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No POS shield = Death for small WH corps

Author
Dendel Hypermach
R-K Industries
#21 - 2012-08-20 17:01:49 UTC  |  Edited by: Dendel Hypermach
This all strikes me as another epic "We're too lazy to make it work right" situation, similar to how Drone Interfacing was reworked to it's current form, adding drone bonuses.

I can't remember the simplifications that went into missiles & fighters, much much latter. But that, iirc, at least was not game affecting, just a "we need an easy win, let's make our server engine do less work".

It's time again, CCP says, to throw another long held feature on the altar of ****-it-make-it-fast.

WELL I SAY!

Meh, lamers.

I for one adore skirting around shields, and it's a damned shame the unwillingness to do what is quite literally the most trivial collision detection routine there is (distance from a point, pythagorean theorum) has been top down decided as "too hard" to bother solving, and is being axed. Safe quarters are important in space, and physically being on the edge of those quarters is a grand line to cut close to.

I hope new & interesting & good can arise from new POSs. But they sound like they're being turned into the appendix: no safe quarters, moon mining is being replaced, twistedly after POSs are remade, with ring mining: they'll be the step child thing no one likes when all they do is:

  1. act like a big cargo container with guns
  2. make capital ship constructionists even more nervous than they used it


To extend my Drone Interfacing rant, there's some due cause, some of the rebalancing in the wake, the additional decoupling provided by Bandwidth, was good. But that stemmed from something which was bad, which was simplifying the game because running the game was proving to be hard. Players do not directly care that we're making your power bills higher, making CPUs weep. My first experience in EVE was sitting for 12 minutes outside of Rens watching a Thorax with 10 drones circle it, just going "WOW," that was epic! And cuts were made, epic-ness paired down, because the CPUs were sobbing themselves to sleep over having 10 drones. I feel like POS Shields are being sacrificed for the same cause, that again, it's laziness and unwillingness to invest, to make possible the chaotic thick busy world, that something good is being sacrificed, and I'd rather not see it go, don't think the heart is well set on this one.
Lady Flute
Ilmarinen Group
#22 - 2012-08-21 12:30:36 UTC
OK my 2 cents.

POS are too badly bugged. They need to be fixed, or removed. No middle ground. The GMs have been failing badly to assist in a timely manner with nullsec POS issues, leading to billion ISK+ losses, and people quitting the game.

Enough.

If CCP can't sort out POS, then they need to be removed completely, and more versatile "micro stations" added. Just give the damn station windows so you can see if there are ships outside it.
GeeShizzle MacCloud
#23 - 2012-08-21 16:37:32 UTC
LOL lady flute, aparently every avenue of the game ccp and gm's are causing billions of isk losses and doing nothing to progress the game.

how bout u stfu and stop trolling every thread in here.
Revolution Rising
Last-Light Holdings
#24 - 2012-08-21 18:40:52 UTC
Eternal Error wrote:
POS changes are at least 9 months away and have had absolutely no serious details released yet.


This doesn't mean they aren't being discussed NOW.

.

Revolution Rising
Last-Light Holdings
#25 - 2012-08-21 18:51:57 UTC  |  Edited by: Revolution Rising
Stations currently not destructible. POS Are.

POS Currently not modular, stations are.

Why aren't they just amalgamating the two structures into 1 ?

Why not just a more scalable modular POS that could cost upward of 1-200b with ALL the right modules installed on it but allow small corps to get into a POS for 500m-1b with a very small amount of services available?

It would allow more selective dynamic pos for small corps.
Would still allow the right balance for large alliances.

CCP would only have *1* structure to **** with instead of 2 when dealing with development issues.

Would also be a great isk sink when blown up.

Tie some of the new taxation (for alliance, corp, taxes on EVERYTHING - as mentioned in the minutes) into the POS mechanic - tax on station services for instance.

Could also be tied into a new Sov system later - ie. Number of modules+module upgrades in the system being used by people etc.

And just plainly - a better lowsec.

They could still look different dependant upon what modules are installed etc..

Example:
Living in low-sec running a mining corp with a refinery module, a small market module, cloning module and some defensive modules could cost you 10b, but it's ok cause you make it back over time - the 3 refinery modules you installed allow a 3% tax on minerals, your market module only allows 1% tax, but the offices you just installed are now raking in 30m/office/month.

etc...

Seems like a no-brainer - but I'm not CCP and this could be too big a change.

.

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#26 - 2012-08-21 20:25:33 UTC  |  Edited by: Tarunik Raqalth'Qui
The problem isn't the 'difficulty of the computations' in terms of CPU cycles on the server, it's a matter of code structure and design. The current POS code has its sticky paws in way too many parts of the Eve codebase (which is part of the reason why it became so decrepit and bug-infested...), and that'll have to change, including forcefield removal as the current tangling of POS forcefield handling with the rest of the physics engine leads to, well, nastiness.
Alx Warlord
The Scope
Gallente Federation
#27 - 2012-08-22 22:14:34 UTC
Revolution Rising wrote:
Stations currently not destructible. POS Are.

