These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Abandonded POS

Author
MainDrain
University of Caille
Gallente Federation
#1 - 2012-12-02 10:15:54 UTC
While hunting around for a high sec moon to put a POS on this morning ive come across a dozen or so POS just in space, no modules, no shields.

Could CCP not work it so a POS that has gone offline is removed from space after 6 months. This could be explained as damage to the towers structure has been sustained due to natural space debris causing it to collapse
Seranova Farreach
Biomass Negative
#2 - 2012-12-02 12:29:25 UTC
good idea but i would propose less time then that maybe 1 month to 3 months after being exhausted of fuel and starbase charters as i see WHs littered with dead pos's alot.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

DJ P0N-3
Table Flippendeavors
#3 - 2012-12-02 15:00:50 UTC
Or they could give us the ability to unanchor and steal dead POSes. I'd go for that.
tankus2
HeartVenom Inc.
#4 - 2012-12-02 15:54:41 UTC
I'd give the players a mid-slot module (and some new related skills) that would switch the POS over to whomever was trying to take it.
A dead POS would require only a single one-hour uninterrupted cycling of this module, while an alive POS would require several cycles spread across several days to hijack.
How one counters it for their live POS is to simply interact with it in a meaningful fashion. As in, onlining and offlining mods.

just an idea.

Where the science gets done

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#5 - 2012-12-02 17:23:20 UTC
There are tons of bloody POS's that are just dead in the water. I know CCP want to sort POS's so they can be put almost anywhere, but in the maen time, there needs to be a way to shift them, other than wardec'ing the owning corp/alliance and POS bashing it.

How about after 60 days of inactivity, a POS becomes a wreck, a salvageable wreck ;)
MainDrain
University of Caille
Gallente Federation
#6 - 2012-12-02 20:52:11 UTC
All great ideas, not 100% convince by the mid slot module, but some way of stealing the POS seems to be the way forward.

No doubt nothing of this nature will happen as they will be working on (probably already) the new POS system, so i dont think they will bother with anything at all to itterate on the existing system
Aravinth
Lithium Financial and Exploration
#7 - 2012-12-03 01:20:24 UTC
-While I was reading around on the forums I started reading about, find a use for Marines thread. As this might be a good use of marines and making things board things. A corporation could then loadup a certain amount of Marines to leave in there as defense, and if another corp/player happens upon the POS with enough marines to load into the pos to counteract the defensive marines then the pos could be yours.-

could be meaning: This is also a conjuctive idea with Dust 514, since I feel theres a flaw with just randomly generating success numbers and 100% success numbers.

ie.
100% success Number
DEFENSIVE Corp - 80 Marines
OFFENSIVE Corp - 100 Marines
Offensive corp wins with 20 Marines spare.

Randomly Generated
DEFENSIVE Corp - 80 Marines
OFFENSIVE Corp - 100 Marines
Defensive corp wins with 18 Marines spare.

It could derive from the numbers DUST 514 puts out, meaning you could be fighting 20v20 station battles in Dust with reinforcements of 80 for the defensive team, and 100 for the offensive team.
Initially separate from the game of eve, the eve servers could then use the numbers derived from the actual Dust514 Station Battles.
It gives the Dust Players an opportunity and reason to fight corp battles with full corp teams. Multiple matches then get stored into a pool providing the EVE corp who "hired" that merc dust corp to fight the battle, which can then be used on either multiple successful assaults of POSes provided the offensive Dust Mercs win, or multiple failed assaults on the POS if the offensive Dust mercs lose, requiring that EVE player to reload with more marines.

Regular and Elite Marines -- You can then allow corps to assign certain Team statistics to their marines, like their best of the best mercs teams in dust get their pool of statistics assigned to the elite marines in EVE, that way the attacking pilot can carry either a cache of regular marines (representing random dust players) or elite marines (representing a specific corp that you hired in dust to fight battles).

