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New AGRO AI system is stupid and why...

Author
David Gnoll
Viziam
Amarr Empire
#1 - 2012-11-17 23:02:41 UTC  |  Edited by: David Gnoll
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Traidir
Hedion University
Amarr Empire
#2 - 2012-11-18 00:45:02 UTC
Even if drone auto-attack was removed, Afk-botters will simply use scripts to scan overview pixels for targets to lock and then pipe in drone attack commands.

  • In real warfare, drones are meant to be expendable and/or to draw fire. If drones are never attacked, then a host of defensive tactics is lost, like drone kiting/repping.
  • Many of the drone boats you mention have reserve drone storage capacity to make up for lost drones and will soon be getting drone officer mods for even more damage/speed/ect...
  • There's always the option of shipping down and using the cheaper Tech I drones if you feel the risk is too high otherwise.
  • If drones are never attacked, why have hp/shield/structure? They would be little more than another gun.
  • Unless there are smaller ships or snipers on the field, your drones have little to worry about, since the AI isn't going to waste time with things it doesn't have chance to hit. Your task is mostly to watch during the times when there is danger.... which should really be par for a combat game.

That being said, I do agree, that watching after one's drones is tedious. The reason for this has more to do with the current interface than anything else: trying to keep drones alive with nothing more than a tiny window and flashy yellow overview boxes is ridiculous. There need to be more indications that one's drones are under fire. Half the time, when my drones are under attack from a larger target, I don't even notice till the drone's transverse velocity drops low relative to the target and the drone is nearly instapopped. Also, there really should be a better indication that the drone is doing its damage well; right now it's mostly guesswork. Organizing drone grouping through the right click menus is also very bland and a tad inelegant; there should b a big fancy "Drone Management" window like the "Fitting Window" in addition to an improved smaller "Drone Combat Interface" window for issuing attack/recall orders and assessing incoming and outgoing/dps ect....
stoicfaux
#3 - 2012-11-18 00:49:40 UTC
Send a t1 light drone drone against a far away target, when the NPC frigates attack it, deploy four sentries and kill the NPC frigates that now have minimal transversal relative to the sentries?

Or go with Plan B and get a Vargur/Mach and kill the frigates early with the 800 ACs.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Akuma Tsukai
State Protectorate
Caldari State
#4 - 2012-11-18 02:29:46 UTC
Drones had been broken, are broken and will be broken forever, its as simple as that. IF you cant deal with it - move to other weapon system.
Personally i find this change about as stupid as anual broken glass eating contest simply because it wont affect any experienced drone user, since we all use setries and ONLY sentries. Whereas new players and ships using drones as supplementary form of damage (basically every non caldari ship) will have a harder time for no reason,
P.S. And thats instead of developiing drones to a full scale weapon system (long/short range versions, fixing racial imbalance) giving us drone repair modules, developing drone UI (well EVE UI sucks as a whole anyway) and so on and on...Cry
P.S.S.And where the **** are my navy sentries?
EvEa Deva
Doomheim
#5 - 2012-11-18 04:02:26 UTC
When i heard CCP was messing with the NPC AI i figured drone grinder and i was right.

I can use alot of ships to run lvl 4s so ill find one that works, but i sure do love my drone boats, figures CCP makes a great drone mod then pisses all over drones a month later.

David Gnoll
Viziam
Amarr Empire
#6 - 2012-11-18 05:27:04 UTC  |  Edited by: David Gnoll
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David Gnoll
Viziam
Amarr Empire
#7 - 2012-11-18 05:36:51 UTC  |  Edited by: David Gnoll
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Marcus McTavish
Volcel Police
#8 - 2012-11-18 06:48:48 UTC
In defense of the AI changes. If the NPCs had any brains, would they shoot the big ship that it has no chance of killing and does little damage, or those little drones that do more damage and have less hit point?

It's not like the NPC's are going to go crazy and solely kill your drones. You just have to pay attention now, no more afk-mission running or watching movies if you don't want to risk losing a drone. I'm happy about it.

It's a good change to prevent complete laziness and makes some actual sense in terms of AI.

This is coming from someone who uses assigned drones from an alt all the time.
Akuma Tsukai
State Protectorate
Caldari State
#9 - 2012-11-18 10:02:28 UTC
Marcus McTavish wrote:
In defense of the AI changes. If the NPCs had any brains, would they shoot the big ship that it has no chance of killing and does little damage, or those little drones that do more damage and have less hit point?

It's not like the NPC's are going to go crazy and solely kill your drones. You just have to pay attention now, no more afk-mission running or watching movies if you don't want to risk losing a drone. I'm happy about it.

It's a good change to prevent complete laziness and makes some actual sense in terms of AI.

This is coming from someone who uses assigned drones from an alt all the time.


