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CCP, stop with the active rep bonuses for Gal ships

Author
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#1 - 2012-11-18 09:18:57 UTC
Instead of trying to force Gal ships into armor tanking, why not go with what has (inadvertently) already been done, and that is allowing the to go both ways.

Despite their bonuses, Gal ships are still often shield tanked.

The ability to shield tank or armor tank is very useful.
The result is a versatile ship that can fit many PvE requirements and will be an unknown variable in small scale PvE (ships that are overspecialized have highly predictable fits, and I think this is detrimental to PvP)

For PvE, take a Navy Domi, or a mach, or a Vindi, or even a Hyperion or Myrmidion or Hurricane - they all have the slots to allow a shield tank, or an Armor tank.
Going up against Sansha/Bloodraiders? Armor tank (otherwise, you're essentially using 1 more slot to get lower resists)
Angel Cartel? Shield tank it.
Serpentis/Guristas - both tanks should work, bias towards shield as most damage is kinetic

PvP.... is that a brick armor tank with poor damage projection? or a gank shield tank that will be harder to kite?
Does it have good close range tracking due to TCs in the mids, or good damage projection to due TEs and Mag fields in the lows? what range is best to engage?
The unspecialized slot layout gives one the element of surprise.

I think its a heck of a lot more useful than active rep bonuses that aren't even as good as armor resist bonuses

For Minmatar, you can leave the active rep bonuses.. those ships are already good enough (and the bonuses aren't even as common as on Gal ships, leaving them with more ships tankable both ways)
fenistil
Federal Navy Academy
Gallente Federation
#2 - 2012-11-18 11:47:50 UTC
I would hate to loose one of my favorite ships in EVE be nerfed in it's versitality. You never know now what sort of myrmi you will fly against, shield tanked, ASB, buffer or active?

In my opinion loosing the active tank bonuses for gall ships would be quite a sacrifice and with current slot layout if they lost it they would be less usable than they are now (granted Hyperion is not that much seen in PVP).

So what is your suggestion exactly, how should those gall ships change that have active bonus?

.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#3 - 2012-11-18 12:00:08 UTC
Well, take the Incursus for example... it used to have a falloff bonus, then they replaced that with an active tank bonus.

- although they at least did this semi-right in that they made it a 10% bonus, not 7.5%, so it actually has some advantage over an armor resist bonus

I would suggest, on a ship by ship basis, either:
*Remove the active rep bonus, and replace with a gun bonus (range, tracking ,damage, rof)

*Remove the active rep bonus, and add a capacitor bonus so that you could active rep with shield or armor longer (or do something else cap intensive, ie more of a buffer against cap warfare)

*Turn the armor active rep bonus into a compound bonus:
ie "7.5% bonus to Armor Repairer effectiveness per level" -> "7.5% bonus to Armor Repairer and Shield Boost effectiveness per level"

I think the last idea is the one you'd be most agreeable with, as it doesn't nerf effectiveness in its current area, but also means the bonus doesn't force one into doing an armor tank
Treston Cal
Space Force Manufacturing
#4 - 2012-11-18 12:04:21 UTC
I think the point it that they lose a bonus because they are incredible glass cannons. You give them +1 bonus to dmg/falloff/something else like it as opposed to armor repper bonus, you are going to have to nerf the ship, which makes those people who actually dual armor rep things like myrmidons suffer badly.
Nalha Saldana
Aliastra
Gallente Federation
#5 - 2012-11-18 12:13:18 UTC
Treston Cal wrote:
I think the point it that they lose a bonus because they are incredible glass cannons. You give them +1 bonus to dmg/falloff/something else like it as opposed to armor repper bonus, you are going to have to nerf the ship, which makes those people who actually dual armor rep things like myrmidons suffer badly.


Might be true but giving them bad bonuses is not the right way to balance a ship.
Treston Cal
Space Force Manufacturing
#6 - 2012-11-18 12:15:21 UTC
As opposed to making the ASB even more overpowered? Add to that the blaster dmg + ability to field more drones than anoyone. Yeah... Let's just buff Gallente a tad bit more.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#7 - 2012-11-18 12:21:32 UTC  |  Edited by: Verity Sovereign
With Tiericide, the Prophecy is basically going to be like the myrm is now, except with more lows and more buffer, the tripple rep myrm is not going to look so nice any more. A 7.5 rep bonus is virtually identical to a 25% resist bonus in terms of ehp/sec.


