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Eve IV: A new hope?

First post
Author
Beekeeper Bob
Beekeepers Anonymous
#1 - 2012-11-17 22:02:44 UTC  |  Edited by: Beekeeper Bob
CCP needs more new players, I don't think anyone can argue that point.

But bringing them in, and getting them to stay are huge challenges for this game.
Making high-sec too safe will alienate a large group of bittervets, who demand their easy kills.
Making high-sec too unsafe would drive many newer players out of the game.

So, CCP is stuck in a catch-22, how do I bring in more players....

Solution:
1: Make all sectors within 5-10 jumps of new player systems 1.0 and have Concord defend them against all comers!
Concord and local police will go after any pirates who enter one of these systems, kill them, and if they aren't fast enough, pod them as well. This will provide an oasis of relative safety that will allow newer players to get some idea of basic game mechanics. Leave regular highsec mechanics as they are except for some tweaking.

2: Promote racial purity!
There should be no routes that allow you to travel safely from one races space to the next, re-institute lowsec between the nations. Perhaps tie FW to providing safer routes for aligned races.
It should require work to move heavy items between various races. Choosing an initial race should be more of a decision, knowing you'll be pretty limited in where you can go at first.

3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.
This is just a few minor ideas, a true dynamic universe would have odd things happening all the time.

Lowsec would be revitalized, new players might have a bit more time to sort things out.
0.0 needs to be addressed too, but it's such a mess now, I'm not sure how CCP is gonna fix that Cluster****

"Bob now dons his asbestos Beekeeping outfit, and waits for the hate" Lol

Signature removed - CCP Eterne

Digital Messiah
Center for Advanced Studies
Gallente Federation
#2 - 2012-11-17 22:12:27 UTC
I have tried in the past and gotten three of my friends to try EVE out. The problem isn't the combat, getting ganked, or play. The problem is that they didn't want to skill train for days or learn the complexities in EVE. Which is fine it isn't for everyone, honestly one to some extent has to be a masochist to deal with these aspects. If you want to get new players they need to advertise to the right people. Or the player base needs to take initiative and get people into the game. As it stands, EVE-O is a masterpiece of an MMO. Don't change EVE because you want new people. Instead get new people to play.

The biggest thing people have a problem with is establishing themselves with others for group play or competitive play. CCP could make FW more accessible and less time consuming. People don't mind a game that takes great lengths of time to accomplish goals so long as there is some instant gratification along the way.

Something clever

Lin-Young Borovskova
Doomheim
#3 - 2012-11-17 22:18:51 UTC
Beekeeper Bob wrote:
Making high-sec too safe will alienate a large group of bittervets, who demand their easy kills.



Those live already in another place, in another world where miners are all botters and they are some kind of space paladins cleaning Eve universe from those orcs.
No need to tell you this kind of behaviour or thinking needs the attention of specific doctors. Lol


Eve nerds are very "special"

brb

Mars Theran
Foreign Interloper
#4 - 2012-11-17 22:20:18 UTC
Beekeeper Bob wrote:
CCP needs more new players, I don't think anyone can argue that point.

But bringing them in, and getting them to stay are huge challenges for this game.
Making high-sec too safe will alienate a large group of bittervets, who demand their easy kills.
Making high-sec too unsafe would drive many newer players out of the game.

So, CCP is stuck in a catch-22, how do I bring in more players....

Solution:
1: Make all sectors within 5-10 jumps of new player systems 1.0 and have Concord defend them against all comers!
Concord and local police will go after any pirates who enter one of these systems, kill them, and if they aren't fast enough, pod them as well. This will provide an oasis of relative safety that will allow newer players to get some idea of basic game mechanics. Leave regular highsec mechanics as they are except for some tweaking.

2: Promote racial purity!
There should be no routes that allow you to travel safely from one races space to the next, re-institute lowsec between the nations. Perhaps tie FW to providing safer routes for aligned races.
It should require work to move heavy items between various races. Choosing an initial race should be more of a decision, knowing you'll be pretty limited in where you can go at first.

3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.
This is just a few minor ideas, a true dynamic universe would have odd things happening all the time.

Lowsec would be revitalized, new players might have a bit more time to sort things out.
0.0 needs to be addressed too, but it's such a mess now, I'm not sure how CCP is gonna fix that Cluster****

"Bob now dons his asbestos Beekeeping outfit, and waits for the hate" Lol


1. No. Generally bad idea. This isn't EVE-like, and that would just make the experience mind-numbingly bizarre for new players.

