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Ending Sec Status Grind? Killrights, bounties, and whatnot...

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AndromacheDarkstar
Integrated Insterstellar Holdings
#41 - 2012-11-24 09:38:06 UTC
As much as i hate it the current mechanic is i think the best way. The moment you get the oppurtunity to throw isk/real life cash at sec status the system will break down. The idea behind the system is to make sure you face consequences for your actions, the moment thats gone EVE will be in chaos and i dont think thats healthy for the game. You need a relatively safe hi sec for new players to live in for the game to function.

Pohbis
Neo T.E.C.H.
#42 - 2012-11-24 09:45:01 UTC  |  Edited by: Pohbis
If anything, "fixing" your sec should be harder, not easier.

Remove sec status gain from anywhere besides low-sec. That's the only place in EVE where CONCORD should reward you with security status.
The Protato
Deep Core Mining Inc.
Caldari State
#43 - 2012-11-24 10:27:27 UTC
Ghazu wrote:
SEC FOR AUREM I'll ALLOW IT


GHAZU FOR CSM 2013
AndromacheDarkstar
Integrated Insterstellar Holdings
#44 - 2012-11-24 11:17:47 UTC
Pohbis wrote:
If anything, "fixing" your sec should be harder, not easier.

Remove sec status gain from anywhere besides low-sec. That's the only place in EVE where CONCORD should reward you with security status.


Couldnt agree more
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#45 - 2012-11-24 11:45:02 UTC
+1 for the idea of low-sec being the only source of security status gain. It's a very old idea actually, over a decade old at least. I'd love it if CCP implemented it, but I just really really hope that they boost the profitability of those low-sec rats, either by increasing bounties and drops, making tags a standard drop that can be traded for security status, or some combination of both. Low-sec ratting income is just insultingly low.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Inxentas Ultramar
Ultramar Independent Contracting
#46 - 2012-11-24 12:14:36 UTC
You know what I find weird? You get CONCORD sec status gain by killing NPC pirates right? So why don't we get sec status gain for blowing up an actual player pirate? Say, relative to their own negative sec status? Such an implementation, along with Crimewatch 2.0, might ofer some incentives for players to pvp for their sec stat.

Alas as always, this idea won't work well as people will just make alts to grind set status back. God, I really hate the concept of alts Evil
AndromacheDarkstar
Integrated Insterstellar Holdings
#47 - 2012-11-24 12:37:03 UTC
Inxentas Ultramar wrote:
You know what I find weird? You get CONCORD sec status gain by killing NPC pirates right? So why don't we get sec status gain for blowing up an actual player pirate? Say, relative to their own negative sec status? Such an implementation, along with Crimewatch 2.0, might ofer some incentives for players to pvp for their sec stat.

Alas as always, this idea won't work well as people will just make alts to grind set status back. God, I really hate the concept of alts Evil


You could have a system where the the price of the ship/pod lost affects the sec status gained which if implemented properly might work, then again thast jsut turning it into isk for sec status i suppose, but a longer way around which is a shame really as it would benefit lots fo genuine players hunting pirates
Ice Pirateer
#48 - 2012-11-26 18:18:15 UTC
...I wonder if they see this thread and don't want to answer yet. Shocked

I sell drugs...

cheese monkey
Chilil-out
#49 - 2012-11-26 18:28:00 UTC
I think this could have merit. It would bring more people to low sec...

--

http://eveboard.com/ub/627817229-39.png

CCP Masterplan
C C P
C C P Alliance
#50 - 2012-11-26 18:43:08 UTC
Ice Pirateer wrote:
...I wonder if they see this thread and don't want to answer yet. Shocked

/me lurks

Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

LHA Tarawa
Pator Tech School
Minmatar Republic
#51 - 2012-11-26 19:15:04 UTC  |  Edited by: LHA Tarawa
Easier to fix your sec status -> more high sec ganks -> more casual players with no interest in PVP getting ganked high sec -> carebears quit and tell CCP it is because of high sec gank -> CCP undo whatever change caused an increase in the number of carebear ganks and add additional protections of carebears to make ganking them even harder.-> balance is restored as the carebears return to the game and PVPers return to whining about how CCP is protecting carebears from ganks.
Ice Pirateer
#52 - 2012-11-26 19:18:15 UTC
CCP Masterplan wrote:
Ice Pirateer wrote:
...I wonder if they see this thread and don't want to answer yet. Shocked

/me lurks

Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.

That's cool. Really I just wanted to see if it's still on your radar. Looking forward to it! Big smile

I sell drugs...

Gogela
Epic Ganking Time
CODE.
#53 - 2012-11-26 19:36:58 UTC
Guttripper wrote:
Gogela -

As I read your response, my first thought was "bribe".

Instead of a full-blown pardon, you bribed the local authorities and were given immunity for a certain amount of time? As you pass through the heart land area of those you bribed freely, as you reached the borders, you would have to repeat your bribe attempts. Perhaps using (new) skills and your Charisma to barter for passage. Offer too little ISK and the authorities feel insulted, openly attacking you while ~seeing~ you with now a worse status. Or pay too much and they will personally escort you across the system to the next gate. But once you leave the area and time has elapsed, you are seen as you were before your bribe (attempts) and must start again.

Perhaps a random percentage to always fail - you stumbled across the one straight and narrow Barney Fife so it is not always abused per se by just paying x amount each and every time. And the amounts are different too - one pass might be x amount, but lately the higher authorities have been watching those border patrols so now it will cost you extra...

