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I am having lots of fun in EVE!, Why isn't this game more popular?

First post First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#101 - 2012-11-28 22:16:12 UTC
Jenn aSide wrote:
Herzog Wolfhammer wrote:
Jame Jarl Retief wrote:
... dialog....



You are wasting your time.

The real kind of player we are dealing with are those who will be high-fiving each other if they get EvE shut down for having driven off most of the player base.


THAT is their end game.


Yea, Death to the game we've played for years, spent hundreds of dollars on and are emotionally invested in!

*high five"




Hey it's not my fault that you don't know when to quit.

Bring back DEEEEP Space!

Deja Blue
Orion VII Inc.
#102 - 2012-11-28 22:59:16 UTC
I recently had a discussion on the Everquest forums about Everquest Next(III). Specifically someone was claiming that sandbox and EVE was a niche that should be left to be explored by EVE and Fantasy should be left out of it, because it is niche. EQNext is claiming to be a sandbox and I argued that John Smedley was right to go that route.

Certainly EVE is a niche in that space fantasy is a much smaller audience versus high fantasy. Let us ignore fr now that EVE SWTOR and STO are basically the only space MMOs out and their combined populations of around 2 million is dwarfed in comparison not jsut to wows 8 - 10 million but to Everquests 2 million and AoC and RIFT and etc...

But it is not "niche" in terms of success. Does it have room to grow? certainly, SWTOR and STO have populations, there are space players out there that do not have their needs or interests met with EVE and SWTOR and STO picked them up.

So we look at the subs and EVE is successful. Relatively low production cost which can be attributed to MUCH less need to produce "content". Instead EVE produces tools and rules. Certainly there are missions, but the majority of EVE is spent in this great meta game, building empires with tools rather than hand holding through an experience that NO developer could ever create for others to experience.

Thus EVE is not niche in that sense.

You cannot use WoW as a metric,it is an outlier.

SWTOR may have the same sub numbers as EVE, but EVE did not cost over 200 million dollars to make, didn't have a direct, intentional competition with WoW and didn't have the expectations that SWTOR has, neither does or should Everquest Next(III).

The example I used was that EVE has 20 - 45 K players LOGGED IN at any time. Login concurrency is, in my mind, the status of health of an MMO. It shows who has an active community. Yes they might be alts, but those are paid accounts. Someone had to pay for that PLEX.

Various games have more subs than EVE such as RIFT. The current F2P fad is making the water murky. I dont want to get into details about F2p vs sub, but what metric is left to make a more apples to apples comparison other than login concurrency?

To the best of my knowledge current typical MMO servers support 2000 players. If you take the most populous of those, EQ and EQ2 and divide over their 15 - 20 servers each it is around 2000 players each.

Divide EVEs basic 20K players logged in, divide that by EQs 20 servers and you have 1000 players logged into each server. That simply does not happen, even when expansions deploy, similar story with EQ2, RIFT, SWTOR etc. They simply do not have 1000 players logged in. If you consider EVE has many multi account players and that EQ and EQ2 have mercs, it becomes a wash, probably still favoring EVE.

So you see, EVE has shown that sandbox is viable.

Sandbox is successful, has lower development cost after release.

The next big MMO is going to have significant Sandbox components. From EQ2 and most likely EQNext as well as Neverwinter having player made content to Elder Scrolls Online having one "mega-server" and skill based leveling ala Skyrim, EVE needs to brace itself for new forays into Sandbox because some of us are here ONLY for the sandbox. Darkfall, and in two weeks Darkfall: Unholy Wars, is THE only other alternative for serious sandbox at the moment. I may go there but others are waiting for something new and better.

Adapt or die.

The Barbarians are at the gate.

It is coming. 10 million players on one server. Back to having Dungeon Masters, back to the true sandbox, your imagination.

I'll give them heroics...and when everyone is super...no one will be.

Deja Blue
Orion VII Inc.
#103 - 2012-11-28 23:05:48 UTC
I apologize, let me summarize:

Parent back me up!

It does not matter what you buy me, barbies mansion, my first tricycle, a powerwheel, I will get bored and play with the box.

Please just buy me a really nice box.

Thanks,

Deja

I'll give them heroics...and when everyone is super...no one will be.

Tasage Tivuri
Doomheim
#104 - 2012-11-29 09:54:40 UTC
I remember back in 2005 there weren't even Aura tutorials or career agents to guide new players, only a simple instructor drone that taught you rudimentary basics on how to control your ship and use the UI, the final instruction being to destroy the drone to show that you knew how to operate your targeting systems and weapons. From there, you were entirely on your own but there was no denying the sense of freedom and boundless adventure right there and then.

