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Player Features and Ideas Discussion

 
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Add dead space cap recharger.

Author
mine mi
Garoun Investment Bank
Gallente Federation
#1 - 2012-11-30 19:06:21 UTC
The carrier need them.
Reaver Glitterstim
The Scope
Gallente Federation
#2 - 2012-12-02 09:33:52 UTC
I'd like to see a deadspace cap recharger added to the game. But I also think that capital ships should have more capital versions of modules and receive smaller bonuses from the little modules. Otherwise it's just too cheap and easy to fit them up with faction, deadspace, and officer fittings.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Romvex
TURN LEFT
#3 - 2012-12-02 12:51:05 UTC
Reaver Glitterstim wrote:
I'd like to see a deadspace cap recharger added to the game. But I also think that capital ships should have more capital versions of modules and receive smaller bonuses from the little modules. Otherwise it's just too cheap and easy to fit them up with faction, deadspace, and officer fittings.

I agree with adding more capital sized mods. I once fantasized over a capital propmod, but since triage and siege makes you immobile that wouldn't make sense at all. Although capital cap rechargers, power relays, maybe even boosters, plates, shield extenders would be interesting. I have seen blueprints for capital rigs in Eve Mon, but i really don't see a need for those.
Tarn Kugisa
Kugisa Dynamics
#4 - 2012-12-02 13:00:20 UTC
Romvex wrote:
Reaver Glitterstim wrote:
I'd like to see a deadspace cap recharger added to the game. But I also think that capital ships should have more capital versions of modules and receive smaller bonuses from the little modules. Otherwise it's just too cheap and easy to fit them up with faction, deadspace, and officer fittings.

I agree with adding more capital sized mods. I once fantasized over a capital propmod, but since triage and siege makes you immobile that wouldn't make sense at all. Although capital cap rechargers, power relays, maybe even boosters, plates, shield extenders would be interesting. I have seen blueprints for capital rigs in Eve Mon, but i really don't see a need for those.


Capital propmod for nanocarriers? Pirate

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Romvex
TURN LEFT
#5 - 2012-12-02 14:17:33 UTC
Tarn Kugisa wrote:
Romvex wrote:
Reaver Glitterstim wrote:
I'd like to see a deadspace cap recharger added to the game. But I also think that capital ships should have more capital versions of modules and receive smaller bonuses from the little modules. Otherwise it's just too cheap and easy to fit them up with faction, deadspace, and officer fittings.

I agree with adding more capital sized mods. I once fantasized over a capital propmod, but since triage and siege makes you immobile that wouldn't make sense at all. Although capital cap rechargers, power relays, maybe even boosters, plates, shield extenders would be interesting. I have seen blueprints for capital rigs in Eve Mon, but i really don't see a need for those.


Capital propmod for nanocarriers? Pirate

Actually, since Supercaps don't fit siege or triage mods, i envision blobs of nanotitans and supers.TwistedTwistedTwisted