Quick Fix Until CCP implements a sturdier one -- At that point if you only allow regular marines to loaded into POSes which would eliminate the need of forcing a DUST match between players at the beginning which will allow you more time to come up with a matchmaking system in DUST that pits specific merc corps against eachother for that specific battle. (Lining those things up across DUST and EVE seems like it would be a difficult task, although I could be wrong)

InstantQ Matchmaking/Printing game Statistics -- Regular Marines fighting regular marines, would then translate to Randoms v Randoms in DUST, providing you with an Instant Battle option within DUST, since I imagine that there are a lot of derelict POSes you would need a giant pool of statistics to pull from. Instant/random games will provide a statistics pool large large enough to eliminate the need of random probability programing outside of selecting at random how well your team performed.


In EVE if your marines win, then you got lucky and EVE selected a battle from DUST in which the attacking team won, and didnt lose. If your marines lose you were unlucky.

BREAKDOWN

Actual system would work something like this...

Attacking EVE player has a squad marines in their cargo hold (maybe a new marine dropship that can only hold 3-5 squads) comes up to an abandoned POS, lays siege, unloads a squad of marines into the POS, if the defending player has marines as well.
At that point enters DUST, Random battle number 1372 statistics: Defender with 100 reinforcements v Attacker with 100 reinforcements, attacker wins with 100 kills vs 72 defender kills. (Actual Battle Statistics) *if you as an attacker has an elite squad then refer to the corp team statistics rather than random teams.*
Back inside EVE defender team is gone, attacking force has 28 marines left, 1 full squad and 1 incomplete squad which you have to repair/reload/rerank/rearm back at a station before taking them out again to assault.

Different sized POSes lead to different defending forces, and different sized marine assault ships lead to different sized attacking forces.

If you only allow Small ships to attack Small POSes, meds to meds, and large ships to large POSes, the battle statistics in dust would be even easier to generate, eliminating the need of filling out a 20man v 100man battle somehow.
You can then focus in DUST on 20v20, 40v40 and 80v80 battles. With those numbers being the amount of reinforcments a 20man team has available to them on their respective station/ship, small med large. The Small station has some realism that you're in a small POS since you have 0 Reinforcements to pool from, once you're dead you're dead. So to add realism to the large POS, make the Large POS battles 2x20man teams instead of 1 giving you some realism that youre fighting on a large station.

Obviously leads to different game types in Dust, which will in turn lead to different play styles. A hardcore mode for the ppl who like to play w/o lives, a team match mode which a player can play with some reinforcements and a large team mode on the bigger POS.
4 factions w/ 3 poses each means quick 12 maps to play on, then you have faction POSes which add more game content with maps, maybe special equipment or ability spawns, or trapdoors in the faction POSes. *Implementing the Faction POSes as different maps leads to creating new pools of statistics, which could be hard to program for.*

I appologize for the long post and for hijacking your thread, but according to the rules of the forum I had to have ideas backing a: "Moar Use 4 MArines!" post.

Please enjoy, do feel free to comment on it... some decisions were made with programming in mind! I want to see this in action rather than just words. (Easier to program = Easier to implement into game)

-Ara
Minty Moon
#8 - 2012-12-03 01:46:59 UTC  |  Edited by: Minty Moon
Anchoring V, hacking V, Salvaging V prereq for another skill for some module to unanchor and steal an offline POS

Amount the new skill is trained up permits what size POS you can steal. Small lvl I medium III large at V

Hisecs can not be stolen without wardeccing the corp, lowsec imbibe similar penalties as if you shot a POS module. Null sec...do whatever you want it's null sec =p

It really doesn't need to be too complicated. But if the skills are too low to do it, then everyone in their mother will be flying around everywhere just taking abandoned isk essentially. Nothing wrong with that, but it should be simple yet intensive to get yourself to that point.

Structure bashing is already a pain enough, we should really be able to avoid it when players lapse complete judgment or just outright leave the game.

Being able to remove POS's that are offline also fixes an actual exploit in the game. As corps can anchor small pos's at every moon in a system or wh and shut out anyone from moving in easily. Take a lot of investment but I do know of WH corps that deploy this tactic to make it harder for others to move into their territory. And as the POS's dont need to be online to keep others from anchoring they have 0 financial upkeep.

