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Players voting to adjust security status weekly (with careful restrictions)

Author
Zan Shiro
Doomheim
#21 - 2012-11-27 03:02:24 UTC
Solutio Letum wrote:
Zan Shiro wrote:
[quote=Danika Princip]
And you have game mechanics tied to system sec status. My usual reason why no to this idea in its many forms....pos standing. A .8 gets voted to .7. for one week at least there is system that was off limits to pos placement now virgin territory for pos activiity. system goes back to .8, any pos is grandfathered in.


why would that be a problem?



a. ccp cutoff pos systems for whatever reason at .7. Probably to limit resources. this is why you have the empire merc dec bear career in eve for example since only so many pos-able systems in prime spots (whether intended or jsut happened I can't say).

b. taken further is also means a .7 can be .6, .6 a .5. Installing a pos is tied to faction standing. The ability to put up a pos in say a .7 system is kind of a reward for the higher faction standing. you either get here with lots and lots of mission non FW or trashing enemy faction standing in FW. Datacenters only get you so far and past the middle agents is, imo, too wtf are you high expensive for the the tags they need.

May sound elitiist but if ole boy worked his ass off to get that .7....he should not have to worry about a .6 faction player taking up spots if the system drops a sec status level for a week. A .6 wants the system pos bad enough, they can grind missions/fw to get there.

Or they can pay for a pos standing service, who earned that money by doing them grinds and its all good they bring in passive isk jsut sitting in an empty corp for a week.
Crimeo Khamsi
Viziam
Amarr Empire
#22 - 2012-11-27 03:53:11 UTC  |  Edited by: Crimeo Khamsi
Reaver Glitterstim wrote:
I strongly disagree with the idea of it being left to a vote. Instead, I'd like to see systems with a lot of ganks happening go up in security status, and systems that haven't had ganks in a while would go down. I'd like to see 0.5 and even sometimes 0.6 baseline systems sometimes become lowsec. Also, the highbear trade routes would go up in sec status when there were a lot of ganks. This would pressure the gankers to stay on top of things and always keep an eye on their map to see what systems along the trade route haven't had ganks in a while. Better to attack them where they're complacent anyway. I know from experience that when I fly through Uedama, I'm always very alert. But I don't pay much attention flying through the other systems that I don't remember the names of. If Uedama rose in sec status, gankers would likely move to other parts of the route to hit me, and that would force me to pay attention to the sec status of the systems I'm going through.

This is an extremely ganker-centric view of the universe, puts all the control in their hands, and thus is very much unrelated to the idea of opening up security status to an equal voice of everybody of every play style. You're not even really attempting to comment on this idea, honestly. I invite you to start your own thread about it, but it has little to do with this one.

Quote:
1.) I think there is an inherent genius in forcing people to visit a system they wish to vote on. Frankly, if you can't fly to that system, you have no business in altering it's security status. This is even more so for nullsec, where concord doesn't have any say in the sec status of a system, and doesn't play any part in the security of a system.

Why? You didn't really support that claim at all, except for a flimsy lore excuse, whereas I have explained in a lot of detail why such a system would be extremely abusable. Also, your lore excuse doesn't even make sense: the whole idea of voting is that we are TELLING concord where to spend their resources. Thus, if people voted for such a currently null area to become low-sec, it would lore-wise be nothing more than us telling CONCORD to send some ships over there. Roleplaying-wise, there is no reason at all why that would require the voter to have visited the system. In fact, it makes MORE sense for them NOT to have visited the system (if you want CONCORD there, then it implies you think it is too dangerous right now, so why would you have visited?)

Quote:
2.) This system really will alter the map of nullsec and lowsec in a negative manner. Currently, the lowest security regions are typically the farthest from empire, making them have the longest logistical supply lines... With your current system, people will justTRY TO change the space they have to be the "best," thereby creating idealized empires next to highsec with low-security dead-end pipe ratting systems... This seems like a very bad idea in general, as players will generally diminish the value of hard to reach space to improve the low-hanging fruit.

Fixed that for you. Obviously that's what those folks would want to do, but lots of other folks (both high sec types AND their fellow null sec enemies) would be working equally hard to stop them from doing exactly what you're saying. Which makes it quite an uphill battle, since nullsec is not very populated with voters...