2. Not sure about your title, but Lowsec barriers between Faction Space exist in some places and I think would be unacceptable to remove in others. I like the idea in principle, but I don't see how it applies to new players.

3. Dynamic is cool, but that might be a little extreme. The endless nature of Incursions is sort of weird too. Also, it has little to do with persistence, which is something I think many players are looking for. They want to see a lasting effect for their actions. Aside from Null Sov, that doesn't truly happen in EVE; currently, that can't happen in EVE as it would break the game.

Which leaves 4: Continue building on what is already existing and redeveloping EVE as we know it. Enable proper persistence, so new players later can expect to enter a truly dynamic, persistent environment where they not only affect other players, but the game environment itself.

Modding is popular for a reason. People get bored of everything reverting to standard fare after they've done it. Missions are something some people can continuously run without ever truly losing interest because of who they are and how they work inside. They don't account for everybody. Most players ultimately want to impact the game; to have an effect on it and to have other players experience that impact.

This is probably why PvP is so popular.
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Vaal Erit
Science and Trade Institute
Caldari State
#5 - 2012-11-17 23:30:03 UTC
Here's to hoping that in Retribution there will be a place bounty button on the forums
Some Rando
University of Caille
Gallente Federation
#6 - 2012-11-17 23:43:27 UTC
Beekeeper Bob wrote:
1: Make all sectors within 5-10 jumps of new player systems 1.0 and have Concord defend them against all comers!

This would make most of high-sec 1.0 and is a terrible idea.

Beekeeper Bob wrote:
3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.

Yeah, no. Players should create content.

CCP has no sense of humour.

Bane Necran
Appono Astos
#7 - 2012-11-17 23:48:14 UTC
Beekeeper Bob wrote:
0.0 needs to be addressed too, but it's such a mess now, I'm not sure how CCP is gonna fix that Cluster****


As soon as they do manage to fix 0.0, everything else will fall into place.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

ShahFluffers
Ice Fire Warriors
#8 - 2012-11-17 23:57:45 UTC
Let's go down the list:

1a. The problem with creating a "total safety" area is that people who perform industry, mining, logistics, and/or trading will have an area where that can affect the grander economy of EVE without fear of being engaged... and they will never leave because... well... WHY would you voluntarily put yourself at risk of loss (of any sort) when you can earn a reliable (if low) income in total safety?
As far as newbies are concerned... creating a "safety zone" for them won't change anything. It won't teach them about scams, how to avoid gatecamps, how to avoid wars, how to deal with any of the aforementioned things when directly faced with them. All it will do it extend the "time of innocence" between where a new player joins and then realizes the dystopian nature of EVE.
If anything... newbies should be "thrown to the fire" earlier so they get a better feel for things.

2a. I've always supported "low-sec borders" between all the empires... but a bone should also be thrown to the risk adverse in compensation. Increase the number of high to low-sec gates and pipes so there are fewer "chokepoints" to get caught at.

3a. I do enjoy the idea of "randomness" occurring once in awhile... so long as it remains, for the most part, an annoyance that simply has to be factored in.
Inquisitor Kitchner
The Executives
#9 - 2012-11-18 00:00:45 UTC
Beekeeper Bob wrote:

2: Promote racial purity!
There should be no routes that allow you to travel safely from one races space to the next, re-institute lowsec between the nations. Perhaps tie FW to providing safer routes for aligned races.



I actually quite like this idea. After all there is a war on...

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Borascus
#10 - 2012-11-18 00:30:53 UTC
Out of experience, some of the people I have introduced to the game found the sniping nature (in the game itself rather than forums) to be quite lacklustre, not in terms of boring, but blatantly wasteful.


I invited a mate who I'd known for years, he played for a bit, from level 0 moving into null-sec pretty much as soon as the belt rats wouldn't destroy him.... soon after relocation was on the cards, soon after that people started the process of closure, the corp thief allegations, hacker allegations etc.

Ultimately, the best forum drama should be left on the forums, when its a day in day out process its like logging in to see just how disruptive the opposition are.

Other than that a fella that blamed me for getting him hooked on EVE and who used to be the Estonian National Rugby Team Player/Coach still plays. Alliance overlord schemes make it difficult for a "couple of weeks on couple of weeks off" playstyle.

