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Anom changes +6 months

First post First post
Author
White Tree
The Scope
Gallente Federation
#21 - 2011-10-20 19:53:08 UTC
Jack bubu wrote:

It took away a overpowered isk making machine.


Yeah then they buffed level 4s and made them a lot more profitable. Because thats what hisec players needed, more easy ISK that never gets blown up.

Former member of CSM6.

Lee'lei
Aliastra
Gallente Federation
#22 - 2011-10-20 19:54:51 UTC
I love how everyone seems to be ignoring the fact that you can STILL make more money in highsec regardless of any Risk vs. Reward ****. I'm pretty sure that's why the sov upgrades where implemented, to allow people living in 0.0 to ACTUALLY live in 0.0, instead of PvPing in 0.0 and living in highsec running lvl4's.

We've basically gone full circle and are back to the point where 0.0 is poor as ---- on a personal (not alliance) level.

Nerf missions and buff 0.0 to a level where Risk vs. Reward is viable again, screw the value of isk, it'l balance out sooner or later.
Renan Ruivo
Forcas armadas
Brave Collective
#23 - 2011-10-20 20:07:02 UTC
White Tree wrote:
Jack bubu wrote:

It took away a overpowered isk making machine.


Yeah then they buffed level 4s and made them a lot more profitable. Because thats what hisec players needed, more easy ISK that never gets blown up.


As delicate and as gentle as a 10 inches thick steel door.



That is why you, trebor and seleene are my favourites xD

The world is a community of idiots doing a series of things until it explodes and we all die.

White Tree
The Scope
Gallente Federation
#24 - 2011-10-20 20:11:03 UTC  |  Edited by: White Tree
I just hate it when people are wrong. Not even wrong via the proxy of my interpretation of a statement being subject to my opinion about whether or not something is wrong. But when someone is basically just wrong. Evil

Former member of CSM6.

Renan Ruivo
Forcas armadas
Brave Collective
#25 - 2011-10-20 20:11:47 UTC
Don't look now, but there might be another buff coming for high-sec missioning in the form of a FW tweak. That is, removing faction NPC police. If you don't know how that affects missioning i'm not going to bother to educate.

And i also don't understand the ones who said that the anom nerf brought about a good riddance when the "carebears" and the "noobs" were forced to leave. Null-sec is looking so much better for PVP, with such an abundant disposition of clueless targets for us to shoot now that they are all gone.. All hail the anom nerf.


sigh..

The world is a community of idiots doing a series of things until it explodes and we all die.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#26 - 2011-10-20 20:12:30 UTC  |  Edited by: Hakaru Ishiwara
Renan Ruivo wrote:
Amsterdam Conversations wrote:
Wow. You realize that before Dominion, most of the people didn't even know about anomalies?

0.0 was fine back then. Implementing the upgradable anoms without any sort of malus to bad security systems, 0.0 got bloated so hard (remember the maps saying 70000 or so players in NC space?). It was literally impossible to solo roam through NC space in anything but a frigate. The moment the anoms got nerfed again, you were at least good to travel between the bad intersections.

If anything, anomalies lead to carebears coming from empire to 0.0, who unfortunately coming in the thousands can have quite a punch at anyone who is "visiting" their systems.

The first rollout of upgradable anomalies did a lot more harm to 0.0 than good.


Back then everyone had a mission alt or similar moneymaking alt in high-sec. Not to mention chaining worked much better.

Isk faucets were much much smaller so the value of the ISK was much higher. 220m would buy you a 30 day GTC (before they were called PLEX). So before dominion prices weren't as high as they are today.

After sanctum nerf we got the worst of both worlds. High prices introduced with the easy money given by anomalies, and crap space in 80% of nullsec. Like i said in the original "white-hot" thread, it would have been much better if they had removed anomalies alltogether, at least we would see a decrease in prices.

Today its even worse.. less money is beeing made by the average grunt, and things cost even more than they did 6 months ago.


And don't get me wrong, i have access to both sanctums and profitable LVL 4 agents so my money is guaranteed regardless. But i have no use for my money, if other people can't afford ships to fight me like it currently is in null-sec.
QFT.

Also, pre-dominion, wealth was much more concentrated in the hands of R64 moon owners (and T2 BPO holders).

