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What does it mean to "fly nano"??

Author
Akirei Scytale
Okami Syndicate
#21 - 2012-11-29 12:38:26 UTC  |  Edited by: Akirei Scytale
Sven Hammerstorm wrote:
Please stop with the speed tanking nonsense! Nano gangs focus on speed to dictatate range to the enemy with the said speed advantage, often to fight against gangs larger than theirs. This style of play heavily relies on manual piloting and invidual skill, greatly unlike orbiting anchor in a ball of people where the main duty of the pilot is to target primary and press f1. This allows the smaller gang to fly around the 'blob' and try to pick off people at the edges, while still trying to stay untackled by the bigger gang. Losing one ship from the nanogang might mean considerable loss of dps and antitackle, while losing one drake from the drakeblob hardly interests anyone. It is much much more fun style to play, you get to do so much more!

Also this thread reminded me of this http://www.youtube.com/watch?v=2JKnTlZ9hoY Bear


Wha?

First off, that "blob" isn't just composed of the line DPS - there are ships especially designed to screw you in the face for even trying to do something like this. When you find a Huginn webbed you before you even got within 50km or a Hurricane locked and popped you within .2s of you landing on grid, you'll know what I'm talking about.

Manual piloting is extremely effective in small engagements, but for the love of god don't pretend you can dance around a strategic fleet without getting completely shut down. "Speed tanking" is kind of a joke - all ships in EVE need some form of actual tank. Whether that is just a DCII or its a shield buffer coupled with dual propulsion, it doesn't matter - speed augments tank but does not replace it. A clever pilot will juke you into a brief moment of low transversal and simply alpha you out of the sky, and a gang will just coordinate and cut you down before you did anything worthwhile otherwise.
baltec1
Bat Country
Pandemic Horde
#22 - 2012-11-29 12:47:51 UTC
Chenlab Delta wrote:
Speed tanks, fitting lows with nanofibers & overdrives combined with speed rigs, MWD’s. They got nerfed because people cryed on forums as opposed to fitting their own ships respectively to deal with nano gangs. It took skill to fly them, it took a well disciplined foe to beat them. Greatest times in eve pew pew so far!!

It also ment missiles were useless given cruisers would simply out run them...
Lykouleon
Noble Sentiments
Second Empire.
#23 - 2012-11-29 13:03:40 UTC
Flying without your pants decreases friction (even in the vacuum of space).

This is true nano flying.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Chenlab Delta
The Scope
Gallente Federation
#24 - 2012-11-29 13:18:17 UTC
baltec1 wrote:
Chenlab Delta wrote:
Speed tanks, fitting lows with nanofibers & overdrives combined with speed rigs, MWD’s. They got nerfed because people cryed on forums as opposed to fitting their own ships respectively to deal with nano gangs. It took skill to fly them, it took a well disciplined foe to beat them. Greatest times in eve pew pew so far!!

It also ment missiles were useless given cruisers would simply out run them...


Yup, yup and drones too depending what implants you had!!
Chenlab Delta
The Scope
Gallente Federation
#25 - 2012-11-29 13:43:08 UTC  |  Edited by: Chenlab Delta
This is making me want to fit a Vaga!!!
Alavaria Fera
GoonWaffe
#26 - 2012-11-29 13:50:21 UTC
Akirei Scytale wrote:
When you find a Huginn webbed you before you even got within 50km or a Hurricane locked and popped you within .2s of you landing on grid, you'll know what I'm talking about.

Not yet on the hurricane, but I'll get unlucky on one of these bombing runs...

