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new w-space env effect - hardcore mode

Author
Bienator II
madmen of the skies
#1 - 2012-11-18 16:48:59 UTC  |  Edited by: Bienator II
eve has the problem that you always know what is happening around you. To bring a little bit of DayZ to eve, CCP could try the following:

khan's wrath nebula - environmental effect (or find a name which makes sense)
- disables dscan
- disables combat probes
- disables off grid boosters (and on-grid boosting in case CCP decides to fix it)

FAQ:
#1 hey i won't be able to shoot farmers anymore, right?
nope, finding them will be harder but running from you will be harder too -> hardcore mode

#2 isn't that 100% safety for poses
nope, you can't hide them off grid. If you want to find it you will find it. Knowing the system and scouting will be important again

#3 can't i just park at a safe and nobody can attack me?
yeah. but who cares? You can't do anything useful there anyway.

#4 wouldn't combining delayed local + no dscan + no off grid boosting solve three (lets assume bounties are fixed) of eves worst game design problems at once?
yeah and marketing could sell it as feature!


edit: would work best together with proximity chat

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Oregin
Phoenix Naval Operations
Phoenix Naval Systems
#2 - 2012-11-18 19:44:14 UTC
You're effectively removing any skill from the hunting and making people incredibly unlikely to use those systems for PVE activities.

i understand that you're trying to improve things by making it harder but removing the 'tools' is reducing it to trial and error. Warp to this: nothing....warp to that: nothing....warp to this: bingo.
That's not fun.

The best mechanic for PVP strategy is:

a) give the prey adequate tools to be aware of their impending doom at just the right moment (not too soon, local, and not too late, your idea) and if they're paying attention.
b) give the predator the tools to find their prey wherever they are, as quickly as possible (depending upon player skill), and improve their chances at not being detected through skilful use of those tools.
Bienator II
madmen of the skies
#3 - 2012-11-18 20:04:30 UTC
i agree with you that there must be something done with local and intel tools in eve but i don't think this will happen any time soon (its a lot of work to solve that properly and there is a lot of resistance from the playerbase to change mechanics in general). A small set of w-space system disabling ALL current intel tools might be a very nice way to define the other extreme and experiment with tactics. And disabling features is not much work for CCP.

you see it from the perspective from the lone pvp player hunting pve ships in w-space. In this case it could be indeed boring - but you never know. Its exploration. DayZ would not be fun if you would know where everybody is. If you don't know what is in the system you may react completely different to player encounters as we are used too in eve.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Bienator II
madmen of the skies
#4 - 2012-12-04 14:53:30 UTC
bump - since all those threads are now no longer sticky

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2012-12-04 16:02:50 UTC
No, as said above, these systems would just never be used, because your either going to be a hunter and rarely if ever find anyone because you cant do anything but randomly warp to celestials and hope your right, or your the rpey and at any point an enemy could land right on to[p of you with NO WAY to prevent or predict it, and you die.

WH's arent supposed to be "lulz hardcore cant find ****", theya re supposed to be an area of the game with LIMITED tools, not non-existent, to promote cat-and-mouse style gameplay, whereas your idea is spin around 3 times pick a number and hope you score.
Bienator II
madmen of the skies
#6 - 2012-12-04 16:16:06 UTC  |  Edited by: Bienator II
you don't have to use them if you don't want to. its just a different eve experience. Hunter and not-hunter are both in the same situation. Its fair for both sides.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2012-12-04 16:24:27 UTC
Bienator II wrote:
you don't have to use them if you don't want to. its just a different eve experience. Hunter and not-hunter are both in the same situation. Its fair for both sides.

just ebcause its fair doesnt mean its enjoyable, no hunter is going to put himself in a position where the only way to find a target is warping between random points for half an hour just to find out no one is aroudn that day, and no prey is going to put themselves in a position where at any random moment a random pirate could warp in with an almost guaranteed kill. its not really fun or enjoyable for either side, kinda like a POS shoot but with the chance of not having anything to shoot at all, same effort required, less pewpew.
Bienator II
madmen of the skies
#8 - 2012-12-04 16:32:25 UTC
Nariya Kentaya wrote:
Bienator II wrote:
you don't have to use them if you don't want to. its just a different eve experience. Hunter and not-hunter are both in the same situation. Its fair for both sides.

just ebcause its fair doesnt mean its enjoyable, no hunter is going to put himself in a position where the only way to find a target is warping between random points for half an hour just to find out no one is aroudn that day, and no prey is going to put themselves in a position where at any random moment a random pirate could warp in with an almost guaranteed kill. its not really fun or enjoyable for either side, kinda like a POS shoot but with the chance of not having anything to shoot at all, same effort required, less pewpew.


