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No love for Gallente

Author
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#21 - 2012-11-28 13:19:01 UTC
Planktal wrote:
CCP has said for years that drones and missiles are the most lag on the servers, with Retribution both of those problems are solved for the most part.


This doesn't hold water. If they wanted fewer drones out there, why would they introduce two new drone boat destroyers, and at least one drone boat frigate in Retribution? And in upcoming patches, Prophecy will become a drone boat as well. If anything, they're pushing for more drones, making Amarr arguably a superior drone race to Gallente.
Ruskarn Andedare
Lion Investments
#22 - 2012-11-28 14:17:56 UTC
Jame Jarl Retief wrote:
Planktal wrote:
CCP has said for years that drones and missiles are the most lag on the servers, with Retribution both of those problems are solved for the most part.


This doesn't hold water. If they wanted fewer drones out there, why would they introduce two new drone boat destroyers, and at least one drone boat frigate in Retribution? And in upcoming patches, Prophecy will become a drone boat as well. If anything, they're pushing for more drones, making Amarr arguably a superior drone race to Gallente.


I wouldn't go that far just yet - Amarr will be able to carry more drones but Gallente get better use out of them.
Holy One
Privat Party
#23 - 2012-11-28 14:47:01 UTC
Honestly 2 years ago I would agree, but with the rebalancing and the new cruisers overhaul Gaylente are just as much fun as most races. The only thing which continues to suck pvp-wise is the monodominance of speed/buffer + projectile turrets. Every race needs to have every damage type - that would go a long way to helping. Also CCP really needs to fix armour tanking.

A velocity buff for Gaylente hulls would also be awesome. They really are insanely slow compared to everything else.

:)

Sarah Schneider
Native Freshfood
Minmatar Republic
#24 - 2012-11-28 14:53:39 UTC
While I'd like to see another buff to hybrids, I don't see how that's going to be a logical course of action seeing drones just got another buff via DDA and hybrids are used by two races unlike lasers.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Sisohiv
Center for Advanced Studies
Gallente Federation
#25 - 2012-11-28 14:57:49 UTC
National fleets need bonus.

Passive high slot module on a Black Ops or Command ships with racial bonus. Sin/ Astarte with a bonus module that only effects Gallente ships. The bonus could be an Afterburner speed buff or MWD sig rad penalty reduction, goal being to help Gallente fleets to get to range.

I'd love to see battles revolve around the four fleets instead of the Armor/ shield platform.
Sister Lumi
Doomheim
#26 - 2012-11-28 15:28:10 UTC
Holy One wrote:

A velocity buff for Gaylente hulls would also be awesome. They really are insanely slow compared to everything else.


Hi

have you ever even looked at the real stats? Do that now, then come back and edit your post, we'll forget your mistake Blink

Holy One
Privat Party
#27 - 2012-11-28 15:40:03 UTC
Sister Lumi wrote:
Holy One wrote:

A velocity buff for Gaylente hulls would also be awesome. They really are insanely slow compared to everything else.


Hi

have you ever even looked at the real stats? Do that now, then come back and edit your post, we'll forget your mistake Blink



I'm afraid I don't have access to Eve right now, perhaps you can tell me which Gallente hulls accelerate faster than their amarr or minmatar equivalents?

:)

Casirio
Aliastra
Gallente Federation
#28 - 2012-11-28 15:53:21 UTC  |  Edited by: Casirio
only medium artillery are getting a PG reduction, and the Hurricane is getting less powergrid so it wont be too OP. Anyone who actually flies arty lokis or muninns or what have you know they are a ***** to fit and not really worth it. This is a much needed change for arty's.
MIrple
Black Sheep Down
Tactical Narcotics Team
#29 - 2012-11-28 16:06:43 UTC
The only thing wrong with hybrids atm is medium rails every other area is fine. Drones need a revamp but that is well know and not just limited to Gallente. When they fix Armor tanking you will see how deadly they truly are.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#30 - 2012-11-28 17:12:10 UTC  |  Edited by: Jame Jarl Retief
Ruskarn Andedare wrote:
Jame Jarl Retief wrote:
Planktal wrote:
CCP has said for years that drones and missiles are the most lag on the servers, with Retribution both of those problems are solved for the most part.


This doesn't hold water. If they wanted fewer drones out there, why would they introduce two new drone boat destroyers, and at least one drone boat frigate in Retribution? And in upcoming patches, Prophecy will become a drone boat as well. If anything, they're pushing for more drones, making Amarr arguably a superior drone race to Gallente.


I wouldn't go that far just yet - Amarr will be able to carry more drones but Gallente get better use out of them.


Curse and Pilgrim are widely more used than Gallente drone boats. Ishtar had its day, a long while ago, but more recently it's seen very limited use. And Dragoon is a mini-Curse of sorts. And Prophecy will supposedly be a maxi-Curse.

The main issue with Gallente and having is a smaller bay size is logistics. For example, several of the rebalanced Gallente boats don't have room even for 2 full flights. Meaning, if one flight is destroyed or has to be abandoned, the ship is no longer combat-effective. Vexor, for example, is 75/125. Tristan is 25/40. No flexibility! If something happens with full first flight, you're down to 50 out of 75. Meaning you're no longer fighting as you should be. Also, no flexibility (can't carry two flights, one damage and one EWAR, or two flights with different damage types), which is blatantly unfair since drone boats lose 1 slot for this supposed flexibility and damage projection. By comparison, Arbitrator is 50/150 - both damage selection and utility is available. But not for Gallente. And heck, look at Celestis, it's 50/50, single flight with no replacements. Lose that, and you're down to 3 high slots, which is pathetic compared to Arby (50/150 plus 4 high slots plus drone bonus).

