a drone. Currently, there is an entire class of ships designated for scouting (covops) which do so extremely well. Additionally, there are many other easily-accessible ships that also work well for scouting! To gain intel on the system next door, a pilot and their ship is put at risk. This role becomes somewhat diminished with the addition of your drone, because big ships can scout themselves...

2.) This idea essentially removes to much risk for valuable intel. Currently, to get intel, a pilot must traverse the gate, and then "potentially" traverse a gate camp. They put themselves and their ship at risk. To get that same intel, your idea essentially moves the risk from a Pilot and their ship to a drone... which I'm not ok with.

I think scouting, intel gathering, and the like need to be made "more important" by making intel harder to gain, (like replacing local with an intel system). I feel, in the current intel system, this idea makes intel gathering even more trivial than it already is!

*edit* for a final note:

Why is this "idea" needed? We already have scouting ships/roles which are extremely efficient at gather intel on other systems, and we have probes, dscan, and bookmarks that allow us to gather intel on almost everything currently in your system.
BoBoZoBo
MGroup9
#16 - 2012-12-03 17:55:52 UTC
I like this to the limit of going across gates.

Primary Test Subject • SmackTalker Elite

Michael Loney
Skullspace Industries
#17 - 2012-12-03 18:34:39 UTC
I like the idea!

After cramming in a warp core to get mobile with the drone should be huge ( 50m^3 ), and the bandwidth should be at least 5x normal drones, that way it is self limiting on how many you can have active at any time.

The other approach is to require a rig slot that only allows the use of black ops drones.


And the complete other side of things.

Allow us to launch combat probes thru gates, we can use them just like normal to scan ahead but it takes a significant amount of time compared to a scout alt.
Alieana Padecain
Ronin LLC.
#18 - 2012-12-03 20:56:00 UTC
Due to the amount of responses, I will just touch on the larger notes and concerns. (sorry for the lenght)

This is not to replace a scouting alt, I have three acounts, if I wanted to scout for myself I can do that being that all three accounts can effectively fly a covert-ops and Stealth Bomber. This is an extension to a Scouts tool belt. I served in the United States Military, I know the benefits of having an effective scout, and this is simply an attempt to make scouting a little more intuitive.

I can see where people are held up on sending it through a gate, but to be honest that is the only real purpose of a scout, if I am in Jita, and I want to see what is at a planet, I warp to that planet at 100KM, but If I am traveling through the gate to Perimeter, why can I not (if I have the skills and ISK) send some eyes through the gate to see if there is a gang of War targets on the other side?

I don't honestly see why I should HAVE to buy two accounts to perform the same actions that I can do from one ship. Regardless of the fact that I currently have multiple accounts.

The idea that i had revolves around one Drone/probe, that you can send out (One in flight at any given time) that will give you a snapshot of what is awaiting you on the other side of a gate. This type of a system would not impact a pirates ability to camp a gate, they would simply need to adapt, and form a new style.

If I am scouting in Null for a large roam with my corp mates, and I am out solo in my Cov-Ops/SB which is the most common way I scout for a fleet movement, then I feel having the ability to at least assess the situation and prepare myself for what is to come is fair.

I do disagree that it removes the risk you take to gain intel, If I have an objective to get to XXX-XX system and find out if something is there, I CAN'T just send a probe to the sun from another system and do a full scan, this probe will simply allow me to check the gate and ensure that I might make it safely into the next system so that I may perform a full combat scan and see if my target/objective is there.

I agree that intel should be something that you have to work for, this is why I am not a fan of the 'Live Local" chat system, if a pilot does not speak in local, I think they should not be broadcast to the whole system. This idea is not needed, this would be an addition that can be used if wanted. Much like a Combat Scanner Probe instead of just using Directional Scan, Warp instead of slowboating, auto reload instead of manual. This would be beneficial for pilots that are not just content with sitting in the same system waiting for a target to come to them, they can actually comfortably explore any area of space and have a solid chance at making it in and out alive.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2012-12-03 22:04:55 UTC
Alieana Padecain wrote:
Due to the amount of responses, I will just touch on the larger notes and concerns. (sorry for the lenght)

This is not to replace a scouting alt, I have three acounts, if I wanted to scout for myself I can do that being that all three accounts can effectively fly a covert-ops and Stealth Bomber. This is an extension to a Scouts tool belt. I served in the United States Military, I know the benefits of having an effective scout, and this is simply an attempt to make scouting a little more intuitive.