i see it this way: in eve, as soon you leave high sec you will try to kill everything you can kill, if its to risky you will run. That fine but a fairly limited game experience. Games like DayZ have a different experience, where it sometimes makes sense to think before you shoot. Having a small set of w-space systems with this kind of hardcore mode would provide a nice ground for experiments - with minimal risk for the usual forum rage etc. Eve is huge, enough room for everyone... and imo also for this kind of experiments.

and yes i am not a big fan of those intel tools eve currently provides. Having a space which disables all of them will clearly show what of those are essential and maybe encourage new intel tool designs. There is at least one "local" and one "dscan" thread a week, it clearly is a problem there is just no clean solution for that.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2012-12-04 21:11:45 UTC
Bienator II wrote:
Nariya Kentaya wrote:
Bienator II wrote:
you don't have to use them if you don't want to. its just a different eve experience. Hunter and not-hunter are both in the same situation. Its fair for both sides.

just ebcause its fair doesnt mean its enjoyable, no hunter is going to put himself in a position where the only way to find a target is warping between random points for half an hour just to find out no one is aroudn that day, and no prey is going to put themselves in a position where at any random moment a random pirate could warp in with an almost guaranteed kill. its not really fun or enjoyable for either side, kinda like a POS shoot but with the chance of not having anything to shoot at all, same effort required, less pewpew.


i see it this way: in eve, as soon you leave high sec you will try to kill everything you can kill, if its to risky you will run. That fine but a fairly limited game experience. Games like DayZ have a different experience, where it sometimes makes sense to think before you shoot. Having a small set of w-space systems with this kind of hardcore mode would provide a nice ground for experiments - with minimal risk for the usual forum rage etc. Eve is huge, enough room for everyone... and imo also for this kind of experiments.

and yes i am not a big fan of those intel tools eve currently provides. Having a space which disables all of them will clearly show what of those are essential and maybe encourage new intel tool designs. There is at least one "local" and one "dscan" thread a week, it clearly is a problem there is just no clean solution for that.

What im saying is, and yes i LOVED DayZ, is that DayZ style of zero intel woudl not work for eve, it would create a region that would be avoided like the plague, because the risk/reward would be the butts. in this space you provide you are either A) an attacker who relies on sheer LUCK to find prey, often times not finding any for hours or days on end depending on how many targets decide to risk going into this space, or your B) a target foolish enough to rbing a ship into there KNOWING that the second someone gets lucky and chooses your location, you are 90% guaranteed dead, because you will ahve no way to prepare for them landing on grid with you.


IMO D-SCAN and combat probes are the most balanced intel tools in the game, the only intel tool anyone has a legitimate issue with is Local (which is evil). peoples only GRIPE with D-scan is that they cant automate it (These are people who want D-scan to be like a slightly less Omnipotent tool then local, which would be BAD).

D-scan is balanced because anybody can just rename their ship to match your fleets naming scheme, or cloak, combat probes are balanced because they require sacrificing a ighslot and screen time to run them, these 2 tools together make a balanced play experience.



I guess what im trying to say, and KEEP trying to say, si that creating this space you want wouldnt create the same style of "hardcore" DayZ has, because they are different games, all it would create in EvE is a tedious system of choose A -> warp to A -> no one there, Choose B -> warp to B, repeat, repeat, repeat. theres noa dded gameplay value, it woudl literally be as boring as mining in highsec ALONE,because thats what you would be 90% of the time, ALONE. there wouldnt even be any real risk, since the "prey" would make everything else irrelevant and just stay aligned so that the second the oppoennt loads grid, they are warping off.



There is literally NO way to make this gametype balanced/fun, im sorry, but this idea just WONT work.
Bienator II
madmen of the skies
#10 - 2012-12-04 22:00:44 UTC
well its basically what i tried to say. You assume that there is always somebody whose primary objective is to kill random players - nothing else. In this case this kind of space would be very boring and hunting very time consuming.

DayZ has not the primary goal to kill players, its secondary. You collect stuff, roam, try to survive, every player encounter is different. Some involve in shoot outs some do not. Wspace has sleepers and t3 tech as content but it ends up as pve ships running from pvp ships most of the time or farming local corps. Its far to easy to scan down pve ships and its also far to easy to run from pvp ships.

So whats happening everywhere in eve that you eather try to avoid each other or try to fight with the best chance to win. You totally rely on the intel tools. (And i am not talking about new players who do not pay attention and get caught). The scope of the intel tool is the whole system. Its eve's version of an instance.

I don't see why you think that this would not work for eve, take a look at that:
- lets assume we have at least one of those hardcore systems
- now add something like a proximity chat or a close range radar, or limit dscan range if the system is really underused
- and see what happens

i bet with you that this system will be in use. Certainly not from typical roaming fleets but it will be in use.

and if it really does not work out... scratch it. Its probably <<2h of programming effort to disable the two intel tools - disabling stuff is always easy. It could be a failure or the best environment for casual small scale weekend ops.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value