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Pirates and docking

First post
Author
milllo
Billy and the Boingers
#1 - 2012-11-27 00:20:00 UTC
It makes no sense that a pirate, who kills anyone and everyone, can safely dock at stations in high and low sec.

There are nullsec npc stations and there are pos, why cant they be forced to use those?

At the moment, there are no negatives to being -10 in lowsec. Lots of fish around with all the faction warfare pilots. People shoot everyone anyway and if you are at risk you just dock safely. Thus they can keep big ships at those stations risk-free and mob anybody who tries to hunt them.

What is more strange is that fw pilots lose access to lowsec stations when the sov changes, but pirates get to stay regardless!

Pirates are supposed to give up safety for the freedom to kill anybody, but as currently implemented they get safety and license to kill. They get the benfits of civilization without having to follow any of its rules. That doesnt make any kind of sense.

Some penalty needs to assessed to -10s.

I propose docking of any kind (pod or not) be not allowed in hi or low sec to anyone lower than -5. Let them go to nullsec or build and defend pos's.

This could be added to the rumored ability to buy your way out of negative security status.
Tippia
Sunshine and Lollipops
#2 - 2012-11-27 00:26:49 UTC
milllo wrote:
It makes no sense that a pirate, who kills anyone and everyone, can safely dock at stations in high and low sec.
Sure it does. They have no beef with the station owner in question so the station owner chooses not to interfere with the business of the immortal (and occasionally very handy) pod pilots.

Quote:
Pirates are supposed to give up safety for the freedom to kill anybody
…and they do. It's just that it's your job to exploit that lack of safety and make their lives miserable. If that isn't happening, it's because you're slacking off.
galenwade
Aliastra
Gallente Federation
#3 - 2012-11-27 01:16:04 UTC
They bribe the dock master with exotic dancers or was it midgets i can't remember


Malaclypse Thorn
School of Applied Knowledge
Caldari State
#4 - 2012-11-27 01:21:18 UTC
Lets look at it SOLELY from a lore P.O.V

High sec is like the city, the core population of the world lives here and moves through here regularly, and it is policed by a force that is PAID for. The stations have active patrols, so do the gates, these police are paid to do their job. Look over to low sec, the space isnt popular enough or whatever to require patrols and live bodies to keep it safe, so automated defenses are all they get, and they always target the aggressor. However, a station is also usually some level of a trade hub, and people who dock there are perspective buyers or market users (if this game included malls, etc etc, this is where it would be). They're criminals yes, but theyre not locked out from being a paying customer just because theyre a criminal, their money is still good so **** that, let them in.

Lets now look at it from a real P.O.V

**** you, you have never been on the other side of the fence and don't know what kind of nightmare it can be to be -10. Shut up and get over it, the guy docked and didn't fight, thats his damned choice.
Merouk Baas
#5 - 2012-11-27 01:30:58 UTC
milllo wrote:
There are nullsec npc stations and there are pos, why cant they be forced to use those?


I'm for forcing them to use those, and for forcing you to supply those stations with high-sec goods. Why should high-sec stations offer trade features at all? Close the market in high-sec, make it be a nullsec/pos feature only.

There are no negatives to being a high-sec player. Some penalty needs to be assessed.
Red Teufel
Calamitous-Intent
#6 - 2012-11-27 02:39:20 UTC
lowsec stations are like the super structures in the judge dredd movie lol.
Sura Sadiva
Entropic Tactical Crew
#7 - 2012-11-27 03:08:37 UTC
Makes sense.

Security status is only relative to Concord. Concord is not just police. New Eden is not a single centralized state/power. Concord is more like United Nation, and they policy only specific and limited crimes in space and have no power over the stations, stations are ruled by facion, corporations and groups.

You can be a criminal for Concord but an hero for the station owners. As many enlisted in FW militias are pirates and outlaw for Concord but have 10.0 standings for their faction.

As sidenote: folks, if you want to dictate our laws and your parameters have to play in null sec and build it. Cannot stay in NPC space and demand to have your idea of law or your personal "ethic" enforced by game mechanics changes. This is what a sandbox game is about.

Sugar Kyle
Middle Ground
#8 - 2012-11-27 03:36:38 UTC
Faction Warfare pilots chose to belong to faction warfare and fight directly against empire factions.

Pirates, well we just cruise around all nice and neutral and perhaps a bit yellow and red. We don't have issue against any of the empire factions. We're an open minded group. Equal opportunity pewpew.

Concord enforces some basic rules. That's it. Do you really think that empire doesn't want our trade and business? Do you really think people don't want to sell us the ammo that we use and the ships that we need to replace? Should I tell you how many residents of low sec explore for ISK and supply high sec with shiny mods to pimp their mission and incursion ships?

You know, people who are not in faction warfare but have negative standing towards empire factions can still dock in their stations. Maybe if pirates have to live in null sec all the mission runners with negative sec standings should be banned from docking at stations that belong to the empire faction that doesn't like them as well. Gee how fun.

Also, I'd hate to tell you this but if you evicted us all to null sec we'd have positive sec status soon enough and just rampage back into empire and continue to kill people. It'd not even slow anyone down. High sec would not be safe and low sec would not become the land of wild and crazy carebear friendly adventure.

Going below -5 is a choice. It has consequences. Consequences that you have never had to deal with. So you ignore them, because you must be right because you want to be safe.

Member of CSM9 and CSM10.

Karrl Tian
Doomheim
#9 - 2012-11-27 04:14:00 UTC  |  Edited by: CCP Eterne
milllo wrote:
It makes no sense that a pirate, who kills anyone and everyone, can safely dock at stations in high and low sec.