POS Currently not modular, stations are.

Why aren't they just amalgamating the two structures into 1 ?

Why not just a more scalable modular POS that could cost upward of 1-200b with ALL the right modules installed on it but allow small corps to get into a POS for 500m-1b with a very small amount of services available?

It would allow more selective dynamic pos for small corps.
Would still allow the right balance for large alliances.

CCP would only have *1* structure to **** with instead of 2 when dealing with development issues.

Would also be a great isk sink when blown up.

Tie some of the new taxation (for alliance, corp, taxes on EVERYTHING - as mentioned in the minutes) into the POS mechanic - tax on station services for instance.

Could also be tied into a new Sov system later - ie. Number of modules+module upgrades in the system being used by people etc.

And just plainly - a better lowsec.

They could still look different dependant upon what modules are installed etc..

Example:
Living in low-sec running a mining corp with a refinery module, a small market module, cloning module and some defensive modules could cost you 10b, but it's ok cause you make it back over time - the 3 refinery modules you installed allow a 3% tax on minerals, your market module only allows 1% tax, but the offices you just installed are now raking in 30m/office/month.

etc...

Seems like a no-brainer - but I'm not CCP and this could be too big a change.


I think there must be stations, outposts and POSes... For what ccp is planning for the new POS, the big diference bwtween POS and outpost is that Outpost dont consume fuel and cant be destroyed, whille POS are gonna be Better and consume fuel...

Take a look at this Tread, there are some things that you may like!

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=143764
Pink Marshmellow
Caucasian Culture Club
#28 - 2012-08-23 02:45:50 UTC
Didn't they say there will be miniature force fields around modular components?

Your ship will be moored and be rendered invulnerable, allowing you to see what's going on.

I don't see what the big issue is.

As long as you properly fit and defend your pos then you should have no issues, CCP is more likely gonna make pos weaponry stronger in the revamp.
Lexar Mundi
Imperial Shipment
Amarr Empire
#29 - 2012-08-24 06:24:59 UTC
Pink Marshmellow wrote:
Didn't they say there will be miniature force fields around modular components?

Your ship will be moored and be rendered invulnerable, allowing you to see what's going on.

I don't see what the big issue is.

As long as you properly fit and defend your pos then you should have no issues, CCP is more likely gonna make pos weaponry stronger in the revamp.


The problem with mooring, is the fact that when you undock you have to make it there first. Just wait until you undock to a 15 to 20 man bomber fleet on your door step.
Infinite Force
#30 - 2012-08-24 15:21:08 UTC
Lexar Mundi wrote:
Pink Marshmellow wrote:
Didn't they say there will be miniature force fields around modular components?

Your ship will be moored and be rendered invulnerable, allowing you to see what's going on.

I don't see what the big issue is.

As long as you properly fit and defend your pos then you should have no issues, CCP is more likely gonna make pos weaponry stronger in the revamp.


The problem with mooring, is the fact that when you undock you have to make it there first. Just wait until you undock to a 15 to 20 man bomber fleet on your door step.

This.

Regardless of whether or not you have defenses, the POS bubble allows you some "freedom" in manuevering around. There are both advantages and disadvantages for the Defenders & Attackers.

Seeing what's going on is an entirely different matter than being able to react to it.

Ultimately, until CCP tells us that they are doing A, B and C with the POS system, we will pretty much be in the dark.

While I generally have a positive outlook on things and I'm not trying to be critical, but if the recent history of updates & changes is any indication, CCP will make a mess of this the scale of which we've never seen before.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Revolution Rising
Last-Light Holdings
#31 - 2012-08-27 04:26:55 UTC
If you have no shields on the POS that's fine, as long as they beef up the defenses of the pos - guns, missiles, etc..

Why the **** do unmanned POS fire each gun randomly for instance ?
The POS defense shouldn't be some crazy-stupid system like this. POS guns should pick a few random targets to lock up, pick one to fire at and ALL guns fire at that target.

This would increase the ability to survive for small corps defending against larger opponents. Fights could be going on between smaller and larger entities for longer in an area.

Small entity moves into nearby system and sets up a POS.
The larger entity has trouble taking the POS down, giving the smaller entity more time for operations in the area.
Pew Pew ensues.
Later, the smaller entity creating a thorn in the preverbial side of the larger entity - the larger entity decides it's now worth it to call an op to get rid of these guys.

At present it's more like:
Small entity moves into a system.
Large entity sees them
Large entity calls 2 carriers and 5 battleships and removes small entity.
The end.

.

Alx Warlord
The Scope
Gallente Federation
#32 - 2012-08-29 00:05:50 UTC
Revolution Rising wrote:
If you have no shields on the POS that's fine, as long as they beef up the defenses of the pos - guns, missiles, etc..

Why the **** do unmanned POS fire each gun randomly for instance ?
The POS defense shouldn't be some crazy-stupid system like this. POS guns should pick a few random targets to lock up, pick one to fire at and ALL guns fire at that target.

This would increase the ability to survive for small corps defending against larger opponents. Fights could be going on between smaller and larger entities for longer in an area.

