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Dev Blog: U and I – Our Little Improvements Together V3

First post First post First post
Author
Max Kolonko
Caldari Provisions
Caldari State
#81 - 2012-11-30 17:29:32 UTC
CCP karkur wrote:
Max Kolonko wrote:

Ok, so lest example to clarify:

Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan

Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)

Just making sure I understand the scenario....

  • A, B and C are in the same system.
  • A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
  • They both link that ship in chat.
  • That ship belonged to C, who now flies to A.


So what happens now:

  • A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
  • However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.



So what happens when they are not in the same system? what if A linked unknown anathema of player C to player B, player C jump to player B side of gate, can he (player B) now click on link and see player? (after C uncloacks)
Or is it system limited?



CCP karkur
C C P
C C P Alliance
#82 - 2012-11-30 17:36:07 UTC  |  Edited by: CCP karkur
Merouk Baas wrote:
CCP karkur wrote:
However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.


Now you're confusing us.

A and B are hanging out by a gate, chatting. A creates a link of B's ship and brags to his corp, look who I'm chatting with and what he's flying LINK.
1.Does everybody in A's corp see B's portrait or no?

2.How about if B then warps away from A. Do the corpies still see the portrait?

3.How about if A makes a link of B's ship from a scan (while B is away on a warp trip) and links it in corp channel again. Do the corpies see B's portrait?

4.What if B warps back to where he was hanging out with A. Do the corpies now see B's portrait in the last link that was posted?


You are confusing me P

It's pretty simple... if the guy linked is on YOUR grid currently, then you will see his character info when you click the link... it does not matter when the link was created

so
1. No, not unless they are on the same grid as A and B
2. If B warps into their grid, then yes, but if not then no
3. Yes they can, but only if B is on their grid.
4. No, not unless they are on the same grid as A and B

You corp mates should just believe you when you tell them you are talking to someone famous! P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Vihura
Vihura Cor
#83 - 2012-11-30 17:38:52 UTC
Nice but pleas please, add AU option on directional scanner.....
Des Jardin
Aperture Harmonics
#84 - 2012-11-30 17:41:26 UTC
The questions are making the D-scan link harder to understand than it really needs to be ...

The link created by dragging the ship from the D-scan is just a link to the ship.

If a linked ship happens to be on grid wtih you when you click on the link, then in addition to the ship type information, the ship pilot's picture is also displayed.

"Good against remotes is one thing.  Good against the living ... that's something else."

Merouk Baas
#85 - 2012-11-30 17:41:55 UTC
Ok so the link is just a link. We're not passing on a snapshot of the info available to the creator of the link at the moment of the link creation. He sees B's ship and B's character, but he's just passing on a link to some Raven. The FC cannot "see" through the scouts' eyes.
Rattus Norwegius
#86 - 2012-11-30 17:41:55 UTC
Quote:
And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.


ShockedBig smileBig smileBig smile \o/

*goes off to bake freighterload of cookies for karkur*
CCP karkur
C C P
C C P Alliance
#87 - 2012-11-30 17:46:44 UTC  |  Edited by: CCP karkur
Arydanika wrote:
CCP FoxFour wrote:
STOP! STOP THAT NOW! You are just making the rest of us look lazy!

If I can't get you to stop at least accept my thanks. These are awesome changes that will make every ones life in EVE better. :D
Hmm. Pot. Kettle. Black.

These are some fan-frickin-tastic Little Things. Double target lines?! Nearly passed out from joy. No more buying 12 when I only wanted two? My wallet is forever in your debt. Dragging from D-Scan? This is so nice I'm unable to continue forming coherent thoughts.

/me tip of the hat.

glad you like them so much Smile
it's not really "double target lines", it's as many rows (or columns if you move align them vertically) as you can fit (at some max target size). On my 1920x1200 client I can fit 5 rows.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Alx Warlord
The Scope
Gallente Federation
#88 - 2012-11-30 17:52:42 UTC
CCP karkur wrote:
I hope you like these changes :)


CCP Karkur: Best Karkur!!!!

o7

awsome changes!
Scrapyard Bob
EVE University
Ivy League
#89 - 2012-11-30 18:12:14 UTC  |  Edited by: Scrapyard Bob
Quote:
And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.


Does this also apply to the setting of prices or changing of existing market order prices?

And does it work reliably under heavy lag situations, because right now the current text input has a bad habit of inserting decimals in strange places when it lags, so that instead of 2300999.99, you end up entering 2300.9999.
Lydia Schmidt
Caldari Provisions
Caldari State
#90 - 2012-11-30 18:19:35 UTC
Can we also drag items from the overview to chat? And more importantly, can we ctrl+click them Pirate?

I imagine being able to ctrl+click them would make calling primaries easier - especially since some players take a perverse pleasure in coming up with unpronounceable names Ugh
Daneel Trevize
Give my 11percent back
#91 - 2012-11-30 18:39:40 UTC  |  Edited by: Daneel Trevize
Max Kolonko wrote:
CCP karkur wrote:
Max Kolonko wrote:

Ok, so lest example to clarify:

Neither A nor B can use show info (both see C only on D-scan) and they link it from D-scan

Now C flies to one of them, can they now click on the link to show info or not? (no one in the first place knew which pilot was in the D-scan result ship)

Just making sure I understand the scenario....

