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"Tiericide" for capitals?

Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#21 - 2012-11-23 02:58:55 UTC
Nosirevbus makes some interesting, if exremely belaboured philosophical points. Interesting, but worthless. Worthless because in amongst all the theorycrafting EFT-wankery bulldust philosophical mumbo jumbo, Nosirevbus fails to actually address the real discrepancies with the capitals and instead clangs on like a broken drum about how terrible the metagame is and how CCP panders to the metagame instead of against the metagame.

Yes, CCP is indulging in tiercide. This is homogenising the performance of cruisers and frigates in terms of EFT DPS. In tandem with this are a few tweaks to ECM, EWAR in general, missiles, and fiddling the fitting capabilities of the Cane. Yes, this is chopping the heads off a few tall poppies (the cane, tengu) but in concert with this it is adding some unique and in my opinion awesome capabilities to currently utterly repulsively useless ships (Scythe, Augoror, Burst, etc).

How does a 450 DPS HAM Caracal ply into the existing meta? How does a kitey Stabber which has half the capabilities of a Vaga play into the cruiser meta? Just because it can be nanoed doesn't make it an Omen. Which is soon to be a viable T1 armour DPS cruiser, versus an impossible-to-fit joke. The Celestis becomes reasonable, the Maulus a potential OP monster playing directly into the Gallente EWAR philosophy - not turning into another Punisher as alluded to.

Amarr is lasers + drones, with T2 missile boats. Yeah, that's exactly a Caldari or Gallente lineup. The Minmatar, I agree, is getting less quirky now the Bellicose lost its turret slots. But it isn't a Caracal, and it isn't a Moa, and never will be.

The funny thing is that on the T1 cruiser scale (and ignoring slaves, boosts, etc) armour T1 logi's exceed the abilities of the shield RR logis - especially the Execquror vs Scythe. But even then, the team logi cruisers (Augoror, Osprey) outperform the solo by a vital margin, for the same reasons that Archons dominate in PVP over Nidhoggurs; cap, efficiency of repairs, and the tanking philosophies effect on midslot choice. The armour logis, as I would fit them, have utility EWAR and the shield logis do not.

Carrying this back up to capitals, I can't see that homogenisation of ship performance in the field vs EFT (which egregiously misleads people into thinking the Phoenix is useful outside of structure grind) will be detrimental to the game.

Taking Nosirevbus' claims about the Hel, and its apparent use as an ambush super, perhaps the problem you are grappling with is the fact that as power blocs coagulate and entrench, as the playerbase gets older and wiser and more furnished with cyno alts, it is harder to utilise a super as an ambush device. Or maybe it is less effective. The whole argument here is also in any fact beyond the argument about tanking philosophy; if you are ganking well enough with a Hel you won't need to tank. Certainly the few times I've seen supers ganking things they utilised DPS exclusively on woefully outclassed opponents. In any case, nano Hel or not nano Hel, the kill is in selecting the target for the gank, and not selecting the tanking style.

For fleet work, there is a need to provide shield capitals with the same capabilities of the Archon, which requires addressing inequalities in capacitor use and module effects on tanking (eg, CPR's), and fitting. You can address those, and make Chimeras viable triage beasts, and Nidhoggurs viable nano-carriers and enhance the Niddhogur's ability to be the uber repping thug assisting a lowsec gank and jumping out. Will it upset the doctrines? No. Will it allow the out-of-box specialists to become even more effective? Absolutely.

Homogenise away, I say. I will be using my Bellicose with Caracal DPS as a kiting nano ship which the Caracal can never be, all thanks to the tiercide.
Daniel Plain
Doomheim
#22 - 2012-11-23 04:40:59 UTC  |  Edited by: Daniel Plain
i'll see your wall of text and raise you two fluffy kittens.

I should buy an Ishtar.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#23 - 2012-11-23 04:58:33 UTC
I am as shocked by your kitten attack as a baby red panda.
CaptainFalcon07
Scarlet Weather Rhapsody
#24 - 2012-11-23 07:08:33 UTC
Make Crystals affect Capital Shield Boosters. Armor gets their Slaves for their Capitals and Shield gets Crystals for theirs.