How is it that the players back then took it upon themselves to head out into the unknown, with all the inherent risks and dangers of going into uncharted territory, and accomplished so much with so little? Could the average new player today hope to do the same, or even half as much? Because for me, this is what EVE Online was all about, player-driven emergent game play that didn't depend on the game to spoon feed you from your baby steps up in the hopes that you won't somehow trip over and suffer a bruised ego or self-esteem and then rage-quit. No, back then the game left the players alone for the most part, and it was the players who created the unspoken rules, governments and, one might even say, societies in-game. It truly showed what groups of people could do if left to themselves, the sandbox concept was synonymous with social experiment, and that was what made EVE Online unique.

Frankly, I think EVE Online should go back to being the way it was those many years ago, and let a new generation of entrepreneurs, thinkers, military strategists and leaders come and reinvigorate New Eden like it did when the game first launched.
Malcanis
Vanishing Point.
The Initiative.
#105 - 2012-11-29 10:06:53 UTC
Herzog Wolfhammer wrote:
Jame Jarl Retief wrote:
... dialog....



You are wasting your time.

The real kind of player we are dealing with are those who will be high-fiving each other if they get EvE shut down for having driven off most of the player base.


THAT is their end game.



Herzog,

Remember your post in the "Big Lie" thread?

Because I do...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#106 - 2012-11-29 10:17:10 UTC
Liam Inkuras wrote:
Just a note to those people complaining about carebears, without bears who would there be to gank in highsec (and lowsec when they blindly stumble out of their enclosure) and to harvest delicious and sought after tears from?
Pirate


Well we'll just have to gank each other's hauler and mining alts Pirate

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#107 - 2012-11-29 11:00:42 UTC
Dave stark wrote:
Jonah Gravenstein wrote:
@ Johan, at least you make an effort with your English, your posts are much more readable than some of the meaningless and illiterate garbage posted by those who are native speakers.


this.

effort goes a long way.


And that, in itself, defines Eve

Pam:  I wonder what my name means in Welsh?Nessa: Why?

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#108 - 2012-11-29 12:43:33 UTC
Most MMO's like WOW are finite.

Top end players will play, get the top gear then get bored. Months, if not years later an expansion will roll out and those top end players will complete it all in a matter of weeks and then revert back to the bored stage.

On top of that there's this constant power creep that rapidly kills the early part of the game.

EVE's a different beast, the "end game" and "top end players" are running their own content, creating more as they go. Forming huge wars, trade empires, partaking in espionage and generally making their own fun.

This is why CCP could spend 4 years just fixing stuff and although many would shout\cry few would leave and those that do leave would have left anyway.

Sure new ships are nice, if they're needed and serve a purpose beyond "More guns".

All the NPC additions to the games are nice if you like that kind of thing but they don't really affect the end game beyond jacking the price of everything up by dumping more isk into the world when not balanced properly.

the whole cry for "consensual PvP" has always struck me like entering a diving contest and then complaining about getting wet.
Jenn aSide
Worthless Carebears
The Initiative.
#109 - 2012-11-29 13:51:49 UTC
TheBlueMonkey wrote:


the whole cry for "consensual PvP" has always struck me like entering a diving contest and then complaining about getting wet.


+1

That's going into my book "Analogies for Carebears", available for download at jita 4-4 this coming Spring.
Dex Sudaka
Perkone
Caldari State
#110 - 2012-11-29 13:56:10 UTC
This game is not popular because a handfull hardcore players doesn't like it to be. But some people are opposed to progress, fearing the game will change from spaceships to avatar play and microtransactions. I was really looking forward to Incarna, and it saddens me that CCP threw the towel there. Perhaps they changed their mind: they don't want to make the best spacesim ever, but the spacesim those hardcore players want. In a game like EVE there is room for vanity items too. And more gameplay variations.

Probably the worst of the most pathetic pilots in New Eden.

Jenn aSide
Worthless Carebears
The Initiative.
#111 - 2012-11-29 13:57:01 UTC
Urgg Boolean wrote:
Trin Ellecon wrote:
Destiny Corrupted wrote:
Dave stark wrote:
Destiny Corrupted wrote:
This game will be much more popular when they finally make pvp fully consensual.


not really, all the wow players that flock to the game when the hear all the bad people can't shoot at them will just get bored with the real time training queue because they can't power level to "catch up" with the vets.

I'm sure CCP can address that aspect of gameplay as well.

And then lose the majority of their user base that currently exists.

Interesting.

