These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Fiction

 
  • Topic is locked indefinitely.
Previous page123
 

Pod-of-Goo Lore Should Change

First post
Author
Galaxy Pig
New Order Logistics
CODE.
#41 - 2012-11-19 23:41:39 UTC  |  Edited by: Galaxy Pig
Dude, you're totally right that there's a give and take, if you wanna write star-trek style bridge-drama you have to deal with not being a capsuleer, the canon gods decree it.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

CCP Eterne
C C P
C C P Alliance
#42 - 2012-11-20 11:16:52 UTC
ColdCutz wrote:
And it has no effect on gameplay.


Except when your ship explodes and your escape pod gets blown up, so you die.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Che Biko
Alexylva Paradox
#43 - 2012-11-20 20:49:53 UTC
ColdCutz wrote:
Just try making some machinema out of an actual pod-pilot's forays and see if it would gain as much popularity as Clear Skies, Star Wars or Firefly. The results speak for themselves whether you like it or not.
You may be right that having capsuleers as main characters in a movie can be difficult, but judging fiction on that fact is Ugh. EVE is not a movie. I've read plenty of fiction based on capsuleers that I liked. You may not like it, but it's a matter of taste.
And in matters of taste, you can't prove you are "right", no matter how much statistics you present.

But out of curiousity, what results are you referring to?
Galaxy Pig
New Order Logistics
CODE.
#44 - 2012-11-20 21:23:36 UTC
Yes, I've read lots of inventive ways of dealing with this very real narrative issue you bring up. Some of them are in the EON fiction contest entry page here

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Galaxy Pig
New Order Logistics
CODE.
#45 - 2012-11-20 21:32:36 UTC  |  Edited by: Galaxy Pig
Opps, double post... Oink

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

ColdCutz
Frigonometry
#46 - 2012-11-21 00:37:42 UTC
CCP Eterne wrote:
ColdCutz wrote:
And it has no effect on gameplay.


Except when your ship explodes and your escape pod gets blown up, so you die.

Or... ya could've made it an implant from the beginning like Dust soldiers now have to explain their numerous resurrections. Like I mentioned earlier that will presumably be the case if you implement EVA's in the future. Still no final death if you get stuck in a room with radiation leakage... or will there?¡?

The cloneage I can heartily live with, not much any other way around final death than that. It's the disconnect from commanding a ship that's got me all frowny :-(
Kirjava
Lothian Enterprises
#47 - 2012-11-21 22:24:52 UTC  |  Edited by: Kirjava
Alara IonStorm wrote:
I like to think I have a hologram to interact with the bridge crew, I can speak through it, control its movements and give orders, when I need to be giving orders while 100% concentrating it gives orders to crew automatically based on what commands I give the ship.


I do this too, though I prefer the idea of taking one of my own clones for a joyride using a chip plugged into Zombie Kirjavas cranium...

I'm mainly an Industrialist, I like the idea of setting up my mining operation in a quiet corner of the cosmos and then sit playing cards in the mess hall while slurping up my ABC's.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

YuuKnow
The Scope
#48 - 2012-11-23 11:24:27 UTC
ColdCutz wrote:
YuuKnow wrote:
-1

Right... change the lore that has literally been there for 10 years pre-lease so that you can happy... riiiiiiiight.

I like the pod-of-goo lore. Combined with the camera drones makes for some good tech-**** and fits with the RL military trend of gradually reduced manning requirements (think Sulaco in Aliens).

In fact, I don't know why *any* ships needs a crew at all. On board drones and nanites can handle mopping the floors.

yk

Because the Sulaco is a realistic example of a futuristic military ship. How asinine can you be. They made it manned by 15 people for the horror plotline of being alone in space. Having a behemoth starship with a fuckton of windows serving no purpose at all is some of the worst excuse for sci-fi out there. Certainly doesn't make for 'good tech-****' and it certainly isn't complex.


Its better lore than having hundreds of thousands of highly trained, yet completely unpaid and un-mourned slaves blown up for giggles each time a miner is ganked and the pirate concorded for lulz.

Reduced manning is the miltary's future in RL and makes more sense to cut out the wasted resources of crew training and replacment, ship lodgings, simulated gravity, etc. The inefficiency of having to bark orders and then wait for a response would be inferior to the instant 'think and act' that pods would enable.

I think the pod was probably one of Eve's greatest part of the lore.

yk
Thomas Gump
Sebiestor Tribe
Minmatar Republic
#49 - 2012-11-23 12:04:40 UTC  |  Edited by: Thomas Gump
When writing stuff (as I often do when stuck in traffic) I mostly have my ship captain / pilot walking around the ship managing things as a captain should do. Until there's an emergency situation that needs some fast ship reflexes - then he gets in his pod.

I like that for a short period of time (as he's undressing in a hurry to get into his pod) he's frail and human and exposed. Then a moment later he's a battleship.

EDIT: Thomas Gump getting undressed is something everybody should think about.
Ramius Decimus
Daitengu Fleet
#50 - 2012-11-24 16:21:54 UTC  |  Edited by: Ramius Decimus
ColdCutz wrote:
I don't acknowledge any lore that states the player is 'driving' his or her ship in a Pod-of-Goo; that's simply uninteresting and unengaging to be honest. I'm practically a couch-potato in real life with EVE, so I don't want to be a vegetable in my Space Exploration Fantasy World. I'd like to have the lore put me on the bridge of a Frigate or Cruiser interacting with my crew and ship systems the old-fashioned way; you know, pointing and barking orders! CCP has already done the right thing by having a player decant from his or her pod with every CQ visit.

