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CCP plans to replace your Divisions with Containers....?

Author
CaptainFalcon07
Scarlet Weather Rhapsody
#1 - 2012-11-21 03:27:00 UTC
CCP Greyscale wrote:
Ok, so here's our current complete plan:


  • Corp hangars *on ships* are now fleet hangars
  • Volumes will all stay the same
  • Divisions are gone, as is any other reliance on corp roles
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


CCP plans to remove Divisions in the corp hangars of All ships that have them and give you a single bay where your corp/fleet have access to EVERYTHING or NOTHING depending on the settings.

You will have no control over who has access to what unless you put it into a container, that ONLY YOU can access. These containers will be replacements for your divisions.

With the division system there was no limit to how much you could put into one division other than the maximum capacity of the corp hangar. Making it easy and quick to sort items that you will put into your corp hangar.

With the loss of divisions you will be limited to how much you can put in one section by the volume limited by the container. This will mean you have to buy multiple containers with different sizes to suit your needs of assortment. Not to mention you will not be able to give anyone access to these items, only you will be able to access them.

This will be a serious leap backwards for everyone who flies an Orca, Rorqual, Carrier, Supercarrier, Titan.

You will no longer be able to assort items in your corp hangar until you get containers and make sure your containers don't overgo the capacity limit of the CHA's.

This will become an even greater pain in the ass for people who fly Supers, since they cannot go directly dock in a station to get inferior replacements in their lost divisions.

I as a cap pilot reject this serious leap backwards that CCP calls change.

It will be a disaster for every ship that has a CHA.
YoYo NickyYo
Doomheim
#2 - 2012-11-21 03:31:25 UTC
CaptainFalcon07 wrote:
CCP Greyscale wrote:
Ok, so here's our current complete plan:


  • Corp hangars *on ships* are now fleet hangars
  • Volumes will all stay the same
  • Divisions are gone, as is any other reliance on corp roles
  • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
  • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)


We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

-Greyscale


CCP plans to remove Divisions in the corp hangars of All ships that have them and give you a single bay where your corp/fleet have access to EVERYTHING or NOTHING depending on the settings.

You will have no control over who has access to what unless you put it into a container, that ONLY YOU can access. These containers will be replacements for your divisions.

With the division system there was no limit to how much you could put into one division other than the maximum capacity of the corp hangar. Making it easy and quick to sort items that you will put into your corp hangar.

With the loss of divisions you will be limited to how much you can put in one section by the volume limited by the container. This will mean you have to buy multiple containers with different sizes to suit your needs of assortment. Not to mention you will not be able to give anyone access to these items, only you will be able to access them.

This will be a serious leap backwards for everyone who flies an Orca, Rorqual, Carrier, Supercarrier, Titan.

You will no longer be able to assort items in your corp hangar until you get containers and make sure your containers don't overgo the capacity limit of the CHA's.

This will become an even greater pain in the ass for people who fly Supers, since they cannot go directly dock in a station to get inferior replacements in their lost divisions.

I as a cap pilot reject this serious leap backwards that CCP calls change.

It will be a disaster for every ship that has a CHA.



What's an "Expansion" without a couple broken fixes to go with it.......Roll


I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Bane Necran
Appono Astos
#3 - 2012-11-21 03:40:00 UTC
CaptainFalcon07 wrote:


This will be a serious leap backwards for everyone who flies an Orca, Rorqual, Carrier, Supercarrier, Titan.


For Orcas at least, it would make keeping track of what everyone mines in large groups much, much, easier.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Roll Sizzle Beef
Space Mutiny
#4 - 2012-11-21 03:55:04 UTC
Don't like it, should have been a option to engage divisions or turn it to a dumb single hold.
Divisions and role setting was a PITA but offered flexible fleet options.
wingm4n
Sebiestor Tribe
Minmatar Republic
#5 - 2012-11-21 04:31:10 UTC
Why is it that when it comes to inventory management and/or changes, that CCP fails so damn, hard?