Now off to EFT to see how much a chimera can tank if Crystals were to work.
YuuKnow
The Scope
#25 - 2012-11-23 11:28:31 UTC
Caps and supercaps are still the 800mil ton gorilla in the room when it comes to the ship rebalancing. CCP really doesn't know what they want to do with these things.

yk
Zarnak Wulf
Task Force 641
Empyrean Edict
#26 - 2012-11-23 19:08:44 UTC
This is also one of the areas with the most potential for new ships down the road. There is quite the skill gap between BS and caps. Something to fill that gap would be interesting. a light carrier that can go through gates? A T2 BS with immense firepower and/or tank that can't? A cap ship dedicated to crowd control would be interesting.

As a side note, I'm not really using my 3 billion isk dread. Something that expensive getting one shotted...... Uhm. No.
Daniel Plain
Doomheim
#27 - 2012-11-24 04:54:43 UTC
i never bothered to read up on the new doomsdays. what do the interwebs think about it; is it a good idea to have dreads the 'official' counter to titans being oneshot by the latter? and if titans are supposed to be the counter to dreads, why not give dreads more tracking so they can actually get something done without heavy web and paint support?

I should buy an Ishtar.

HydroSan
Aliastra
Gallente Federation
#28 - 2012-11-24 05:30:14 UTC
Derath Ellecon wrote:
I think you would need Tiers to "cide" them.



Don't confront the OP with things like "facts"!
ilammy
Amarr Empire
#29 - 2012-11-24 08:50:31 UTC
Daniel Plain wrote:
i never bothered to read up on the new doomsdays. what do the interwebs think about it; is it a good idea to have dreads the 'official' counter to titans being oneshot by the latter? and if titans are supposed to be the counter to dreads, why not give dreads more tracking so they can actually get something done without heavy web and paint support?
Since when dreadnoughts cannot hit capital targets (phoenix aside), and webs & painters work on supercaps?
Daniel Plain
Doomheim
#30 - 2012-11-24 14:30:19 UTC
ilammy wrote:
Daniel Plain wrote:
i never bothered to read up on the new doomsdays. what do the interwebs think about it; is it a good idea to have dreads the 'official' counter to titans being oneshot by the latter? and if titans are supposed to be the counter to dreads, why not give dreads more tracking so they can actually get something done without heavy web and paint support?
Since when dreadnoughts cannot hit capital targets (phoenix aside), and webs & painters work on supercaps?

you misunderstood me. the reasoning is: if titans are supposed to counter dreads (which they do), then dreads are by definition not supposed to be useful against titans. on the other hand, they are just about as useless against subcaps unless you bring your own support with massive web and painting. this leaves me wondering if dreads' role needs to be defined better; pos bashing doesn't quite cut it as the only effective application of an entire ship class. then again, i never flew a dread so that's why i'm asking.

I should buy an Ishtar.

Syrias Bizniz
some random local shitlords
#31 - 2012-11-24 18:06:49 UTC
I have to admit, the Capital-Ship-Line lacks one more capital. EWAR Cap (not like the Supercarrier faggots with a blast) that operates with capital ECM modules able to affect ships that are usually immune to electronic warfare.

ECM counters Supers counters Dread counters ECM.

Easy.
ilammy
Amarr Empire
#32 - 2012-11-24 18:46:50 UTC
Daniel Plain wrote:
this leaves me wondering if dreads' role needs to be defined better; pos bashing doesn't quite cut it as the only effective application of an entire ship class. then again, i never flew a dread so that's why i'm asking.
Well, except for carebearing in W-space...

