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The Great Null Sec Push

Author
Alxea
Unstable Pirate Sharks Of The Damed Sea
#161 - 2011-10-18 15:33:46 UTC
Kaethe Kollwitz wrote:
1. WH nerf
2. Hi sec war nerf
3. Hi sec incursion nerf

It all points the same way, the long awaited 'push' to get players into null sec is in action.

Is it a coincidence that the CSM is primarily composed of null sec alliances at this point in time?
here are extracts from a high level conversation:

"damn, we dont have enough noobs to shoot here in null sec, what should we do?"
"lets convince CCP that null sec is the future of the game and encourage them to hit hi sec with the nerf bat"
"hey great idea, im on it"

In all seriousness can I ask, is this REALLY the time to be doing this?

post incarna, post Aurum, post 10k average players logged in drop - this is the time to make the push is it?

For anyone out there wanting to run a sucessful MMO, start one up now, and whenever CCP do something do THE EXACT OPPOSITE! You will be millionaires in no time.

You mad bro!? Roll
Kengutsi Akira
Doomheim
#162 - 2011-10-19 18:12:01 UTC
Alxea wrote:
Kaethe Kollwitz wrote:
1. WH nerf
2. Hi sec war nerf
3. Hi sec incursion nerf

It all points the same way, the long awaited 'push' to get players into null sec is in action.

Is it a coincidence that the CSM is primarily composed of null sec alliances at this point in time?
here are extracts from a high level conversation:

"damn, we dont have enough noobs to shoot here in null sec, what should we do?"
"lets convince CCP that null sec is the future of the game and encourage them to hit hi sec with the nerf bat"
"hey great idea, im on it"

In all seriousness can I ask, is this REALLY the time to be doing this?

post incarna, post Aurum, post 10k average players logged in drop - this is the time to make the push is it?

For anyone out there wanting to run a sucessful MMO, start one up now, and whenever CCP do something do THE EXACT OPPOSITE! You will be millionaires in no time.

You mad bro!? Roll


Id say yes
he mad bro

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Holy One
Privat Party
#163 - 2011-10-19 18:26:34 UTC
Quote:
The great nullsec push

Astride of a grave and a difficult birth ...

:)

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
#164 - 2011-10-19 18:39:59 UTC
Maybe it's about the numbers game.

How many accounts does your average player who never leaves high sec usually keep active every month? This is an honest question, I have no idea. My GUESS would be 2-3, but just having one account is workable in most cases.

Now how many active accounts does your average nullsec player maintain? Your base number is going to really be 2 at a minimum, most likely you're going to end up with an average of 3-4 per player though. I know a few people who have DOZENS of accounts active. My guess would be most people have 2-3 though, but those metagamers with 10+ accounts are REALLY going to skew the numbers if you're looking at averages.

Maybe CCP is trying to get their subscription numbers up. One way to do it is to push more people towards 0.0, because at the very least, you suddenly NEED two accounts, because frankly to live in 0.0, you really should have a carrier to do your own personal logistics with. Then maybe you decide you need a dedicated industry alt to make enough isk to buy GTCs for the rest of your EVE life. Then maybe you get a 4th account so you can have a dedicated supercap or spy account, or some other utility uses.

Other than having an alt to salvage with and/or run a logi for you in highsec, or maybe even an industry alt, what real need is there for a second account, or even more so, a third account? Sure there are things you COULD do with another account, but would they really justify paying the extra $ or getting that extra PLEX every month? Prolly not.

Besides that, IMHO, there are FAR too many people content to sit on their laurels in highsec and pretend EVE is a scifi skin for farmville. The EVE universe is a dangerous place. Deal wit it.
SpaceSquirrels
#165 - 2011-10-19 18:42:11 UTC
Kattshiro wrote:
High sec wars are dumb, drab, and usually fought using nothing but cheap tactics/neutral alts. They should nerf it into something far less gay.

There's always been attempted incentives to get people out to null. How is this new? Hell look at the latest winter patch dev blog. I hope they do find a way for solo'ers and small corps to find something to do out in null without needing to be apart of some huge alliance full of anal retentive neck beards with god complexes.


+1 for less gayness.
Cyprus Black
School of Applied Knowledge
Caldari State
#166 - 2011-10-19 18:50:40 UTC
WH nerf + Hi sec war nerf + Hi sec incursion nerf = subscription nerf.