Give me a way to repair drones in the bay. Gimme a way to carry a lot of spares. Gimme a way to launch/recall/change their configuration fast. And then i wont mind AI change.
For the love of god make them normal weapon system first and **** them up after, not the other way around.
David Gnoll
Viziam
Amarr Empire
#10 - 2012-11-18 23:09:21 UTC  |  Edited by: David Gnoll
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Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#11 - 2012-11-19 02:14:32 UTC
Everyone seems only to be concerned about the effect on AFK drone boats.. what about those who venture into 10/10 plex's.. they going to have to do some careful planning to do them now..
David Gnoll
Viziam
Amarr Empire
#12 - 2012-11-19 05:14:39 UTC  |  Edited by: David Gnoll
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GreenSeed
#13 - 2012-11-19 07:00:38 UTC
allegedly this fix was introduced to "fix" DED farming, it has !@#*)@ to do with highsec lvl4s, you cant "farm" lvl4s since NPCs do not respawn. unless you are botting, in which case botters never use drone ships, they use drakes.

On some DED plexes NPCs do respawn, so people would park drone boats and go to work, sleep, or jack off. and the sentries would play the game for them, with no need to "bot". just using the built in drone agro mechanics. now that's "AFK missioning" .

and by afk i mean " AWAY from keyboard" as in watching tv in the next room, or making dinner. that's NOT the same as dropping sentries after getting aggro, by any stretch of the imagination.

people need to understand that AFK strictly means AWAY FROM KEYBOARD, as in NOT PLAYING.

if you bother to consider completion time, missioning on a domi while you read the newspaper is the exact same as blitzing on nightmare... and for the love of god don't try to claim that clicking red crosses and hitting F1, F2, F3 requires your attention or i will slap you.




now, how does this affect drone support? it doesn't at all. a machariel can still clear room in under 2 minutes with 10+ sentries assigned. a sniping gila/ishtar can still do anything on pve short of sleeper sites. and a ndomi can still volley battleships... sooo.... who gets screwed by this changes?

the noob highsec corp who goes with a fleet to try a lvl 4 with a noobfitted execuror as logi + a megathron as tank and a bunch of cruisers. yeah, those guys, you might laugh at them for getting exited after clearing a lvl4, but guess what, WE NEED THEM.

those are the only guys affected, and those guys CCP is screwing over. and it is only because this change negatively impacts THEIR game experience why this change is mind-numbingly stupid.

why CCP is going forward with this change is beyond me... do NPCs feel "stupid" yeah, thy do... would it be awesome if NPC flew Actual Ships, with fittings, and had some basic ai and present a real challenge to players? yeah ofc that would be awesome, and pretty much any player will agree with that idea, but this is stupid. the ONLY people affected by this change are the noobs who this game desperately needs to keep playing!
Roime
Mea Culpa.
Shadow Cartel
#14 - 2012-11-19 07:17:56 UTC
Enemies shoot your drones, because that way they can remove dps from the field. CCP is working on improving NPC AI to make it more realistic, in order to make PVE grind less boring and remove the artificial border between PVE and PVP fits. This is something that players have wanted for years, and is certainly change I very much look forward.

Why? Because fighting smarter rats is more fun than ******** empire rats.

Quote:
CCP has worked hard to create drones as a PRIMARY form of damage for some ships in this game and now they are effectively BREAKING THEM! Every call back is time my ship is doing under 200 dps for that whole travel time. Every time they are going back to the target is the same thing. Trying to recall heavy drones? GOOD LUCK!


There are three ships in game with drones as primary form of damage, and even they all have bonus to high-slot weapons.

Why do you send heavy drones far away, when they are a close range weapon? Sentries=railguns, heavies=blasters.

Quote:
~If you are SOLOing a mission and running a Raven, is agro EVER an issue? NO! Because you are the only target.
~If you are running a mission solo and in a Raven, can agro swapping kill your missile launchers? NO
~If you are running a mission solo and in a Raven, can even your missiles be stopped by agro? NO


In a Raven, your drones have no bonuses to dmg or HP, so it takes them longer to kill frigs, and they are more vulnerable to getting killed. And once they are killed, poor Raven pilot is in trouble as his indestructible main weapon can't hurt scramming frigs.

Drones don't instapop. Try yourself- don't waste time "getting agro" next time, drop sentries on the poor rats immediately and one-shot frigs and cruisers. You'll see your sentries getting hit, but resistance is futile- in many cases all the small ships are dead before you have to recall/redeploy drones, if at all.

Drones are an extremely powerful weapon system, the fact that they are destructible balances this to an extent. A well piloted drone ship is capable of dealing excellent damage to targets of any size, from point-blank range all the way up targeting range, something that other ships simply can't do even with ammo switching.