With the Dominion patch (as much as I loath its Sov mechanics), the smaller guy was able to make some ISK in order to afford the next level of ships for which s/he had been training. The little guy was finally able to gain some financial independence WHILE LIVING AND FIGHTING IN NULL-SEC.

This should not be underestimated.

When a pilot makes bank and generally spends most of their in-game time in null-sec with corp mates, the social fabric (MMO, right?) of the entity is far superior than when there are a bunch of high-sec mission / Incursion runners who may or may not actually be around to fight roaming gangs or defend a structure timer.

How CCP believes that it is better for corp members to segment themselves off into high and null-sec groups is beyond me.

And CCP Greyscale never responded to this type of question once he shat out the anomaly change this past Spring. Furthermore, Greyscale never addressed the significant loss of ISK invested by smaller entities in Sovereignty structures and upgrades rendered valueless by the anom change. It is not that these items were auto-magically destroyed, but that the entities installing them honestly believed that they would see X-return when, post-patch, they were shafted with Y-returns.

If there was ever a change to raise the ire of the subscriber base, this was it. [edit]And then CCP released Incarna. A double whammy in the same quarter did nothing good for CCP's relations with its customers.[/edit]

Is CCP Greyscale still employed by CCP?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Lee'lei
Aliastra
Gallente Federation
#27 - 2011-10-20 20:12:57 UTC
Lets have a look at making money in eve (instant cash that is).

Highsec (99.9% safe, can be done almost afk):-
lvl4 running (this is minmaxing LP, like you should): anywhere between 80-150m/hour (highest recorded is 250m/hour)
Highsec incursions (inc. LP): 100-170m/hour

Lowsec (reasonably safe, no bubbles and you're in a fleet for both):-
Lowsec incursions (inc. LP): 180-240m/hour
lvl5 mission running: unknown (not many run them due to risk)

0.0 (unsafe, cloaky campers and logoff traps everywhere, have to be constantly aware) :-
Combat sites (pre-nerf): 100-170m/hour <----- any upgraded 0.0 (note, this costs and takes heavy logistics)
Combat sites (post-nerf): 70-100m/hour <-----IN A -0.8 SYSTEM!

Ignore escalations, you get maybe one every few days unless you poopsock and aren't soloable unless you have 3 alts, the rewards also vary heavily based on pure luck.

Please, tell me pre-nerfed combat sites are overpowered isk printing machines, I'd love to hear more.
White Tree
The Scope
Gallente Federation
#28 - 2011-10-20 20:13:46 UTC
Hakaru Ishiwara wrote:


Is CCP Greyscale still employed by CCP?

Yes.

Former member of CSM6.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#29 - 2011-10-20 20:21:00 UTC
White Tree wrote:
Hakaru Ishiwara wrote:


Is CCP Greyscale still employed by CCP?

Yes.
Thanks for the response; not surprising.

Have procedural, management and disciplinary controls been put into place to limit the amount of damage that he can do with future game design changes?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2011-10-20 20:22:17 UTC
An unmentioned part of the anom problem is that most of them suck terribly.Other than the 2 flavors of havens and sanctums, the only anom worth doing is forsaken hubs (which ROCK btw, I don't even screw with sanctums and havens when forsaken hubs are available).

All the other hubs (regular, forlorn, and hidden) suck magical unicorn balls, and the rally points aren't even worth considering. You don't NEED more havens and sanctums, you could simply make it to where the other anomalie types don't suck so much.
Renan Ruivo
Forcas armadas
Brave Collective
#31 - 2011-10-20 20:24:44 UTC
Now now.. Greyscale aint a bad dev. He just had a bad idea and got convinced by the wrong people that this was the way to go.

The world is a community of idiots doing a series of things until it explodes and we all die.

Renan Ruivo
Forcas armadas
Brave Collective
#32 - 2011-10-20 20:29:40 UTC
Jenn aSide wrote:
An unmentioned part of the anom problem is that most of them suck terribly.Other than the 2 flavors of havens and sanctums, the only anom worth doing is forsaken hubs (which ROCK btw, I don't even screw with sanctums and havens when forsaken hubs are available).

All the other hubs (regular, forlorn, and hidden) suck magical unicorn balls, and the rally points aren't even worth considering. You don't NEED more havens and sanctums, you could simply make it to where the other anomalie types don't suck so much.


