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Eve IV: A new hope?

First post
Author
Oregin
Phoenix Naval Operations
Phoenix Naval Systems
#21 - 2012-11-18 19:18:49 UTC
You seem to suggest that making this game safer will make more new players stay.
I feel this is an assumption that doesn't really add up.

No people don't like being blown up needlessly nor do they enjoy being briefed but it's a relatively low number of new players who get ganked in high sec.

I'm not saying that making it less safe would not drive them away, just that the converse is not true.
Some Rando
University of Caille
Gallente Federation
#22 - 2012-11-18 19:29:35 UTC
Keen Fallsword wrote:
How for christ sake player can create ANY content with so limitted tools. You can't even trade in space in eve... Just cann drop.. Please stop reapeting marketing crap.. Ty

Wait, you're telling me I can't trade with other players in space, I can only drop a can? Shocked

CCP has no sense of humour.

Darth Gustav
Sith Interstellar Tech Harvesting
#23 - 2012-11-18 19:31:02 UTC  |  Edited by: Darth Gustav
Ioci wrote:
Darth Gustav wrote:


Too bad you don't have FC's willing to insist on bringing enough logi to the fight.

I mean with good logi bloc warfare can be a blast.

Which sort of shoots down all your points.

Next time, bring more logi.



No, that's a forum trick. Keep using it though if making CCP ignore us is the solution.

Logi needs reaction time. Even if Logi has me on watch list, by the time Logi get a lock on me, Alpha dps has me in hull and gone. You know it, I know it, everyone who has ever had 150 ships, any ships, dropping volley on you, Knows it.

You are evading the facts. Be it 10 vs 1 or 500 vs 500, the method of combat is to create enough dps to take someone down in a single volley. No logi, no anything will stop it.

Eve fleets don't support 500 pilots.

I'll be sure to tell our FC's that logistics is just a forum trick next time I go out.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Alavaria Fera
GoonWaffe
#24 - 2012-11-18 19:35:27 UTC
Darth Gustav wrote:
Eve fleets don't support 500 pilots.

I'll be sure to tell our FC's that logistics is just a forum trick next time I go out.

Have two fleets ever really coordinated shooting? Even when you have two on the same grid, I doubt they are all doing the same thing...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Innocent Eli
War Prophets
#25 - 2012-11-18 19:36:08 UTC
The only idea I like remotely is Isolation of race. I personally think a 2 or 4 faction war where you don't have the option (aside maybe a traitor mission chain) would do wonders to liven up faction PvP. Make people create with hostile standings to opposite factions, liven up the war. Lets see NPC skirmishes. This gives players a sense of the war effort and could enable newer PvPers to get some real benefit out of FW while vets can do nullsec empire building.
Darth Gustav
Sith Interstellar Tech Harvesting
#26 - 2012-11-18 19:36:31 UTC
Alavaria Fera wrote:
Darth Gustav wrote:
Eve fleets don't support 500 pilots.

I'll be sure to tell our FC's that logistics is just a forum trick next time I go out.

Have two fleets ever really coordinated shooting? Even when you have two on the same grid, I doubt they are all doing the same thing...

You know how Boat always yells, "Shut up!" at a really weird time over and over?

That's command attempting to accomplish this.

It almost never works out.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Alavaria Fera
GoonWaffe
#27 - 2012-11-18 19:38:11 UTC
Darth Gustav wrote:
Alavaria Fera wrote:
Darth Gustav wrote:
Eve fleets don't support 500 pilots.

I'll be sure to tell our FC's that logistics is just a forum trick next time I go out.

Have two fleets ever really coordinated shooting? Even when you have two on the same grid, I doubt they are all doing the same thing...

You know how Boat always yells, "Shut up!" at a really weird time over and over?

That's command attempting to accomplish this.

It almost never works out.

No, but Kcolor screams at us to shut up because Boat is screaming in command channel and if we talk he can't make sense of anyone.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#28 - 2012-11-18 20:51:03 UTC
Digital Messiah wrote:
I have tried in the past and gotten three of my friends to try EVE out. The problem isn't the combat, getting ganked, or play. The problem is that they didn't want to skill train for days or learn the complexities in EVE.


Yep, this pretty much. I've talked people into trying EVE and had them walk away from the game because of this. Long before they got into serious combat, or got ganked or swindled.

Typically it goes like this (pre-Incarna, last time I tried):

They log in, look around. Graphics are amazing, immersion is definitely there, music varied enough to suit most tastes. So far, so good. UI overwhelming and clunky, but manageable. Tutorials are OK. Too much data to assimilate it all in one sitting, and a lot of stuff is not explained at all. Like why looting a wreck is bad, salvaging a wreck is OK? Why? Makes no sense.