Quote:
3.) Your system creates what I like to call dead-zones. There are generally low-populated, generally low value that people will dump their excess points into to boost the areas they want. Since no-one utilizes them to a significant level, the dead zones remain very dead. I actually think this system will destroy lowsec, as peopel strive to make systems nullsec or highsec...

Dumb people might do that. Anybody being strategic, however, would not just "dump" their points into a useless no-strategy zone. That's wasting half the power of your vote. You should be spending BOTH halves of your vote on active, strategically valuable regions. For example, alliance A might vote to increase sec status between their space and Jita, and then use their DOWN votes to hinder similar paths being attempted by rival alliances. Or whatnot. People should catch on very quickly that it is a really bad and wasteful idea to do what you are suggesting here.

Quote:
I realize there are more highsec "residents", and that you can use throw-away votes (like suggesting a -1.0 system be lowered), but that wont' matter until highsec becomes organized. In general, nullsec is far more group-minded and far more organized. Additionally, while highsec has numbers, those numbers are greatly inflated by nullsec alts

In general, I just think this idea opens up a very large can of worms, unless put in check. Appropriate checks and balances include limiting the nullsum sec status changes to regions..

Perhaps. Do you have any numbers on such things (the alts and populations part)? I can't think of any way to actually find out if that's true one way or the other.

Also, regarding the regional limitation: Eh, maybe. I'd prefer something of a "soft" regional boundary (like... for instance, the sum of all changes in a region has to be between -0.3 and +0.3 or something, as a sort of compromise between full freedom and strict regional cutoff. At least to begin with. CCP could always tweak it, obviously)



@The most recent two posters above this post: I'm sure you have lots of nice opinions hidden somewhere in your brains, but your horrendous English has made me give up on trying to understand any of your reasoning. Please try again?
Minty Moon
#23 - 2012-11-27 06:35:50 UTC
ummm security status isn't random, so this would be a terrible idea

you have null sec which ranges from 0.0 to -1.0, 0.0 and close sec's being next to low and -1.0 being on the edge of the map. low sec systems are next to null with the higher secs being closer to high sec and lower secs being closer to null, .5 to .6 systems usually bordering lowsec systems and usually between faction borders and the cushy .7 to 1.0 in the center. This does a very good job for players to understand how hostile their potential living area can be. If you're living in the yellow you know that you're living next/near to lowsec space and thus will be getting lots of potential pirate traffic.

It's all part of CCP's failed scheme to push you out into Null sec where they want every experienced player.
You start off in 1.0 systems earning very little, missions are almost purely lvl 1 or training, mining is awful. As you grow as a player and take missions the missions drive you out into gradually lower sec till you're living on hisec-lowsec border zone


The map was heavily planned out to drive players out, create hostile points via choke points lowsec gates to valuable hisec pockets and such


Also from what I gathered you can vote on any system regardless of living there? Which means you greatly and I mean astronomically underestimate certain alliances in this game

There are 3 alliances with over 6k memberss. Test with over 10k, Goons with over 8k and Solar Citizens with over 6k the alliances following that come in at half and drop rapidly with -A- in 4th at 3.5k

Now watch as TEST and Goons turn whole regions into provi while turning other regions into gold -1.0 pockets
As well as turning every hisec choke point into a .4 lowsec system. Even if the system took them a year, they have the numbers and could do it.

And for ***** and giggles now you have nullsec voting wars being raged. Small alliances would not be able to get a foot hold in null sec. They have a few hundred people and they want to carve out some systems in null and their enemies just let them and down vote the crap out of their systems by a 5-1 ratio till their getting crap spawns and now the once good systems they grabbed are now awful. Corps give up and leave to just join an established alliance rather then attempting to play what amounts to purely a greater numbers game.
This also doesn't include in theory one could turn constellations in null to .5's. Which doesn't make any sense at all.
Alliance leadership would have to spend an enormous amount of time planning strategic voting to keep their systems that they worked so hard to claim and defend profitable. Which I doubt many in EvE want to spend all their time developing defensive voting strategies of "Ok you up vote here and down vote here, up vote here and down vote there"

I understand the drive to bring some life into the game. But a mass voting system to dynamically change sec status's is just awful. If you want to change Sec status's introduce pirates to faction warfare game have the systems they take over hisec's to turn to lowsecs >:D
Zwo Zateki
Doomheim
#24 - 2012-11-27 07:16:52 UTC
Not going to happen.

http://cvmkr.com/R4JG

EI Digin
irc.zulusquad.org
#25 - 2012-11-27 07:32:58 UTC
If you thought crying about stacking the CSM was bad, wait until you implement this.
Mag's
Azn Empire
#26 - 2012-11-27 10:16:49 UTC
Crimeo Khamsi wrote:
Quote:
I think you're very naive, to believe [low-seccing jita] is never going to happen.

