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Dev blog: Corp Hangars on ships and You

First post First post
Author
Andski
Science and Trade Institute
Caldari State
#81 - 2012-11-30 14:42:01 UTC  |  Edited by: Andski
Nobody flies deep space transports because the warp strength bonus is useless in bubbleland, lowsec camps generally have hictors and they have a severe lack of powergrid which prevents them from fitting a plate and prop mod. You only ever see them in hisec, usually fully fit with expanders and cargo rigs, negating the purpose of the ship to begin with.

Making them unscannable would be a huge plus rather than making blockade runners foolproof. Imagine it as an armored truck with tinted windows.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

GKO
Perkone
Caldari State
#82 - 2012-11-30 14:47:09 UTC  |  Edited by: GKO
Sinzor Aumer wrote:
GKO wrote:
But now I can use my freighter to loot freighter wrecks, yeah!

You always could.


I should have wrote the whole story, it was about dropping cans to haul it with my crane in open space. So I dont need to move that freighter. But using the freighter as my mobile storage in space. Cool people use carriers, I am special.
Anyway, as I said: I am happy. Just give me more freighters in 0.0 :)
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#83 - 2012-11-30 14:51:14 UTC
Raser Moonstrider wrote:
I was almost excited to see the large T2 industrial get something that made it worthwhile..... and then I realized that you gave the "unscannable" trait to the cloaked hauler...which has absolutely no need for it because it can cloak. Roll

It even makes things worse. I'm sure this change was made with the best intentions, but now I even have to worry about my ship if I'm flying empty (not necessarily AFK).

Please give that bonus to deep space transports which can at least have a proper tank or a big cargo hold, depending on how you fit it. This way it's a good replacement for the unscannable corp hangar of the Orca and everybody is happy.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Don'tTaseMe Bro
Doomheim
#84 - 2012-11-30 14:58:16 UTC
Good luck trying to haul drugs now. At least make the orca fleet hangar immune to NPC scan. It is hard enough moving drugs to null as is, and you take away the one ship that coul
ANGRY23
Safety Set To Red
Train Wreck.
#85 - 2012-11-30 14:59:04 UTC
CCP Habakuk wrote:
Vyktor Abyss wrote:
Look at me getting 4th(ish)!

Does this mean Blockade runners can haul contrband past NPCs in high sec too without being scanned and ticked off by the faction police?

Nice stuff from what I read, Ta



NPC customs officers are NOT affected by these scanning changes.


Only suicide gankers.

Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans.

The cloaky version, right? Why does it need to be immune to cargo scanning? If there is a valid reason that doesnt involve pandering to the carebears once again i'd like to hear it. Why does a ship that can only really be locked on undocks if piloted correctly need to be immune to cargo scanning?

Its sad eve is being dumbed down.

Other stuff in the blog is good tho i just feel the above change is a small kick in nuts to suicide gankers, a pastime i dont really take part in often so i couldnt care less about it and i'll happily catch the bad blockade runner pilots on a gate. People will just volley them at random now and take the chance i would think.

Off Tpo
Andski
Science and Trade Institute
Caldari State
#86 - 2012-11-30 15:01:04 UTC  |  Edited by: Andski
Sarah Flynt wrote:
It even makes things worse. I'm sure this change was made with the best intentions, but now I even have to worry about my ship if I'm flying empty (not necessarily AFK).

Please give that bonus to deep space transports which can at least have a proper tank or a big cargo hold, depending on how you fit it. This way it's a good replacement for the unscannable corp hangar of the Orca and everybody is happy.


Seriously, deep space transports offer plenty of flexibility: you can fit them with a solid 100k+ EHP tank, you can fit them to have a lot of cargo space at the expense of tank, or you can compromise. However, the armor rep bonus is useless since a medium rep precludes fitting an MWD which is far more useful since you can one-cycle it to enter warp quickly, and you're dead the moment an armor rep is useful in any case. Making them unscannable and making them a viable choice for hauling is better than making BRs idiot-proof.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Louis deGuerre
The Dark Tribe
#87 - 2012-11-30 15:06:15 UTC
Glad to see my Orca pilot can finally leave his one man corp P
Bloodpetal
Tir Capital Management Group
#88 - 2012-11-30 15:11:13 UTC  |  Edited by: Bloodpetal
Dammit, WHY couldn't you implement the Freighter changes already?

