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why do CCP hate the Caldari?

Author
Mr VonBraun
Collegium Ignis
#1 - 2012-11-24 20:02:34 UTC
Dear Devs,
Please explain your hatred for the Caldari. Please tell me why our ships and weapons get weaker and weaker,
while everyone else gets tougher armor,and better alpha,our missiles get nerfed and our sheilds weakened.
The Tengu was already the poor cousin to the other T3 cuisers,after retribution it will be barely worth flying....
same with the drake,nighthawk,cerberus,caracal...the list goes on!

Please,please,please stop abusing the Caldari!

Mr VonBraun
ShahFluffers
Ice Fire Warriors
#2 - 2012-11-24 20:29:13 UTC
0/10
Overdone and several months late.


On the off chance that the OP is serious...

- Only HMLs are getting slightly nerfed (less range and slightly less damage)
- All other missiles are being buffed in some way (more range, smaller explosion sig, lower fitting requirements, etc)
- The Moa and Caracal are getting a new lease on life (damage bonuses and moar slots!)
- The Tengu is still "top dog" as far as T3s go
- T2 cruisers and Command ships have known problems... but they won't be touched until after all the T1 stuff is done... this applies for every race.
Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2012-11-24 20:30:16 UTC
Caldari seem to be coming out ahead as the tiercide moves along. It's frigates went from worst to best. The Moa might be to cruisers what the Merlin has become to frigates. The Naga is an absolute beast of a sniper platform. Depending on how they fix the Ferox it could be spectacular. Caldari's AF's are the best there are.

I started training into Caldari and hybrids a year ago b/c the clues were that obvious. I find your lack of vision to be disturbing.
Meolyne
Perkone
Caldari State
#4 - 2012-11-24 20:32:57 UTC
Well, it's 50/50...
I can say they buffed Raven/Golem/Rokh/Scorp/Manticore/Cormorant... the list goes on !
Anything but heavy missiles unfortunately.
Now wait and see...
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2012-11-24 21:30:44 UTC
Meolyne wrote:
Well, it's 50/50...
I can say they buffed Raven/Golem/Rokh/Scorp/Manticore/Cormorant... the list goes on !
Anything but heavy missiles unfortunately.
Now wait and see...



See, only one of the ships you named there has actually been rebalanced so far...
Hakan MacTrew
Science and Trade Institute
Caldari State
#6 - 2012-11-24 22:43:54 UTC
Guided Missile Precision will affect Torps HAMs and Rockets. That's a big help to a lot of Caldari ships.

I think OPs issue is drake and tengu. Ok, HMLs will lose 10% damage and explosion radius will increase. So what, still does decent DPS at long range.

We will se what happens to Drake with BC rebalance
Joe Risalo
State War Academy
Caldari State
#7 - 2012-11-24 22:52:03 UTC  |  Edited by: Joe Risalo
Hakan MacTrew wrote:
Guided Missile Precision will affect Torps HAMs and Rockets. That's a big help to a lot of Caldari ships.

I think OPs issue is drake and tengu. Ok, HMLs will lose 10% damage and explosion radius will increase. So what, still does decent DPS at long range.

We will se what happens to Drake with BC rebalance


T2 fury missiles are having their range reduced to the same range as precision.

So, past we'll say 50km, our damage is getting nerfed by 30% or more

Oh,

and even with the slight buffs to bs class missiles, they will all suck.. The scorpion does ok cause it can jam, and same with the widow, but it cost way too much so the only place you really see them being used for combat is in the alliance tournament.. Well, actually, you rarely see them on there either.

Now, while the golem and raven will get a slight buff with the missile changes, they still somewhat suck.

The Raven is probably one of the worst, if not the worst t1 battleship in the game.
Sure, it has the benefit of missile range and missiles don't miss, but it's lacking on capacitor and has terrible damage application with missiles.

The golem is by far the worst Marauder due to the intense amount of skill needed to fly in and fit it. It is the only Marauder that YOU MUST train t2 weapons and t2 rigs in order for it to be able to fly lvl 4 missions.

This is due to the short range of torps.

The fact that both torps and cruise missiles require the same amount of target painters to even be effective against battleships is a bit rediculous.
Also, the massive sig radius of the Golem means not only will you have a large amount of isk and SP invested into a ship, but the npcs will be pounding you while you have yet to be able to even reach them.

At least they're taking away the sig and velocity penalties that t2 missiles give your ship...That will be nice...
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-11-24 23:15:58 UTC
Joe Risalo wrote:
Hakan MacTrew wrote:
Guided Missile Precision will affect Torps HAMs and Rockets. That's a big help to a lot of Caldari ships.