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Nelran Estemaire
No Spoon Inc
#15 - 2012-11-19 09:24:12 UTC
Its not the new npc ai that is the issue, its the drone mechanics itself, seeing that the have tweaked blasters and (now incoming) missiles now, i hope time has come for drones. And it would be much smarter to realease a new npc ai before new drone mechanics to see just how bad drone control truly is.

Also, hope the new ai uses defender missiles more :)
Dztrgovac
#16 - 2012-11-19 09:27:37 UTC
Solution is very simple. Sell all your Navy Domis, Rattlers and Ishtars before patch. Train for Golem. CCP still hates drones, always has, they cause lag and so must go out.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#17 - 2012-11-19 10:08:46 UTC  |  Edited by: Barrogh Habalu
GreenSeed wrote:
the noob highsec corp who goes with a fleet to try a lvl 4 with a noobfitted execuror as logi + a megathron as tank and a bunch of cruisers. yeah, those guys, you might laugh at them for getting exited after clearing a lvl4, but guess what, WE NEED THEM.

those are the only guys affected, and those guys CCP is screwing over. and it is only because this change negatively impacts THEIR game experience why this change is mind-numbingly stupid.

why CCP is going forward with this change is beyond me... do NPCs feel "stupid" yeah, thy do... would it be awesome if NPC flew Actual Ships, with fittings, and had some basic ai and present a real challenge to players? yeah ofc that would be awesome, and pretty much any player will agree with that idea, but this is stupid. the ONLY people affected by this change are the noobs who this game desperately needs to keep playing!

It wasn't a long time since I was completely new to EVE, with new assets and teaming up with a bunch of guys just like me. Guess what, I didn't cared that much for ISK those mission ops net me (new player come for spaceships, not ISK grind, and they stay for the game that has more to offer), it was a new and somewhat challenging (unless assisted by vets) thing to do. We usually had more experienced pilot to go and tank the room and in the end it feels like you are a leech. Now with "noobified" T1 logi cruisers people can do some L4s with a BC+cruiser gangs with such logis and I assure you, they'll be able to pull it off, get some ISK and, most importantly, have fun. Organizing fleets, communicate, get some practice with some gang roles (including FC and logi), and do that before you have assets to run incursions (quite honestly, by that time player psychology changes, becoming grindy, and such endevaour isn't that enjoyable anymore; while people who are interested in PvP are gone to their stuff by then, so this part of content is lost on them too). One little problem, without slightly more "brilliant" AI such fleets would be as dumb as they are now.

So I'd say that cooperative newbs will be winners in this kind of situation, while content will be providing a hint that soloing in EVE may seem more efficient, but only cooperation can net enjoyment and s*** getting actually done.

Personally, I don't see a huge problem with this change. It happened to my drones to get FRA due to me sucking, but how many of them I lost? Like 3-4 hobs since Inferno launch? Also, quick glance to WH section netted me some coments from local (or should I say "no-local"?) folks who run sleeper sites with Rattlesnake+logi (no, logi is there not to rep drones, so calm your beard) pair instead of ever-present tengus and are perfecty fine with it?

That said, would be nice to have a bit better drone interface.
Roime
Mea Culpa.
Shadow Cartel
#18 - 2012-11-19 10:16:13 UTC
Dztrgovac wrote:
Solution is very simple. Sell all your Navy Domis, Rattlers and Ishtars before patch. Train for Golem. CCP still hates drones, always has, they cause lag and so must go out.


Fun fact: missiles cause more lag

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calexxa
Bohemian Worms
Hole Control
#19 - 2012-11-19 12:19:37 UTC
I have a question (maybe stupid, I have not tried this patch on the test server) - how this targeting change will affect L4 missions or 0.0 sec anomalies/plexes. I do not have such epic skills or faction fitted ships but lets say I am in battleship. I do not have problems with other npc BS/BC's but cruisers and especialy frigates are problem because I can not destroy (even hit) them with my guns/missiles. So I use drones to kill them, first of all those who scramble.

How it will be different now? Do my drones kill those small targets or they die trying this? I can imagine a situation where my ship will be scrambled by a small npc ships which I could not hit with my guns/missiles and all my drones died so .. :/
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#20 - 2012-11-19 16:09:39 UTC
calexxa wrote:
I have a question (maybe stupid, I have not tried this patch on the test server) - how this targeting change will affect L4 missions or 0.0 sec anomalies/plexes. I do not have such epic skills or faction fitted ships but lets say I am in battleship. I do not have problems with other npc BS/BC's but cruisers and especialy frigates are problem because I can not destroy (even hit) them with my guns/missiles. So I use drones to kill them, first of all those who scramble.

How it will be different now? Do my drones kill those small targets or they die trying this? I can imagine a situation where my ship will be scrambled by a small npc ships which I could not hit with my guns/missiles and all my drones died so .. :/


I would think if it changes anything for using your drones like this it will to use them only when they get close, that way when you recall them when they get targeted they don't have to go.
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