  • they have DPS comparable to supercarriers (so they're okay for structure grinding if they have balls and/or numbers);
  • they can decently hit battleships/draeks without painterwebs (though this will require 2-3 trackmods, Drop, and keeping targets at 25+ km; also multiply this by the usual crappy lock time and locked target count);
  • they have a chance for fair capfights in lowsec (no doomsday there, POCOs are conflict drivers aside from POSes);
  • they could be used for blapping not-so-big groups of guys with triage carriers (though the supercarriers are always better, if you have them).

And of course hitting subcaps provided the proper support. Fleet coordination should be and is encouraged.

The dreadnoughts are capital ships. More power — more specialization. So they should be awesome in a small number of situations and helpless in every other one. I'd say it's a problem with supercariers that they can carry on effectively far more than a couple of things.

Syrias Bizniz wrote:
I have to admit, the Capital-Ship-Line lacks one more capital. EWAR Cap (not like the Supercarrier faggots with a blast) that operates with capital ECM modules able to affect ships that are usually immune to electronic warfare.

ECM counters Supers counters Dread counters ECM.

Easy.
It's a... not bad idea, just make sure that there would be no 'X + Y counters X + Y + Z'. All three types of arms should be needed in a proper fleet.
bpayne
Pythonic Industries
#33 - 2012-11-24 18:55:16 UTC
Id like to mention the fighters thing again. They are in need of some looking at seeing they are slow cant hit anything smaller than the broad side of a barn but are in effect supposed to be unmanned frigates not sure how that is supposed to be since they fly about 2 m per second and have horrid tracking and falloff .... not saying they need a buff in that respect since a buff would mean that dropping a carrier in the middle of a frig battle would mean instant destruction but maybe a buff to hp and speed just my opinion
bpayne
Pythonic Industries
#34 - 2012-11-24 18:57:19 UTC
Zarnak Wulf wrote:
This is also one of the areas with the most potential for new ships down the road. There is quite the skill gap between BS and caps. Something to fill that gap would be interesting. a light carrier that can go through gates? A T2 BS with immense firepower and/or tank that can't? A cap ship dedicated to crowd control would be interesting.

As a side note, I'm not really using my 3 billion isk dread. Something that expensive getting one shotted...... Uhm. No.



like a capital sized interdictor maybe with bonuses to ecm? possibly deployed using a seige type module
Zarnak Wulf
Task Force 641
Empyrean Edict
#35 - 2012-11-24 19:18:30 UTC
I have ideas swimming around in my head much like everyone else I imagine. None are so wed to that I wouldn't be willing to entertain other ideas. I will share a fictional story I read earlier in the year. It has some good capital ideas mixed in with it..... (IMHO)

Susan's Blog Post
Tarn Kugisa
Kugisa Dynamics
#36 - 2012-11-25 07:52:44 UTC
IDK Why the leviathan isn't used more.
It's arguably the best Titan due to being able to DPS the hell out of stuff AND have an epic tank
Shield capitals FTW

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Tarn Kugisa
Kugisa Dynamics
#37 - 2012-11-25 07:58:36 UTC
Daniel Plain wrote:
looking forward to exploration caps.


Do want
They'd need to be a bit more agile than a brick though

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Malcanis
Vanishing Point.
The Initiative.
#38 - 2012-11-25 09:07:04 UTC
Tarn Kugisa wrote:
Daniel Plain wrote:
looking forward to exploration caps.


Do want
They'd need to be a bit more agile than a brick though


A covops cloak and +4 warp strength would be pretty handy on those too.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Trinkets friend
Sudden Buggery
Sending Thots And Players
#39 - 2012-11-25 11:06:14 UTC
I haven't done much work with supers and titans blapping one another, so I won't comment too much of that.

I saw the capital interdictor idea broached before, and it is interesting, but the idea of an interdictor effect pulling cynoing ships crossing a bubble several lightyears across doesn't sit well with me, as that would be essentially a way of statically camping near a busy system and trolling JF ganks.

I would think that there would be ways to add to the capital lineup without getting that ridiculous.