I can see where people are held up on sending it through a gate, but to be honest that is the only real purpose of a scout, if I am in Jita, and I want to see what is at a planet, I warp to that planet at 100KM, but If I am traveling through the gate to Perimeter, why can I not (if I have the skills and ISK) send some eyes through the gate to see if there is a gang of War targets on the other side?

I don't honestly see why I should HAVE to buy two accounts to perform the same actions that I can do from one ship. Regardless of the fact that I currently have multiple accounts.

The idea that i had revolves around one Drone/probe, that you can send out (One in flight at any given time) that will give you a snapshot of what is awaiting you on the other side of a gate. This type of a system would not impact a pirates ability to camp a gate, they would simply need to adapt, and form a new style.

If I am scouting in Null for a large roam with my corp mates, and I am out solo in my Cov-Ops/SB which is the most common way I scout for a fleet movement, then I feel having the ability to at least assess the situation and prepare myself for what is to come is fair.

I do disagree that it removes the risk you take to gain intel, If I have an objective to get to XXX-XX system and find out if something is there, I CAN'T just send a probe to the sun from another system and do a full scan, this probe will simply allow me to check the gate and ensure that I might make it safely into the next system so that I may perform a full combat scan and see if my target/objective is there.

I agree that intel should be something that you have to work for, this is why I am not a fan of the 'Live Local" chat system, if a pilot does not speak in local, I think they should not be broadcast to the whole system. This idea is not needed, this would be an addition that can be used if wanted. Much like a Combat Scanner Probe instead of just using Directional Scan, Warp instead of slowboating, auto reload instead of manual. This would be beneficial for pilots that are not just content with sitting in the same system waiting for a target to come to them, they can actually comfortably explore any area of space and have a solid chance at making it in and out alive.



1) You think it's fair to assess the situation on the other side of a gate before you go through a gate?
--- I don't... I think you should have to risk a ship and pod to get that information. Furthermore, there is an entire class of ships specialized in ascertaining this information with little (but some) risk... I see no decent reason to enable you to do it with probes...

--- You are in the military.... How is reconnaissance performed? While scouts are given training and tools to mitigate much of their personal risk, deep reconnaissance missions always involve putting the scout in "harm's way". I know UAV's exist, and are utilized to recon too, but there are many situations where UAV reconnaissance doesn't effectively work. Furthermore, I think EvE's interests are far better served by utilizing pilots in sips to perform recon, rather than UAVs.

2.) Why should you have to have a player to scout your vulnerable ship through hostile space?
--- Because this is an MMO... You are supposed to work with other people.. Your suggestion, to send a drone to recon the system next door, enables your vulnerable ship to play two roles at once... I think it's healthy that a single pilot can't do both roles safely on your own!!!! (Just like moving capitals requires teamwork too!)

3.) Thanks to the wonderful bubble mechanics, warping to 100 is not a safe tactic to observe a celestial in Nullsec. And there are many nullsec gates that don't have "other" celestials nearby that you can bounce off of to dscan the gate... Furthermore, there are probes, which allow you to check out any ship / structure in space, making the ability of a in-system scout drone redundant...

4.) I think an actual intel system would be awesome, but probably wont' be implemented anytime soon. It's more complicated than just altering local to echo WH-space's delayed local, as the current dscanner is an insufficient stand-alone intel tool. I think we need to keep this discussion to how it would fit within the current version of EvE.
TheLastSparton
Caldari Colonial Defense Ministry
Templis CALSF
#20 - 2012-12-03 22:07:37 UTC
Interesting idea. As long as it's implemented in a way that makes it useful but not more useful than a regular scout. Maybe just give it the ability to scan within a couple au of the gate you send it though and unable to see local or anything else.
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