There's a reason why most players choose not to go to null sec. Trying to force them into a play style they don't like will drive players/customers away.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Reislier
#167 - 2011-10-19 19:05:06 UTC
It’s interesting that a playerbase where pve oriented subscribers outnumber pvp subscribers, play a game which is essentially a pvp game.

It is ironic that the game publisher primarily wants to please the pvp player first, yet the pve players are paying the bills.

That must suck.

Be nice. If nice not work, be civil. If civil not work, beat with iron pipe till bloody and still.

Lady Zarrina
New Eden Browncoats
#168 - 2011-10-19 21:14:45 UTC
We do not need any nerfs in Eve right now. We need to strengthen Eve. Nerf's have rarely ever brought people to a game, and commonly make them leave.

Entice people to null sec. Make it fun. Sometimes I think the null-sec dwellers are their own worse enemy.

EVE: All about Flying Frisky and Making Iskie

Skunk Gracklaw
Caldari Provisions
Caldari State
#169 - 2011-10-19 21:27:51 UTC
Reislier wrote:
It’s interesting that a playerbase where pve oriented subscribers outnumber pvp subscribers, play a game which is essentially a pvp game.

It is ironic that the game publisher primarily wants to please the pvp player first, yet the pve players are paying the bills.

That must suck.

Actually it doesn't. Pubbies running endless level 4 missions in complete safety don't get media attention.
Elise DarkStar
Garoun Investment Bank
Gallente Federation
#170 - 2011-10-19 21:37:42 UTC  |  Edited by: Elise DarkStar
Ya, I cannot stress enough that this game would not exist if it was Hisec Online. None of you would be playing anything.

The future of the game beyond l4 missions and hisec belts is the future of the game itself.
Kengutsi Akira
Doomheim
#171 - 2011-10-19 23:23:04 UTC
they nerfed 20% of the ppl working for the game, Im thinking they may have nerfed the future of it too

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Alain Kinsella
#172 - 2011-10-20 06:38:11 UTC
Elise DarkStar wrote:
Ya, I cannot stress enough that this game would not exist if it was Hisec Online. None of you would be playing anything.

The future of the game beyond l4 missions and hisec belts is the future of the game itself.


On the contrary, I believe Eve will survive this latest bump in the road. One person in scc-lounge last weekend made the interesting conjecture that if the game went F2P, the bots would finally be banned en masse. If that's what it takes, good.

I fear for WoD though - The words they give there give me chills, as I heard it in 2003 and 2008 with Uru / Myst Online. Look where that is now...

I've never joined or enjoyed an MMO for its content. Only for its people and community. That would endure in some form no matter what happened (in turn keeping me here), the question becomes when does it get unbearable? It took six years for Uru, not bad really. Its becoming much shorter here.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Jooce McNasty
Islefive Consulting
#173 - 2011-10-20 08:26:33 UTC
It's not Hi-Sec that needs a nerf it's that Null and low sec need to be made more like Hi-sec.

This game feels backwards to me. You work for a corp that does not pay you, you actually pay them with the Taxes. They expect you to be there and do work for them without giving you any of the profit.

If you want to see people move out to Null give the null alliance leaders a way to share profit. Pay players in Alliance LP or isk for joining fleets and spending time in game in fleets/getting kills. Make it rewarding to help your alliance out instead of you the individual putting up all the risk for a little reward.

If you can move some of the hi-sec features to alliance control. Make alliances feel like the empires.

Give alliances NPC's to help defend their space (not WTF PWN concord but a few ships per system depending on on the level of the system)

Give alliances the ability to setup Gate guns and station guns to help defend their space.

If you can give alliances the ability to set up their space more like empire space you are more likely to draw the players out.

Allow players to hire NPC agents out into their space and give players a reason to run lvl 4's in Null (increase isk payout but keep LP payouts the same)

Its not just CCP that needs to fix Null sec, Its the player base as well. If some of the alliances made it easier for these Hi-Sec players to come out to null then they might start to come, but as long as the alliances have mandatory CTA's and force players into a certain role you will continue to have resistance to players moving to Null.