If it does, so what? It takes at least a couple of months to do so realistically, if it ever does happen, and everyone will know it is happening during that time, and have every opportunity in the world to relocate safely. What's the problem?
So now you've gone from 'never going to happen' to 'If it does, so what?' That alone, should have alarm bells ringing in your ears.

The sec status of systems being put in the hands of players, would be a recipient for disaster.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Souisa
Subhypersonics
#27 - 2012-11-27 10:23:30 UTC
Voting is not fun, it becomes just another tedius thing to do. And the large organisations will probably exploit it by instructing all their goons what to vote

o/

Crimeo Khamsi
Viziam
Amarr Empire
#28 - 2012-11-27 15:55:17 UTC  |  Edited by: Crimeo Khamsi
Mag's wrote:
Crimeo Khamsi wrote:
Quote:
I think you're very naive, to believe [low-seccing jita] is never going to happen.

If it does, so what? It takes at least a couple of months to do so realistically, if it ever does happen, and everyone will know it is happening during that time, and have every opportunity in the world to relocate safely. What's the problem?
So now you've gone from 'never going to happen' to 'If it does, so what?' That alone, should have alarm bells ringing in your ears.

Um, no. It IS never going to happen. But since some people don't believe me, I SEPARATELY asked a hypothetical "so what?" since I don't think it would be all that bad anyway. it's called attacking an argument's soundness and its validity at the same time. I never changed my mind at all. Would still be utterly shocked if Jita ever went below 80% "up" votes.



Quote:
There are 3 alliances with over 6k memberss. Test with over 10k, Goons with over 8k and Solar Citizens with over 6k the alliances following that come in at half and drop rapidly with -A- in 4th at 3.5k

10 + 6 + 4 = 20,000 players.

Compared to a likely 200,000 players of Eve (assuming each player has one alt account on average, which is very generous), they have 10% of the vote... And that's assuming that EVERY person in ALL of those alliances pulls together and they coordinate perfectly with no squabbling.

Color me not impressed. Could they pull some shenanigans? Yes, temporarily. But if the starmap had a statistics visualization option, as suggested, that shows you which areas have been vote-changed recently, and in what direction, any such shenanigans would be short lived. if they started doing anything that significantly hurt the typical high sec player, then it would be VERY visible, and they would suddenly have up to 9 times as many votes crashing down on their heads to undo whatever they had done. There's something to be said for organization power, but it will not make up a difference of a 9:1 ratio.

If you're still worried, then there are a number of simple ways to help handicap the ability of large groups to pull fast ones on everybody else:

1) Make it so that every account can make a maximum of 10 votes (5 up 5 down) per week. One of the major advantages of a large alliance would be that they can enforce the discipline of having their members vote more often than a casual player (placing 100+ votes instead of just voting on stuff they know locally). By capping the limit at 10 votes per week, though, you eliminate this advantage of an alliance. Also, this addresses the poster above me, who says it would be an unfun grind. 10 votes per week is not unfun at all, or grindy. Most people would probably find it very amusing, and empowering to have their chance to influence the galactic map. More fun for the typical player, less grind, AND less coalition power = win win win!

2) You could even make it so that you only get one set of votes PER CREDIT CARD. The credit card used is the first one that was ever associated with each account (not the most recent). If no credit card was ever used, then the account gets no votes (since it is 99.9% likely to be an alt. Virtually no new player is going to make 600 million isk in 14 days) This would effectively eliminate the voting advantage of people who can afford multiple alts. Which makes it more egalitarian, and less of a "buy the vote" situation (with real money OR isk). And it would severely limit the power of major alliance blocs to sway the vote to their own ends and steamroll people. And since it is the FIRST card used, not the last, you couldn't just shift your alts to a new card. If you wanted more votes, you would have to eaither pay whole extra subs every month, OR give up on months or years of SP training of your cyno/trading/whatever alts to start new ones on a new card.