But eventually they all get to the point of asking "OK, what will my character (ship) be like at "max level"?" And they go and look at battleships, marauders, etc. You know, the whole "bigger is better" thing? Which makes perfect sense. And then they ask how long it'll take to be able to fly a ship like that. And you tell them...180 days...230 days...etc., depending on the ship. And that's usually JUST to fly it! I'm not talking about flying it effectively or efficiently. At which point they laugh and walk away.

And before you ask, yes, I explained to them that they can PvP in a frigate and all that. But when they ask "OK, so how long before I can max my frigate?" the answer is once again "too frackin' long". Considering they need to max the hull, tank type, weapon type, navigation, drone skills, capacitor, targeting, etc.,etc. Basically all relevant skills at V? Takes a good, long while. Now, compare that to just about every other MMO out there where, at most, you're looking at 3 months of play before you're as good as a character that's years old.

And it is just that simple.

And yes, before you ask again, maybe that means EVE isn't a game for them. And you're probably right. But you have to ask yourself (or rather CCP does), is the skill queue worth losing all those potential players?
Malcanis
Vanishing Point.
The Initiative.
#29 - 2012-11-18 20:53:36 UTC
Beekeeper Bob wrote:
CCP needs more new players, I don't think anyone can argue that point.

But bringing them in, and getting them to stay are huge challenges for this game.
Making high-sec too safe will alienate a large group of bittervets, who demand their easy kills.
Making high-sec too unsafe would drive many newer players out of the game.

So, CCP is stuck in a catch-22, how do I bring in more players....

Solution:
1: Make all sectors within 5-10 jumps of new player systems 1.0 and have Concord defend them against all comers!


How about just make new player systems new player only, and once you leave you vcan't come back? Rather than make 80% of hi-sec into the "new player" area?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Barrogh Habalu
Imperial Shipment
Amarr Empire
#30 - 2012-11-18 21:14:05 UTC
Some Rando wrote:
Yeah, no. Players should create content.

That's what they do for like 9 years, and EVE still have a ton of space with little to no content. So maybe adding some amount of non-player driven stuff that isn't stupid grind won't hurt the game.
Some Rando
University of Caille
Gallente Federation
#31 - 2012-11-18 21:18:14 UTC
Barrogh Habalu wrote:
That's what they do for like 9 years, and EVE still have a ton of space with little to no content. So maybe adding some amount of non-player driven stuff that isn't stupid grind won't hurt the game.

A better idea would be to improve mechanics game-wide in order to facilitate players creating content.

CCP has no sense of humour.

Lin-Young Borovskova
Doomheim
#32 - 2012-11-18 21:22:11 UTC
Some Rando wrote:
Barrogh Habalu wrote:
That's what they do for like 9 years, and EVE still have a ton of space with little to no content. So maybe adding some amount of non-player driven stuff that isn't stupid grind won't hurt the game.

A better idea would be to improve mechanics game-wide in order to facilitate players creating content.



If you're talking about graveyard camping like gate camping then all Eve needs is an arena. Lol

brb

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#33 - 2012-11-18 21:25:52 UTC
Beekeeper Bob wrote:

3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.
This is just a few minor ideas, a true dynamic universe would have odd things happening all the time.Lol


I really love that !
In fact there are tons of possibilities with a bit of imagination. What an even more immersive game EVE would become !
Alavaria Fera
GoonWaffe
#34 - 2012-11-18 22:00:16 UTC
Barrogh Habalu wrote:
Some Rando wrote:
Yeah, no. Players should create content.

That's what they do for like 9 years, and EVE still have a ton of space with little to no content. So maybe adding some amount of non-player driven stuff that isn't stupid grind won't hurt the game.

Yeah. Given that they try to stamp on what players do, I think we can all say op success. Enjoy your buffed mining barges, your nerfed ganking, your messed up wardecs that get you trapped in a war with hunters instead, etc etc etc

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ioci
Bad Girl Posse
#35 - 2012-11-19 00:13:18 UTC
Darth Gustav wrote:
Ioci wrote:
Darth Gustav wrote:


Too bad you don't have FC's willing to insist on bringing enough logi to the fight.

I mean with good logi bloc warfare can be a blast.

Which sort of shoots down all your points.

Next time, bring more logi.



No, that's a forum trick. Keep using it though if making CCP ignore us is the solution.

