These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Sloped Armor

Author
blake fallout
Center for Advanced Studies
Gallente Federation
#1 - 2012-11-19 18:17:53 UTC  |  Edited by: blake fallout
http://en.wikipedia.org/wiki/Sloped_armour

I have never seen anyone Ask for it So ....

Can be up to Twice the thinkiness (angle) for 1/2 the weight ~ IE 800mm Becomes a 1600mm

I perfer Shields, Big smile

But i thought about the Armor guys Big smile

Mabty T3 tech with version (angle) diffrent armor % ~ IE 800 to 1200, 800-1400 800-1600

possible A SkillBook - Advanced armor Tactics
Alberik
Eusebius Corporation
#2 - 2012-11-19 18:59:35 UTC
the idea for slopped armour is that attacker and target are on the same level above ground, so it makes no sense in space warfare where you can select your angle of attack. from realistic view not much chance for this idea

but this is a game about spaceships so ...


for protection against every side this would mean a crystal like shape with rays in every direction. using such an armour will bloom up you signature. also there will be much unused space if you ships isnt designed for such an armour in the first place. other way round you could but much more structure in the unused space.

so in conclusion your sloped armour would weight as much as a 800mm one while maybe 40% more hitpoints increase your signature about the same percentage (only the armour sig itselt, not for the unarmourd hull so lets say about 20% )....and increase your structure about .. im unsure here .. also 20%?.

im not sure why armor needs powergrid and cpu, i think its because there is some kind of energy-hardend-system within the armor itself so the fitting requirements would increase too as your armour has a bigger surface.
Goldensaver
Maraque Enterprises
Just let it happen
#3 - 2012-11-19 19:27:12 UTC
The issue with sloped armour is that it is only sloped from certain angles. As I'm orbiting your ship, your sloped armour will not remain sloped to me. The theory is fine on a single plane, but when you start adding different angles of attack, it does not remain nearly so strong.
blake fallout
Center for Advanced Studies
Gallente Federation
#4 - 2012-11-19 20:04:08 UTC  |  Edited by: blake fallout
I See your Point .......Hmmm.... Okay -

How about Stacked Sloped armor ~

http://www.odysseyblinds.co.uk/IMAGES/venetian-blind.jpg

something like ^ still vertical but has the sloped armor so (?) 1/2 the weight (ignor the gaps between the blinds)

~ http://www.cybermodeler.com/hobby/details/arc/images/arc2008d.jpg (imagine a rectangle in the middle of the stack)


Edit Found it ~ called layered Armor -

like -

http://ars.sciencedirect.com/content/image/1-s2.0-S0734743X9900024X-gr2.gif

and here

http://www.freepatentsonline.com/7082868-0-large.jpg
Goldensaver
Maraque Enterprises
Just let it happen
#5 - 2012-11-19 20:10:47 UTC
So... Scale mail?
blake fallout
Center for Advanced Studies
Gallente Federation
#6 - 2012-11-19 20:20:25 UTC
Goldensaver wrote:
So... Scale mail?



Something like that - Need to see if the layered idear works

http://www.freepatentsonline.com/7082868-0-large.jpg
Goldensaver
Maraque Enterprises
Just let it happen
#7 - 2012-11-19 20:31:40 UTC
There's already a layered armour membrane or something in game. I can't remember the name of it, exactly, but if I remember correctly it gives % armour and doesn't add to mass. And I think it only takes CPU and 1 PG to mount it.

Also thoughts for armour plating: Reactive Armour plating and Spaced Armour.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#8 - 2012-11-19 20:32:08 UTC
I was never fan of "EM shields" as that was always more a thing for Star Trek.

Say, if the game had all this technostuff ala Mechwarrior, you know, with features to specific armor hardener/plating types and names we see in the game, sloped armor or such would make some sense. Would at least give some more flavor to glancing hits etc.

However, sloped armor wouldn't really do much against lasers and missiles. But as other said, the logic and soft/hard physics would counter the idea.

Plus, the game's hitpoints mechanic is centered around "A big HP bar". A sloped armor mechanic and other gimmicks would only work if there was a bit of that oldschool-trek stuff, with suffering internal damages, xyz took a hit -> is offline, etc.

I would welcome the idea, but the game is unfortunately not that welcoming.

I know this is off topic, but did anybody see that Starship Operators anime. I know anime is bad in many eyes, but that specific one did have some stuff that would be interesting for Eve, too.

Using tablet, typoes are common and I'm not going to fix them all.

blake fallout
Center for Advanced Studies
Gallente Federation
#9 - 2012-11-19 20:41:40 UTC  |  Edited by: blake fallout
Goldensaver wrote:
There's already a layered armour membrane or something in game. I can't remember the name of it, exactly, but if I remember correctly it gives % armour and doesn't add to mass. And I think it only takes CPU and 1 PG to mount it.

Also thoughts for armour plating: Reactive Armour plating and Spaced Armour.



http://eve.battleclinic.com/item_database.php?id=i11239#variations

That magnetises the Armor not the same thing.

Just checked ingame-


http://eve.battleclinic.com/item_database.php?id=i1274 layered Plateing l allreday their


Well thats Sloped armor Buggred Lmao.
ShahFluffers
Ice Fire Warriors
#10 - 2012-11-19 20:43:06 UTC  |  Edited by: ShahFluffers
Goldensaver wrote:
There's already a layered armour membrane or something in game. I can't remember the name of it, exactly, but if I remember correctly it gives % armour and doesn't add to mass. And I think it only takes CPU and 1 PG to mount it.

Energized Regenerative Membrane (contrary to its name, it doesn't "regenerate")

edit: Regenerative Plating (uses one PG to fit, no CPU cost)

Goldensaver wrote:
Also thoughts for armour plating: Reactive Armour plating and Spaced Armour.

Energized Reactive Membrane

edit: Reactive Plating
Goldensaver
Maraque Enterprises
Just let it happen
#11 - 2012-11-19 20:50:18 UTC
ShahFluffers wrote:

Energized Regenerative Membrane (contrary to its name, it doesn't "regenerate")

blake fallout wrote:
Goldensaver wrote:
There's already a layered armour membrane or something in game. I can't remember the name of it, exactly, but if I remember correctly it gives % armour and doesn't add to mass. And I think it only takes CPU and 1 PG to mount it.

Also thoughts for armour plating: Reactive Armour plating and Spaced Armour.



http://eve.battleclinic.com/item_database.php?id=i11239#variations

That magnetises the Armor not the same thing.


Ah, I couldn't remember the entire name. I knew it had something in it about layering in the name.
ShahFluffers wrote:

Goldensaver wrote:
Also thoughts for armour plating: Reactive Armour plating and Spaced Armour.

Energized Reactive Membrane


I was thinking more along the lines of a proper reactive armour plating. A la active module that lasts a few seconds while the explosive charges under the ceramic plates go off, preventing any armour damage for the duration. Maximum 1 module per ship, has to be repaired between uses. Of course, that's quite gimmicky, and probably wouldn't see any use beyond troll caps/supercaps using it to block DD's.