I really see no reason at all CCP couldn't put cleaning up the universe's trash into the hands of players =)
Me ofcourse
KarmaFleet
Goonswarm Federation
#9 - 2012-12-03 01:47:14 UTC
aravinth's idea is a long read but interesting none the less, would help merge eve with dust a lot more and bring more options to the table. because it will easily open up empty moons and such in highsec. now if we could do that to do something like bringing down active pos's faster (disruption the stront supply in the towers thus reducing the reinforce timer ever so slightly) that would be even more interesting
tankus2
HeartVenom Inc.
#10 - 2012-12-03 05:10:01 UTC
giving even more reason for DUSTies to fight is fine with me too. Plus it gives those with a live POS an even better chance at defending, so one can't say that it will be broken from the word go; just keep some DUST players ready in case of ANYTHIGN.

Where the science gets done

MainDrain
University of Caille
Gallente Federation
#11 - 2012-12-03 09:15:17 UTC
Ara,

Great idea, tried to quote it but you had managed to reach the character limit!

I think this would be a fantastic way of more actively integrating DUST 514 into the full Eve experience.

With such a large number of POS abandoned in the universe at the moment you could tie this in as a bounty feature.

Say i put 100million bounty on the structure. This would then be dished out to the winning dust bunnies, with the higher bounties giving the tower a higher priority on the matchmaking list.

i think you should make your own thread basically copying and pasting your last post!
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2012-12-03 10:48:22 UTC
I'm all for waiting for an awesome polished product when.it comes to to the POS's being redone. But we do need something sooner rather than later with regards to the huge amount of POS's that are just hogging the available moons and denying their use.

Now, I'm loving the DUST idea. Great way to get more interaction between EvE and DUST. I would happily pay for a group of DUSTers to take out an abandoned POS.

The idea of using marines is good, (other than filling up space in my hanger I don't think there is a use for them, along with many other commodities,) but they would need to be 'clones'. DUSTers use clones the same way we do, but with a much higher turn over.

So, the idea of holding a large batch of 'reinforcement' clones to defend your POS during an attack is great. Depending on the scale of the POS, you could have more or less reinforcements. But if the attackers persist, the reinforcements will quickly deplete, even if the defenses are successful. Eventually the POS would fall through attrition alone. How about a small cloning facility for DUSTers only. Make it a module that would work even if the fuel runs out. I would also deposit some isk for a bonus to be paid for a successful defence.

So, you either drop the POS to structure and come back after the strontium runs out or you find a tower with no fuel in it. You either bring in a war barge or pay for one, as well ad paying for the costs of the clone and fees for the mercs. You call in said war barge to begin the attack. The war barge latches onto the POS, and both sides begin their pre battle recruitment. After about 3 minutes, (this is a guesstimate,) the war barge blows a hole in the side of the POS and the fun begins. If the defenders win, the attack is repulsed and the barge must withdraw, the POS is immune to further attacks of this nature for a set period of time, say 1 hour. If the attackers win, a countdown begins and the barge pulls out. The POS detonates with a huge and entertaining graphic and leaves a salvageable wreck. The space is now free and you can put your own POS up there to begin whatever activity it was you intend.

Personally, I like playing seige style battles in FPS's. Some of the best were way back playing 2142 when it came out, fighting to defend or cripple the opposing ship. There is nothing like fighting room by room, corridor by corridor. You could give them each an objective. Defenders need to disconnect the barge from the POS, the attackers need to blow the link between the POS and the clone bay.

Whether this can be brought in soon after DUST goes live, or we have to wait until the POS revamp, this is definitely something I would like to see.
Beta Miner
COBRA Logistics
#13 - 2012-12-03 13:40:35 UTC
+1 for a Dust away team

Also, some shameless self promotion;

Hacking as an answer to the POS bash

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Kitt JT
True North.
#14 - 2012-12-03 14:09:04 UTC
As CCP is literally working on removing POSses entirely, there is approximately a zero chance that they are going to spend any precious dev-time on them.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#15 - 2012-12-03 14:32:26 UTC
Kitt JT wrote:
As CCP is literally working on removing POSses entirely, there is approximately a zero chance that they are going to spend any precious dev-time on them.

