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Hard Edges on Radial Effects

First post
Author
CCP Konflikt
Doomheim
#1 - 2012-11-26 10:51:40 UTC  |  Edited by: CCP Konflikt
Today I'm hunting for any radial visual effect with a hard edge. There's a lot of these in Eve so here's a little crowd sourcing task that would really help Team Trilambda out.

The defect is shown here inside the red rectangle. It's the slightly white/grey Polygonal Shape that shows on the outside of the effect.

It looks like this.

If you find a new one of these I will give you 1 million SP on Buckingham for the remainder of the mirror. Please post a screenshot and tell me your graphical settings in this thread to receive the SP. This is only on offer until the defect is fixed.


Known bugged effects:
Cyno Jump Effect
All ECCM - Zann
Judgement Doomsday

CCP Konflikt Quality Assurance Engineer Team Trilambda

Zann Mei
Goonswarm Federation
#2 - 2012-11-26 11:00:04 UTC
All the ECCM effects have the border.

http://i.imgur.com/oijMA.jpg
Anomander Onzo
State War Academy
Caldari State
#3 - 2012-11-26 11:14:07 UTC  |  Edited by: Anomander Onzo
The effect is visible on Sensor Booster mods, tried on a Chimera and a Revelation

http://imgur.com/LRglm

only happens at the start of the cycle timer.

also found it on the remote armour reps

http://imgur.com/yN1XL
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#4 - 2012-11-26 11:21:37 UTC  |  Edited by: Emma Yobibit
Survey Scanners

http://i46.tinypic.com/2hgz447.png

looks like all of them at start of cicle
Umnumun
Regnum demens Deus
#5 - 2012-11-26 11:27:06 UTC  |  Edited by: Umnumun
Energy transfers around the initial output point?

http://imgur.com/sOXla


Edit:

I can see the effect on both maxed and a somewhat lower graphic setting.
elflorien
Garoun Investment Bank
Gallente Federation
#6 - 2012-11-26 11:30:42 UTC  |  Edited by: elflorien
Aeria13
Imperial Academy
Amarr Empire
#7 - 2012-11-26 11:36:29 UTC
visible on activation and use of ECM Burst II

http://imgur.com/Fhq06
Oberine Noriepa
#8 - 2012-11-26 16:36:01 UTC  |  Edited by: Oberine Noriepa
I made a bug report for this a couple weeks ago. Bug report ID# is 146420. A screenshot, hardware details, and settings should be available in the report. The effect is present when sensor boosters with active scripts are running.

I use the highest settings at 1920*1080 resolution and force 8x MSAA and 16x AF through my NVIDIA drivers.

Droidyk
Maniacal Miners INC
The Legends In The Game
#9 - 2012-11-26 20:11:23 UTC  |  Edited by: Droidyk
I thought this was a feature in some cases, I only encountered this on strip miners and it looks cool, reminds me of some ME weapons where it looks same, it looks like a little shockwave, ofc with lasers it would be continueous shockwave.
Jiska Ensa
Estrale Frontiers
#10 - 2012-11-26 23:03:14 UTC
I noticed a rather hard edge on the cyno jump effect the other day during the mass test. Don't remember what graphics settings I had but they were fairly low. Doesn't show up on TQ, and i'm not sure if this is the kind of thing you're referring to.
Demolishar
United Aggression
#11 - 2012-11-27 00:39:48 UTC
http://i.imgur.com/XxGAR.jpg

The effect is present on ganglink modules. All settings were on lowest.

Incidentally, I also noticed a hole in my Loki:

http://i.imgur.com/j07qa.jpg
CCP Konflikt
Doomheim
#12 - 2012-11-28 10:46:56 UTC
Thanks to everyone who posted, we've fixed this issue and it should be on Buckingham. If you see any more feel free to post.

CCP Konflikt Quality Assurance Engineer Team Trilambda

Aethlyn
Brutor Tribe
Minmatar Republic
#13 - 2012-11-28 22:50:28 UTC
Can confirm, the glitch is gone for me (Nvidia GTX 680 on latest Drivers on maxed settings; nothing forced in drivers). For those testing, also try to have a closer look while zooming in/out, they used to be more visible for me during camera movement.

Looking for more thoughts? Follow me on Twitter.

Vincent Athena
Photosynth
#14 - 2012-12-05 16:52:15 UTC  |  Edited by: Vincent Athena
I do not know if this is still an ongoing effort, but:

The spacial rift in Blockade L4 has 2 of these hard edges.
(Actually seen on TQ)

NVIDIA GeForce GT 330M 512 MB
Medium settings, anti aliasing off

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