3) There was a suggestion earlier in the thread about making it so that each region of the map would have to add up to zero sum (as many downs as ups), not just the whole galaxy. Considering your solid point about how CCP has carefully designed the map, I think this is a better idea than I did before. This would prevent dramatic shifts of, for instance, the entire empire space over to one corner of the galaxy, or creation of huge goldmine -1.0 spaces in areas that were entirely poor before. Making the overall design of the map still more or less constant in a rough region-by-region sense, and also limiting alliance blocs' power.

4, 5, 6) It would be easy to come up with other limitations. None of the ones above really undermine the main goal and fun potential, despite lopping off probably 75%+ of coalition's extra advantages.
DJ P0N-3
Table Flippendeavors
#29 - 2012-11-27 16:22:19 UTC
Crimeo Khamsi wrote:
Mag's wrote:
Crimeo Khamsi wrote:
Quote:
I think you're very naive, to believe [low-seccing jita] is never going to happen.

If it does, so what? It takes at least a couple of months to do so realistically, if it ever does happen, and everyone will know it is happening during that time, and have every opportunity in the world to relocate safely. What's the problem?
So now you've gone from 'never going to happen' to 'If it does, so what?' That alone, should have alarm bells ringing in your ears.

Um, no. It IS never going to happen. But since some people don't believe me, I SEPARATELY asked a hypothetical "so what?" since I don't think it would be all that bad anyway. it's called attacking an argument's soundness and its validity at the same time. I never changed my mind at all. Would still be utterly shocked if Jita ever went below 80% "up" votes.



Quote:
There are 3 alliances with over 6k memberss. Test with over 10k, Goons with over 8k and Solar Citizens with over 6k the alliances following that come in at half and drop rapidly with -A- in 4th at 3.5k

10 + 6 + 4 = 20,000 players.

Compared to a likely 200,000 players of Eve (assuming each player has one alt account on average, which is very generous), they have 10% of the vote... And that's assuming that EVERY person in ALL of those alliances pulls together and they coordinate perfectly with no squabbling.

Color me not impressed. Could they pull some shenanigans? Yes, temporarily. But if the starmap had a statistics visualization option, as suggested, that shows you which areas have been vote-changed recently, and in what direction, any such shenanigans would be short lived. if they started doing anything that significantly hurt the typical high sec player, then it would be VERY visible, and they would suddenly have up to 9 times as many votes crashing down on their heads to undo whatever they had done. There's something to be said for organization power, but it will not make up a difference of a 9:1 ratio.

If you're still worried, then there are a number of simple ways to help handicap the ability of large groups to pull fast ones on everybody else:

1) Make it so that every account can make a maximum of 10 votes (5 up 5 down) per week. One of the major advantages of a large alliance would be that they can enforce the discipline of having their members vote more often than a casual player (placing 100+ votes instead of just voting on stuff they know locally). By capping the limit at 10 votes per week, though, you eliminate this advantage of an alliance. Also, this addresses the poster above me, who says it would be an unfun grind. 10 votes per week is not unfun at all, or grindy. Most people would probably find it very amusing, and empowering to have their chance to influence the galactic map. More fun for the typical player, less grind, AND less coalition power = win win win!

2) You could even make it so that you only get one set of votes PER CREDIT CARD. The credit card used is the first one that was ever associated with each account (not the most recent). If no credit card was ever used, then the account gets no votes (since it is 99.9% likely to be an alt. Virtually no new player is going to make 600 million isk in 14 days) This would effectively eliminate the voting advantage of people who can afford multiple alts. Which makes it more egalitarian, and less of a "buy the vote" situation (with real money OR isk). And it would severely limit the power of major alliance blocs to sway the vote to their own ends and steamroll people. And since it is the FIRST card used, not the last, you couldn't just shift your alts to a new card. If you wanted more votes, you would have to eaither pay whole extra subs every month, OR give up on months or years of SP training of your cyno/trading/whatever alts to start new ones on a new card.

3) There was a suggestion earlier in the thread about making it so that each region of the map would have to add up to zero sum (as many downs as ups), not just the whole galaxy. Considering your solid point about how CCP has carefully designed the map, I think this is a better idea than I did before. This would prevent dramatic shifts of, for instance, the entire empire space over to one corner of the galaxy, or creation of huge goldmine -1.0 spaces in areas that were entirely poor before. Making the overall design of the map still more or less constant in a rough region-by-region sense, and also limiting alliance blocs' power.

