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Player Features and Ideas Discussion

 
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new dedicated worm hole ship (possible marauder role change) with wh jump drive..

Author
Mole Guy
Bob's Bait and Tackle
#1 - 2012-11-21 15:43:29 UTC
it was mentioned that we take tier 3 bs now and convert them into dedication wh ships. we were also talking of buffing the marauder and someone mentioned a jump drive??!?!?! i replied with WTH to that, but then it got me thinking.

since worm holes arent newly discovered ideas, we can make ships that have adapted to them and can traverse them easily.


i just saw a post on player opened direct worm holes....all this boiled down to a kewl new idea for wh.

what about a jump beacon that only the new wh ship can see and jump too? like a wh cyno if u will (or black ops cyno). we have a scout ship that scans it out, lights the cyno and worm hole ships jump directly to the beacon.
like a black ops cyno, its limited so caps cannot jump to it. all other ships just dont have the cpu or pg needed to fit the new module or they simply cannot "see" it.

also, if you have a pos up, you can plant a beacon that these "wh marauders" can lock onto and jump back out.
these new pos modules dont need sov but they cannot be put in high sec, so you can jump directly to a wh pos like you can a low or null sec pos with these specialized ships. the cost would be very high for these "wh beacons" though, maybe double a standard beacon.

basically, take the marauder and give it a new role. give it a worm hole jump drive or call it something kewl. a marauder wouldnt be able to jump through normal space like a normal cyno though. it will only be allowed to jump to and from a wh.

ship should have good resists, scanning bonus, drop (or not) the tractor bonus, the double damage weapon bonus is nice and the self rep is kewl too.
the idea of a ship that can jump back and forth is awesome to me. how about you guys?
DJ P0N-3
Table Flippendeavors
#2 - 2012-11-21 16:12:29 UTC
I too want to bypass wormhole mass limits and have a ship that can never get trapped in a hostile system.

(protip: I don't actually want to do that.)
Mole Guy
Bob's Bait and Tackle
#3 - 2012-11-21 16:17:07 UTC  |  Edited by: Mole Guy
when you only have a couple of ships going in and out, you dont worry about collapsing the wh, and i could care less about being trapped in a hostile system. i have patience enough to wait days or longer sitting idle and training.

im just talking about a day tripper mostly. but if u did live there, you couldnt move very much of value out in a marauder so it couldnt be exploited. and the fuel needed to jump to a wh would be massive and could possibly change with distance, so you might get trapped in a wh and have to fly your way out some rediculas distance. or have someone run fuel in to you.
DJ P0N-3
Table Flippendeavors
#4 - 2012-11-21 16:43:39 UTC
The issue is not whether or not you want to do that. It is whether or not anyone else would use it that way.

Let's start with the point that you're proposing ships that move via cyno and can lock onto them. The only fuel cost that matters to those ships is how much it costs to make that jump. The cyno doesn't charge extra fuel for each ship that jumps to it (at least, no cyno I've ever lit does that, and I've lit a few cynos in my time). No limitations on how many ships jump in there.

Collapsing a wormhole? Finish it off with this ship and you'll never have to worry about trapping people again.

Want to take down that POS but hate having to do it without overwhelming firepower? Put everyone in special wormhole ships and jump them all. Who cares how much mass you put on the wormhole getting your logistical things in? You'll have all the DPS you'll ever need for the low, low price of a single ship with the special cyno. You can even stage everyone in another system and just light the cyno when it's time to rock.

Can't make it there in one jump? K-space pilots work around that quite handily.

What you're describing does not sound like a day tripper ship at all. It sounds like a massive force projection mechanic. If you only want to move a few ships, what's wrong with getting from point A to point B the normal way?

Quote:
but if u did live there, you couldnt move very much of value out in a marauder so it couldnt be exploited.


Using it for logistics is the least of the problems with this, but you do know how small blue loot is, right? Small cargo bay =/= not useful for wormhole logistics.

I really can't see what this brings to the game other than the ability to be in wormhole space without worrying about wormhole mechanics.
TheGunslinger42
All Web Investigations
#5 - 2012-11-21 16:49:21 UTC
Marauders need some loving reworking, but nope nope nopppeeee to this particular idea
Mole Guy
Bob's Bait and Tackle
#6 - 2012-11-21 18:49:41 UTC
now that you bring it up, i guess i really didnt think of ALL the mechanics/exploits of it.
it could be used to hop from one end of the map to the other via worm holes too.

or used to hide in worm hole space until the stage was set for an invasion in normal space. they pop out behind enemy lines and shred what ever was there..

the idea was kewl, but could REALLY be abused...

hmm....back to the drawing board.

i was thinking just to make the jump to wh space, it would cost 3x what a carrier does. it wouldnt have been cheep, but for that kind of tactical advantage, whats your price on happiness? never mind then..
Recoil IV
Caldari Provisions
Caldari State
#7 - 2012-11-21 19:19:48 UTC
t3 battleship.that would totaly destroy eve
Lugia3
Federal Navy Academy
Gallente Federation
#8 - 2012-11-21 19:46:44 UTC
Recoil IV wrote:
t3 battleship.that would totaly destroy eve


He means "tier 3", as in the Rohk and Abaddon.

"CCP Dolan is full of shit." - CCP Bettik