Seriously, this can only be the result of having only one person in charge of a certain feature set because the 'apparent' thinking is so single minded that it surely can't have been vetted or used by any actual, real, players.

Please CCP, stop trying to innovate the management of inventory. It is such a crucial element of a player's experience within the game that if you mess it up you will be spending the first 3 months back pedaling AGAIN instead of moving forward with cool new feature.

If it aint broke.. Don't fix it.
Roll Sizzle Beef
Space Mutiny
#6 - 2012-11-21 05:02:32 UTC
Link to topic at hand.
https://forums.eveonline.com/default.aspx?g=posts&m=2123982#post2123982

Voice your dislike here. Specially for not telling the general player base with a dev blog for a major change like this. I went over the latest Inventory system blog from today and it didn't mention this. And Greyscale had this change at the beginning of the month.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#7 - 2012-11-21 05:09:25 UTC
wingm4n wrote:
If it aint broke.. Don't fix it.
Apparently the code is so broke noone wanted to touch it until now
Roll Sizzle Beef wrote:
Voice your dislike here. Specially for not telling the general player base with a dev blog for a major change like this. I went over the latest Inventory system blog from today and it didn't mention this. And Greyscale had this change at the beginning of the month

CCP Arrow wrote:
Salpun wrote:
Fleet hangers where is the update on fleet hangersBig smile


That feature will get it's very own blog Smile
Roll Sizzle Beef
Space Mutiny
#8 - 2012-11-21 05:12:25 UTC
Benny Ohu wrote:

CCP Arrow wrote:
Salpun wrote:
Fleet hangers where is the update on fleet hangersBig smile


That feature will get it's very own blog Smile

Yeah, just in time for expansion day likely.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#9 - 2012-11-21 05:15:58 UTC
They say they're having trouble getting all the devblogs up in a reasonable timeframe due to the number of them

Also apparently this really is a thing that has to happen because they're overhauling the code completely because it's so old? I don't have a quote for that :P
Benny Ohu
Royal Amarr Institute
Amarr Empire
#10 - 2012-11-21 05:20:48 UTC
Xercodo
Cruor Angelicus
#11 - 2012-11-21 05:21:40 UTC  |  Edited by: Xercodo
Here's a very relevant dev quote for you:

CCP GingerDude wrote:
Hey folks.

Being the guy writing this code, I think I should chime in a bit (disclaimer: I haven't read through the whole thread yet).

The corp hangars on ships code had to go. Sorry, but that's simply the reality of the matter. It's been broken since it was first put in the game and was made completely unfixable when fleet member access was added to the mix. And by broken I mean both design and implementation. Corp roles clashed and were inconsistent between usages, there was no way for the client to reliably know if it could access another players ship so it had to guess and handle errors (you can probably imagine how healthy and correct that was most of the time), you could put stuff in without knowing that you couldn't take it back and the list just kept growing. Every time someone fixed a bug in this code, at least two new bugs surfaced, usually within either POS corp hangar arrays or offices in stations as all 3 of them shared the same codebase. It. Had. To. Go.

So, taking as a given that we could no longer use the same code for the ships corp hangars as the other types, then the options really boil down to either a) rewrite the corp hangars on ships seperetaly, but keep the corp hangars concept, but not share the code with the other two types of corp hangars, or b) rethink the functionality. Having two almost identical corp-hangars implementations, except for a bunch of special cases, didn't ring particularly well with the engineer in me and having to construct some resemblance of sanity and to avoid code-duplication, either through inheritance or composition while doing it wasn't appealing either.

So, after asking around, both internally, via the CSM and within the player community where I know people, it was generally agreed that fleet hangars were the way to go.

I'm absolutely not dismissing any of your criticisms here, merely explaining why a change had to happen. We're putting significant effort these days to try to clean up some of the really bad code which has accumulated over the years that no-one dares touch anymore (this, crimewatch, POSes are getting some rethink Soon(tm)) because of the certain breakage said touching will cause.