Logi needs reaction time. Even if Logi has me on watch list, by the time Logi get a lock on me, Alpha dps has me in hull and gone. You know it, I know it, everyone who has ever had 150 ships, any ships, dropping volley on you, Knows it.

You are evading the facts. Be it 10 vs 1 or 500 vs 500, the method of combat is to create enough dps to take someone down in a single volley. No logi, no anything will stop it.

Eve fleets don't support 500 pilots.

I'll be sure to tell our FC's that logistics is just a forum trick next time I go out.


It isn't a virtue of your ability to fleet. It's the enemy making bad primary calls that let you do this. It's easy to over power a logistics squad. It all boils down to blob.
But I suppose I'm supposed to run off to Null sec to lose another 20 billion in fruitless attempts at beating the zerg.
Back to my original quote. Apathy is high in this one and I explained why. I know better.
"But the guy on the forums said I could do this"
Blap
Nope.

R.I.P. Vile Rat

psycho freak
Sebiestor Tribe
Minmatar Republic
#36 - 2012-11-19 00:48:49 UTC
Jame Jarl Retief wrote:
Digital Messiah wrote:
I have tried in the past and gotten three of my friends to try EVE out. The problem isn't the combat, getting ganked, or play. The problem is that they didn't want to skill train for days or learn the complexities in EVE.


Yep, this pretty much. I've talked people into trying EVE and had them walk away from the game because of this. Long before they got into serious combat, or got ganked or swindled.

Typically it goes like this (pre-Incarna, last time I tried):

They log in, look around. Graphics are amazing, immersion is definitely there, music varied enough to suit most tastes. So far, so good. UI overwhelming and clunky, but manageable. Tutorials are OK. Too much data to assimilate it all in one sitting, and a lot of stuff is not explained at all. Like why looting a wreck is bad, salvaging a wreck is OK? Why? Makes no sense.

But eventually they all get to the point of asking "OK, what will my character (ship) be like at "max level"?" And they go and look at battleships, marauders, etc. You know, the whole "bigger is better" thing? Which makes perfect sense. And then they ask how long it'll take to be able to fly a ship like that. And you tell them...180 days...230 days...etc., depending on the ship. And that's usually JUST to fly it! I'm not talking about flying it effectively or efficiently. At which point they laugh and walk away.

And before you ask, yes, I explained to them that they can PvP in a frigate and all that. But when they ask "OK, so how long before I can max my frigate?" the answer is once again "too frackin' long". Considering they need to max the hull, tank type, weapon type, navigation, drone skills, capacitor, targeting, etc.,etc. Basically all relevant skills at V? Takes a good, long while. Now, compare that to just about every other MMO out there where, at most, you're looking at 3 months of play before you're as goo


This tbh its about skill time
what we need is a distraction while newer players wait for said skills and still get they gameing fix and learn about and become part of eve
wis would been perfect tbh most players are from avatar games and would feel at home instantly throw a tutorial that sends them somewere in they noob ship like a newby mission there would also be interaction with other players alot faster instead seeing alot random faces in local they could go into a bar and start a convo that way it would ad options they are familiar with and would add game content for all

i also think more space is needed 5 new losec regions and 10 new npc 0.0 mak
And yes, before you ask again, maybe that means EVE isn't a game for them. And you're probably right. But you have to ask yourself (or rather CCP does), is the skill queue worth losing all those potential players?

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Holy One
Privat Party
#37 - 2012-11-19 02:02:14 UTC
CCP sold out all realistic expansion of Eve years ago by encouraging more per-subscriber subscription ie extremely protracted content unlock and excessive skill requirements for 'core' content in a fundamentally anti-social environment necessitating multiple accounts per individual to effectively participate. They then tried to make Eve 'free to play' by making everyone a billionaire within a month or two of signing up, without any realistic long term plan to siphon off all that isk. Instead allowing it to accumulate in all the wrong things. On top of that they have completely ignored the one truly emergent part of the game and allowed it to fester for years resulting in a no-incentive, no-change, no-interest malaise further compounded by limitless isk faucets and associated tyranny of spreadsheet warriors and the boring, risk-free, repetitive, interaction-free inconsequential 'pve' gameplay they demand.

If CCP really wanted to grow Eve they'd have made the game far more accessible to new players and new player groups. Instead its the opposite: an unreasonably high bar of entry, ever more pointless skills, extremely tedious and uninspiring end game content too long in the coming and alts for alts for alts. They do everything they can to discourage character training and actively force 'normal' people in to character trading and plex purchase (but only really encouraging rmt) and rampant automation in all areas.