That's not a bad idea, but statistically it's going to balance (net) out to be the same either way. If there's some chance that a bribe will fail, people will just factor that in to how many tags they need to buy. This isn't an argument against the mechanic, it's just a creative alternate method of implementing it. In any event, the tags will probably price out the same. They said that using such a mechanic would be expensive. I have no doubt that will be the case. Buying up sec isn't something everyone with a -10 is going to do. If you are scraping by as a hard-core lowsec pirate making your living off of the kills you get, you probably can't justify the expense. That's going to be the case regardless of how it's implemented. There are a lot of unknowns. CCP being the cautious types, I would actually be surprised if, initially, many people at all use the mechanic. I wonder if it will be too expensive for anyone but the richest to use, and I'm not sure how many of them there are. The commander tags are pretty worthless right now too... but their supply is very tight. Initially it may be that people are sitting on stockpiles of tags, and as those flood the market it will be very cheap to buy up sec... but when the stockpiles are depleted and natural supply takes over, it could get very expensive indeed. I'm betting whatever is decided, such a mechanic will be watched by CCP and continually revisited and re-balanced. There are so many volatile unknowns that I am currently unable to even fathom a guess as to how this will shake out. All I can say is that these tags have had virtually no use since the beginning of the game. They have been around a very long time. CCP will take very positive control of this, I'd wager. Giving these items such a useful roll is going to be interesting from both a game design and a market perspective.

I digressed a bit there... tl;dr; Yours is an interesting idea, but I don't think it would change much in terms of usage as it's tied to cost.

Signatures should be used responsibly...

Warde Guildencrantz
Caldari Provisions
Caldari State
#54 - 2012-11-26 19:42:45 UTC
as long as they are the pirate tags... i have been stocking up on them since they announced this as a possible way for sec status increases since fanfest back in march ;)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Gogela
Epic Ganking Time
CODE.
#55 - 2012-11-26 19:45:59 UTC
Warde Guildencrantz wrote:
as long as they are the pirate tags... i have been stocking up on them since they announced this as a possible way for sec status increases since fanfest back in march ;)

You and who knows how many others. Remember these tags have been around for almost a decade and been useless. How many do you think are in other peoples hangers? Millions? Billions? Plus we have no idea how this is going to shake out yet. Pretty speculative imho...

Signatures should be used responsibly...

LHA Tarawa
Pator Tech School
Minmatar Republic
#56 - 2012-11-26 19:54:07 UTC
Inxentas Ultramar wrote:
You know what I find weird? You get CONCORD sec status gain by killing NPC pirates right? So why don't we get sec status gain for blowing up an actual player pirate? Say, relative to their own negative sec status? Such an implementation, along with Crimewatch 2.0, might ofer some incentives for players to pvp for their sec stat.

Alas as always, this idea won't work well as people will just make alts to grind set status back. God, I really hate the concept of alts Evil



You are correct. It is too easily exploited.

I create 2 accounts. I use them to gank carebears in high sec, giving each low sec status. I then use my accounts to blow up each other, regaining the sec status I lost ganking carebears. Since both of my accounts have low sec status, I get big increases for playing with myself.

I then go back and gank some more carebears in high sec.

Anything that makes it easier to gank carebears in hisec will result in mass unsubs by hisec carebears.... which in turn will result in CCP undoing whatever change made it easier to gank carebears in hisec.

MainDrain
University of Caille
Gallente Federation
#57 - 2012-11-26 21:51:41 UTC
LHA Tarawa wrote:
I get big increases for playing with myself.



Off topic and immature, but had to quote that!!

Could you not re-work the current system, with perhaps concord providing missions in low sec targeting specific new NPCs (named members of pirate faction) The missions could be restricted to those with negative sec status only

Would also provide a mechanic of introducing new pirate faction modules
Piugattuk
Litla Sundlaugin
#58 - 2012-11-26 22:21:44 UTC  |  Edited by: Piugattuk
Quoting this; I'm not suggesting you give them security status for free. I simply said, let them pvp to get it back. Eve is about consequences and rewards, not disputing that. Eve is also a game, and people usually play games to enjoy them. I simply proposed a way in which they could earn back security status without wanting to slit their wrists while they do so.

So my answer;
Miners who mine also have to grind away for roids, then you got rats, then you got bumpers, gankers and the task of back and fourth, so yeah this makes for a heck of a way to grind your way to the top so why should not pirates and PVP'ers (who engage in PVP that lose sec status) ,no buying of sec status.

Mission runners have to grind to get status with NPC to get higher lvl missions while dealing with NPC pirates, wino salvagers,
and gankers looking for faction fit mission boats, no buying of sec status.

So NO, absolutely not, they must grind for their fun as well.
BuckStrider
Nano-Tech Experiments
#59 - 2012-11-26 22:32:11 UTC
CCP Masterplan wrote:

Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.



Translation: Two years, easy

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

AndromacheDarkstar
Integrated Insterstellar Holdings
#60 - 2012-11-27 08:18:34 UTC
BuckStrider wrote:
CCP Masterplan wrote:

Once we get Retribution 1.0 out of the way, this is something we want to put some thought in to.



Translation: Two years, easy


Why is everyone still on CCP`s back, they are working faster than ever and fixing the stuff everyone asked for.