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What do we need to set up a low sec WH home

Author
Admiral Michael Starslayer
Doomheim
#1 - 2012-12-02 17:29:49 UTC
Hi, my corp is thinking of setting up a home in a WH in low sec. What would we need to ensure a safe enough haven to mine and kill sleepers ect. Can you please cover everything from POS fuel to logistics so we know what we need to do exactly. Any help would be great Big smile
Nexus Day
Lustrevik Trade and Travel Bureau
#2 - 2012-12-02 17:31:52 UTC
Admiral Michael Starslayer wrote:
Hi, my corp is thinking of setting up a home in a WH in low sec. What would we need to ensure a safe enough haven to mine and kill sleepers ect. Can you please cover everything from POS fuel to logistics so we know what we need to do exactly. Any help would be great Big smile

I have always wondered, are there general contractors in EvE. Could I make a contract for someone to set up a POS for me?
luckyccs
That Hole Over There
#3 - 2012-12-02 17:31:53 UTC
Simetraz
State War Academy
Caldari State
#4 - 2012-12-02 17:33:13 UTC
YoYo NickyYo
Doomheim
#5 - 2012-12-02 18:00:05 UTC
If you don't know what's required, you're probably not ready for WH life....Cool

I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Some Rando
University of Caille
Gallente Federation
#6 - 2012-12-02 18:02:48 UTC
YoYo NickyYo wrote:
If you don't know what's required, you're probably not ready for WH life....Cool

But you should go ahead and do it anyway because there are plenty of corps out there ready to relieve you of your stuff.

CCP has no sense of humour.

RingRaith
The Scope
Gallente Federation
#7 - 2012-12-02 18:53:36 UTC
Admiral Michael Starslayer wrote:
Hi, my corp is thinking of setting up a home in a WH in low sec. What would we need to ensure a safe enough haven to mine and kill sleepers ect. Can you please cover everything from POS fuel to logistics so we know what we need to do exactly. Any help would be great Big smile


Do you mean set up a home in a low sec system to raid WH's or set up in a WH system with lowsec static? Both quite different things.

If you mean set up in lowsec, then you will need to scan wh's down to raid and ships to go in and kill sleepers and ships to salvage the wrecks.

If you mean set up in a wh, then check out the links people have posted as a reply. Also check out the wh sub forum.
Irya Boone
The Scope
#8 - 2012-12-02 18:57:52 UTC
need a lot of cash in the first place( 2B for the structures and equipments etc etc )and 1 month of full fuel

need someone who can fly a blockade runner

everyone involved with astrometrics skillS( rangefinding , pinpointing , acqui etc etc ) to 3 at least

Some BC, BS and covert ops and 1 or more Tech3 and a lot of patience , and organisation a lot of it

that the minimum to have to start

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Cyprus Black
School of Applied Knowledge
Caldari State
#9 - 2012-12-02 18:59:29 UTC
Well, for starters you will need a large POS. Not a medium or small, LARGE. It may cost more per month to fuel, but you're getting more CPU and powergrid for more POS structures to anchor which is always good. I can't give you specifics on exactly what POS mods to fit and such because I'm writing this via my iPhone. Regardless, you should google something called POS Dickstars. You may find this guide useful:

Designing a POS - Talocan United

The rest comes from personal experience.
-I've found that any and all members living within the wormhole need to log off in a safespot in a PvP fitted ship when they log off for the night.

-Never never never talk in local chat. Ever. You simply don't know who else may be listening.

-When you have multiple corpmates in the wormhole, you all should have the D-Scanner open and actively used. Be sure to change the settings so that player ships, scan probes, and warp disrupt bubbles show up on the D-Scanner. This is super important.

-If you or a corpmate are using scan probes in the wormhole, they need to declare to everyone in the corp/alliance that those are their probes and they're friendly. Failure to do so can disrupt fleet ops who believe they're hostile probes.

