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2013 POS Changes - CSM Minutes + Ideas | Smallholding

Author
fenistil
Federal Navy Academy
Gallente Federation
#1 - 2012-11-17 13:24:36 UTC  |  Edited by: fenistil
Hello Pilots!

I wanted to gather the most important pieces of information that has been put out there. This is reminder for all of you what to expect from Summer Expansion and I want to grab that opportunity as well, to give you 1-2 of my ideas as well. I will give you the relevant quotes from the CSM minutes at the end of this post.

My Ideas, features:
I represent those please who are going against the flow. Have not joined a large alliance or do not hold sov. Living in lowsec and in high, I only go to 0.0 to shoot people on occasion. I am more than dedicated to EVE though.
WH Holders, PVP Wannabes, Prospectors, Small corps and alliances would be those people I speak for.

Cost of entering serious spaceship business is too high:
Many small corporations or alliances are made up of less than 50-100 pilots who do want to try themselves out, have some territory they can call home but often it is very very hard to get into serious spaceship business. Short of ranting and having that small alliance made up of vets, it is nearly impossible.

Source of income in low is mostly scanning, missions. It is the NPC stations that give the security for these pilots, who at all dare to go to low.
If new POSes were to be used as a home for new pilots they might have other options and other incentive as well. There are a LOT of lowsec constellations that are uninhabited due to the fact that there are no stations and NPC 0.0 is even more like that. Great Wildlands or Outer Ring just to mention 2.

How new POS could introduce small holding:

The suggested changes to POS mechanics would definitely promote another play style where pilots would have the ability to almost do anything they can do on NPC stations for a cost of course.

Docking up: one of the prominent features that would be pretty darn good to have

Things to watch out for:

  • Small corps/alliances does not have JF - small/med docking should fit in a cloaky hauler or carrier - could be made up from 2 or multiple components, but logistics should not force us to invest 6-7bill into a JF ( some WHs do not let it through anyway)
  • Would be good to have different sizes of docking modules to fit with different POSes (maybe a modular approach allowing subcap only or capitals as well (including orca) ?)
  • Limiting the number of active docks at a time could be a way to limit "the capacity of them" (how many online players can be in it at once)
  • if we can dock, why not have a localized POS market - anyone who can dock, could buy/sell things
  • as mentioned in the minutes it should not be cheap but be proportional to the added functionality. It should be an investment to the smallholders. 500mill - 2bill depending on the size of it sounds reasonable.
  • I would not mind introducing another ISK sink with it: monthly upkeep? or should have CPU/powergrid requirements that would make POS holders use more fuel for the POS (extra generator?)

- - - - - - - - - - - - - - - - - - - - - - - - - - - -
The new idea - Localized market:
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Those pilots who can dock up in their POS could trade among themselves. The market Taxes could go to the Corp who owns the POS. WH holders would love this idea and would fundamentally change how they can operate, would simplify many complex tasks and make the corp feel like a real entity - not some nomadic tribe - holding and controlling territory.

Contracts could be put up as well but only for corp/alliance/private contract to those who are allowed to dock up.

The market could also be a separate module to the POS, maybe with limited capacity (say 500 market orders)?
Corporate hangar can be yet another separate module.

How this will not overtake the role of Outposts:

  • Outpost = Large alliances
  • POS = smallholding
  • No outposts in WH
  • thus limiting the No. of active docks would force larger entities to have Outposts instead
  • Outpost is part of Sov. warefare - they have strategic importance
  • POSes are not Sov. structures - less important
  • limiting the m3 each docked up player can have will force players to only have what they need in their hangars (say 25000 m3/player + ship hangar of 2-3million m3 - that is worth 2-3 BS and a number of smaller ships - yes that means no caps - should be enough)
  • caps could go to corp hangar, or be moored to the POS



What do you guys think?


FROM CSM Minutes

Ring mining vs POS priority
Quote:
... the initial plan was replacing the current moon mining function
with ring mining, but it was decided to place POSes higher on the priority list than ring mining and
thus that plan is currently on hold.

Quote:
Also in the plans (and keep in mind, plans can change) is a POS revamp.

Quote:
The team that will be doing the work will be working on the new Crimewatch
system for the winter release, so new starbases would be a 2013 project.

Some features
Quote:
Two step asked about docking at the new starbases, CCP Greyscale said, "We will get to that, but
yes."

Quote:
UAxDEATH asked about if POSes would be restricted to one per moon, and CCP Greyscale said that
they wanted to allow them to be anchored just about anywhere. He would have an exclusion zone
around gates and stations, but would allow them anywhere else
...
Force fields (or lack thereof). CCP wants to have docking modules, but they don't want them to
be cheap, and they may want to limit the number of ships that can be docked. CCP has been
exploring adding mooring modules that would protect a ship that was able to physically get near
the module with a small force field around just the ship. This system might replace ship
maintenance arrays.