  • A, B and C are in the same system.
  • A and B scan, both get ship in their scan, but it has distance "-" in the scanner = when they do show info they get no character info
  • They both link that ship in chat.
  • That ship belonged to C, who now flies to A.


So what happens now:

  • A clicks the link he created earlier and sees the ship info as well as the character info. The same happens when he clicks the link B created.
  • However, when B now clicks those links, he gets exactly the same thing he got before, that is, just the info on the ship type.



So what happens when they are not in the same system? what if A linked unknown anathema of player C to player B, player C jump to player B side of gate, can he (player B) now click on link and see player? (after C uncloacks)
Or is it system limited?



This is the question. Can you tell who's just jumped into you in w-space by a wormhole before they decloak, or if you get there after they've recloaked but are still on grid, with a link to the ship they're currently in? Or even one they're no longer currently in? You have changed the phrasing to remove reference to being seen/visible afterall. If the link result's dynamic enough to account for them coming to grid and then adding the pilot item, is it making any assumptions about the pilot's ship being the same before it makes the is-on-grid-or-not check?

Also seconding having the fleet window (not chat) freeze on mouseover for a few seconds like the current overview would be very nice. It refreshing and resetting the scroll to the top is irritating.

And some improvement to the dscan range input would be nice too. ATM it's got finite options but isn't an equally-spaced position between each (e.g. a radio input), rather it's harder to specific the exact smaller settings, yet it's not really free-range. That and AU/KM toggle, please.
gargars
Willco Inc.
#92 - 2012-11-30 18:55:33 UTC
Yah! It's like opening Christmas gifts without crawling under the tree!
TheLostPenguin
Surreal Departure
#93 - 2012-11-30 19:00:21 UTC
Quote:
A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted).


Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient.

Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works... Big smile
Logix42
Taxation Damnation
#94 - 2012-11-30 19:39:42 UTC
WE LOVES YOU CCP KARKUR!!!!

One thing, the click and drag for stations from the show info window is not exactly working well. If you show info on a station and then click and drag the picture you get the type of station it is rather than a link to that exact station.

Also would like to be able to click and drag from the "Orbital Bodies" tab of the Show Info of a solar system.

Go beyond the edge of space... Explore

Kanya Jade
#95 - 2012-11-30 19:56:41 UTC
pretty much the only decent devblog for this expansion.
Dersen Lowery
The Scope
#96 - 2012-11-30 20:03:36 UTC
So much good stuff. And it gives me hope that there will be much more good stuff in the updates to come.

CCP karkur best CCP.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sable Moran
Moran Light Industries
#97 - 2012-11-30 20:49:03 UTC
CCP karkur wrote:
I hope you like these changes :)


CCP karkur wrote:
And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do it punch in the quantity you need and hit Enter.


You can't even begin to understand how much I like this feature. Yes, I sell and buy a LOT of stuff.

If you haven't already could you please add this to the manufacturing wizard too. To the 'how many to manufacture' field. (I suppose you could add it to the ME and PL wizards too, research amount field.)

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

CCP karkur
C C P
C C P Alliance
#98 - 2012-11-30 21:03:03 UTC
TheLostPenguin wrote:
Quote:
A really faint hairline is drawn from the module on the HUD to the bracket in space and to the corresponding module below the target (and the module there will also be highlighted).


Someone else already mentioned it, but can we please get an option to turn off the lines drawn by this? Already the ui is often a cluttered mess of all the lines being drawn to target brackets onscreen, providing it's not :supersubtleandbarelyvisible: the highlight on the module icon next to locked target should be sufficient.

Also, again as someone else mentioned (probably same guy :P) an option to NEVER have your locked targets rearrange would be great, having to make multiple clicks/re-deactivating then activating a module on desired target because everything jumped along JUST as I clicked a target and hit F-whatever is annoying, knowing that 3rd target along will be 3rd target along untill I change it or it pops/goes out of range would be great. Newly locked targets could either repopulate empty slots or append to end, I guess forcing to repopulate empty slots if bar had already reached end of screen. Not something for right now ofc, but if you're tinkering around with how all that works... Big smile

You will be able to turn off the hairlines (it's in the Misc tab in the overview).

The other thing... I'll keep it in mind but to be honest I don't really see it working very well for everyone and I'm afraid your target list would become messy. I do understand what you mean though.... hey, you could always align the targets vertically and then drag them to their own column and then they'll stay there P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Niko Lorenzio
United Eve Directorate
#99 - 2012-11-30 21:12:04 UTC
I'm tired of posting WOW, DAMN, NICE, EXCELLENT, AMAZING WORK on almost every single blog coming out for Retribution... but I'm sure you guys are tired yourselves but yet keep on going, so how I can stop? Besides, it's better than having to post OMG WTH ARE YOU SMOKING/THINKING?

Nice work guys, really loving and appreciate all of these great features and changes you have in store for us. I will def post on the thousand little things thread. I think CCP needs to have an expansion of a thousand little things every year, with another one focusing on major changes/additions.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#100 - 2012-11-30 21:47:08 UTC
CCP karkur wrote:
I hope you like these changes :)

I do, I really do. Big smile