-You should have an Orca fitted with a cloak and a probe launcher. That Orca should have a few combat ships in its ship hanger and that Orca should go with the pilot to a safespot when he logs off for the night. If your POS is sieged overnight, that Orca then becomes your mobile home to work out of until you can get things straightened out. It also acts as an emergency freighter to get your stuff out safely should the destruction of your POS become imminent.

-Orcas are great tools to use when you want to force collapse a wormhole. Be careful with this and make sure the Orca is on the correct side of the WH when it collapses.

-Your corp and ship hangers needs to be watched carefully. Corp theft is common, especially so in WH corps.

-It doesn't hurt to have a few cans anchored out in a safespot to store your personal items.

-Keep an alt with decent scanning skills in a scanning ship within the wormhole at all times. Sometimes new WH corps have all their members leave and the WH collapses behind them, thus losing everything.

-Bring a few mobile warp disrupt bubbles. The anchoring kind. Sometimes the very presence of one on the WH entrance is enough to deter would-be griefers. They're a great tool to have.

-You don't have to have ALL of your POS modules online. Quite a few WH corps anchor all they can around their POS and only online what they can. It's a scary sight to see on D-Scan all these Ewar and gun POS mods. That's not to say skimp out on the defense, but put online all you can and have the rest for show.

-If you're not using a POS mod, offline it and online a few defense mods. Refineries take up a lot of POS Powergrid and CPU. If you're not actively using it or using it anytime soon, offline it and put more defensive mods online.

-Carry at least a months worth of spare POS fuel on top of the months fuel you should already have (this includes stront too). You don't know when you'll be able to make a run into highsec for more fuel so be prepared.

-POS fuel can get expensive. Do the math and figure out how much it costs to keep a POS up for a month. Then calculate how much income you're getting in. Adjust and tax accordingly.

-Don't overlook Planetary Interaction. WH's are a great source and can bring in a decent income.

-Don't listen to any crap about WH corps being self sufficient. That's a total lie. You do not have the ability to create your own POS fuel because one of the missing ingredients comes from ice belts. Ice belts do not spawn in wormholes. Thus you WILL have to go to highsec sooner or later.

-Carry a few spare probes and probe launchers in the corp hanger. In fact, carry a few small shield, armor, and hull repair mods in there too. You'll need a way to repair your ship and having those mods around helps. It may take a while to use but at least you have a means to repair. Also bring spare gas cloud harvesters, salvage mods, analyzers and codebreakers too.

-EVERYONE needs to have a spare PvP ship or two within the wormhole. No exceptions. PvP will eventually happen and there's nothing you can do to avoid it 100%. So be prepared for it.

-Creating almost everything you need in the WH sounds like a neat idea but it's usually not practical. Better to just bring in what you need than make it there yourself.

-If you're going to mine, you'll need to decide whether you're going to refine it there within the wormhole or haul it out to a station for refinement. Both have their pros and cons. Refining within the wormhole may be convenient but your refine percentage is quite low. Hauling it to a station yields more profit but comes with logistic troubles.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

YuuKnow
The Scope
#10 - 2012-12-02 19:42:16 UTC
A cap fleet capable of combatting the hotdrops when a supercap fleets comes to blow up your POSs

yk
Mars Theran
Foreign Interloper
#11 - 2012-12-02 22:42:20 UTC
YoYo NickyYo wrote:
If you don't know what's required, you're probably not ready for WH life....Cool



Well, to be honest, when we first delved into wormholes, we had no idea what was required, but we did it anyway. It's in the doing that you learn.
zubzubzubzubzubzubzubzub
Aziesta
Binal Extensions
Xagenic Freymvork
#12 - 2012-12-03 03:44:59 UTC
YuuKnow wrote:
A cap fleet capable of combatting the hotdrops when a supercap fleets comes to blow up your POSs

yk

You know, for those huge blobs of supercaps that are so game-breaking in wormholes. Roll
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#13 - 2012-12-03 08:13:27 UTC
YuuKnow wrote:
A cap fleet capable of combatting the hotdrops when a supercap fleets comes to blow up your POSs

yk

This isn't as big of a problem as you think

Now, more than ever, we need a dislike button.