.

Mirima Thurander
#2 - 2012-11-17 13:59:01 UTC  |  Edited by: Mirima Thurander
U can't have small holdings till we get a way to sneak around.

And so long as we have the 100% accurate local it will never work.


I mean I really want this but so long as people know your there as soon as they jump in system its just a matter of time till the blob shows up and kicks down your sand castle just because they can.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

fenistil
Federal Navy Academy
Gallente Federation
#3 - 2012-11-18 11:50:10 UTC
Mirima Thurander wrote:
U can't have small holdings till we get a way to sneak around.

And so long as we have the 100% accurate local it will never work.


I mean I really want this but so long as people know your there as soon as they jump in system its just a matter of time till the blob shows up and kicks down your sand castle just because they can.


You have some truth in what you say, however setting 0.0 local to be like WH local would change the game radically. Not sure if CCP or the playerbase is ready for such a change. We'll see however there is little interest and activity for my idea thus far. We'll see if it sparks anything in anyone.

.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#4 - 2012-11-18 19:47:11 UTC  |  Edited by: Hakan MacTrew
Is it possible that CCP can make it so POS's cannot be seen on the overview?
fenistil
Federal Navy Academy
Gallente Federation
#5 - 2012-11-19 12:06:12 UTC
Hakan MacTrew wrote:
Is it possible that CCP can make it so POS's cannot be seen on the overview?


Well if they can be anchored anywhere in space, that is 1 step closer to it. Finding a POS will be quite tricky. There are no more deep space safespots but it will mean that POSes can be anchored anywhere in space, so you will be able to cleverly place them.

Although a module (probably an expensive one to buy and maintain) would be welcome to cloak it's signiture so that it cannot be scanned down to a 100%.
Not quite a cloak and invisible but should give POS owners a strategic advantage. (Ships not docking but hanging out around the POS could very well give away it's position??) Interesting proposal.

.

Jessy Berbers
The Scope
Gallente Federation
#6 - 2012-11-19 12:54:14 UTC
I like this idea, but i also agree Local needs to go first before the option of hiding a whole station/corp/alliance is even possible in nullsec.
Though we all know how the nullsec zealots react to there 100% accurate intel tool.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2012-11-19 14:38:21 UTC
I really like the idea of the small moveable base, with some limited abilities, some kind of market, limited defence, and the ability to walk around and do interesting things privately, like market or contracts that only show up in your super secret little hide hole. this should also be available in HS.


Some kind of ability to cloak and not show up on market or contract searches.

and a little bit of r&d / manu capacity also.

it might take fuel to keep all the systems running, and it might need some kind of licence to plant it in hs, also.

Personally I wish they would hurry up with the pos changes already, just build the new system, run it concurrently with the old system, then kill the old system, or just leave it there for the masochists.

fenistil
Federal Navy Academy
Gallente Federation
#8 - 2012-11-19 15:39:06 UTC
GizzyBoy wrote:


and a little bit of r&d / manu capacity also.

it might take fuel to keep all the systems running, and it might need some kind of licence to plant it in hs, also.


Just imagine what WH holders and research POS owners would say if they did not have the possibility to do those things.

.

Alx Warlord
The Scope
Gallente Federation
#9 - 2012-11-19 18:32:06 UTC  |  Edited by: Alx Warlord
I liked your Idea, and I think that most of it is extremely necessary for the new pos system that is coming. have you saw the design I'm proposing on the link on my signature? please leave your thoughts there!!!

I'm also with the small corps, I think that they are the most important part of the game. If the things go on as they are now we will end um with only 1 alliance and 0 fun..

+1 to you
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#10 - 2012-11-19 18:40:37 UTC
POS's dont show up on overview till your on grid with them, correct? Of course they will still come up on D-scan.

How anout if you could fit a module that used fuel (exponentially by POS size) that could hide it, even from D-scan and probes? Ships outside it would still be scannable, but the structure itself would remain hidden?
EI Digin
irc.zulusquad.org
#11 - 2012-11-19 21:07:46 UTC
If you want to talk about smallholding alliances, you have to understand that players will gradually move to whatever will earn them the most money, while at the same time having some fun. The fact that there are not a large amount of small entities in nullsec tells us best that low/nullsec is not really worth living in, except for providing good fights, large-fleet style play, and moon goo. If it was worth living in as a small group, people would already be living there in POS, much like WHers live. In order to solve this we need to move away from a top-down isk earning approach (moons) to a bottom-up approach (rats), where the line member can earn enough isk to sustain themselves. That being said, POSes are indeed a sucking chest wound in the world of Eve, but more functional POSes are not the feature that will fix the smallholder problem.

I think that adding any sort of cloaking/hiding mechanism to a POS would just result in more metagaming to find out POS locations, and not solve the problem. Hiding your POS, or the members of your group isn't going to save you from a large alliance, because they have more resources than a smallholder to conduct warfare against targets who are static in nature.