Currently, SWTOR has about the same number of paid subs as EvE and the SW Team considered that a failure. As a result, they consolidated servers down to a handful and went to a F2P model. Of course, this assumes you believe the various sub numbers being bantered about: the numbers I have seen are about 500K paid subs for each game.

So, what the SW team considers a failure is considered a success by the EvE team ?

Interesting.

I do agree that consensual PvP would cause the loss of some players, but a majority loss? No way, considering how many Hi Sec dwellers there are. Furthermore, that change would attract players who have long avoided EvE exactly because of the non-consensual PvP. And in all honesty, I don't hink boredom with the training system is an issue as much as a lack of PvE content would be for newly attracted players.

I think in the end, with a change to consensual PvP, the player base would be very different, but the number of paid subs would remain about the same.


Why do people like you want to change EVE? can't you go play any of the 10,000+ opther Western MMOs that are consensual pvp playgrounds?

Also, you, like the rest of us have no idea how many "high sec dwellers" their are, CCP has NEVER given us any information on how many high sec characters are alts or on accounts with other characters outside high sec. I myself have 12 characters and 6 of them are in high sec.
Natsett Amuinn
Caldari Provisions
Caldari State
#112 - 2012-11-29 15:16:46 UTC
There's something wrong with some of you; I aplogize.

EVE is near 10 years old, changing the fundimental mechanics of the game now is as good as shutting off the server. Tens of thousands of us have been here for almost as long as EVE has been live, many longer. We've supported the game for almost a decade.

They killed WiS over a few thousand people cancelling over an unrealated issue; you'd have to be a grade A moron to think that the walk-out and uproar would be anything less than NGE level rage. Considering the games been live for nearly a decade, SoE end up looking like saints compaired to CCP, and EA/ Origin would be visionairies.

1) EQ, EQ2, Saga of Ryzom, Rift, SW:ToR, DCUO, City of Heroes.

Each one of those games offers PvE without PvP, NONE have done better or been more seccuesful than EVE. City of Heroes is shut down, Saga of Ryzom has been sold like twice, EQ2 is free to play and ToR is going free.
EVE is still running as a subscription MMO, and has been one of only a few that have had continual growth over the last 10 years, they weren't a AAA stuido, and they weren't backed by any major publishers. Game devlopers have been listening to you guys for the last 7 years, and the games have sucked; not one of them doing any better than EVE.

In fact, the only MMO that ever "competed" with WoW, was a free for all MMO that had an incredibly harsh death penalty, Lineage 2.

Only the blind and ignorant would think that "no pvp in high sec" would bring more people to EVE.
EVE does not have a reputation for "fun" PvE. Every person I know that's wasn't into PvP and tried EVE have quit for the same reason, the PvE sucked and bored the hell out of them.

You could play the exact same kind of never ending, repetitive, grinding, mission based PvE in City of Heroes. City of Heroes has been shut down.

CCP already advertises EVE as a game you can "be a pirate" or "be the bad guy", and makes being the bad guy pirate as big a pain in the ass and as unprofitable as they possibly can.

Every person that wants CCP to remove PvP high sec should seriously quit EVE. I'm sorry, but you have to be a raging douchebag to buy a game and sub to it knowing goddamned well what kind of game it is, and then demand it be changed to something else because you found out that the game you're playing really isn't your cup of tea.

You guys are the worst part of EVE online.

I'm already never going to get to see WiS because of the crybabies that can't handle seeing EVE become more than just a spaceship game. Which is one of the BIGGEST excuses I hear for why many will not play or stick to EVE, they don't like "being a spaceship"; not "I have a one in godknowshowmuch chance in getting shot in high sec".

It took 5 years for me to get blown up in high sec for god; WTF is wrong with some of you.

You guys are the wrost people to listen to. Someone will make a game like EVE with no PvP and you guys will rush off to play it, then quit a few months later when you realize that it's boring. Just like most WoW players do for every new themepark MMO that hits the market.


A safer high sec does not equal more subs. Better, more fun, and varied content is the only thing that will ever have a benefitial impact on the number of people playing EVE. People play EVE for what it is; not what some of you think it should be.
Deja Blue
Orion VII Inc.
#113 - 2012-11-29 20:21:44 UTC
I am a carebare currently, I have aspirations to learn EVE and defend myself properly, IE I am a carebare out of ignorance mostly but that doesn't mean I do not want to learn and I guarantee i do not want HiSec to have no PVP.

In fact in my limited experience, in WoW, I probably want less CONCORD.

let me explain.

I have fond memories of Crossraods in WoW. Epic battles took place there. Then after all the level 15-20s complained that they couldn't get their quests done Blizzard added guards, which didn't insta kill but rather added to the opposing force that invariably came in from Org.

invariably some dbag would come and kill off level 20s if they were flagged but that wasn't the fault of those instigating.