He's looking forward to the expansion though, just not the nerf of his beloved Tengu (he hated drakes with a passion though)
Galaxy Pig
New Order Logistics
CODE.
#11 - 2012-11-18 01:19:50 UTC
You know nothing of the sleepers. Evil Also your ideas are terrible.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Alara IonStorm
#12 - 2012-11-18 02:20:46 UTC  |  Edited by: Alara IonStorm
What new players could really use.

1. Rebalance of Newbe Modules that they would not know have fallen out of all practical use. IE Small Shield Extenders, Tiny Plates, Basic Stuff. Make every mod useful in the long run or hit it with the weedwacker.

2. An easily accessible guide to basic, basic ship fitting and explanation of what modules do. Example" Fittings with multiple variants and such that are dissected by what each module does and why it is there. Very important explain single tanking a rigs.

3. Rebalance of all lower Tier Ships so they will be useful with at mid level SP.

4. Revamp T1 Ammo so that more kinds are used and some of them are closer but not as good as their T2 Ammo Counter Parts. Look into Meta IV Gun Drop Rates, they should cost about as much as T2 since Newbie's are the ones using it.

5. A look at basic skill requirements for items and base core skills to adjust what Skills they start off with and lessen priority training time to be basic. For instance all Drones launchable a Drone I, 20% Dmg per Lvl - 10% per Lvl of Drone Interfacing, total = current Dmg.

6. Starting Cash around 1 or 2 mil. Give them a little tiny bit of wiggle room to play around with cheap fits.

7. A reward Boost for ISK Rewards in Lvl 1 and 2 Missions. A Bounty Increase for Frigates, Destroyers and Cruisers Rats found in Lvl 1-2-3 Missions and High Sec Belts. Introduce Cruiser Rats to 0.5 and 0.6 Space.

Like 10k for Frigate Rat, 25k for Destroyer, 50k for Cruiser.

The bottom 1% won't make a dent on inflation because 25 Newbies in Thrashers = a Mach Lvl 4 Grinder.

8. More things to make each system unique so they will go out and explore, move around and not stay in a single system.

9. Guide them into a PvP option just like the Mission or Mining option. let the incentives for PvP be early. Finally when it comes to PvP encourage grouping right off the start. Having a solo T1 Rifter instapop to 3 Hurricanes 2 jumps out is not building any confidence, strength in numbers, let them get their foot in the door.

10. Subliminal Messages in the screen. Unless they find a weird par of sunglasses you are good.

It isn't about safety so much as accessibility and education. You have to make them feel like they are caught up to the pack in terms of know what they are doing a bit quicker but understand that they are not as good yet. You got to get them enough money to throw sh*t at the wall to see what sticks but not to much.
Keen Fallsword
Skyway Patrol
#13 - 2012-11-18 02:57:57 UTC  |  Edited by: Keen Fallsword
Some Rando wrote:
Beekeeper Bob wrote:
1: Make all sectors within 5-10 jumps of new player systems 1.0 and have Concord defend them against all comers!

This would make most of high-sec 1.0 and is a terrible idea.

Beekeeper Bob wrote:
3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.

Yeah, no. Players should create content.


How for christ sake player can create ANY content with so limitted tools. You can't even trade in space in eve... Just cann drop.. Please stop reapeting marketing crap.. Ty
YoYo NickyYo
Doomheim
#14 - 2012-11-18 08:08:26 UTC
Eve is down 25% in average population over the last 2 years.
Jan 2011 - average weekly population 36k
last week - 27k
(Source eve-offline.net)

Certainly something needs to be done, or all you addicts are going to be looking for a new fix....


I am not, nor will I ever be...Nicky Yo.... The question you should ask is.....When will they release the NICKY!

Ioci
Bad Girl Posse
#15 - 2012-11-18 08:16:56 UTC
Hans Jagerblitzen wrote:


EVE's got some spinal surgery it needs to undergo to keep moving forward, evolving, and attracting new players (not to mention continuing to capture the imagine of its core in an age of constant competition) - and its pretty clear to savvy EVE players that know what they're talking about whether or not they are a member of the CFC or not. The sooner players get over the idea that the alliance you belong to has something to do with whether your advice is sound and start working together to help CCP understand why there is a growing air of apathy amongst the base, the better.




From another thread.
I especially like the part about helping CCP understand why the growing apathy.
You can lead a horse to water?

We keep telling them, it isn't what they want to hear, it gets ignored or they at the very least agree but then do nothing, either out of apathy or inability..

Alpha DPS. blobbing.
Bew-bi-bip BOOMyourdead.