4, 5, 6) It would be easy to come up with other limitations. None of the ones above really undermine the main goal and fun potential, despite lopping off probably 75%+ of coalition's extra advantages.


If you really think that most players are willing to stare at a starmap and decide how to vote with great ~strategery~ every single day, then...I got nothing. For the people for whom it matters, they'll just delegate someone to figure it out for them and it'll just become a mandatory clickfest when everyone else logs in. For the people for whom it doesn't matter, odds are good that they won't bother with a clickfest that gains them nothing. I live in w-space. What do I care about the sec status of known space or of constant trade routes? I don't know where my access points to known space will be ahead of time. Either it works for what I need that day or it doesn't. That's all that's important.
Crimeo Khamsi
Viziam
Amarr Empire
#30 - 2012-11-27 16:56:45 UTC  |  Edited by: Crimeo Khamsi
DJ P0N-3 wrote:

If you really think that most players are willing to stare at a starmap and decide how to vote with great ~strategery~ every single day, then...I got nothing. For the people for whom it matters, they'll just delegate someone to figure it out for them and it'll just become a mandatory clickfest when everyone else logs in. For the people for whom it doesn't matter, odds are good that they won't bother with a clickfest that gains them nothing. I live in w-space. What do I care about the sec status of known space or of constant trade routes? I don't know where my access points to known space will be ahead of time. Either it works for what I need that day or it doesn't. That's all that's important.


Week, not day. if you can't handle 10 clicks a week, then EVE is the wrong game for you, I'm sorry to say...

And no, if you live in wormhole space, then you have no reason to vote at all. That's pretty much THE one exception, though. Everybody else in the galaxy who lives anywhere else would have a definite opinion about what they wanted changed.
DJ P0N-3
Table Flippendeavors
#31 - 2012-11-27 17:20:13 UTC
Crimeo Khamsi wrote:
DJ P0N-3 wrote:

If you really think that most players are willing to stare at a starmap and decide how to vote with great ~strategery~ every single day, then...I got nothing. For the people for whom it matters, they'll just delegate someone to figure it out for them and it'll just become a mandatory clickfest when everyone else logs in. For the people for whom it doesn't matter, odds are good that they won't bother with a clickfest that gains them nothing. I live in w-space. What do I care about the sec status of known space or of constant trade routes? I don't know where my access points to known space will be ahead of time. Either it works for what I need that day or it doesn't. That's all that's important.


Week, not day. if you can't handle 10 clicks a week, then EVE is the wrong game for you, I'm sorry to say...

And no, if you live in wormhole space, then you have no reason to vote at all. That's pretty much THE one exception, though. Everybody else in the galaxy who lives anywhere else would have a definite opinion about what they wanted changed.


Which brings me back to sheer amazement that you think that the playerbase would care that much about individual sec status except on a major power block scale. It would be far more realistic to make it an option for a certain role within player corps, such as a diplomat, with a vote weighted by the size of the corp or some other thing. It streamlines the process.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#32 - 2012-11-27 19:17:20 UTC
DJ P0N-3 wrote:
Crimeo Khamsi wrote:
DJ P0N-3 wrote:

If you really think that most players are willing to stare at a starmap and decide how to vote with great ~strategery~ every single day, then...I got nothing. For the people for whom it matters, they'll just delegate someone to figure it out for them and it'll just become a mandatory clickfest when everyone else logs in. For the people for whom it doesn't matter, odds are good that they won't bother with a clickfest that gains them nothing. I live in w-space. What do I care about the sec status of known space or of constant trade routes? I don't know where my access points to known space will be ahead of time. Either it works for what I need that day or it doesn't. That's all that's important.


Week, not day. if you can't handle 10 clicks a week, then EVE is the wrong game for you, I'm sorry to say...

And no, if you live in wormhole space, then you have no reason to vote at all. That's pretty much THE one exception, though. Everybody else in the galaxy who lives anywhere else would have a definite opinion about what they wanted changed.


Which brings me back to sheer amazement that you think that the playerbase would care that much about individual sec status except on a major power block scale. It would be far more realistic to make it an option for a certain role within player corps, such as a diplomat, with a vote weighted by the size of the corp or some other thing. It streamlines the process.


