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Dev Blog: U and I – Our Little Improvements Together V3

First post First post First post
Author
TheLostPenguin
Surreal Departure
#101 - 2012-11-30 21:47:14 UTC
CCP karkur wrote:
TheLostPenguin wrote:
Quote:
A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted).


Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient.

Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works... Big smile

You will be able to turn off the hairlines (it's in the Misc tab in the overview).

The other thing... I'll keep it in mind but to be honest I don't really see it working very well for everyone and I'm afraid your target list would become messy. I do understand what you mean though.... hey, you could always align the targets vertically and then drag them to their own column and then they'll stay there P


Ty for reply, great to hear you thought of letting us turn off potentially annoying bits, why can't more people there think of and DO stuff like that so we don't have to yell about it...

So I reread your blog and yes it says "MULTIPLE rows", I'd just assumed it was 2 tbh, but holy [redacted] that's awesome Big smileBig smileBig smile
Now imma have to see if you made it so we can have X rows/columns of targets, where X=# of locked targets possible :P

ps I certainly didn't mean to make the not-shuffling targets a default setting, infact I expect only a minority would really like it, glad to hear you'd still consider it at some stage tho, if it didn't turn out to be a pita to make happen ofc :)

CCP karkur
C C P
C C P Alliance
#102 - 2012-11-30 21:49:58 UTC
Daneel Trevize wrote:
This is the question. Can you tell who's just jumped into you in w-space by a wormhole before they decloak, or if you get there after they've recloaked but are still on grid, with a link to the ship they're currently in? Or even one they're no longer currently in? You have changed the phrasing to remove reference to being seen/visible afterall. If the link result's dynamic enough to account for them coming to grid and then adding the pilot item, is it making any assumptions about the pilot's ship being the same before it makes the is-on-grid-or-not check?.

If they are cloaked, is it as if they are not on grid with you. You can click the link someone posted, but it will only show you the ship info, without the character image Smile
What you are doing is linking the ship. So after the ship is linked, the character info for the pilot that is flying the ship at the time the link is clicked is listed (given that the ship is on the grid).

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Vincent Athena
Photosynth
#103 - 2012-11-30 21:52:52 UTC
From the patch notes

"After hearing numerous cries of despair from our playerbase and sacrificing a few EVE Developers to the evil Python gods..."

Who exactly had the honor of having their biomass added to that of the python gods?

Know a Frozen fan? Check this out

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Nalha Saldana
Aliastra
Gallente Federation
#104 - 2012-11-30 21:56:26 UTC
Came expecting devblog about more V3'd ships, left more satisfied then i thought i could be about a devblog.
CCP karkur
C C P
C C P Alliance
#105 - 2012-11-30 22:02:18 UTC
Chribba wrote:
\o/

What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).

Keep up the good work, good changes! Retribution is going to be a good expansion.

/c

Well, too bad there is no Retribution for you Mr. Chribba Sad

When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Sizeof Void
Ninja Suicide Squadron
#106 - 2012-11-30 22:47:57 UTC
The user interface is typically the most critical part of any programming project, as well as the most difficult to get right.

Very nice work - keep it going, please!
Christopher Scott
#107 - 2012-11-30 22:53:38 UTC  |  Edited by: Christopher Scott
CCP Karkur, have you heard of Dingo Toolbox?

It's a small web application that let's you copy/paste the results of your directional scanner, organizes it into a graphical composition, and then gives you a link you can share with others. I use it all the time when trying to gather intel on enemy fleet compositions.

You use this link to paste the scanner results. Here is an example of what the graphical list looks like. Thanks to DingoGS for making ti!

P.S Your drag-n-drop method is also nice. Big smile
Zifrian
Federal Defense Union
Gallente Federation
#108 - 2012-11-30 23:10:02 UTC
CCP karkur wrote:
Chribba wrote:
\o/

What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).

Keep up the good work, good changes! Retribution is going to be a good expansion.

/c

Well, too bad there is no Retribution for you Mr. Chribba Sad

When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering P

How about just change survey scanner range to 30km?

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Kynlea
Serotonin Inc.
#109 - 2012-11-30 23:15:40 UTC
Zifrian wrote:
CCP karkur wrote:
Chribba wrote:
\o/

What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).

Keep up the good work, good changes! Retribution is going to be a good expansion.

/c

Well, too bad there is no Retribution for you Mr. Chribba Sad

When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering P

How about just change survey scanner range to 30km?



It would be nice to easily link asteroids from the survey scanner page, would allow for a Orca pilots to link roids for miners considerably easier.
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#110 - 2012-12-01 00:02:08 UTC
yay for dscan change
Dunna Mek
The Scope
Gallente Federation
#111 - 2012-12-01 00:11:16 UTC
Not sure if someone else has mentioned this yet, but I think there's a pretty big need for a redo of the drone UI. The whole launch/ attack/ back to drone bay method currently cumbersome.
CCP karkur
C C P
C C P Alliance
#112 - 2012-12-01 00:16:18 UTC
And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for P) :
1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines
2. Made the lines in the Log window selectable

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

TheSmokingHertog
Julia's Interstellar Trade Emperium
#113 - 2012-12-01 00:31:15 UTC  |  Edited by: TheSmokingHertog
"is for the Character Sheet to remember the page it was on last time it was open"

"backspace button every time you want to buy more than 1 of some item" - now deautomate the function in my mind

"browse back and forth between the items" - yep, really logical :)

Those are really welcome!