Eve isn't going to grow, its going to endure slow lingering death of interest from the 20, 000 or so people paying for 2.5-5 accounts each. Many of whom have in recent years, started to become steadily more disillusioned and disappear since CCP slapped this game in maintenance mode circa 2009.

It has now become a too expensive and too time consuming parody of that second job you have to pay for.

:)

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#38 - 2012-11-19 02:09:01 UTC
Ioci wrote:
Logi needs reaction time. Even if Logi has me on watch list, by the time Logi get a lock on me, Alpha dps has me in hull and gone. You know it, I know it, everyone who has ever had 150 ships, any ships, dropping volley on you, Knows it.


There are many creative ways in which they could have dealt with this issue.

For example, they could make all weapons (guns and missiles) projectiles have a travel time. And give smaller ships (frigs, cruisers) an ability to do a barrel roll and avoid all damage. That's what they did in Guild Wars 2. No matter if you're having a sword swung at you, or a bullet fired or a spell cast, if you time your roll right, you avoid its damage. But you can only do so many rolls before you need to recover. Worked just fine for that game.

They could add modules that grant temporary invulnerability. As in, you activate it, and for the next X seconds, you are immune to all damage. MMOs like WoW, GW2, AoC, etc., have these mechanics. Easily counters focus fire. You see a bunch of fire coming your way, and you have that module fit? Pop it. Now artillery needs 16 seconds to reload, and you can move away.

Another thing they could try is very basic collision detection. Which is to say, if there's an object or a ship between you and target, you don't hit the target, you hit whatever is in the way. More load on CPU? Yes. But so worth it in terms of immersion. This is what they did in Pirates of the Burning Sea. If you took too much damage, you could always duck behind a friendly or a hostile, and try to recover while the enemy tried to get line of sight back.

Another possibility would be to allow people to choose shield position. I believe X-Wing and Tie Fighter games had that. Wind Commander too? Can't honestly remember. AoC definitely had that as well. If you knew the bulk of damage was coming from the front, you could realign your shields to the front. In AoC, if you knew the big attack was from the left, you stacked all 3 shields left, and mitigated most of it. Or you could choose to maintain one shield on each of the three sides (there's no shielding at the back, ever) and "omni-tank" it. Something similar could be done in EVE. That way, if you are ambushed by another group from the rear, you would crumble fast. But if it was a line battle, it would last considerably longer as you'd present your most armored side to the enemy (and thus be difficult to alpha down). I believe in AoC each shield reduced damage 25%? So if you hit a triple-shielded side, you lost 75% of your damage.

There's quite a few other things they could do. Because if you think about it, actual combat mechanics in EVE are incredibly weak and outdated. Look at "newer" games, like PotBS and AoC (both 2008), GW2 (2012), etc. Combat there is actually heavily skill-based and interesting. In EVE, it's rather bland.
SmilingVagrant
Doomheim
#39 - 2012-11-19 05:09:37 UTC
Bane Necran wrote:
Beekeeper Bob wrote:
0.0 needs to be addressed too, but it's such a mess now, I'm not sure how CCP is gonna fix that Cluster****


As soon as they do manage to fix 0.0, everything else will fall into place.


Sov needs to be easier to take. It shouldn't take a 200 man fleet banging on something for six hours, and it shouldn't take a supercapital fleet to do it faster.

There is no inherent problem with the timer nature, the EHP just needs to be chopped way down.
SmilingVagrant
Doomheim
#40 - 2012-11-19 05:15:35 UTC
Ioci wrote:
Darth Gustav wrote:


Too bad you don't have FC's willing to insist on bringing enough logi to the fight.

I mean with good logi bloc warfare can be a blast.

Which sort of shoots down all your points.

Next time, bring more logi.



No, that's a forum trick. Keep using it though if making CCP ignore us is the solution.

Logi needs reaction time. Even if Logi has me on watch list, by the time Logi get a lock on me, Alpha dps has me in hull and gone. You know it, I know it, everyone who has ever had 150 ships, any ships, dropping volley on you, Knows it.

You are evading the facts. Be it 10 vs 1 or 500 vs 500, the method of combat is to create enough dps to take someone down in a single volley. No logi, no anything will stop it.


Stop being bad. You should be broadcasting for reps when you are yellow boxed, not when you are red boxed. When DPS is being applied it's already too late. If you broadcast during the yellowbox phase you should have a cascading layer of reps washing over your ship before the shots land. As the shots ramp up logis should be transfering multiple cascading reps onto you.

Maybe... I dunno... suck less? You could try that.
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