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Player Features and Ideas Discussion

 
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Let's change 0,0 stations

Author
AtaSaal
Die..Brut
#1 - 2012-11-20 20:37:00 UTC



Let's go away from the one-in-a-kind Station in 0.0, player ot dev seeded, that can accomodate endless hordes of players. Let's come to stations that can be designed by the owners. Weapons, parks, bars, industrial factorys.... and, reduce the number of ships (yes including afk/inactive) playerships that can dock on a station. Every player has to have an captains quarter, so not only hangar space is limitied, player number also.
The number of ships depends on the numbers of hangars installed, and not all hangars allow Capitals. Stations are conquerable, and they are destroyable, for an solution for assets pls. take a look later. These new stations should be much cheaper as before, and there have to be more stations/system possible. But....

Station Orbits:
Stations sit on lagrangian points (http://en.wikipedia.org/wiki/Lagrangian_point) and each point has an maximum size and mass allowance. Some Systems should even not have an suitable lagrangian point, other only for very limited places.

The mothers of all stations.
Every constellation should have one place for an great-size-station (Goliaths). Conquer Goliath-Station, and all Sov goes to the conquerer, all Pocos/Ihubs from that ally in this constellation change to you. Also other Stations and PoS are not touched and become places of resistance. Goliath-size Stations should be able to let Supercarriers dock in limited number.

Hive-Station:

The Hive Station is unique in each region. Conquer an hive station and all Systems that are not under the control of an Goliath-Station switch to you. Hives are unique places (chain bound moons, miniature wormholes, alien stations orbiting an blackhole) and can only be massivly damaged. An alliance can let them rot, with the danger that they get ninja-repaired.
Hive-Stations allow the docking of Titans in limited number. Hives should give impressive value to an alliance. Even something like npc-industrials that leave the station and do pos-fuel logiistic. This npc-fuel haulers are targetable and not as fast and nimble as player industrials. (maybe even an option for Goliaths)
And there comes the question, what happens with the Titans, when the Station gets destroyed/captured.

Ideas for the Goliath/Hive:
- Transporting a fleet to an Stargate in the controlarea.
- Blockading Stargates that have to be unlocked with Hacking modules.
- Oldskool Doomsday Modul buildable
- Current Doomsdays up to X
- Planetary Factories to refine stuff in space
- CSAA Option
- Asteroids docked as stony barriers against enemy fire.
- Automatic Mining Port, fly through an "Ring" and all unrefined Ore is put into your station hangar without docking
- Battletowers controlled by players with Starbase Defense Managment
.....



What happens with ships when hangars got shot down, station changes owner?
The Emergency-Nullifier-Warpjumpdrone:
Ships below cruiser size, industrials and mining barges/exhumers have no emergency option.They are conquered and go into the ownership of the station owner.

These Drones are never seen, they are story. Drones with an one-use nullifier emergency warp module that
ejects ships from an hangar and safes them up in open space and cloaks them there.
But... the cloak is not endless. The hide an ship for an maximum of 72 hourse.
The emergency drones are set on a time choosen by the player (like 19:00 Eve Time).
After this time, the drone can reduce the signature a bit and starts to haul the ship to an safe place, the planetary depot.
Titans/Supercarrier cannot use this spots, and they stay in space, nearly free to grab, but there is the....

Selfdestruct vs. Boardingteam:
Supers have an Selfdestruct when non-corpmembers enter the ship. That can be reduced with an hacking module, but not completly undone. The ships starts to explode, but Remote-Rep Modules can try to repair parts and others can try to disarm bombs in the ship with further hacking modules. At the end, the Super should be in one of three conditions.
- With biggest efforts and some luck, the attackers own an super with lot of damage and some destroyed modules.
- An highly damaged ship, that can be repaired with a couple of billions and a Pos + CSAA launched at this site.
- A burning wreck that offers some billions in materials.

Planetary Depot:
Ships saved by their drones go onto a planet after the cloaking phase. The Owner of the Goliath station and Stations in System can see how many ships and the general ship type (like Heavy Assault Cruiser) are on a planet. A player can rescue his ship from a planet, but the flying into space has an 5 Minute timer and the System-Station owner, constellation Goliath-Station owner and Hive-Station owner gets information of Planet and Ship starting.
Capital Ships don't go onto temperate/barren planets, they go into an deep orbit above the sun. They take 3% structure damage per day and fall into the sun when they reach 0 Points.

Transition Phase.
Concord shuts down all current traffic for an hour and deposit all subcap-ships without difference to planets and all Capitals to the nearest Lowsec Stations.


Sure, not the end in the endless thoughts about Sov. and only a sketch between sketches.