Small entity moves into nearby system and sets up a POS.
The larger entity has trouble taking the POS down, giving the smaller entity more time for operations in the area.
Pew Pew ensues.
Later, the smaller entity creating a thorn in the preverbial side of the larger entity - the larger entity decides it's now worth it to call an op to get rid of these guys.

At present it's more like:
Small entity moves into a system.
Large entity sees them
Large entity calls 2 carriers and 5 battleships and removes small entity.
The end.


If you change how weapons are packed in pos it would almost sove this problem...

if instad of putting individual guns you put a "defensive station" ( structure where you fit manny guns and ecm and etc..) it would focus it fire on a single target...

lets say... if your POS have 50 defensive modules... it could spread its effectiveness between 50 targets...

but if you have 5 battlestations around the POS (each one with about 8 guns and extra ecm ) then 5 targets would have a much harder time...
Reachok
Cydaen Awareness
#33 - 2012-09-03 19:05:11 UTC
~sigh~

Lots of words.

Posted from in game and lost it all.

TL;DR: Make POS modular. Mooring is not the way to go

The bad guys went the other way, seriously....

yodayblack
AirHogs
Hogs Collective
#34 - 2012-11-11 04:44:10 UTC
This is what happens when you have people in charge that have zero idea what it means to live in a wormhole. Stop messing with wormholes the CSM was made to look like idiots several months ago when they went on a rampage because worm holes have ABC ore claiming that only Null sec should have ABC. Then when it was explained that worm holes are null sec they are just not their version of null sec they still threw a fit about it. Thank god CCP did not listen to them then. Stop making changes when the people who LIVE in the wormholes are not asking for a change. If high sec players demanded a change to Null Sec or threaten the way the large alliances play the game they would be shunned, laughed at, and there is no question that they would be completely ignored. So do the same thing and ignore these people who want to bring their play style to wormholes. We do not need Cap ships in C1-4s. We do not need 400 man fleets jumping through one worm hole. That is how you play this game not us.
Mocam
Aliastra
Gallente Federation
#35 - 2012-11-13 22:41:48 UTC
FloppieTheBanjoClown wrote:
At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.

Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.

edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock?


Ok - pretty easy.

POS's Flogging a Dead Horse

A fully modular design for POS's - that's an old thread including pictures for folks to look at to visualize the design idea. (yes, the discussion on this does go back to *BEFORE* 2006 -- it was a "dead horse" back then.)

Next - full control capabilities on access. Think like a network manager assigning rights and applying them to individuals, groups and system resources.

A modular design would resolve a lot. Access control at such granular levels would allow for very flexible use of all the resources.
BearUkraine
Center for Advanced Studies
Gallente Federation
#36 - 2012-11-17 17:56:49 UTC
The 1st biggest issue with POSes is access rights.
The 2nd one is T3 ships.
3rd - repackage.
The rest is ok.
Terranid Meester
Tactical Assault and Recon Unit
#37 - 2012-11-27 17:16:39 UTC
I can see a sort of modular pos, that has a shield but then will not have enough fittings to attach guns or anything else to it.
AssassinationsdoneWrong
Deep Core Mining Inc.
#38 - 2012-11-28 13:31:31 UTC
Two days before they launch any kind of POS interface/functionality/setup/station change I will be pulling all towers down and sitting in hisec with level 8 skills training. Tinfoil changed for anti-poop from the sky umbrella.

POS' will offline, skynet, shoot their owners, deny you access to your own stuff, forget to shoot attackers, reset their own passords etc etc.

How do we know this? Because EvE may be a Sandbox but CCP obviously doesn't use one EVER to test new "improvements" it seems (please don't say test server) and they haven't managed to get one launch perfect or even close to, ever.

Trillions will be lost, monuments will be scorched, summits will be held and (just as titan 5 skills are completing on my toons) we'll end up with POS towers again because they screwed it up.

To the naysayers saying it is ages away. We have been told in different threads that this timescale is around when CCP put their collective brain cells (two apparently on a good day) and discuss the finalisation of these "improvements".

Leave the WH's alone CCP, leave the station replacing POS' idea on the furthest backburner you can find until you can code the following 3 items :
a) A pos that never skynets

b) A pos anchoring interface that doesn't look like it is Windows 3.1 compatible

c) A way of integrating any of the two previous improvements mentioned without the other one being affected.

Then maybe we'll have faith you can move to the next stage. Just maybe

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Blastil
Aideron Robotics
Aideron Robotics.
#39 - 2012-11-29 04:08:43 UTC
The removal of POS shields will NOT kill poses or wh corps. You just won't be able to leave ships outside of ship maintainance bays any more. I imagine the interface they're going to be looking at will make POS's very much like stations in that you can 'dock' with them, taking you out of combat while you're in them. The difference being between a POS and a real station is number of dock able ships, and features available while docked.
Nylith Empyreal
Sutar Rein
#40 - 2012-12-01 07:07:38 UTC
What happened to that beating a dead horse thread with modulated pos's that's what I'd like to see.

Who's the more foolish the fool or the fool who replies to him?

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