So what do you think of the idea of making the active rep bonuses a compound bonus that applies to both armor and shield?
The resist bonus basically buffs active repping and buffer, so it might as well be a compound bonus already.

Prior to the incursus change, among the T1 ships (ie not mauraders), the ships with active tank bonuses were all ones that should be able to shield or armor tank.

4 slots + 3 rigs = enough for a tank

Minmatar:
Mael 5/6 low/mid active rep, other minnie BS can armor tank (particularly the phoon, pest is also 5/6)
Cyclone 4/5 low/mid, other BS: hurricane is also set up to armor tank (nado is 4/5)

Gallente:
Hyp: 6/5 other BS: Domi 5 mids, good for shield tanking (I suppose the mega could to with 4)
Myrm: 6/5 brutix: 5/4 , talos 5/4

....

The pattern is that both the races that get active rep ships have slot layouts that allow roughly equal armor and shield tanking, and then have their active rep bonus try to shoe-horn the race into armor or shield (even though you see armor phoons and canes, and shield domis, brutix, myrms, hyperions, etc, espacially after the ASB introduction)

How about we just make active tanking bonuses be generic bonuses to active tanking, and not armor or shield specific?


Treston Cal wrote:
As opposed to making the ASB even more overpowered? Add to that the blaster dmg + ability to field more drones than anoyone. Yeah... Let's just buff Gallente a tad bit more.


As opposed to what they already did, giving the Minmatar active rep bonuses that make ASBs even more overpowered? add to that the still OP'd projectile weapons, small sig and speed, Yes, they should have buffer Winmatar even more, but not Gallente
Treston Cal
Space Force Manufacturing
#8 - 2012-11-18 12:36:48 UTC
Verity Sovereign wrote:
With Tiericide, the Prophecy is basically going to be like the myrm is now, except with more lows and more buffer, the tripple rep myrm is not going to look so nice any more. A 7.5 rep bonus is virtually identical to a 25% resist bonus in terms of ehp/sec.


So what do you think of the idea of making the active rep bonuses a compound bonus that applies to both armor and shield?
The resist bonus basically buffs active repping and buffer, so it might as well be a compound bonus already.

Prior to the incursus change, among the T1 ships (ie not mauraders), the ships with active tank bonuses were all ones that should be able to shield or armor tank.

4 slots + 3 rigs = enough for a tank

Minmatar:
Mael 5/6 low/mid active rep, other minnie BS can armor tank (particularly the phoon, pest is also 5/6)
Cyclone 4/5 low/mid, other BS: hurricane is also set up to armor tank (nado is 4/5)

Gallente:
Hyp: 6/5 other BS: Domi 5 mids, good for shield tanking (I suppose the mega could to with 4)
Myrm: 6/5 brutix: 5/4 , talos 5/4

....

The pattern is that both the races that get active rep ships have slot layouts that allow roughly equal armor and shield tanking, and then have their active rep bonus try to shoe-horn the race into armor or shield (even though you see armor phoons and canes, and shield domis, brutix, myrms, hyperions, etc, espacially after the ASB introduction)

How about we just make active tanking bonuses be generic bonuses to active tanking, and not armor or shield specific?


Treston Cal wrote:
As opposed to making the ASB even more overpowered? Add to that the blaster dmg + ability to field more drones than anoyone. Yeah... Let's just buff Gallente a tad bit more.


As opposed to what they already did, giving the Minmatar active rep bonuses that make ASBs even more overpowered? add to that the still OP'd projectile weapons, small sig and speed, Yes, they should have buffer Winmatar even more, but not Gallente


And you think I agree with Winmatar ship's bonuses?
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#9 - 2012-11-18 18:43:16 UTC
How about this... we get rid of the ASB, then change the bonuses....

The ASB was a terrible idea...
Treston Cal
Space Force Manufacturing
#10 - 2012-11-19 09:18:22 UTC
Verity Sovereign wrote:
How about this... we get rid of the ASB, then change the bonuses....