We instigated to draw other players from Orgrimmar to defend against us.


So, as an ignorant carebare in EVE, where are the defenders?

Who is the anti Goonswarm?

Why have I not heard of them?

WoW had white Knighters that came to the rescue as well as PVPers just looking for a fight. Does this happen in EVE?

I'll give them heroics...and when everyone is super...no one will be.

Tasage Tivuri
Doomheim
#114 - 2012-11-30 03:04:56 UTC
Deja Blue wrote:
I am a carebare currently, I have aspirations to learn EVE and defend myself properly, IE I am a carebare out of ignorance mostly but that doesn't mean I do not want to learn and I guarantee i do not want HiSec to have no PVP.

In fact in my limited experience, in WoW, I probably want less CONCORD.

let me explain.

I have fond memories of Crossraods in WoW. Epic battles took place there. Then after all the level 15-20s complained that they couldn't get their quests done Blizzard added guards, which didn't insta kill but rather added to the opposing force that invariably came in from Org.

invariably some dbag would come and kill off level 20s if they were flagged but that wasn't the fault of those instigating.

We instigated to draw other players from Orgrimmar to defend against us.


So, as an ignorant carebare in EVE, where are the defenders?

Who is the anti Goonswarm?

Why have I not heard of them?

WoW had white Knighters that came to the rescue as well as PVPers just looking for a fight. Does this happen in EVE?

In WoW, it's easy and risk-free to be a carebear and the game gives you plenty of incentives to be one. If you win, you gain the admiration and praise of those you tried to protect. If you lose, no big deal, just move your spirit to your corpse and resurrect with no loss to your items, wealth or stats. Players on your side can't harm you in return so you don't have to worry about turncoats.

In EVE, the stakes are exponentially higher, you have more to lose and the consensus is "trust no one". That guy you tried to save could just as easily turn around and blow up your ship and pod, there are no hard-coded fealty to one's faction or empire. That's not to say that there aren't noble "white knights" in EVE willing to come the rescue of others; it just means people tend to think twice and sometimes change their mind rather than risk their safety and hard-won assets to what could potentially be traps and scams set up by unassuming players seemingly in need of help, who may or may not be what they seem.

In short, the onus and responsibility for one's survival in EVE falls on yourself.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#115 - 2012-11-30 10:29:43 UTC
Natsett Amuinn wrote:

You guys are the wrost people to listen to. Someone will make a game like EVE with no PvP and you guys will rush off to play it, then quit a few months later when you realize that it's boring. Just like most WoW players do for every new themepark MMO that hits the market.


Wasn't that that Star Trek online game?
dexington
Caldari Provisions
Caldari State
#116 - 2012-11-30 10:47:46 UTC
Tom Gerard wrote:
Has anyone done 4s in a Sleipnir?


Don't know about the Sleipnir, but i like doing lvl 4 missions in a myrmidon. Doing lvl 4's alone in a myrmidon, is not great isk/hr, but it's fun. I guess it might get better if the myrmidon, gets upgraded to 5 heavy/sentry drones, which seems to happen when battlecruisers get rebalanced.

At the moment i think a 2 man team, myrmidon and talos is great for level 4 missions. It's not to slow, and you may loose a ship if you don't pay attention.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#117 - 2012-11-30 14:34:36 UTC  |  Edited by: Shan'Talasha Mea'Questa
Jame Jarl Retief wrote:
Guess what? They did! Which is why WoW has 10+ million paying subscribers, and EVE has 450k.

Now, think about it. If EVE was indeed a sandbox, as advertised, shouldn't it allow everyone to play the way they want to? They could make high sec for carebears, low for undecided, null for SoV/blob junkies, and WH for raving maniacs. If you want a WH experience without local, go to WHs! Tada, problem solved.

Ah, ship loss and economy. Right. Well, it's solvable. All they need to do is make AI semi-decent, so that ship loss in PvE occurs more frequently due to player error. That way, all the carebears will be routinely losing ships in PvE, which currently almost never happens. And economy won't suffer one iota.

And imagine what CCP could do if their player base tripled or quadrupled, and their income grew accordingly? They could hire more people, add WAY more content with each expansion. Imagine how GREAT it would be for EVE!

I don't know, man. "Go back to WoW" is a nice sentiment and all. But when EVE has 450k players total, including all the alts, and other MMOs have 400-1000k concurrent users? It could do better.


