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Fitting my new Bestower..

Author
Rusko Valarian
Royal Amarr Institute
Amarr Empire
#1 - 2012-11-22 06:55:44 UTC
Can't help but think this has probably been asked a million times but before.. But I can't seem to find anything informative.

I'm only a few days in to eve (loving it!) and just got my Bestower, which I had been saving and training up for.

The ONE thing I didn't take into account - and I know to look for this now - is that it is more aligned as a hauler, opposed to a miner.

I was just wondering what the best fits are to put on. I.e cargo holds, rigs, turrets etc. I was kind of under the impression I could install 3-4mining lasers on but obviously that Is not the case (noob move haha). So any SIMPLE advice would be much appreciated! I'm in a small corp, so I have people to mine with as we'll, if that's useful to know?

Tanks in advance guys!Big smile
Elena Thiesant
The Scope
Gallente Federation
#2 - 2012-11-22 07:19:42 UTC  |  Edited by: Elena Thiesant
Bestower (and all such ships) are haulers, designed to move reasonably large amounts of material from A to B. They are NOT mining ships and are terrible at mining (no bonuses, minimal turret hardpoints, etc).

Amarr unfortunately has no mining frigate, so you can train for the Caldari mining frigate (bantam) for the short term, use a destroyer (lots of high slots even though they have no mining bonus), wait until Dec 4 (for the new ORE mining frigate) or train for a mining barge (should be med-term goal for any miner)

As for fit, you can go all out cargo space, which is cargo expanders in the low, cargo optimisation rigs, probably an AB in the mid and leave the high empty or you can go for lower cargo and more tank, so hardeners and a DC in the lows, or you can go for something in between.

What you can use that for is a hauler for your corp mining operations...
Destination SkillQueue
Doomheim
#3 - 2012-11-22 08:16:54 UTC  |  Edited by: Destination SkillQueue
All racial mining frigates(all racial mining ships really) will be removed with the next expansion in about two weeks, so don't train for them as a goal. They'll all be replaced with a new mining frigate, that is a ORE ship and will need a new skill called mining frigate. If you want to specialize as a miner, your goal should be mining barges anyway and the prequise skills needed for them.

Here are the new mining frigate stats, if you're interested.

Quote:
Mining frigate skill bonuses:
+5% to mining yield per level
5% to gas harvesting duration reduction per level

Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus

Slot layout: 3 H, 3 M, 1 L, 2 turrets
Fittings: 45 PWG, 240 CPU
Defense (shields / armor / hull) : 225 / 175 / 200
Capacitor (amount / recharge rate / average cap per second): 250 / 125s / 2
Mobility (max velocity / agility / mass / align time): 335 / 3.6 / 1200000 / 4.04s
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 15km / 750 / 5
Sensor strength: 4 Magnetometric
Signature radius: 40
Cargo capacity: 50
Ore hold: 5000
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-11-22 14:24:31 UTC
Rusko Valarian wrote:
Can't help but think this has probably been asked a million times but before.. But I can't seem to find anything informative.

I'm only a few days in to eve (loving it!) and just got my Bestower, which I had been saving and training up for.

The ONE thing I didn't take into account - and I know to look for this now - is that it is more aligned as a hauler, opposed to a miner.

I was just wondering what the best fits are to put on. I.e cargo holds, rigs, turrets etc. I was kind of under the impression I could install 3-4mining lasers on but obviously that Is not the case (noob move haha). So any SIMPLE advice would be much appreciated! I'm in a small corp, so I have people to mine with as we'll, if that's useful to know?

Tanks in advance guys!Big smile



My head >>>>> Desk.

Yet another guy that thinks Industrial means mining.

As for a bestower, like you said, it's for hauling. So put a tank on it and cargo mods if you need bit more room and transport stuff with it. Industrials aren't known for their huge amount of possible fits and purposes.

As for miners:

Currently (up until 4 December 2012) there are mining bonused frigates for Caldari, Minmatar and Gallente (the Amarr one already disappeared when they tested the ship overhaul on Amarr).

After the frigates, there are the bonused cruisers (which will also disappear on 4 Dec. 2012) with a bonus to mining
And of course Mining Barges and Exhumers

AFTER 4 December there will be 1 single frigate that is made for mining: ORE mining frigate. It will be bonused to mining, old the old mining frigates will be changed in "fighting" ships.

Cruisers with bonuses will disappear so you will have to move from a Frigate to a Mining Barge.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Doddy
Excidium.
#5 - 2012-11-22 14:35:19 UTC
extenders invuls, samll autocannon, neut, warp disrptor, shield power relays.
Merouk Baas
#6 - 2012-11-22 16:01:32 UTC
Heheheh.

As Doddy suggests, the Bestower is a hauler ship, but you can get some shock value if you get attacked by frigates and it turns out that you've fitted your ship to trap and kill the attackers. Such tactics don't work twice, but the first time it's fun.