The ASB was a terrible idea...

I think the ASB is not a bad idea. I don't think that shield boosting or even boost amplifiers should ever apply to it. With that said, I think that all Gallentean ships should keep a bonus to the MWD cap, like the thorax does, since they are overly dependent upon cap to fire their turrets. Either this or give them resist bonuses like the Amarr ships, that was they are equivalent.

But in all "fairness", each race has it's perks. Active armor repping can atrophy a glass cannon, so the options are weighed. If you bonus both tanks, you can minimalize your tank and get all kinds of gank. Being that the ASB takes sooooooo long to reload, this is the only way you can kill things like the Talos. If you buff this, you are more likely to survive the reload duration, giving you a huge advantage. The only thing I can see that if they did bonus both tanks, is to reduce the cannon dmg, or remove the drone bays from the dual tanked ship classes.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#11 - 2012-11-20 08:28:24 UTC
I'd be fine with making the bonuses not apply to ASB
As far as surviving the reload? if you are reloading, your active tank bonus does nothing...
All it would do is make it more likely your ship is still intact when you need to reload (instead of exploding when the ASB still had charges, because the ASB wasn't enough)

MWD cap bonus is such a small bonus, it would have to be a compound bonus like: -5% to MWD cap and signature radius penalty per level
nikon56
UnSkilleD Inc.
#12 - 2012-11-20 09:36:56 UTC  |  Edited by: nikon56
Verity Sovereign wrote:
Well, take the Incursus for example... it used to have a falloff bonus, then they replaced that with an active tank bonus.

- although they at least did this semi-right in that they made it a 10% bonus, not 7.5%, so it actually has some advantage over an armor resist bonus

I would suggest, on a ship by ship basis, either:
*Remove the active rep bonus, and replace with a gun bonus (range, tracking ,damage, rof)

*Remove the active rep bonus, and add a capacitor bonus so that you could active rep with shield or armor longer (or do something else cap intensive, ie more of a buffer against cap warfare)

*Turn the armor active rep bonus into a compound bonus:
ie "7.5% bonus to Armor Repairer effectiveness per level" -> "7.5% bonus to Armor Repairer and Shield Boost effectiveness per level"

I think the last idea is the one you'd be most agreeable with, as it doesn't nerf effectiveness in its current area, but also means the bonus doesn't force one into doing an armor tank

this would kill the awesome triple rep myrm, wich still have great damage projection and tank.

thiswould be nerf my friend

also, remember that to be efficient, a blaster boat need to web / scram it's target, so this is -2 mid, you have not much of choice then than armor tanking it.

BS ar too slow, even in shield, to kite (excpt the machariel, but, this is machariel), and 80% of the time, bringing a gallente shield tanked result in you dying in terrible fire, you can't sustain the DPS (it's even hard with the megathron armor buff, shield one would melt)
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#13 - 2012-11-20 21:55:57 UTC
nikon56 wrote:
this would kill the awesome triple rep myrm, wich still have great damage projection and tank.

How would my 3rd suggestion kill the tripple rep myrm? ie how would making it get a bonus to active Armor AND shield kill the triple rep?
Besides, I think the triple rep will be dead when the rebalanced Prophecy comes out-> that thing is just going to armor tank better - unless they boost the active tank bonuses to +10% instead of the current +7.5%

Quote:
also, remember that to be efficient, a blaster boat need to web / scram it's target, so this is -2 mid, you have not much of choice then than armor tanking it.

Not necessarily in a small gang (that could be covered by someone else), and not in PvE (not just lvl4s, but incursions, noms and plexes- particularly outside of high and in WH space, etc), but you also left out the prop mod... that would be needed in PvP

Quote:
BS ar too slow, even in shield, to kite (excpt the machariel, but, this is machariel), and 80% of the time, bringing a gallente shield tanked result in you dying in terrible fire, you can't sustain the DPS (it's even hard with the megathron armor buff, shield one would melt)

I'm not talking about just BSs... there are two active repped BCs, 1 active repped frig, and 1 active repped BS (again, not counting T2 ships, although I think its just the Kronos, am i right?), so this is really a minor issue