That said, we can't please everybody at the same time, but we'll do our best to address your concerns wrt. the change in functionality here. We've already made a few changes to address stuff raised in this thread, but I'll leave it to CCP Habakuk and Grayscale to detail those. Keep watching this space....

Cheers.


That's mainly the why

It's also one of those "un-revertibles" but since it has had so much feedback on that thread they were able to cram in the container solution as a bandaid to the change and are working for something more elegant in the mean time.

This is also likely why it will be one of the last dev blogs for us because it will e trying to cram in our feedback so it isn't a total flop.

The Drake is a Lie

Benny Ohu
Royal Amarr Institute
Amarr Empire
#12 - 2012-11-21 05:23:31 UTC
ssssafe! benny leads by two points Cool
Roll Sizzle Beef
Space Mutiny
#13 - 2012-11-21 05:23:46 UTC
Benny Ohu wrote:
They say they're having trouble getting all the devblogs up in a reasonable timeframe due to the number of them

Also apparently this really is a thing that has to happen because they're overhauling the code completely because it's so old? I don't have a quote for that :P

Yes, old code needs to go. but they could develop a replacement before they rip it out completely so everyone that uses fleet ships wont have to struggle with this awful bandaid container system. Its more like they are rushing it for the 4th.
SmilingVagrant
Doomheim
#14 - 2012-11-21 05:25:07 UTC
I wouldn't mind the ability to lock the containers while in cargo. Imo that's something that has been needed for a while.
CaptainFalcon07
Scarlet Weather Rhapsody
#15 - 2012-11-21 06:00:06 UTC
Roll Sizzle Beef wrote:
Benny Ohu wrote:
They say they're having trouble getting all the devblogs up in a reasonable timeframe due to the number of them

Also apparently this really is a thing that has to happen because they're overhauling the code completely because it's so old? I don't have a quote for that :P

Yes, old code needs to go. but they could develop a replacement before they rip it out completely so everyone that uses fleet ships wont have to struggle with this awful bandaid container system. Its more like they are rushing it for the 4th.


Precisely, I can predict some ugly stuff will happen to people's corp hangar when this comes out. I bet things will go missing and there will come in huge long lines of petitions of stuff disappearing after the expansion.

Instead of making it in good working condition and then releasing it, CCP is doing the same terrible development implementation of include now and fix Soon(tm).

CCP has proven time and time again that this way of doing things does not work. Stuff that are said to be fixed (soon) never get fixed. As a result we have a crapload of things that have remained broken ever since their conception.

This is the same as making a Car that is known to have problems, but is released anyway with the promise of revision and fixed parts coming soon.


Either try, I mean really try to fix it and make sure it is in good working condition before you release it.

This is a plague that has appeared in games these days of release now and fix later. It has to stop.
Ranger 1
Ranger Corp
Vae. Victis.
#16 - 2012-11-21 06:05:24 UTC
First world problems.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lugia3
Federal Navy Academy
Gallente Federation
#17 - 2012-11-21 21:29:17 UTC
Just completely redo the corp UI.

"CCP Dolan is full of shit." - CCP Bettik

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#18 - 2012-11-21 21:33:06 UTC
How much do you think it will really matters what you, me, or we think about this ??

Nothing.

Expect another breaking biased mechanic with no sense.


That's all for now folks.

removed inappropriate ASCII art signature - CCP Eterne

Unsuccessful At Everything
The Troll Bridge
#19 - 2012-11-21 21:43:19 UTC
It hasnt happend yet, so lets all pretend it has happened and post as if this that hasnt happend has happened and broken the game. Of course if we complain and it changes, then it wont happen and we cant complain that it happened. You cant change the timeline!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Renan Ruivo
Forcas armadas
Brave Collective
#20 - 2012-11-21 21:54:03 UTC
We demand a blue bar!

(with cheap drinks)

The world is a community of idiots doing a series of things until it explodes and we all die.

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