Hopefully the contract wizzard is on the next little things list.

"drag the icons in the Show Info window and drop them in chat or other similar text fields" - this was listed in the change logs of an itteration expansion or something, it was spread around in the PRICE CHECK channel a lot

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

13 nonames
Jumpbridg
#114 - 2012-12-01 00:43:41 UTC
CCP Eterne wrote:
Hello dear, wonderful players.

Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog.

Enjoy!

As an indy i'd like to see stiffer penalty's put on people who commit crimes in hi sec and to see people who go gcc have there pods as well as there ships killed by cocord or at lest able to be targeted by players and killed also i would like to see a function for -6.0 pilots on the gates so they can't move around hi sec and going up in restriction for sec levels above 5.0 i do not believe that a global criminal should be able to move around hi sec.
CCP karkur
C C P
C C P Alliance
#115 - 2012-12-01 00:53:44 UTC
13 nonames wrote:
CCP Eterne wrote:
Hello dear, wonderful players.

Some time ago, we asked you all about little things we could fix that would make your lives easier. Today, CCP karkur takes you through some of the little UI improvements that have come about as a result of that thread. Read all about it in her new dev blog.

Enjoy!

As an indy i'd like to see stiffer penalty's put on people who commit crimes in hi sec and to see people who go gcc have there pods as well as there ships killed by cocord or at lest able to be targeted by players and killed also i would like to see a function for -6.0 pilots on the gates so they can't move around hi sec and going up in restriction for sec levels above 5.0 i do not believe that a global criminal should be able to move around hi sec.

I'm pretty sure this is not the right thread for these suggestionsSmile
Maybe it would be better to post them in the Crimewatch thread

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#116 - 2012-12-01 00:55:45 UTC
CCP FoxFour wrote:
CCP karkur wrote:
Only if they are on your grid (btw, did you know that if you do show info on ships on your grid in the D-scanner you get that info... that was new information for CCP FoxFour P)


I fully admit to that being new information to me and boy was I happy to learn that! It makes it far easier to figure out who in my fleets have not renamed their ships so I can yell... politely ask them to change their ship name. :D
I always thought you just didn't want to be pointing fingersP

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Naomi Wildfire
Sonnenlegion
Shadow Cartel
#117 - 2012-12-01 01:37:01 UTC
i would give so much to get the last interface back

the hangar management
the neocom
and keeping the square tarets

the management is so inconvenient now, i was never really able to adapt to the new one where you had to press extra keys
the sorting of the neocom went pretty similar, i always find myself searching the categories for the stuff i'm not frequently using. Player controlled grouping would have been win


other than that .. damn good stuff

ISD BH Newmind > Jingle bells, Tuxford smells, Falcon laid an egg =D

MotherMoon
Tribal Liberation Force
Minmatar Republic
#118 - 2012-12-01 01:37:55 UTC  |  Edited by: MotherMoon
So I read the thing about hp on asteriods when scanning and got me thinking.

Could that work for cap? So when you lock on to targets a cap bar is added to the targeting icons when running a ship scanner? Does that make sense?

It would just be really awesome if equipping a ship scanner gave more Information on the UI passively, instead of the confusing mess it is today.

http://dl.eve-files.com/media/1206/scimi.jpg

Chribba
Otherworld Enterprises
Otherworld Empire
#119 - 2012-12-01 02:40:28 UTC
CCP karkur wrote:
Chribba wrote:
\o/

What should have been added along with the new target icons should have been a "health bar" for asteroids, showing when running a survey scanner (on auto for updates ofc).

Keep up the good work, good changes! Retribution is going to be a good expansion.

/c

Well, too bad there is no Retribution for you Mr. Chribba Sad

When we were working on the targets I actually looked into the possibility of adding some sort of healthbars ('amount left') to the asteroids. CCP GingerDude told me that that is not information the client has currently, but we talked a little bit about what it would take to make that happen and then I realized that it was pretty much out of scope for our targeting task, and that we needed to focus on the things we were supposed to be delivering P

<3

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Sephira Galamore
Inner Beard Society
Kvitravn.
#120 - 2012-12-01 03:40:36 UTC
CCP karkur wrote:
And 2 things I didn't mention in the blog, but people have been asking for (or should have been asking for P) :
1. Reduced the minimum size of the Log window so now it can be as small as 2 log lines
2. Made the lines in the Log window selectable

While you are doing such nice work..

What about the Wars tab in the Show Info for corps/alliances?
It's made with some new UI container that doesnt allow Ctrl+A, Ctrl+C like pretty much all other windows/tabs. Would be awesome if you could make it possible to select and copy from the wars window, too.