Another problem - getting new drones. Suppose you're doing a FW roam in enemy space. You're 20 jumps into enemy territory. And you lose a flight of drones on your Vexor. Where are you gonna get the new drones? You can't dock in stations owned by Amarr. So the nearest theoretical resupply is 20+ jumps away. Need I explain how this is totally gamebreaking?

I'm sorry, but CCP is still clinging to these silly ideas that were outdated years ago. If Gallente are the drone kings, they should have the bandwidth and the bay. Currently Amarr have the edge, as far as I'm concerned, just from the usability point of view. Larger drone bay allows for damage type selection, EWAR or even repair drones, the 1:3 drone bay Amarr usually have easily allows that, while Gallente 1:1.8 bay does not. Drone loss is less of an issue as well. There's just too many advantages with the larger bay.
Sister Lumi
Doomheim
#31 - 2012-11-28 17:54:04 UTC
Holy One wrote:

I'm afraid I don't have access to Eve right now, perhaps you can tell me which Gallente hulls accelerate faster than their amarr or minmatar equivalents?


Talos is the agilest BC in EVE measured in align time.

Gallente is the second fastest race, and agility is better or as good as Minmatar, Amarr and Caldari follow behind these two.

In Retribution this becomes more pronounced- Thorax is more agile than Stabber, Vexor is the most agile combat cruiser.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#32 - 2012-11-28 18:44:26 UTC
Sister Lumi wrote:
Holy One wrote:

I'm afraid I don't have access to Eve right now, perhaps you can tell me which Gallente hulls accelerate faster than their amarr or minmatar equivalents?


Talos is the agilest BC in EVE measured in align time.

Gallente is the second fastest race, and agility is better or as good as Minmatar, Amarr and Caldari follow behind these two.

In Retribution this becomes more pronounced- Thorax is more agile than Stabber, Vexor is the most agile combat cruiser.



This, pretty much. And once armor tank gets a review, so that it is on par with shield tank, I believe Gallente will be in a very good place. Applying the damage will still be a serious issue, but they'll be a lot better than where they are today. And if they overhaul drones as well? Yowza. Gallente might even appear in the top #20 on EVEKill more than once in a decade!
Digital Messiah
Center for Advanced Studies
Gallente Federation
#33 - 2012-11-28 18:57:04 UTC  |  Edited by: Digital Messiah
Tarvos Telesto wrote:
Alua Oresson wrote:
Blaster buff was a couple expansions ago. This expansion they are balancing out the T1 cruisers. The Torax is looking especially sexy. The diemost is a T2 ship, it will get love after all the T1 stuff has been balanced.


But you know that reduced power grid on medium lasers and Artilery got impact to t2 assault ships?

Ps. I know hybrid weapon got boost long time ago but come on, by this way, again balance is reduced to orgin...


How often are you expecting them to make changes to hybrid turrets?! This is from two patches ago, come on!

Hybrid Turrets

Reduce CPU usage:

XL Turrets: -5 CPU
L Turrets: -3 CPU
M Turrets: -2 CPU
S Turrets: -1 CPU

** Exception: 75mm Railguns (they already have very low CPU requirements.)

Reduce Powergrid usage:

All hybrid turrets: -12% Powergrid usage. Rounded to nearest whole number.

** Exceptions: Light Electron Blasters, Light Ion Blasters, 125mm Railguns, 75mm Railguns (they already have very low Powergrid requirements.)

Reduced Capacitor usage:

All hybrid turrets: -30% capacitor use

Tracking Speed Increase:

All blaster turrets: +20% to Tracking speed

** Exception: XL turrets (they already have good tracking when compared to other XL turrets)

Railguns

Damage Increase:

All railgun turrets: +10% to Damage modifier
** Exception: XL turrets (they already have good damage when compared to other XL turrets)

Hybrid turret ships

While I am hesitant to boost individual ships right now, I do think that a small speed boost to hybrid turret ships in general is needed. You will notice that a few hybrid turret ships are not mentioned here. The ones that are not listed are either fast enough already or they have range bonuses to hybrid turrets, which means that they are meant for longer range combat and as such should not need a velocity boost as much as other hybrid turret ships.

Max Velocity +10 on the following ships:

Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant

Max Velocity +5 on the following ships:
Cormorant, Federation Navy Comet, Hyperion, Kronos, Sin, Vindicator

Inertia Modifier -5% on the following ships:

Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture

Tech II Ammo

I did some comparison between the tech II ammo types and found that one hybrid ammo type did indeed need some work. I also found that the other turret types had some very underwhelming ammo. Rather than limit myself to only boosting the hybrid ammo, I will also be making some changes to other tech II ammo types. Javelin is quite obviously underpowered. The correlating laser and projectile ammo, Gleam and Quake, are equally underwhelming and they all need some change. Additionally, Hail sticks out as terribly underpowered.

Javelin (all sizes): Removed cap penalty
Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus
Hail (all sizes): Removed falloff penalty

Something clever

Tarvos Telesto
Blood Fanatics
#34 - 2012-11-29 19:32:09 UTC
Digital Messiah wrote:

Hybrid Turrets

Reduce CPU usage:

XL Turrets: -5 CPU
L Turrets: -3 CPU
M Turrets: -2 CPU
S Turrets: -1 CPU

** Exception: 75mm Railguns (they already have very low CPU requirements.)

Reduce Powergrid usage:

All hybrid turrets: -12% Powergrid usage. Rounded to nearest whole number.
...

*


OK so they got buf long time ago, to get closer to other ships fiting flexibility, and while finaly Gallente become more similar to other ships now everything start form begun...

This nerfing - boostig things is endless job.

EvE isn't game, its style of living.

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