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Player Features and Ideas Discussion

 
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Covert Jump Portal Generator able to retrieve ships

Author
Kar Erkkinen
Faceless.
Dracarys.
#1 - 2012-11-28 08:12:27 UTC
Give the Covert Jump Portal Generator ability to let convert ships jump back.
So when Convert Ops or Recon ships stuck in some system(they may went there by jumping stargates), they can call a Black Ops to retrieve them.
Chaotic Mind
Republic University
Minmatar Republic
#2 - 2012-11-28 09:26:29 UTC
Kar Erkkinen wrote:
Give the Covert Jump Portal Generator ability to let convert ships jump back.
So when Convert Ops or Recon ships stuck in some system(they may went there by jumping stargates), they can call a Black Ops to retrieve them.


only if everyone can jump through that portal and it shows up on the local overview like a cyno
Bobo Cindekela
Doomheim
#3 - 2012-11-28 12:18:32 UTC
it already exists, providing you have a covert cyno fitted, are within range of a blops, and they are willing to jump to you then light another covert cyno from their start point with alt or friend and bridge you out and jump themselves.

am i missing something?

oh you wanted an easy riskless way to harass the **** out of people and dissapear as soon as **** hit the fan?

you dont say....

You are about to engage in an arguement with a forum alt,  this is your final warning.

Kar Erkkinen
Faceless.
Dracarys.
#4 - 2012-11-29 01:28:12 UTC
Bobo Cindekela wrote:
it already exists, providing you have a covert cyno fitted, are within range of a blops, and they are willing to jump to you then light another covert cyno from their start point with alt or friend and bridge you out and jump themselves.

am i missing something?

oh you wanted an easy riskless way to harass the **** out of people and dissapear as soon as **** hit the fan?

you dont say....

Thus they have to light 2 cyno fields and have a battleship jumped in, or more if the fuel is not enough for a fleet to be bridged out, this tactics seem a little redundant...

This is useful when someone is putted offline by some reasons in reality , and his friends jumped away though stargates, after hours when he logged in game the stargates may be unsafe to jump alone(blockaded by bubbles), his friends could have a opportunity to retrieve him out without jumping back.
Jezs
This is not the corporation you are looking for
#5 - 2012-11-29 03:31:13 UTC
Less risk is the solution to everything
Ocih
Space Mermaids
#6 - 2012-11-29 03:43:53 UTC
If a Black Ops could act as a cyno for covert fleets, you wouldn't need a bridge module.
Zan Shiro
Doomheim
#7 - 2012-11-29 08:48:49 UTC
Kar Erkkinen wrote:
Bobo Cindekela wrote:
it already exists, providing you have a covert cyno fitted, are within range of a blops, and they are willing to jump to you then light another covert cyno from their start point with alt or friend and bridge you out and jump themselves.

am i missing something?

oh you wanted an easy riskless way to harass the **** out of people and dissapear as soon as **** hit the fan?

you dont say....

Thus they have to light 2 cyno fields and have a battleship jumped in, or more if the fuel is not enough for a fleet to be bridged out, this tactics seem a little redundant...

This is useful when someone is putted offline by some reasons in reality , and his friends jumped away though stargates, after hours when he logged in game the stargates may be unsafe to jump alone(blockaded by bubbles), his friends could have a opportunity to retrieve him out without jumping back.



not bringing enough fuel for the op is natural selection eve style. After that gang dies or walks home look on the brightside, they now have 1 fc they know is a baddy and know not to fly with them again.

non covert gang memebrs get stuck in systems all the time. They wait for the system hard camp to die down and take thier chances sneaking home. Not getting pity here...that cyno gang had fun popping targets, its now the other sides chance to have fun popping stragglers on gates back home. Non coverts like hacs and af's deal with this daliy, recons and Sb;s can too.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2012-11-29 17:51:44 UTC
Zan Shiro wrote:
Kar Erkkinen wrote:
Bobo Cindekela wrote:
it already exists, providing you have a covert cyno fitted, are within range of a blops, and they are willing to jump to you then light another covert cyno from their start point with alt or friend and bridge you out and jump themselves.

am i missing something?

oh you wanted an easy riskless way to harass the **** out of people and dissapear as soon as **** hit the fan?

you dont say....

Thus they have to light 2 cyno fields and have a battleship jumped in, or more if the fuel is not enough for a fleet to be bridged out, this tactics seem a little redundant...

This is useful when someone is putted offline by some reasons in reality , and his friends jumped away though stargates, after hours when he logged in game the stargates may be unsafe to jump alone(blockaded by bubbles), his friends could have a opportunity to retrieve him out without jumping back.



not bringing enough fuel for the op is natural selection eve style. After that gang dies or walks home look on the brightside, they now have 1 fc they know is a baddy and know not to fly with them again.

non covert gang memebrs get stuck in systems all the time. They wait for the system hard camp to die down and take thier chances sneaking home. Not getting pity here...that cyno gang had fun popping targets, its now the other sides chance to have fun popping stragglers on gates back home. Non coverts like hacs and af's deal with this daliy, recons and Sb;s can too.


^^ Pretty much this!!!

A covert gang has several viable options: They can cyno in the BO BS, who can then portal them out to an exit cyno, or they can fly their covert ships out via gates. Most gate camps have a hard time catching covert ships anyway.... I see absolutely NO reason to allow a backwards bridge.... It pretty much eliminates the BO BS's risks when acting as a Portal Generator....

In short... NO