I think OPs issue is drake and tengu. Ok, HMLs will lose 10% damage and explosion radius will increase. So what, still does decent DPS at long range.

We will se what happens to Drake with BC rebalance


T2 fury missiles are having their range reduced to the same range as precision.

So, past we'll say 50km, our damage is getting nerfed by 30% or more

Oh,

and even with the slight buffs to bs class missiles, they will all suck.. The scorpion does ok cause it can jam, and same with the widow, but it cost way too much so the only place you really see them being used for combat is in the alliance tournament.. Well, actually, you rarely see them on there either.

Now, while the golem and raven will get a slight buff with the missile changes, they still somewhat suck.

The Raven is probably one of the worst, if not the worst t1 battleship in the game.
Sure, it has the benefit of missile range and missiles don't miss, but it's lacking on capacitor and has terrible damage application with missiles.

The golem is by far the worst Marauder due to the intense amount of skill needed to fly in and fit it. It is the only Marauder that YOU MUST train t2 weapons and t2 rigs in order for it to be able to fly lvl 4 missions.

This is due to the short range of torps.

The fact that both torps and cruise missiles require the same amount of target painters to even be effective against battleships is a bit rediculous.
Also, the massive sig radius of the Golem means not only will you have a large amount of isk and SP invested into a ship, but the npcs will be pounding you while you have yet to be able to even reach them.

At least they're taking away the sig and velocity penalties that t2 missiles give your ship...That will be nice...




But the battleships haven't been rebalanced yet. Wait and see how they turn out before you complain.


Also, if you buy a marauder before you can even fit T2 weapons, you are beyond terrible.
Commander Ted
Caldari Provisions
Caldari State
#9 - 2012-11-24 23:30:51 UTC  |  Edited by: Commander Ted
OP's argument destryoed because of falcon.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Joe Risalo
State War Academy
Caldari State
#10 - 2012-11-24 23:38:58 UTC
Danika Princip wrote:




But the battleships haven't been rebalanced yet. Wait and see how they turn out before you complain.


Also, if you buy a marauder before you can even fit T2 weapons, you are beyond terrible.


Yes, you should be able to fit t2 guns before you get into a Marauder, however, some people like using navy or officer.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2012-11-25 00:11:34 UTC
Joe Risalo wrote:
Danika Princip wrote:




But the battleships haven't been rebalanced yet. Wait and see how they turn out before you complain.


Also, if you buy a marauder before you can even fit T2 weapons, you are beyond terrible.


Yes, you should be able to fit t2 guns before you get into a Marauder, however, some people like using navy or officer.



Yeah, that's pretty dumb, and there's still absolutely no reason to be flying a billion isk T2 battleship if you don't have the skills to use it properly. If you ever have trouble tanking a level four mission in a marauder, you should not be flying it.


Also, I forget, don't you get more damage out of T2 guns than faction ones, even using the same ammo? Something about the damage bonuses from the specialisation skills?
Joe Risalo
State War Academy
Caldari State
#12 - 2012-11-25 00:24:30 UTC
Danika Princip wrote:



Yeah, that's pretty dumb, and there's still absolutely no reason to be flying a billion isk T2 battleship if you don't have the skills to use it properly. If you ever have trouble tanking a level four mission in a marauder, you should not be flying it.


Also, I forget, don't you get more damage out of T2 guns than faction ones, even using the same ammo? Something about the damage bonuses from the specialisation skills?


Yes, you would get more dps out of using t2 guns with navy ammo than navy with navy.

However, when it comes to torps, they're pretty much limited to using only t2 ammo.

In order to use a golem for lvl 4 missions you MUST have t2 range rigs with both missile bombardment and missile projection at lvl 5.
You can't use any other type of ammo, because they won't be able to reach max npc orbit range.


With most short range weapons you at least have fall off.
Not to mention if a target is orbitting you at 51km and you have 60km missile range, then you have to pray that it's enough.
Hakan MacTrew
Science and Trade Institute
Caldari State
#13 - 2012-11-25 01:35:12 UTC
Which is why they are increasing flight speeds.

T2 fury missiles are getting damage buff too, from +28% up to +35%. T2 Precision is getting a damage buff too, so it will do same base damage as T1 ammo.

So, your argument is "Wah wah, i dont like heavy missiles getting nerfed!" Its nothing to do with Caldari in general. Theres already a 300+ page thread about them, we dont need a second one.