Fit - doesn't matter
Skills - Doesn't matter
Fleet size - doesn't matter

You get primary?
Bew-bi-bip BOOMyourdead.

5 mill, 5 bill, your ISK, Alliance ISK. Doesn't make it any more fun.

R.I.P. Vile Rat

Darth Gustav
Sith Interstellar Tech Harvesting
#16 - 2012-11-18 08:22:31 UTC
Ioci wrote:
Hans Jagerblitzen wrote:


EVE's got some spinal surgery it needs to undergo to keep moving forward, evolving, and attracting new players (not to mention continuing to capture the imagine of its core in an age of constant competition) - and its pretty clear to savvy EVE players that know what they're talking about whether or not they are a member of the CFC or not. The sooner players get over the idea that the alliance you belong to has something to do with whether your advice is sound and start working together to help CCP understand why there is a growing air of apathy amongst the base, the better.




From another thread.
I especially like the part about helping CCP understand why the growing apathy.
You can lead a horse to water?

We keep telling them, it isn't what they want to hear, it gets ignored or they at the very least agree but then do nothing, either out of apathy or inability..

Alpha DPS. blobbing.
Bew-bi-bip BOOMyourdead.

Fit - doesn't matter
Skills - Doesn't matter
Fleet size - doesn't matter

You get primary?
Bew-bi-bip BOOMyourdead.

5 mill, 5 bill, your ISK, Alliance ISK. Doesn't make it any more fun.

Too bad you don't have FC's willing to insist on bringing enough logi to the fight.

I mean with good logi bloc warfare can be a blast.

Which sort of shoots down all your points.

Next time, bring more logi.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Ioci
Bad Girl Posse
#17 - 2012-11-18 08:44:57 UTC
Darth Gustav wrote:


Too bad you don't have FC's willing to insist on bringing enough logi to the fight.

I mean with good logi bloc warfare can be a blast.

Which sort of shoots down all your points.

Next time, bring more logi.



No, that's a forum trick. Keep using it though if making CCP ignore us is the solution.

Logi needs reaction time. Even if Logi has me on watch list, by the time Logi get a lock on me, Alpha dps has me in hull and gone. You know it, I know it, everyone who has ever had 150 ships, any ships, dropping volley on you, Knows it.

You are evading the facts. Be it 10 vs 1 or 500 vs 500, the method of combat is to create enough dps to take someone down in a single volley. No logi, no anything will stop it.

R.I.P. Vile Rat

Tarvos Telesto
Blood Fanatics
#18 - 2012-11-18 11:09:59 UTC  |  Edited by: Tarvos Telesto
YoYo NickyYo wrote:
Eve is down 25% in average population over the last 2 years.
Jan 2011 - average weekly population 36k
last week - 27k
(Source eve-offline.net)

Certainly something needs to be done, or all you addicts are going to be looking for a new fix....




I think this is because of EvE community (players) not CCP, i made similar post.
Recipe for more subscibers and active players in EvE

In my theard 70-80% of people and posts are negative and against new players in EvE ( here is tendency to hate carebears etc) while people who love pve are some part of community, in general old dinosaurus are agains changes, they love to play here with actualy status, they dont care about static amount of people online, a lot egoists etc.

Ps. How about giving a carebear a hand and push them to pvp or teach them about EvE aspects like team play - living in corporations, gets frients etc, no!!! community dont like cooperations with carebears, in general carebears are (second quality players) for pvp comunity.

EvE isn't game, its style of living.

Tiberius Sunstealer
Caldari Provisions
Caldari State
#19 - 2012-11-18 11:58:07 UTC
Beekeeper Bob wrote:
3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.

So incursions but not incursions?
Beekeeper Bob
Beekeepers Anonymous
#20 - 2012-11-18 18:16:01 UTC
Tiberius Sunstealer wrote:
Beekeeper Bob wrote:
3: Dynamic universe would be nice, have the sleepers occasionally pop out of a wormhole and wreak havoc in local, forcing locals to fight or hide, until they are bored. Perhaps special drops to go along with such mini events. Power outages at stations, Supernovas blowing up and destroying systems, changing gate routes, causing the NPC corps to have to rebuild stations.

So incursions but not incursions?


Actually I had more of a mini-event in mind, that lasted no more than a few hours, where the sleepers actually went to random stations and attacked people on the undock, attacked the station itself and disabled all the services, have them scan out an attack plexers, miners, whoever is active.
Either they get bored and leave, or they are driven out.

It was just a thought.....Lol


Signature removed - CCP Eterne

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