The bread and butter of transporting goods are Expanded Cargohold modules, which expand your ship's cargo, obviously. You fill all the low slots with these, and further expand your cargo capacity by using containers (look at giant secure containers on the market), which have some built-in volume compression.

The ship has a huge CPU but little power grid, and power grid is what limits the size of weapons, afterburners, and defenses you can put in.

Because you've used all the low slots for cargo expansion, you're forced to used the med slots for defense, and that means shield defense. Fit the largest shield extender that you can find (it'll use up most of your power grid), and then fit shield resistance modules (EM especially) to shore up the shield toughness.

The high slots can be fitted with utility modules. Small Tractor Beam is useful for pulling cans to you rather than having to fly in a slow bulky ship towards them. One mining laser if you're going to sit in a belt to help a mining operation by carrying their ore to station as they mine it. Otherwise, if you're actually transporting stuff between stations, maybe a cloak could help you get away in some situations, but you'll have to read up on gate camps and PVP to get an idea of how to use that.

Expanded Cargoholds slow down your ship a lot. So, if you're going to transport something small, remove them and replace them with an armor defense (Damage Control, perhaps Armor Plates, definitely armor resistance modules), or with speed modules such as Overdrive Injectors or Nanofiber Internal Structures. This will make your journey faster.

For transporting things, be aware of gate camps, and suicide ganking in high sec. Basically if the value of goods in your cargo hold is high (typically more than 5-10 million ISK), it's worth sacrificing a 1 million ISK ship to kill you and loot your stuff. This happens in high sec, so be vigilant. Never use the autopilot to travel; set a route in the map but manually right-click on each yellow gate on the way and order your ship to warp to 0, so you're less vulnerable.

For mining, you need to mine in a vessel that has many turret slots, large CPU, and possibly bonuses to mining yield. You jet the ore into space (it's vulnerable to theft), and you pick it up periodically with your Bestower. If you're in a group, others can mine and you can transport it to station for them in your Bestower.

Otherwise you can open the Contracts interface and switch it to Courier contracts, and try to see what's available. Courier contracts are made by other players who need somebody with a transport ship to move their stuff around. You're looking for jobs that ask you to move stuff between high-sec locations, that are of a size that fits in your Bestower, and that are paying well (Reward is high, Collateral is average for the market). Beware of scams, such as routes that send you to pirate space or to 0.0 space where you can't dock, or contracts that look too good to be true.

Don't feel bad for training for and buying an industrial ship. Every pilot needs one; it'll be extremely useful to you no matter what your intended career is. There is so much junk to move around in EVE
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2012-11-22 17:10:35 UTC
Merouk Baas wrote:
Heheheh.

As Doddy suggests, the Bestower is a hauler ship, but you can get some shock value if you get attacked by frigates and it turns out that you've fitted your ship to trap and kill the attackers. Such tactics don't work twice, but the first time it's fun.

The bread and butter of transporting goods are Expanded Cargohold modules, which expand your ship's cargo, obviously. You fill all the low slots with these, and further expand your cargo capacity by using containers (look at giant secure containers on the market), which have some built-in volume compression.

The ship has a huge CPU but little power grid, and power grid is what limits the size of weapons, afterburners, and defenses you can put in.

Because you've used all the low slots for cargo expansion, you're forced to used the med slots for defense, and that means shield defense. Fit the largest shield extender that you can find (it'll use up most of your power grid), and then fit shield resistance modules (EM especially) to shore up the shield toughness.

The high slots can be fitted with utility modules. Small Tractor Beam is useful for pulling cans to you rather than having to fly in a slow bulky ship towards them. One mining laser if you're going to sit in a belt to help a mining operation by carrying their ore to station as they mine it. Otherwise, if you're actually transporting stuff between stations, maybe a cloak could help you get away in some situations, but you'll have to read up on gate camps and PVP to get an idea of how to use that.

Expanded Cargoholds slow down your ship a lot. So, if you're going to transport something small, remove them and replace them with an armor defense (Damage Control, perhaps Armor Plates, definitely armor resistance modules), or with speed modules such as Overdrive Injectors or Nanofiber Internal Structures. This will make your journey faster.

For transporting things, be aware of gate camps, and suicide ganking in high sec. Basically if the value of goods in your cargo hold is high (typically more than 5-10 million ISK), it's worth sacrificing a 1 million ISK ship to kill you and loot your stuff. This happens in high sec, so be vigilant. Never use the autopilot to travel; set a route in the map but manually right-click on each yellow gate on the way and order your ship to warp to 0, so you're less vulnerable.

For mining, you need to mine in a vessel that has many turret slots, large CPU, and possibly bonuses to mining yield. You jet the ore into space (it's vulnerable to theft), and you pick it up periodically with your Bestower. If you're in a group, others can mine and you can transport it to station for them in your Bestower.