Or the huginn, but then I don't fly T3s in fleet

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Chandaris
Immortalis Inc.
Shadow Cartel
#27 - 2012-11-29 15:13:04 UTC  |  Edited by: Chandaris
Well I FC and fly 'nano shield' fleets a lot, and as far as my defenition goes:

- 1100km/s or faster base speed w/ MWD on before bonuses and implants
- generally have at least one nano-fiber in the lows, though not always
- engagement range of 30-50 km
- decent shield EHP and good resists
- tactics involve kiting outside of tackle range, usually aligned to something or dictating range so you can hit from outside the other guys optimal MWD pulsing and rapid direction changes become key to maintain optimal range
- artillery canes and HM drakes are quite common
- other ships that can be made to work well: tempest, sleipnir, hyperion, tier 3 BC's, zealot -- many others
- support ships: scimitars for reps and arazu's and rapiers to handle tackle
- becomes a whole lot deadlier with a full contingent of t2 mindlinked siege and skirmish bonuses
- snake implants = win

high DPS w/ lots of GTFO ability but requires some ability to manually fly and maintain situational awareness.. klicking 'keep ar at range' or 'orbit' in a nano ship/fleet is generally a poor idea

shield FTW
baltec1
Bat Country
Pandemic Horde
#28 - 2012-11-29 15:20:15 UTC
Chenlab Delta wrote:
baltec1 wrote:
Chenlab Delta wrote:
Speed tanks, fitting lows with nanofibers & overdrives combined with speed rigs, MWD’s. They got nerfed because people cryed on forums as opposed to fitting their own ships respectively to deal with nano gangs. It took skill to fly them, it took a well disciplined foe to beat them. Greatest times in eve pew pew so far!!

It also ment missiles were useless given cruisers would simply out run them...


Yup, yup and drones too depending what implants you had!!

You couldnt kill em but they couldnt do anthing to you either. Still the swarms of them around beehive domi is halarity I miss.
Danny John-Peter
Blue Canary
Watch This
#29 - 2012-11-29 15:43:16 UTC
Just a quick reference, standard winsauce nano drake fit inbound.

[Drake, PODLA ]
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large F-S9 Regolith Shield Induction
Large Shield Extender II
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Experimental 10MN MicroWarpdrive I

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Small Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5
Chandaris
Immortalis Inc.
Shadow Cartel
#30 - 2012-11-29 15:53:32 UTC  |  Edited by: Chandaris
I'll add to the above post my standard shield nano Hurricane fit. Note arty's not auto.. A lot of people put auto's on nano canes.. IMO you are doing it wrong and fail at life if you do: auto range is simply not sufficient for nano, you need to get too close and will likely get tackled, or are fighting well outside your optimal and are applying crap DPS

This fit will have to of course change after dec 4 patch, but with some modifications will be viable..l Also note this is a gang ship, and not an amazing solo ship.. It really shines w/ heavy tackle and web support.. w/o it will have trouble hitting anything that is small and gets close to it

[Hurricane, Shield Nano]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Disruptor II

720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Energy Neutralizer II
Small Energy Neutralizer II

Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I


Hornet EC-300 x5
Hornet EC-300 x1
Danny John-Peter
Blue Canary
Watch This
#31 - 2012-11-29 15:57:24 UTC
It depends, AC canes are fine out to 30, and are great anti support with strong tracking and 2 med neuts (and for solo work are amazing), but the Artycane is very strong as well.

Harbingers, Vagabonds, Cynabals, Zealots and Talos are all examples of pretty strong nano boats.
Chandaris
Immortalis Inc.
Shadow Cartel
#32 - 2012-11-29 16:00:52 UTC  |  Edited by: Chandaris
Danny John-Peter wrote:
It depends, AC canes are fine out to 30, and are great anti support with strong tracking and 2 med neuts (and for solo work are amazing), but the Artycane is very strong as well.

Harbingers, Vagabonds, Cynabals, Zealots and Talos are all examples of pretty strong nano boats.


I'll admit .. it depends on the gang and tactic.. I like my nano fleets to hit to 50 as a minimum, but that's just me.. .. nano can work closer range, I just aim to have my gangs fit for a 40km sweet spot and let the arazu's and rapiers (we usually roll w/ a couple of each) .. Once we know we have the upper hand in a fight is when the gang will burn in to the DPS ships can spread their points and hold more things down..

EDIT: Point all the things!!!111
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