Have you ever even looked at the CSM candidate list??? There are Nine members from Nullsec, Two from Lowsec, One from Wormhole Space, and ONE from highsec. I'll repeat that, ONE from highsec.... despite the fact that majority of players live in highsec, only ONE candidate was elected; And do you know why? Because organized powerblocs win elections... Frankly, those top 3 alliances will easily rally their members to create major changes through the voting system, while most highsec players will only vote in reaction to some negative change impacting them. Jita suddenly turns lowsec, it'll get tons of upvotes.... The empire trade routes suddenly require lowsec travel.... suddenly highsec votes.... Until then, they will complacently play the game completely oblivious to the changes occurring around them. lol.... and the only people that will strategically vote, will be well organized groups with a designated strategist to tell them what to do. In short, this system will be abused by those with organization and numbers, and the average joe player will suffer from this!

As to your other comments: Concord does not influence nullsec sec status.... Nullsec means no concord pressence, and the difference between -0.1 and -1.0 is, "lore speaking," determined by the presence of NPC Pirates (Sansha, Guerista, Angels, Serpentis, etc). As such, it really makes no sense why some highsec mission runner should be able to change the sec status of Serpentis Prime, unless they fly their ship out to serpentis prime and start shooting the Serpentis ships there....

Quote:
I think there is an inherent genius in forcing people to visit a system they wish to vote on.... Why?


The genius: if you want to influence an area of space, you have to visit that area of space. This encourages traffic in that region, which encourages targets of opportunity and fights... .all of which are a good thing. Your counter argument is that it is too easy for a large nullsec group to inhibit people entering their space, while they can easily enter "en mass" other areas space (like highsec) and work their will. The truth is, this is a big dilemma for highsec peeps, as the nullsec organizational structures pretty much will result in the dominance of their will. Entering any nullsec empire's space is actually fairly easy.... but most people are too risk adverse, or to ill-informed to do it.

quoted for importance:
Quote:
Your whole voting system is broken... do you not see that. It allows someone, completely immune to serious reprisals, to anonymously and detrimentally alter the security status of any system in the game. This is a horrible mechanic. If you want to detrimentally or even beneficially alter ANY area of space, you really should have to FLY in that Space. And if you can't fly there, then you shouldn't have any say in what goes on there....
Mag's
Azn Empire
#33 - 2012-11-27 20:02:43 UTC
Crimeo Khamsi wrote:
Mag's wrote:
Crimeo Khamsi wrote:
Quote:
I think you're very naive, to believe [low-seccing jita] is never going to happen.

If it does, so what? It takes at least a couple of months to do so realistically, if it ever does happen, and everyone will know it is happening during that time, and have every opportunity in the world to relocate safely. What's the problem?
So now you've gone from 'never going to happen' to 'If it does, so what?' That alone, should have alarm bells ringing in your ears.

Um, no. It IS never going to happen. But since some people don't believe me, I SEPARATELY asked a hypothetical "so what?" since I don't think it would be all that bad anyway. it's called attacking an argument's soundness and its validity at the same time. I never changed my mind at all. Would still be utterly shocked if Jita ever went below 80% "up" votes.
It's all hypothetical tbh.

But you changed from never going to, to if it does so what. Which means you really have no clue, what could happen. So your assertion that 'it IS never going to happen' is not based on Eve's player base's history with voting and it's also very naive.

Gizznitt Malikite's post is an excellent example, of what the power blocs in this game can do. They are organised and when they set their collective mind to something, it happens almost all the time.

So in other words if this idea went to pass, prepare to be utterly shocked. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2012-11-27 20:31:04 UTC
Crimeo Khamsi wrote:
Quote:

this basically. Rens I see being perma 4 since casual observations as I pass thorugh it shows it to be a wild west system as is now, its more pvp'ish residents I am sure would vote to make it .4 pretty much most of the time.


I think a few people in this thread are misunderstanding how the mechanism is intended to work.

You don't have to VISIT the system or "live" there in any way to vote on it. It is simply a function available through the star map, which you can activate remotely from any armchair anywhere. You can sit in Jita all week long and vote on every single system in the galaxy without going anywhere, if you want to.


i think u are misunderstanding how eve works, or how the majority of eve players think.

just for the lols i'd vote jita into the dust and try to make the more populated pockets of null hi-sec

surprise concordokken! :P

and what about the poor bastards that log off for a few months to go fight a war on the opposite side of the world, only to come back and find that they now live in low sec and their billions of assets are essentially trapped.

so no, its a terrible idea for very obvious reasons

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Solutio Letum
The Scope
Gallente Federation
#35 - 2012-11-27 20:48:09 UTC
Daichi Yamato wrote:
Crimeo Khamsi wrote:
Quote:

this basically. Rens I see being perma 4 since casual observations as I pass thorugh it shows it to be a wild west system as is now, its more pvp'ish residents I am sure would vote to make it .4 pretty much most of the time.