Otherwise you can open the Contracts interface and switch it to Courier contracts, and try to see what's available. Courier contracts are made by other players who need somebody with a transport ship to move their stuff around. You're looking for jobs that ask you to move stuff between high-sec locations, that are of a size that fits in your Bestower, and that are paying well (Reward is high, Collateral is average for the market). Beware of scams, such as routes that send you to pirate space or to 0.0 space where you can't dock, or contracts that look too good to be true.

Don't feel bad for training for and buying an industrial ship. Every pilot needs one; it'll be extremely useful to you no matter what your intended career is. There is so much junk to move around in EVE


Great advice.

1 minor thing that I spotted.

You said that for low volume hauling, drop the cargo extenders cause of the drop in speed for an armor tank. I would like to point out that Armor Plates themself also have the same problem, while they boost your Armor HP, they will decrease your top speed.

Though with small volume trade, I personally would rather go slow and have huge tank then go slow and have a lot of empty cargo space.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tiberious Thessalonia
True Slave Foundations
#8 - 2012-11-22 17:11:02 UTC
There are three main philosophies when fitting industrials. In all cases you want to use mids for shield defense.

Rule number one of all three is that you never autopilot.
Rule number two is to not carry huge amounts of value in one go, and NEVER your net worth.

1) Tank
Fit a DC2 in your lows, hell, you could maybe even go for bullwark defenses to increase your hull EHP which might get you out of a gank. This isn't very common because in general if someone is attacking you and you are in an industrial, you are about to die unless they offer a ransom. This can catch out a couple of idiot pirates in thrashers, though.

2) Cargospace
Fit expanded cargoholds. Fit expanded cargohold rigs. Do everything in your power to get as much m3 out of your ship as it can hold. This has the highest potential for profit, but actually lowers your ability to tank AND makes you slower, so easier to catch. Use only for low-value high-volume runs like minerals, in space your consider to be safe (no space is safe)

3) Align time
Dont fit any expanded cargoholds, dont fit any cargo rigs. You want increased align time so that you spend as little time vulnerable as possible. Nanofiber Internal Structures in the lows, agility rigs. If they can't catch you they cant kill you. If you do get caught (it can and will happen eventually) then you're about to die. Nothing new there.

Rusko Valarian
Royal Amarr Institute
Amarr Empire
#9 - 2012-11-22 22:53:49 UTC
Okay - so I kind of had it all wrong. Thanks for the advice everyone - it has definitely cleared a lot up for me haha.

I guess my next move is to basically plan for the new ORE ship in Retribution.
Ive got most the skills down already, so thats good.

In the meantime, Ill invest in a destroyer and work with it for solo mining and the bestower as a hauler with my corp.

All that info seems obvious now, but thanks for clearing it up. Hahaha cheers!
Esruc 'Sadim
Lazaretto
#10 - 2012-11-23 00:39:17 UTC
There are a few cruisers that make decent solo miners. The vexor is one that comes to mind.

Insert something witty and clever here

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2012-11-23 01:00:06 UTC
[Bestower, Basic]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

[empty mid slot]
[empty mid slot]
[empty mid slot]
Experimental 10MN Afterburner I

Salvager I
Small Tractor Beam I

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#12 - 2012-11-23 02:15:00 UTC
Tau Cabalander wrote:
[Bestower, Basic]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

[empty mid slot]
[empty mid slot]
[empty mid slot]
Experimental 10MN Afterburner I

Salvager I
Small Tractor Beam I

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I


Honor tanks have so much honor

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Kassad Fernol
Doomheim
#13 - 2012-11-23 04:23:25 UTC
Rusko Valarian wrote:
Can't help but think this has probably been asked a million times but before.. But I can't seem to find anything informative.

I'm only a few days in to eve (loving it!) and just got my Bestower, which I had been saving and training up for.

The ONE thing I didn't take into account - and I know to look for this now - is that it is more aligned as a hauler, opposed to a miner.

I was just wondering what the best fits are to put on. I.e cargo holds, rigs, turrets etc. I was kind of under the impression I could install 3-4mining lasers on but obviously that Is not the case (noob move haha). So any SIMPLE advice would be much appreciated! I'm in a small corp, so I have people to mine with as we'll, if that's useful to know?

Tanks in advance guys!Big smile




The fact is, I am in the ->exact<- same situation than you :) I've read somewhere that a bestower was some ultimate starting ship and there I am...

Reading all the comment was instructing..

Here is something I will try tho (something else i've read called jet-can mining) like keep my old ship and use it to mine and jettison cannisters that I can come pick up with the bestower... Will all least have some return on investment until that coming patch and the ORE mining ship
Elena Thiesant
The Scope
Gallente Federation
#14 - 2012-11-23 06:42:24 UTC
Kassad Fernol wrote:
Here is something I will try tho (something else i've read called jet-can mining) like keep my old ship and use it to mine and jettison cannisters that I can come pick up with the bestower...


Pick a quiet system to mine in then. Can-flipping isn't as common as it used to be before the barge changes, but it does still happen