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freighters

First post
Author
Vaerah Vahrokha
Vahrokh Consulting
#401 - 2012-11-19 11:14:31 UTC
Alavaria Fera wrote:
Mag's wrote:
Lord Zim wrote:
I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system. I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc.

Yes, let's implement crashing ships mechanics, it'll be awesome.
I'd vote for you. Big smile

Warp titans into a subcap fleet at 0, nothing could possibly go wrong.


The fun thing is that even with the current mechanics, we had FCs promise death and murder if some guy warped at 0 to a Titan with a BC P

So tempting...
James Amril-Kesh
Viziam
Amarr Empire
#402 - 2012-11-19 11:17:24 UTC
Vaerah Vahrokha wrote:
The fun thing is that even with the current mechanics, we had FCs promise death and murder if some guy warped at 0 to a Titan with a BC P

So tempting...

It's because titans are a total ***** to stop once you get them moving. If you have a titan inside the shields of a POS that some fleet members don't have access to, you could end up bumping the titan outside of the fleet's jump range.

Enjoying the rain today? ;)

Vaerah Vahrokha
Vahrokh Consulting
#403 - 2012-11-19 11:21:20 UTC
FDIC Agent wrote:
My corp and I recently encountered a group of suicide gankers. Knowing we needed to move a freighter ourselves we explored several options.

  1. Make sure the cargo was only a couple (2-3) billion worth in goods.
  2. Avoid known hot spots according to kill boards.
  3. Escort the freighter with scouts.
  4. Bring along a few ECM ships to try and minimize the incoming damage.
  5. Pay attention to local for anyone that is known to be with suicide ganker gangs.

In the end we still lost the freighter to a log on trap. When the frighter landed on the gate a suicide gang was landing on it from all directions and did not come from any of the other systems, we know because we had scouts in all directions. When they landed they engaged and forced our freighter to jump the gate or die. We tried to ECM some, but they had far too much DPS. And of course the other group was on the other side of the gate to finish off the freighter, logging in as well.

So kindly take all your advice on how these things are avoidable and shove them directly up your basement dwelling fat ass! X

I QUIT!


Excuse me, why all that effort when you could have just done 2-3 trips with no escort and not have been ganked?

Right this morning I have dual boxed 2 freighters to Jita 3-4 times each, full of stuff and nobody cared to kill them. It was just worthless to kill so little value they carried.
Vaerah Vahrokha
Vahrokh Consulting
#404 - 2012-11-19 11:21:57 UTC
James Amril-Kesh wrote:
Vaerah Vahrokha wrote:
The fun thing is that even with the current mechanics, we had FCs promise death and murder if some guy warped at 0 to a Titan with a BC P

So tempting...

It's because titans are a total ***** to stop once you get them moving. If you have a titan inside the shields of a POS that some fleet members don't have access to, you could end up bumping the titan outside of the fleet's jump range.


I know that, I just wanted to bring in some smile in this wall of tears of a thread.
Powers Sa
#405 - 2012-11-19 11:30:35 UTC
Double. Wrap. seriously. I moved 10+ full freighter loads this weekend, no issues. Gypsy Band and The Initiative. were around.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

McBorsk
Multispace Technologies Inc
#406 - 2012-11-19 11:52:02 UTC
Could change Nijara and Uedama to 0.9.
Dave Stark
#407 - 2012-11-19 12:32:47 UTC
McBorsk wrote:
Could change Nijara and Uedama to 0.9.


could change every system in the game to 1.0.
Sky Liddell
Space Mermaids
#408 - 2012-11-19 12:34:32 UTC
McBorsk wrote:
Could change Nijara and Uedama to 0.9.


Factional gateways, under the sovereignty of Concord and 1.0 sec. DMZ systems.

Think it will happen?
baltec1
Bat Country
Pandemic Horde
#409 - 2012-11-19 13:06:58 UTC
McBorsk wrote:
Could change Nijara and Uedama to 0.9.


Why?
Inquisitor Kitchner
The Executives
#410 - 2012-11-19 13:10:57 UTC
Powers Sa wrote:
Double. Wrap. seriously. I moved 10+ full freighter loads this weekend, no issues. Gypsy Band and The Initiative. were around.



This is just a ploy to get more frighters carrying 10bil+ worth of goods.

Touché powers.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

baltec1
Bat Country
Pandemic Horde
#411 - 2012-11-19 13:12:50 UTC
Inquisitor Kitchner wrote:
Powers Sa wrote:
Double. Wrap. seriously. I moved 10+ full freighter loads this weekend, no issues. Gypsy Band and The Initiative. were around.



This is just a ploy to get more frighters carrying 10bil+ worth of goods.

Touché powers.