And on any system below -0.4 you only get 2 forsakens and 1 haven (the ugly child version) at MIL V. So you're talking about a shitload of money, a lot of logistical work to get that system upgraded, then a lot of grinding to up the military level (good luck if you only have a handfull of belts) only to get 2 forsaken hubs and 1 haven of the sucky sort.

And by the way!? Forsaken hubs are bugged. More often than not they will not spawn any rats and the GM's can't do anything about it. The solution is waiting for 3 to 4 consecutive DT's in the hopes that they will be fixed for a day, only to bug out again.

The world is a community of idiots doing a series of things until it explodes and we all die.

Smoking Blunts
ZC Omega
#33 - 2011-10-20 20:34:29 UTC
White Tree wrote:
Hakaru Ishiwara wrote:


Is CCP Greyscale still employed by CCP?

Yes.



does he actually play eve at all?

OMG when can i get a pic here

Renan Ruivo
Forcas armadas
Brave Collective
#34 - 2011-10-20 20:41:15 UTC
You know, everyone's FiS darling Soundwave also had his pretty hand on this =)

The world is a community of idiots doing a series of things until it explodes and we all die.

White Tree
The Scope
Gallente Federation
#35 - 2011-10-20 20:44:08 UTC
Renan Ruivo wrote:
You know, everyone's FiS darling Soundwave also had his pretty hand on this =)

He did.

This is one of the things that get me flustered, so I have strong opinions on it.

Former member of CSM6.

Orion Guardian
#36 - 2011-10-20 22:01:20 UTC
Lee'lei wrote:
Lets have a look at making money in eve (instant cash that is).

Highsec (99.9% safe, can be done almost afk):-
lvl4 running (this is minmaxing LP, like you should): anywhere between 80-150m/hour (highest recorded is 250m/hour)
Highsec incursions (inc. LP): 100-170m/hour

Lowsec (reasonably safe, no bubbles and you're in a fleet for both):-
Lowsec incursions (inc. LP): 180-240m/hour
lvl5 mission running: unknown (not many run them due to risk)

0.0 (unsafe, cloaky campers and logoff traps everywhere, have to be constantly aware) :-
Combat sites (pre-nerf): 100-170m/hour <----- any upgraded 0.0 (note, this costs and takes heavy logistics)
Combat sites (post-nerf): 70-100m/hour <-----IN A -0.8 SYSTEM!

Ignore escalations, you get maybe one every few days unless you poopsock and aren't soloable unless you have 3 alts, the rewards also vary heavily based on pure luck.

Please, tell me pre-nerfed combat sites are overpowered isk printing machines, I'd love to hear more.


Please elaborate how you get those numbers.

How many accounts running the things etc and how many ISK/account

Because even prenerf you were NOT able to make 100m from Sanctums/Havens with one account.

20m/tick witha Subcap and 25m with a carrier which translates to 60/75m ISK/hour. With a Salvaging/Looting Alt that may be boosted a little. But with a single ship you'd get nowhere near 100-170m from Anomalies even pre-nerf!!

I am not sure about missions/Incursions, because LP factor into your calculation (which is no ISK faucet fortunately)
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#37 - 2011-10-20 23:14:40 UTC
I agree with changing back anoms now, or at least toning down the previous nerf, since carriers and supers have been nerfed to where they can't run them the way they did previously. I want more people in 0.0, and more people spread out everywhere, not just in -.9 and -1.0 systems.
Tanya Powers
Doomheim
#38 - 2011-10-20 23:20:43 UTC
Orion GUardian wrote:
How many accounts running the things etc and how many ISK/account


For let's say 100 null guys I know 40% have at least 3 accounts, 10% single account and 50% from 3 to 20accounts... I could almost safely say null is populated with alts.
Baron vonDoom
Scorn.
#39 - 2011-10-20 23:49:19 UTC
Rhaegor Stormborn wrote:
I agree with changing back anoms now, or at least toning down the previous nerf, since carriers and supers have been nerfed to where they can't run them the way they did previously. I want more people in 0.0, and more people spread out everywhere, not just in -.9 and -1.0 systems.



When did that happen?
FlamesOfHeaven
Ministry of War
Amarr Empire
#40 - 2011-10-21 00:26:58 UTC
I dont see why ppl want to force carebears to nullsec by nerfing highsec stuff, just so some ppl can get some easy killmails

Null just needs to be flexible with many many pvp options/contents.

Ugh