I think a few people in this thread are misunderstanding how the mechanism is intended to work.

You don't have to VISIT the system or "live" there in any way to vote on it. It is simply a function available through the star map, which you can activate remotely from any armchair anywhere. You can sit in Jita all week long and vote on every single system in the galaxy without going anywhere, if you want to.


i think u are misunderstanding how eve works, or how the majority of eve players think.

just for the lols i'd vote jita into the dust and try to make the more populated pockets of null hi-sec

surprise concordokken! :P

and what about the poor bastards that log off for a few months to go fight a war on the opposite side of the world, only to come back and find that they now live in low sec and their billions of assets are essentially trapped.

so no, its a terrible idea for very obvious reasons


one week is not enougth, and even if everyone voted that thing down or up youd need to be on the boarder of changing to get that kinda epic change
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2012-11-27 21:02:14 UTC
Solutio Letum wrote:

one week is not enougth, and even if everyone voted that thing down or up youd need to be on the boarder of changing to get that kinda epic change


according to the OP, this would be obtainable given enough time. considering the goons burnt jita when it was high sec, it would be entirely possible for them, their budskies, my budskies and my accounts and anyone else with a shred of a sense of humor to eventually make it low and even null sec.

eve has been around for years, and will probably be around for many more. time we have. common sense the OP has not.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Solutio Letum
The Scope
Gallente Federation
#37 - 2012-11-27 21:08:56 UTC
Daichi Yamato wrote:
Solutio Letum wrote:

one week is not enougth, and even if everyone voted that thing down or up youd need to be on the boarder of changing to get that kinda epic change


according to the OP, this would be obtainable given enough time. considering the goons burnt jita when it was high sec, it would be entirely possible for them, their budskies, my budskies and my accounts and anyone else with a shred of a sense of humor to eventually make it low and even null sec.

eve has been around for years, and will probably be around for many more. time we have. common sense the OP has not.


ok so by the things he said you could not even flip jita 4.0 within 6mongths
Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2012-11-27 21:40:35 UTC
Solutio Letum wrote:
Daichi Yamato wrote:
Solutio Letum wrote:

one week is not enougth, and even if everyone voted that thing down or up youd need to be on the boarder of changing to get that kinda epic change


according to the OP, this would be obtainable given enough time. considering the goons burnt jita when it was high sec, it would be entirely possible for them, their budskies, my budskies and my accounts and anyone else with a shred of a sense of humor to eventually make it low and even null sec.

eve has been around for years, and will probably be around for many more. time we have. common sense the OP has not.


ok so by the things he said you could not even flip jita 4.0 within 6mongths


ok, so 7 months? 8 months? what happens after 10 years of focused voting?

the solution is not to make it take longer so things aren't too sudden, and the argument that ppl can get their assets out in time is not pertinent either. this shouldn't happen at all.
what business does any player have for changing sec status?
if u want a system to be safer, get some friends together and go police it urself. if u want a system to be less safe, go scan, cheat, steal and gank ur way to infamy.

great examples of these are systems like uedema being dangerous despite its high sec status or the fact that u are more likely to get attacked in jita (0.9) than u are scheenins (0.5). Intaki, which is a low sec area that a group of players tried to police by rewarding vigilantes and bounty hunters. and of course null sec, which is a lot safer than low sec if u have the players that can be bothered to look out for and protect each other.

the sec status of a system only controls some game mechanics, but in reality, its the behavior of the players that make a system safe or dangerous.

TL;DR there is no point in changing a systems sec status. ppl will just abuse it for 'long term' griefing or shenanigannary. want systems to be safer or more dangerous? do the dirty work needed or pay someone to do it for u.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Minty Moon
#39 - 2012-11-27 22:14:04 UTC
Crimeo Khamsi wrote:
Mag's wrote:
Crimeo Khamsi wrote:
[quote]I think you're very naive, to believe [low-seccing jita] is never going to happen.




[quote]There are 3 alliances with over 6k memberss. Test with over 10k, Goons with over 8k and Solar Citizens with over 6k the alliances following that come in at half and drop rapidly with -A- in 4th at 3.5k

10 + 6 + 4 = 20,000 players.