Malcanis
Vanishing Point.
The Initiative.
#174 - 2011-10-20 09:53:51 UTC
Jooce McNasty wrote:

Its not just CCP that needs to fix Null sec, Its the player base as well. If some of the alliances made it easier for these Hi-Sec players to come out to null then they might start to come, but as long as the alliances have mandatory CTA's and force players into a certain role you will continue to have resistance to players moving to Null.



There are two sides to this coin. I will readily admit that there are too many (1 would be too many, but there are more than that) 0.0 alliances run by wanna-be Napoleons with delusions of adequacy. But there are also plenty who are run by reasonable people who don't roleplay fascist dictators, and even the best these will post CTAs from time to time. The plain fact is that 0.0 is highly competitive and those alliances which don't pull together in time of need will sink under the weight of competition from those who do.

The flip side of the 'Little Napoleon' complex you describe is the 'Special Snowflake' complex, whereby people (often those who have only really played in hi-sec, I'm afraid) think that they shouldn't have to adapt their playstyle at all when they're in 0.0; they reject the idea that they should contribute to the team even while they're benefitting from the results of that teamwork. They take the relative safety of alliance space for granted, but refuse to put in any work to help keep it that way or even learn how to not make it worse.

And always with the same slogan: "If you're not going to pay my sub then don't tell me how to play!"


When too many of these parasites infest a 0.0 alliance, it will invariably fall apart as soon as it's faced with even a small hostile challenge. I have seen this same story of once decent alliances rotting out this way played out over and over again in the last 5 years, both from the inside and the outside.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Fille Balle
Ballbreakers R us
#175 - 2011-10-20 12:38:05 UTC
Malcanis wrote:

There are two sides to this coin. I will readily admit that there are too many (1 would be too many, but there are more than that) 0.0 alliances run by wanna-be Napoleons with delusions of adequacy. But there are also plenty who are run by reasonable people who don't roleplay fascist dictators, and even the best these will post CTAs from time to time. The plain fact is that 0.0 is highly competitive and those alliances which don't pull together in time of need will sink under the weight of competition from those who do.

The flip side of the 'Little Napoleon' complex you describe is the 'Special Snowflake' complex, whereby people (often those who have only really played in hi-sec, I'm afraid) think that they shouldn't have to adapt their playstyle at all when they're in 0.0; they reject the idea that they should contribute to the team even while they're benefitting from the results of that teamwork. They take the relative safety of alliance space for granted, but refuse to put in any work to help keep it that way or even learn how to not make it worse.

And always with the same slogan: "If you're not going to pay my sub then don't tell me how to play!"


When too many of these parasites infest a 0.0 alliance, it will invariably fall apart as soon as it's faced with even a small hostile challenge. I have seen this same story of once decent alliances rotting out this way played out over and over again in the last 5 years, both from the inside and the outside.


With the right words from the right leader, those parasites can easily be rallied in to fleeting up for a defence fleet. Those alliances usually fail due to a change of leadership or simply because the leaders are clueless.

Generally telling people who are off the clock: "get in your ships and start defence nao!!!one!11!! OR I'LL KICK UR BALLS OUT OF SPACE!!!" doesn't work very well. And this is usually what happens.

What works a lot better is: "hey folks, whaddaya say we fleet up and get rid o' deze 'ere scumbags dat come to takez our space ya?" Or something along those lines. The bottom line is, it's not usually one or the others fault, it's a combination. Leeading people off the clock is a lot harder than leading people on the clock. Pay someone to do something and they don't need kind words. They're paid to do as they're told. If you don't pay them...

But yes, as you've said, there are rewards. Good space, good ratting grounds, good asteroids for mining, great exploration sites to abuse. And the possibility to pvp without and sec. loss. I think the obvious thing to do is to inform those "parasites" that they are in fact getting paid.

But then again, they do usually pay taxes, so a parasite isn't a very accurate word imo. Slacker sure, but not parasite.

Stop the spamming, not the scamming!

Mr Kidd
Center for Advanced Studies
Gallente Federation
#176 - 2011-10-20 13:09:19 UTC
Elise DarkStar wrote:
Famble wrote:
This describes me exactly too.


You really don't need to play 5 hours a night. The fact that people aren't aware of this and don't know how to find the organizations that complement their playstyle is the problem. Furthermore, getting more casuals like yourself out of hisec will have a snowball effect that will in turn make the transition easier for those who follow.