Entirely? Who told you that load of BS?

Given the huge amount of stuff that can only really be done with POS's, (the whole of wormhole life being just one aspect totally dependant on POS's,) I somehow think the Jita riots would pale in comparison to what would happen if CCP removed POS's entirely.

They are reworking the whole POS system, pretty much from the ground up from what I can tell. But it's a fair way off. That's not removing them, that's changing them. Big difference.

What this thread is looking or is a way to get rid of POS's that are not even in use, denying access to what should be an available moon, (primarily in high sec,) without recruiting 10 or 20 people for a seriously boring POS bash that wouldn't even leave any loot or goodies of any kind.

If the POS work is going to take another year or even two, I don't want to wait that long to get a spot to put up a POS. Alternative options are what we want, sooner rather than later preferably.
Aravinth
Lithium Financial and Exploration
#16 - 2012-12-04 01:45:31 UTC
MainDrain wrote:
Ara,

Great idea, tried to quote it but you had managed to reach the character limit!

I think this would be a fantastic way of more actively integrating DUST 514 into the full Eve experience.

With such a large number of POS abandoned in the universe at the moment you could tie this in as a bounty feature.

Say i put 100million bounty on the structure. This would then be dished out to the winning dust bunnies, with the higher bounties giving the tower a higher priority on the matchmaking list.

i think you should make your own thread basically copying and pasting your last post!


Sure thing, I can do that I'll also link this in that post... also i like your idea of putting bounties on a POS Bash affecting the matchmaking in DUST actively! =D that should definitely be for active eve battles being fought with online POSes.

For the offline POSes I was suggesting the following specifically to reduce the lag cross platform communication might cause. (Especially since you don't want to lag up a system with just you in it claiming offline POSes, that would be silly)

The DUST servers dont have a way to jump instantly from game to game, (dare I say - like Halo xD). Being an FPS player, sometimes I just want to blank my mind put on some tunes and blast away at people, it's just simple fun.

There's no reason for DUST to not have an Instant Matchmaking, instant matchmaking could generate an incredible database full of archived battles.

This would allow for non active communications b/t the servers when you assault an offline POS. Which would reduce lag.

(EVE:Assault POS >> EVE: Server talks to DUST: Fetch Matchmaking Statistics from random >> EVE pulls Result: Matchmaking Caldari Med POS Defenders Win >> Assault of POS fails, Defenders win, try again) -- Eventually I would like real time battles to replace these ones, but to get a kick start on it you can start out separate for now.

-Ara
MainDrain
University of Caille
Gallente Federation
#17 - 2012-12-04 08:25:38 UTC
just for the record on this subject.

An oracle quickly fitted can take down 65% of the POS shield solo overnight ... i realise this isnt quiet how the game is supposed to be played but needs must.

Dam early downtime today will foil my plot
Minty Moon
#18 - 2012-12-04 08:50:31 UTC
MainDrain wrote:
just for the record on this subject.

An oracle quickly fitted can take down 65% of the POS shield solo overnight ... i realise this isnt quiet how the game is supposed to be played but needs must.

Dam early downtime today will foil my plot


how many hours was that?
Xylorn Hasher
Caldari Provisions
Caldari State
#19 - 2012-12-04 08:51:16 UTC
DJ P0N-3 wrote:
Or they could give us the ability to unanchor and steal dead POSes. I'd go for that.


^THIS^

All my posts are made shortly after Marihuana consumption.

MainDrain
University of Caille
Gallente Federation
#20 - 2012-12-04 09:02:03 UTC
Minty Moon wrote:
MainDrain wrote:
just for the record on this subject.

An oracle quickly fitted can take down 65% of the POS shield solo overnight ... i realise this isnt quiet how the game is supposed to be played but needs must.

Dam early downtime today will foil my plot


how many hours was that?


12, but 30-50% is generally peak recharge rate so will be hardest to get through, and i think it had bugged out a little too, as my guns stopped firing in space, but where still firing :S

warped off grid and back and instantly got an extra %
12Next page