Compared to a likely 200,000 players of Eve (assuming each player has one alt account on average, which is very generous), they have 10% of the vote... And that's assuming that EVERY person in ALL of those alliances pulls together and they coordinate perfectly with no squabbling.

Color me not impressed. Could they pull some shenanigans? Yes, temporarily. But if the starmap had a statistics visualization option, as suggested, that shows you which areas have been vote-changed recently, and in what direction, any such shenanigans would be short lived. if they started doing anything that significantly hurt the typical high sec player, then it would be VERY visible, and they would suddenly have up to 9 times as many votes crashing down on their heads to undo whatever they had done. There's something to be said for organization power, but it will not make up a difference of a 9:1 ratio.


2) You could even make it so that you only get one set of votes PER CREDIT CARD. The credit card used is the first one that was ever associated with each account (not the most recent). If no credit card was ever used, then the account gets no votes (since it is 99.9% likely to be an alt. Virtually no new player is going to make 600 million isk in 14 days) This would effectively eliminate the voting advantage of people who can afford multiple alts. Which makes it more egalitarian, and less of a "buy the vote" situation (with real money OR isk). And it would severely limit the power of major alliance blocs to sway the vote to their own ends and steamroll people. And since it is the FIRST card used, not the last, you couldn't just shift your alts to a new card. If you wanted more votes, you would have to eaither pay whole extra subs every month, OR give up on months or years of SP training of your cyno/trading/whatever alts to start new ones on a new card.

3) There was a suggestion earlier in the thread about making it so that each region of the map would have to add up to zero sum (as many downs as ups), not just the whole galaxy. Considering your solid point about how CCP has carefully designed the map, I think this is a better idea than I did before. This would prevent dramatic shifts of, for instance, the entire empire space over to one corner of the galaxy, or creation of huge goldmine -1.0 spaces in areas that were entirely poor before. Making the overall design of the map still more or less constant in a rough region-by-region sense, and also limiting alliance blocs' power.

4, 5, 6) It would be easy to come up with other limitations. None of the ones above really undermine the main goal and fun potential, despite lopping off probably 75%+ of coalition's extra advantages.



Ok so I just checked, you're account is a month old and you're already suggesting to change everything about the game?

I'm going to assume that you're an alt please lol. or this have been a very good troll.

Also you added up 20k players in against the 200k players registered in eve. Now if it was really possible to mobilize those 200k we wouldnt have things like hulkageddon, ice blockades, and 2 power blocks controlling half of null.
The majority of people who live in hisec do so because they don't give a rats ass about politics in game, and would only up vote there systems while downvoting random systems. They wouldnt do it strategically in anyway. Everyone in the game would be self centered. That is except for the power blocs. Why wont they be individually self centered? Because they have a swarm mentality and love their dickery.

Your only recognized a single credit card idea might work to cut down alts voting, but then it also cuts out people like me who pay purely by plex. I actually don't have credit cards associated with my accounts. So i would be forbidden from participating in what would amount to a crucial aspect of the game.

This also would encourage a sedimentary life style, which CCP is trying to get away from. Why move to new parts of space if you can simply alter and conform your own space to what you want without even firing a bullet. You could argue that well if your area gets downvoted it would encourage you to take someones up voted space, but if you didnt have the numbers to upvote your own space in the first space, then whatever you take is simply going to just gradually get worse and worse no matter where you go or who you take space from, so what's the point?

There is no way this is a good idea im sorry but its not. It will only frustrate players who cant field enough people in a numbers game and just have them quit

And again i'll reiterate on how it just does not make sense based on the lore of the game to have sec status change on a whim.

The empires don't care about players (why else do you think they let people pay them to wage war on others) so they don't care about your hostile trade routes or your cries to bring more security to a certain system.
Security Zones Go read on why they exist.
Concord only intervenes against pirate activity. They don't care about you, they just care about shooting pirates. If they really cared they'd send logi :p So why would it make sense for these empires to change what they consider strategically important based on the whims of people they don't care much about as well as from votes cast from people not even members of their empire?
Bobo Cindekela
Doomheim
#40 - 2012-11-28 12:25:50 UTC
voting is bullshit, this isnt democracy online, its eve online, you should have to buy it not vote it

You are about to engage in an arguement with a forum alt,  this is your final warning.

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