Ok, it has to be this and this way because a huge battleship can't be controlled fast enough without a genetically enhanced player controlling it with his mind. Whatever. It's all fiction and can be changed without further violating the laws of Physics. No planetary motion? No probs. No double-star systems (every stargate needs one?) No big deal. I just want to captain my ship like Rourke. Come on. I shouldn't even have to ask how Clear Skies would've been if JR was on a TV screen the whole time. Or that little bit in Clear Skies 2 when he's in the ESCAPE POD (no goo) and he can't find the com button? I LOVE That!!!


Ok, firstly, in the Clear Skies series the crew of the "Clear Skies" aren't capsuleers, so of course they're in not in a "pod-of-goo". (Also, there is planetary motion now, how have you not noticed?).

Likewise, you don't need to change the canon to make something acceptable. Just use your imagination. EVE universe is setup to be expansive and less discriminate in it's lore propagation. For example, I like to differ from the norm when it comes to the pod as well. What I like to imagine is that I'm in a prototype capsule which uses a kind of sonic equilibirum buffering (or whatever technobabble that I haven't thought through enough yet) to keep me safe from the rigors of space, FTL travel and wormholes (i.e, stargates) but allow me to keep half my clothes on plus speeding up process of leaving the capsule. Still gotta be hooked up to the pod Matrix-style in order for you to function as an elite starship pilot/captain regardless of "goo" or not. I do like to think that my ships are also modified or an alternate hull model with built in pod gantry/access port to allow me to leave it and enter the decks like a normal human. I usually like to imagine I'm doing that during long waits like on ambush ops (blah blah gate camping) or during horribly boring mining. Also, on the bridge of my larger vessels (frigates don't require any crews since they can be handled like "heavy fighters" when operated by Empyreans' elite capabilities) I imagine there is a command chair but it has built in holoprojectors that display a volumetric avatar of me in a way of making my crew feel a little comfortable taking orders from me rather than the disembodied "god voice" as per standard.

Anyway, I could ramble on about the many things that aren't solidly explained in EVE (I figure that's for a reason) so I like to adjust things in my mind from my own imaginative benefit.

Rear Admiral

Commander-in-Chief

90th Fleet

Caldari Navy

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#51 - 2012-11-24 17:13:09 UTC
Sometimes I wonder if there's any 'capsuleer in his capsule' fanfic at all, out there.
Mirima Thurander
#52 - 2012-11-26 01:10:21 UTC
CCP Eterne wrote:
Moving to EVE Ficiton.

But on another note, I much prefer being an immortal demigod coldly detached from the insignificant cells that inhabit the metallic engine of destruction that is my body that is called a spaceship, rather than some dude barking orders to a navigation officer. I think; I move. I think; I fire. I think; I kill.



If you fly a titian its more along the lines of i sit here and am a jump gate.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Che Biko
Alexylva Paradox
#53 - 2012-11-26 22:21:03 UTC
Ramius Decimus wrote:
Likewise, you don't need to change the canon to make something acceptable. Just use your imagination. [..] I do like to think that my ships are also modified or an alternate hull model with built in pod gantry/access port to allow me to leave it and enter the decks like a normal human. I usually like to imagine I'm doing that during long waits like on ambush ops (blah blah gate camping) or during horribly boring mining. Also, on the bridge of my larger vessels (frigates don't require any crews since they can be handled like "heavy fighters" when operated by Empyreans' elite capabilities) I imagine there is a command chair but it has built in holoprojectors that display a volumetric avatar of me in a way of making my crew feel a little comfortable taking orders from me rather than the disembodied "god voice" as per standard.

Anyway, I could ramble on about the many things that aren't solidly explained in EVE (I figure that's for a reason) so I like to adjust things in my mind from my own imaginative benefit.
Imagining things that are not part of the canon is fine, and you all have my blessing. But when players start interacting with eachother, it's nice to have common ground, if only for the suspension of disbelief.

That's why part of why CCP decided to publish crew count estimates a while back (Search New Eden Crew Guidelines on EVElopedia), and clarified that all fitted ships bigger than shuttles require crew.

The way you imagine things is fine, but do you also roleplay the consequenses of those decisions, like slower reaction time, possible death etc. or do you just react instantly as if you were in capsule and/or a regular capsuleer ship with no bridge?

If your char worked for my char's corp and Ché found out that you were walking the decks during an ambush op, he'd fire you from the corp, or at least demote you.Blink
T'Esshe
Aliastra
Gallente Federation
#54 - 2012-11-28 09:48:33 UTC
Here's an idea - instead of all players being defined as capsuleers that spend the majority of their lives inside a pod (and thus creating the bespoke issue), how about:

Pilots in New Eden that prefer the solitary, disembodied sense of being in-pod, of having their ship become an extension of their selves, and who prefer to spend 99% of their 'lives' (whatever that is) within the pod, are referred to euphemistically as 'capsuleers' by other pilots.

Pilots that choose to sit in leather chairs and command ships by barking orders to crew members, who prefer the important comfort of interacting with other people, who think that group decision-making is important for piloting starships, and only evacuate into their pods when their ships go kablooey - are not.

Hocus pocus, problem solved. Heck, there's enough material in the previous two sentences to explore for years.

Shameless ps - read my EON fanfic entry!
Che Biko
Alexylva Paradox
#55 - 2012-11-28 23:27:34 UTC
T'Esshe wrote:
[..] who prefer to spend 99% of their 'lives' (whatever that is) within the pod, are referred to euphemistically as 'capsuleers' by other pilots.
Yeah, about that 99%, Ive read that before, but I don't know the source. Could you help me out with that?
And if it is actually canon, then I think that bit should change, if only because players only log in a couple hours each day. Maybe some capsuleers eventually stay in their pod, but not all of them. I don't know anybody in the roleplaying community that does that.
Previous page123