The only way to survive with a larger group breathing down your neck is to be persistent and annoying enough that they will not bother because grinding a POS is not fun for people doing the grinding, plus it gives the smallholders a sweet target for asymmetrical warfare tactics to embarrass the enemy. A dead POS wouldn't be sole reason why a smallholder would pack up and leave. Destroy the larger group's morale and you will earn the right to live in their space and possibly take it. Don't hide behind game mechanics because it just cheapens your victory.
fenistil
Federal Navy Academy
Gallente Federation
#12 - 2012-11-19 22:04:55 UTC
Alx Warlord wrote:
I liked your Idea, and I think that most of it is extremely necessary for the new pos system that is coming. have you saw the design I'm proposing on the link on my signature? please leave your thoughts there!!!

I'm also with the small corps, I think that they are the most important part of the game. If the things go on as they are now we will end um with only 1 alliance and 0 fun..

+1 to you


Liking your designs... Kinda looks really like a mini-outpost.

Quote:
POS's dont show up on overview till your on grid with them, correct? Of course they will still come up on D-scan.


Well currently they are not shown on the overview. They are not like outposts or COs. I think it should remain like that.
D-Scan on the other hand... I think it would be too much of an advantage if it did not show up on DScan either...
Could be used as a black ops rally point behind enemy lines without fear of loosing it... Same for WHs...
People should be aware if there is someone contesting their systems but should not be obvious how to find it. It requires some more thought. That is personal opinion though.

.

Alx Warlord
The Scope
Gallente Federation
#13 - 2012-11-20 03:13:26 UTC  |  Edited by: Alx Warlord
EI Digin wrote:

I think that adding any sort of cloaking/hiding mechanism to a POS would just result in more metagaming to find out POS locations, and not solve the problem. Hiding your POS, or the members of your group isn't going to save you from a large alliance, because they have more resources than a smallholder to conduct warfare against targets who are static in nature.


This will not solve everything, but a cloak will add a new layer of opportunities for small aliances.

imagine if you have to deploy a System cloak jammer that takes 6 hours to get online and uncloak everything on the system? and the cloaked POS have its own clone facility. this will mean 6 hours of intense combat to keep the pos hided... (I'm basing this on my trad about POS)

But this module should have some big drownbacks, so the bigger posses would prefer the conventional defenses over the cloak, like preventing capital ships to enter/dock/moor on it and reducing the factory/refinnery speed.

Also this cloak jammer could be useful to remove persistant cloakers on the system, so there must be also restrictions on the deployment of this... and CCP should think carefully on making this affect ships or not.

And also there is the starbase jump drive, that would allow a POS to jump away if things get ugly... and this 6 hours could provide enough time for a escape. this would also favor small alliances. ( but not WH ones..)
fenistil
Federal Navy Academy
Gallente Federation
#14 - 2012-11-20 10:00:15 UTC
Interesting thoughts.

Yay, no more perma cloakers. I am pretty sure some alliances would love this idea! And why not? A long time ago there was a module called system scanner. It could be reintroduced again with a modified purpose: finding cloakers.
If 0.0 local would be gone, such a module could as well be used to give people using it info on the current local.

.

LordPidey Adtur
Aloren Foundations
#15 - 2012-11-21 07:57:48 UTC  |  Edited by: LordPidey Adtur
Here's a semi-radical idea for a module to "protect" a starbase.

If they can be placed anywhere, then so long as it's not near a planet/moon, how about a deadspace generator? It would make a deadspace gate, that leads to it, as normal. Perhaps even a size limiter?



It would have interesting consequences, that's for sure. Maybe even have one PoS guarding the gate to another PoS, creating a psuedo-complex.


If it becomes possible to limit the size of the acceleration gate, then it would apply to both hostiles AND friendlies, then it would lead to varied combat situations, which is always a good thing.

Suppose group A is trying to take down group B's pos. B's PoS has a deadspace generator with a max size of cruiser allowed. This would mean that A sends in frigate/destroyer/cruiser sized ships through the acceleration gate, until they can destroy the deadspace generator, at which point, the fight escalates, as anything can warp directly in. This way frigates and cruisers would need to fight.
I hope the above example makes sense.




NOTE: I have never participated in a PoS bash, so I have no actual knowledge of the subject. If I'm spouting a horrible idea, I apologize.
fenistil
Federal Navy Academy
Gallente Federation
#16 - 2012-11-21 10:07:32 UTC
It is not horrible, rahter interesting. It would work as FW complexes to some extent then.
How would you set the limit of the acc gate? To me it seems like a too comfortable way. Just think of it: you limit it to frigs once all your big and heavy ships are inside, and then what? You can only go in in frigs to attack a POS? That is a lot of manpower, maybe HBC could pull it off but that's it! Elaborate pls.

.