I have some naughty things planned before the expansion for a few freighters.... and if they could only... jettison.... their... STUFF!!

-.-

Where I am.

Prime FLux
Perkone
Caldari State
#89 - 2012-11-30 15:11:15 UTC
Fixed sized Containers instead of float-sized divisions is not a acceptable solution.
Give us at least a private/public division of fleet hangar or make the cargohold and fleethamgar share volyme.
Refitting capital sized module in space will be a pain in the ass.

Most likely have you now killed one of more interesting additional tactical dimensions of capship fighting. Good work! *sight*
Letrange
Chaosstorm Corporation
#90 - 2012-11-30 15:15:38 UTC
Quote:

Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans


Even though it'll paint a target on my Prowler, the grin I got on reading this was downright scary....
mkint
#91 - 2012-11-30 15:26:05 UTC  |  Edited by: mkint
divisions changes make me not want to play eve. Not only do devs not seem to know how players use their stuff, (at least competent ones), they admit in dev blogs to not giving a flying f*ck.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Viscis Breeze
The Northerners
Pandemic Horde
#92 - 2012-11-30 15:27:53 UTC
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans"

Surely this makes them less useful as they will just be instantly targeted and popped regardless of cargo. Quite disappointed with this.

Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies

Vrykolakasis
Sparrowhawks Corp
#93 - 2012-11-30 15:28:51 UTC
While I either like or am OK with most of these changes, I, for one, am strongly opposed to CCPs current platform of simplifying EVE.
Letrange
Chaosstorm Corporation
#94 - 2012-11-30 15:30:13 UTC
CCP FoxFour wrote:
Crunac Arclight wrote:
Nice changes, but why make the Blockade Runner's cargo unscannable?

It is already quite agile and cloaky enough to avoid trouble. It would make more sense to give this buff to the God-forsaken Deep Space Transports of which I have seen none to date.


We did consider this and discussed it a fair bit. It was however determined that it fit the role of the blockade runner far more. We are aware of how... unpopular the deep space transports are however.

I used a DST for a very long time - basically until I got my Orca. It still sees the occasional use when I want a bit more gank-resistance and don't need the volume of the Orca, but honestly to revive it you'd almost need a Q-ship variant of it.... Not happening I know, can't make the gankers nervous can we...
Kimo Khan
Rage Against All Reds
GunFam
#95 - 2012-11-30 15:31:56 UTC
SwissChris1 wrote:
"Blockade Runners are being updated to be immune to cargo scanners, and as such will always show up as empty on scans"

Aww

Nice update to Freighters though

Also, FIRST (page P)



I see blessings and curses in both freighters and blockade runners.


Freighters used as haulers for mining ops. Good.
Freighters being hunted more for being such good mining op haulers. Bad.

Blockade runners blocking scans. Good
Everyone shooting at a blockade runner because it is probably hiding something. Bad.

Either way, life will be more interesting. I like both updates, for multiple reasons.
Wiu Ming
Garoun Investment Bank
Gallente Federation
#96 - 2012-11-30 15:35:30 UTC
100% pure win on this one - ty devs!
Celgar Thurn
Department 10
#97 - 2012-11-30 15:36:09 UTC
".....we need to get the complexity of EVE under control......."

Erm. No we don't. EVE Online is a complex game for adults and mature people to play. If people want something simple to play they should choose WoW. Ugh. I swore then. Lol.

Some people grumble that older pilots that have been playing for years have an advantage. But you can always specialise if you are a new player and will be able to catch up in career choice you make within New Eden. Nuff said.

PS I will mourn the passing of corp hanger divisions within the Orca. X

PPS. Would be nice if instead of making changes we do not need or want that you could do some work on the Corporation 'Roles & Permissions interface and its interaction with all possible activities on Player Owned Stations (POS). Now there is an element of EVE Online that is in dire need of some serious TLC. Smile
Warde Guildencrantz
Caldari Provisions
Caldari State
#98 - 2012-11-30 15:41:53 UTC  |  Edited by: Warde Guildencrantz
Andski wrote:
Nobody flies deep space transports because the warp strength bonus is useless in bubbleland, lowsec camps generally have hictors and they have a severe lack of powergrid which prevents them from fitting a plate and prop mod. You only ever see them in hisec, usually fully fit with expanders and cargo rigs, negating the purpose of the ship to begin with.