There are nullsec npc stations and there are pos, why cant they be forced to use those?

At the moment, there are no negatives to being -10 in lowsec.


Except for that whole "can be tackled by frigates on gates" thing. Also, barring pod/fast frig travel, those poor outlaws are locked into the shittiest, most neglected, least relevant part of New Eden.

I'm talking, of course, about nullsec. P

Removed quoting of deleted post - CCP Eterne
Elliot Vodka
Caldari Provisions
Caldari State
#10 - 2012-11-27 07:34:44 UTC


It makes since, regardless of how many trolls got here first...

Anyway if you want to talk reality it would be bad for business for a high sec to want pirates in his area destroying potential business. Unless there was a backhand deal or bribe. Hay why dont pirates pay extra for back ally parking?

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Schmata Bastanold
In Boobiez We Trust
#11 - 2012-11-27 08:08:04 UTC
Please go flashy first and then we talk. Until then STFU.

Invalid signature format

Rico Minali
Federal Navy Academy
Gallente Federation
#12 - 2012-11-27 11:15:44 UTC
Piracy is a lowsec activity not nullsec. That may actually be the worst post of this year, gratz.

Trust me, I almost know what I'm doing.

Doddy
Excidium.
#13 - 2012-11-27 11:24:40 UTC  |  Edited by: Doddy
Why does the station care that one pod pilot at some point in the past blew up the ship of another pod pilot? On the other hand it definately should care about a pod pilot that kills lots of its factions (or even corps) ships, so you definately not be able to dock in a station you have bad standing to.
Akiyo Mayaki
Perkone
Caldari State
#14 - 2012-11-27 11:33:30 UTC
Merouk Baas wrote:
milllo wrote:
There are nullsec npc stations and there are pos, why cant they be forced to use those?


I'm for forcing them to use those, and for forcing you to supply those stations with high-sec goods. Why should high-sec stations offer trade features at all? Close the market in high-sec, make it be a nullsec/pos feature only.

There are no negatives to being a high-sec player. Some penalty needs to be assessed.



The difference here is only that what he said was logical and what you said is not.

Thank you.

No

CCP Eterne
C C P
C C P Alliance
#15 - 2012-11-27 11:42:50 UTC
Deleted some trolling and nonconstructive posts.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Ruskarn Andedare
Lion Investments
#16 - 2012-11-27 11:53:33 UTC
Doddy wrote:
Why does the station care that one pod pilot at some point in the past blew up the ship of another pod pilot? On the other hand it definately should care about a pod pilot that kills lots of its factions (or even corps) ships, so you definately not be able to dock in a station you have bad standing to.


Maybe this is what the FW station lockout is leading to - docking rights based on specific standings.

ATM it seems a little odd that my FW pilot can't dock in any station in enemy losec but can happily dock in enemy military stations in hisec.
Mag's
Azn Empire
#17 - 2012-11-27 12:14:35 UTC  |  Edited by: Mag's
milllo wrote:
It makes no sense that a pirate, who kills anyone and everyone, can safely dock at stations in high and low sec.

There are nullsec npc stations and there are pos, why cant they be forced to use those?

At the moment, there are no negatives to being -10 in lowsec. Lots of fish around with all the faction warfare pilots. People shoot everyone anyway and if you are at risk you just dock safely. Thus they can keep big ships at those stations risk-free and mob anybody who tries to hunt them.

What is more strange is that fw pilots lose access to lowsec stations when the sov changes, but pirates get to stay regardless!

Pirates are supposed to give up safety for the freedom to kill anybody, but as currently implemented they get safety and license to kill. They get the benfits of civilization without having to follow any of its rules. That doesnt make any kind of sense.

Some penalty needs to assessed to -10s.

I propose docking of any kind (pod or not) be not allowed in hi or low sec to anyone lower than -5. Let them go to nullsec or build and defend pos's.

This could be added to the rumored ability to buy your way out of negative security status.
It makes perfect sense, as those who own the stations care not what we do. It's not there job to care.

There are negatives to being -10, but you're obviously overlooking them and deciding you want more.

FW pilots lose access, because they are involved with the faction who owns the station. They do care about people who are against them.

We do give up safety and freedoms, but station docking is not a part of that. For reasons explained.

Pirates of -10 live in low sec, why would we want or need to go to null?

No one should ever be able to buy their way out of negative sec status.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

March rabbit
Aliastra
Gallente Federation
#18 - 2012-11-27 12:27:37 UTC
Malaclypse Thorn wrote:

**** you, you have never been on the other side of the fence and don't know what kind of nightmare it can be to be -10. Shut up and get over it, the guy docked and didn't fight, thats his damned choice.

you lack of logic. Your sentence can be applied to mass-killers, terrorists and other 'bad people' in real world. And you would say you can't speak anything about them too? Shocked

The Mittani: "the inappropriate drunked joke"

Seleia O'Sinnor
Drop of Honey
#19 - 2012-11-27 12:49:29 UTC
Put global kill rights on -10s and let Concord get at them when they turn up in Hisec. Pool's closed.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Mag's
Azn Empire
#20 - 2012-11-27 13:45:30 UTC  |  Edited by: Mag's
Seleia O'Sinnor wrote:
Put global kill rights on -10s and let Concord get at them when they turn up in Hisec. Pool's closed.
Good news, being -10 already means everyone has kill rights on us. As per game mechanics and Concord will intervene if we do anything aggressive and gain GCC in high sec. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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