I went to a POS bash last night because I was asked to do so by my alliance head. Travel time + fleet muster & organization + actual POS bash = 5 hours. Any fleet capable of removing POS's is going to take, at a minimum, 1 - 2 hours to form.You can do it quicker with smaller fleets but then you increase your time to reinforce on the back end. There's really no way to get around that fact. Granted everyone was coming from different regions of space. But, then CCP doesn't really make small areas of space profitable or interesting enough to perpetually house large groups of people.

The problem with the game's population is the lack of casual content. Eve needs an arena environment. I don't care how complex a rat's AI becomes it's either predictable or it's annoying. It can't be anything else because there is no sense of victory over an algorithm. But, there is a sense of victory over another player. Unfortunately, the current game mechanics makes such interactions difficult to do alone or quickly. In a solo PVP situation you're more apt to be blobbed than find someone else like minded. You can literally spend hours looking for that one opportunity for a 2-5 minute fight. Why CCP doesn't see that as a serious game flaw in the sandbox environment, I'll never know.

Don't ban me, bro!

Fille Balle
Ballbreakers R us
#177 - 2011-10-20 23:36:12 UTC
Mr Kidd wrote:
Elise DarkStar wrote:
Famble wrote:
This describes me exactly too.


You really don't need to play 5 hours a night. The fact that people aren't aware of this and don't know how to find the organizations that complement their playstyle is the problem. Furthermore, getting more casuals like yourself out of hisec will have a snowball effect that will in turn make the transition easier for those who follow.


I went to a POS bash last night because I was asked to do so by my alliance head. Travel time + fleet muster & organization + actual POS bash = 5 hours. Any fleet capable of removing POS's is going to take, at a minimum, 1 - 2 hours to form.You can do it quicker with smaller fleets but then you increase your time to reinforce on the back end. There's really no way to get around that fact. Granted everyone was coming from different regions of space. But, then CCP doesn't really make small areas of space profitable or interesting enough to perpetually house large groups of people.

The problem with the game's population is the lack of casual content. Eve needs an arena environment. I don't care how complex a rat's AI becomes it's either predictable or it's annoying. It can't be anything else because there is no sense of victory over an algorithm. But, there is a sense of victory over another player. Unfortunately, the current game mechanics makes such interactions difficult to do alone or quickly. In a solo PVP situation you're more apt to be blobbed than find someone else like minded. You can literally spend hours looking for that one opportunity for a 2-5 minute fight. Why CCP doesn't see that as a serious game flaw in the sandbox environment, I'll never know.


That's a borderline wall of text, but since you've made such great points I'll let it slide.

+1

Stop the spamming, not the scamming!

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#178 - 2011-10-20 23:40:03 UTC
Mr Kidd wrote:
I went to a POS bash last night because I was asked to do so by my alliance head.


So you respond to a post saying you don't need to play five hours every night with a story about how you chose to play for 5 hours one night?

Please think before you "respond" to me in the future. Thanks.
Trusty Jutspezic
Sebiestor Tribe
Minmatar Republic
#179 - 2011-10-21 00:41:55 UTC
Mr Kidd wrote:
Any fleet capable of removing POS's is going to take, at a minimum, 1 - 2 hours to form.


A) That's what dreads are for.
2) That is WAY too long to spend forming up. I remember some of the old NC fleets taking that long, but if you can't fill a fleet up 15 minutes after jabber pings what are you doing in null?

I mostly just feel like the former nullsecers were all in terrible alliances to not bounce straight into another null alliance. People thinking that it's like working just make me sad. You pay ratting taxes, and you x up, and what Alliances are supposed to pay you in return is CONTENT. Aka Fun. Find a null alliance where you have fun, jesus it's not hard.
cargo2000
Sebiestor Tribe
Minmatar Republic
#180 - 2011-10-21 03:24:30 UTC
Trusty Jutspezic wrote:

I mostly just feel like the former nullsecers were all in terrible alliances to not bounce straight into another null alliance. People thinking that it's like working just make me sad. You pay ratting taxes, and you x up, and what Alliances are supposed to pay you in return is CONTENT. Aka Fun. Find a null alliance where you have fun, jesus it's not hard.


Like shooting structures fun? tbh i think that is the real reason most ex null dwellers are anywhere but null.