Making them unscannable would be a huge plus rather than making blockade runners foolproof. Imagine it as an armored truck with tinted windows.


thats what i am saying

CCP FoxFour wrote:
Keep in mind guys that team Game of Drones has been going on a balancing rampage of ships lately, I think something like 59 re-balanced or new ships with Retribution, when they get to the industrial ships they very well may change which ships have what bonuses.


as long as they dont make the deadspace transports just purely un-disruptable. Also, make them able to carry drugs without police interception.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Singulis Pacifica
Pator Tech School
Minmatar Republic
#99 - 2012-11-30 15:42:19 UTC
TLDR: Blockade Runners have no proper tank to deal with the increased risk of cargo-scan immunity. With this being said, it should be given to Deep Space Transports instead.

Andski wrote:
You only ever see them in hisec, usually fully fit with expanders and cargo rigs, negating the purpose of the ship to begin with.


I'm specialized in one for high-sec cargo deliveries, but no chance in heck that these modules will ever end up on my DST. I fly with what cargo hold it gives me through skills and see that as its maximum.

Your analogy with the armored truck is a very good one though. A DST is essentially just that: an armored truck for higher valued cargo.

CCP FoxFour wrote:

We did consider this and discussed it a fair bit. It was however determined that it fit the role of the blockade runner far more.


I can understand the main reason for it. The Blockade Runner is cloaky/secretive. As such, an immunity to cargo scans fits the role perfectly. However, practical implementation is that the Blockade Runner has no true need for this in its intended environment anyway. After all, A Blockade Runner excels in low-sec and null-sec environments. It always uses its cloaking ability to jump safely from system to system (unless you are deep in friendly territory, I suppose). As such, it does not need a cargo-scan immunity in the environment it is designed to operate in. The only practical implementation for this is for high-sec. However, the Blockade Runner lacks one thing: a proper tank. It's fast, agile, secretive, but not very sturdy. It's only a slight improvement compared to most Tech 1 Industrials.

That is why the Deep Space Transport would be a better option for this cargo-scan immunity. It's not because something needs to happen to make this ship more popular (no matter what you as CCP do, some ships will always be more popular than others), but the main reason for this is its ability to field a proper tank. High-sec cargo hauling is safe as long as you are aware of certain risks.

Cargo-scan immunity is an additional risk: some suicide-gankers are willing to take a risk in ganking a ship like this and with that being said, the pilot of said ship with cargo-scan immunity knows it has now become a potential target for these gankers. A Blockade Runner with a cargo-scan immunity has the potential to become the "lottery" for gankers. You win some, you lose some. "let's see what this one has in its cargo hold".

A Deep Space Transport with cargo-scan immunity can become the target for this "lottery" just as the Blockade Runner. Only, the Deep Space Transport has a trick up its sleeve: it can, if properly skilled and fitted, withstand a suicide-gank of several BC/BS ships. So the practical implementation should be to add it to the Deep Space Transports rather than the Blockade Runners as it puts additional risk on the Blockade Runner pilots (even though you mean well), where as the Deep Space Transports know how to deal with this risk: put more emphasis on it's intended use and be
Andski wrote:
an armored truck with tinted windows.
Iosue
League of Gentlemen
The Initiative.
#100 - 2012-11-30 15:47:06 UTC
Overall, good job in the improvements Devs. Big smile

While I like having separate divisions in my Corp hangar, I’m sure I can figure out a work around. The freighter change is nice, and I foresee a lot of miners using this as their hauler of choice.

I will second what others have said regarding the BR changes. It’s nice, but not very useful. BR is so fast and agile, very few hi-sec gate camps stand a chance to take one down. And with the new change, it’s going to be much riskier to move the BR when its empty. Furthermore, my BR spends most of its time in low or null sec, where this change is pretty meaningless. The DST would be much better suited for this type of bonus; I would actually buy and fit one if this were to happen. Please give this some further consideration.