For instance, the Cap Dictor could have a triage style timer and project a cyno jammer effect in system. In essence, jump in, put your cyno jammer up, and prevent a counter drop. This however, would potentially unbalance things as you could hotdrop a POS/POCO/station with a massive blob of dreads, jam the system for the length of time it took to RF or blat the POS, and then just cyno away- in essence, risk-free structure grind. Not that its POS based counterpart doesn't already exist, or that the militias will be deploying these in Lowsec for exactly the same reason. But it could get imbalanced.

-

The idea of super dreadnaughts, as per Vordak's link, would be a great way of dealing with supercap proliferation via introducing ridiculous amounts of DPS to the game. Certainly titans and supercarriers would get vaped. Nice in a story, but I'm not convinced that all we need is supercap welping. As has been shown, Titans are no longer rare, supercaps are no longer rare, so super dreads would just proliferate - and what then would Dreads be good for aside from triggering C5/C6 capital escalations?

-

The idea of a dockable super which brings along a wing of ships with it organically when it bridges is, I think, a good mechanic for normal cyno drops (hot or otherwise) and black ops drops especially. With BLOPs, every second is crucial and lighting a cyno, then having a BLOPs pilot have to right-click and search a list of 20 options to select "bridge to", select the pilot....well, that is way too many seconds. Then the bombers have to click on the BLOPs and select jump to the cyno as well. More crucial seconds.

I think that this mechanic could use a tweak, wherein the bridging ship pre-loads the portal (green pulsing animation) and the ships which want to be bridged (or anything within the portal radius) are locked in to the bridge; when the cyno goes up the Bridge ship's portal generator would flash orange and a splash screen "Cyno to Character X?" would pop up and if the character selects YES or presses F1 (or w/e), then the ships are bridged to the cyno.

For ships which just have a jump drive, if a cyno goes up in fleet, you'd just get the splash screen. Select yes, and you jump to the cyno.

-

The idea of capital ECM is interesting. But only for the Caldari and maybe the Gallente races. ECM heavy dishonour caps would be problematic. Sensor-damping caps would be more valuable...for knocking down sieged dread targeting range, and maybe carriers you had bumped apart/off gate. TP capitals? Worthless except maybe to make Phoenix's and Nags useful (lol). Neuting capitals? Some merits. TD'ing capitals, definitely merits vs Titans. Webbing caps? Unless it's 90km webs, no use.

-

...and you kind of run out of things aside from mini-dreads as Vordak alluded to; these would be Orca sized behemoths which would, really, become a great mechanism for churning ownership/squatters out of low-end wormholes (C2-3-4). For lowsec....I can see the odd use for a plus-sized gunboat. Nullsec, it would just replace Dreads. Hisec mission problems. Etc. There's been threads before, same as the Escort Carrier ideas brought up every 5 minutes/months.

-

The real issue with capitals on a small scale, aside from the fact hearing on comms "tackled carrier" gets a statue wet, is the maneuverability. Caps are essentially static assets once deployed, especially when triaged or sieged. Given the ISK outlay on a Carrier is equivalent to a mildly pimp T3 or a BLOPs or a couple of pimped faction cruisers, their statue-moistening ability is thus simply because of the fact that once tackled properly, they inevitably die unless the situation escalates with more and more caps. Adding mobility back to capital warfare (or actually...adding it) would be something to consider. Not nano vaga mobility, but maybe 500m/s stuff. Enough that you could get a carrier off gate, chase your gang, etc.
Noisrevbus
#40 - 2012-11-25 13:06:00 UTC  |  Edited by: Noisrevbus
To be honest Trinket anything you don't understand tend to be what you refer to as "philosophical mumbo jumbo". The very reason that you have to resort to throwing out random "EFT" chirps in a discussion about capital use say alot about how you approached this discussion.