Or double wrapped tritainiumBlink
Mara Pahrdi
The Order of Anoyia
#412 - 2012-11-19 13:13:08 UTC  |  Edited by: Mara Pahrdi
Vaerah Vahrokha wrote:
FDIC Agent wrote:
My corp and I recently encountered a group of suicide gankers. Knowing we needed to move a freighter ourselves we explored several options.

  1. Make sure the cargo was only a couple (2-3) billion worth in goods.
  2. Avoid known hot spots according to kill boards.
  3. Escort the freighter with scouts.
  4. Bring along a few ECM ships to try and minimize the incoming damage.
  5. Pay attention to local for anyone that is known to be with suicide ganker gangs.

In the end we still lost the freighter to a log on trap. When the frighter landed on the gate a suicide gang was landing on it from all directions and did not come from any of the other systems, we know because we had scouts in all directions. When they landed they engaged and forced our freighter to jump the gate or die. We tried to ECM some, but they had far too much DPS. And of course the other group was on the other side of the gate to finish off the freighter, logging in as well.

So kindly take all your advice on how these things are avoidable and shove them directly up your basement dwelling fat ass! X

I QUIT!


Excuse me, why all that effort when you could have just done 2-3 trips with no escort and not have been ganked?

Right this morning I have dual boxed 2 freighters to Jita 3-4 times each, full of stuff and nobody cared to kill them. It was just worthless to kill so little value they carried.

But that would mean, people have to make an effort to be safe. That's not the right way of thinking. Players are entitled to be safe in HS, no matter what!

Remove standings and insurance.

Lord Zim
Gallente Federation
#413 - 2012-11-19 13:15:05 UTC
Mara Pahrdi wrote:
But that would mean, people have to make an effort to be safe. That's not the right way of thinking. Players are entitled to be safe in HS, no matter what!

This is a troll, right?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mara Pahrdi
The Order of Anoyia
#414 - 2012-11-19 13:35:24 UTC
Lord Zim wrote:
Mara Pahrdi wrote:
But that would mean, people have to make an effort to be safe. That's not the right way of thinking. Players are entitled to be safe in HS, no matter what!

This is a troll, right?

No. Just irony and maybe a touch of sarcasm. This thread is turning from "freighters need to be fixed" into "EVE is dying if...".

Remove standings and insurance.

Lord Zim
Gallente Federation
#415 - 2012-11-19 13:37:47 UTC
Good.

/me puts down the "hisec isn't perfect safety" rant pamphlet.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

CCP Gargant
C C P
C C P Alliance
#416 - 2012-11-19 13:39:28 UTC
I cleaned the thread up a bit. Stay on the correct side of the line, people, or I will be forced to lock the thread.

CCP Gargant | EVE Universe esports Coordinator

Dave Stark
#417 - 2012-11-19 14:56:26 UTC
baltec1 wrote:
Inquisitor Kitchner wrote:
Powers Sa wrote:
Double. Wrap. seriously. I moved 10+ full freighter loads this weekend, no issues. Gypsy Band and The Initiative. were around.



This is just a ploy to get more frighters carrying 10bil+ worth of goods.

Touché powers.


Or double wrapped tritainiumBlink


this is my new policy. when ever i'm flying around in an ibis or inty it'll have a double wrapped trit. people will think it's plex. i will laugh at them.
Kimsemus
Imperial Academy
Amarr Empire
#418 - 2012-11-19 16:31:25 UTC
Easy workaround:

Set up a courier contract, plastic wrap all the items you want to move in the contract. Then breach the contract, keep the items wrapped, then courier contract the plastic wrapped items.

So you will have Plastic Wrapped items in Plastic Wrap, and that's all a scanner will see. Could be 1 unit of trit, or 500b in BPOs.

Either way makes ganking your valuable freighter much less likely.

I do that, and I also bought a JF, trained the alt to level V, in eschew of using a regular freighter for valuable goods. I also don't AFK move them. The extra EHP helps.

All I'm saying is you can't do anything that makes you 100% immune to death. You can do a LOT of risk management to reduce the chances of death though. Most people don't even take the most basic PRACTICAL steps in eliminating the potential for loss.

Scouting, etc is all well and good, if I have something moderately valuable, I move it the way I mentioned above. If it's VERY valuable, if I can I split it into smaller shipments, or, have a considerable escort, including logi.
Tippia
Sunshine and Lollipops
#419 - 2012-11-19 16:43:39 UTC
I wonder how long it will take before Enderailen becomes a standard landing spot for JFs trying to bypass the whole Niarja-Uedama-Urlen triangle.
Marlona Sky
State War Academy
Caldari State
#420 - 2012-11-19 16:54:08 UTC
I thought that double wrap thing didn't work?