EVE has between 40k and 50k players online daily ON A SINGLE SHARD. I have no idea how many people are online on a single realm in WoW, but I am willing to bet that it is less. And the single shard has always been a major selling point in EVE.
Natsett Amuinn
Caldari Provisions
Caldari State
#118 - 2012-11-30 14:47:44 UTC
Deja Blue wrote:
I apologize, let me summarize:

Parent back me up!

It does not matter what you buy me, barbies mansion, my first tricycle, a powerwheel, I will get bored and play with the box.

Please just buy me a really nice box.

Thanks,

Deja

It's interesting.

I have a lot of neices and nephews, and I commented the other day that it seems like they have no imagination. I thnk I said something to one of them about going outside and using your imagination and they looked at me like I was speaking a foreign language.

I tihnk my mom was bitching about them playing video games all the time.

Kids are going to be really smart when they grow up. I watch 3 year olds playing games on iPads and iPhones. The interactivety that kids get out of divices, and at such a young age today is amazing, all of it being pumped into developing brains.

And it's killing the part of the brain you use to "imagine".


It's not suprising that so many people refuse to accept that the future of MMO's isn't going to be more themeparks and developer created content, it's going to be sandboxes.
Natsett Amuinn
Caldari Provisions
Caldari State
#119 - 2012-11-30 14:50:21 UTC
Shan'Talasha Mea'Questa wrote:
Jame Jarl Retief wrote:
Guess what? They did! Which is why WoW has 10+ million paying subscribers, and EVE has 450k.

Now, think about it. If EVE was indeed a sandbox, as advertised, shouldn't it allow everyone to play the way they want to? They could make high sec for carebears, low for undecided, null for SoV/blob junkies, and WH for raving maniacs. If you want a WH experience without local, go to WHs! Tada, problem solved.

Ah, ship loss and economy. Right. Well, it's solvable. All they need to do is make AI semi-decent, so that ship loss in PvE occurs more frequently due to player error. That way, all the carebears will be routinely losing ships in PvE, which currently almost never happens. And economy won't suffer one iota.

And imagine what CCP could do if their player base tripled or quadrupled, and their income grew accordingly? They could hire more people, add WAY more content with each expansion. Imagine how GREAT it would be for EVE!

I don't know, man. "Go back to WoW" is a nice sentiment and all. But when EVE has 450k players total, including all the alts, and other MMOs have 400-1000k concurrent users? It could do better.


EVE has between 40k and 50k players online daily ON A SINGLE SHARD. I have no idea how many people are online on a single realm in WoW, but I am willing to bet that it is less. And the single shard has always been a major selling point in EVE.

I probably would have pointed out that EVE having 450k subs has nothing to do with other games having 400-1000 players on a server.

WTF is the correlation between the two exactly?
Crack, it makes you say **** that makes no ******* sense.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#120 - 2012-11-30 14:52:09 UTC
Jenn aSide wrote:
Urgg Boolean wrote:

Interesting.

Currently, SWTOR has about the same number of paid subs as EvE and the SW Team considered that a failure. As a result, they consolidated servers down to a handful and went to a F2P model. Of course, this assumes you believe the various sub numbers being bantered about: the numbers I have seen are about 500K paid subs for each game.

So, what the SW team considers a failure is considered a success by the EvE team ?

Interesting.

I do agree that consensual PvP would cause the loss of some players, but a majority loss? No way, considering how many Hi Sec dwellers there are. Furthermore, that change would attract players who have long avoided EvE exactly because of the non-consensual PvP. And in all honesty, I don't hink boredom with the training system is an issue as much as a lack of PvE content would be for newly attracted players.

I think in the end, with a change to consensual PvP, the player base would be very different, but the number of paid subs would remain about the same.


Why do people like you want to change EVE? can't you go play any of the 10,000+ opther Western MMOs that are consensual pvp playgrounds?

Also, you, like the rest of us have no idea how many "high sec dwellers" their are, CCP has NEVER given us any information on how many high sec characters are alts or on accounts with other characters outside high sec. I myself have 12 characters and 6 of them are in high sec.

Where in my post did I say I wanted EvE to change? Take a second look. I said the population demographics would change IF PvP rules were changed.

Also, you are correct that population stats are not objectively listed by CCP. So we can't know the real numbers with any degree of accuracy. But all you have to do is fly around and it becomes obvious that there are huge numbers of hi sec players and 0-10 in most low/null sec systems and often I'm alone in low/null systems for a couple of hours. I think it's reasonable to conclude that there are vastly more players logged on in hi sec at any given time.

To get back to the OP's topic of EvE's limited popularity: I think most people have correctly identified the reason as non consensual PvP and all of the issues that go hand in hand with that.