The one time you came close to any content of my post (which is what you referenced) was in this segment:

Quote:
Taking Nosirevbus' claims about the Hel, and its apparent use as an ambush super, perhaps the problem you are grappling with is the fact that as power blocs coagulate and entrench, as the playerbase gets older and wiser and more furnished with cyno alts, it is harder to utilise a super as an ambush device. Or maybe it is less effective. The whole argument here is also in any fact beyond the argument about tanking philosophy; if you are ganking well enough with a Hel you won't need to tank. Certainly the few times I've seen supers ganking things they utilised DPS exclusively on woefully outclassed opponents. In any case, nano Hel or not nano Hel, the kill is in selecting the target for the gank, and not selecting the tanking style.

Yet you have a very shallow perspective on what "tanking philosophy" actually imply. The fact of the matter is that selecting targets and fitting your ship is important regardless of what ship you use and in what setting you use it. It's not exclusive to "ganks" and what tank you can muster is not irrelevant for a smaller gang either. Likewise, escape is not irrelevant even for the largest of Supercapital fleets.

That reflect the current balance of the Hel, which can be tanked (it's just not as popular as other races' options when tanked in a large fleet) same as other SC can be nano-fit (they are just not as good as the Hel at it). If you want to play in a large fleet and amass a big tank you can do that, the ship is just not ideal for it. At the same time, if tanking as much as possible was the goal of your SC, why didn't you train the ship with the bonuses, modules and slot-allocation for that?

That leads to the question not being about wether you can just tank or gank with a ship, it becomes a question of the balance between those elements. How much should we value a straight tank to escape?

At the end of the day, this is yet another case of a player wanting his ship to do what another ship does in a specific situation he has put himself in. He does not value the features of his own ship, so he regard them as irrelevant [for him]. That last bit is the key to the discussion. Is it irrelevant? Should the rare out-of-box approach exist?

The reason those questions are interesting is that when CCP have homogenized things lately they have either completely removed the ability to do certain things with your ship(s) or upset the balance between popular use and inventive use. If we just feed the popular how does that affect the reinvention of the game?

The philosophy itself is quite simple: there is a limit between amount of resources when you can no longer trade blows. When you have reached that point the question of escape and commitment become important. This is the conclusion you jumped to when you said that it "won't need to tank". Obviously, tank is not irrelevant and the balance between "trading blows and just ganking" does not let itself be described in such extremes. You refer to something as "just a gank" that is "all about picking your target" but you don't seem to have any experience what so ever about how that is carried out or what risks are involved. There is no "just ganking" where tank is irrelevant, but escape becomes a much more important feature when you can't expect to tank your opponent over time. Escape is thus the niche of the Hel and the choice of ship for players who don't expect to hold the field.

It backdrops to the question of balance between larger and smaller entities and the resources available to them.

If you can't commit, should SC be available to you?

You do realize people using their ships to "just gank" provide targets and opportunities, right?

You also have the background of that discussion: The underlying question of how we get more ships to explode. This is interesting for the balance between escape-commitment and escape-tank. Look at the amount of Supers that die in smaller setting, in safer security (where Supers can utilize the mechanics even better) and how they are used there without commitment. The Titan that died this week is a glaring example. The problem with feeding the popular use of big tanks in large setting with a higher level of commitment is that people tend to stop attempting to use them outside of advantage. That's the primary reason why not enough Supers die, people have a tendency to "stand down" with them. For my own part, i'd rather see successful ECM-bursts and an interesting lynchpin-play around HIC as they exist today, than seeing more people "stand down" and not put their Supers to risk in the first place. Obviously, the lowsec Super that get away from an engagement have been put at much higher risk than the super that was never logged on (or used to PvE).

That's my issue with the current homogenisation: it doesn't get more people to use their Supers, because the homogenisation players like the OP is after - is finding a way for their Super to fit into a given doctrine decided upon by their coalition - which is only put to use under minimal risk.

That doesn't make the ship better, it doesn't make the ship more worth using and it certainly doesn't make sure we get more explosions.

It leads back to an interesting question: do we want the Hel (or any other capital with features that do not involve a better buffer tank) to tank better so we can use it and put it to risk? or do we want the Hel to tank better so it fit into a doctrine where we won't use it and won't put it to risk?
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