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A Golden Age

Author
David Devant
CTRL-Q
#1 - 2012-11-17 11:02:53 UTC
With the coming of Retribution we will be getting some lovely new toys. Everybody is excited about the new pocket fleets. A brave new world where no ship is left behind and skill matters more than skill points.

No one should be more excited than we servants of empire. Faction warfare is surely what these changes were meant for. Where in null sec people will still say 'lol augoror' and blap your ass lickety spilt, in faction warfare we have the opportunity for a more beautiful game. Well formed gangs will be protected from hideous overships and strategic play will rule the day.

But this will only happen if we fight for territory; if we fight for plexes. I have a dream! But it's not coming true. Please, please, please make it happen people. And if you don't think it will, say why not, and say what needs to change.

Thx. Blink
WonkySplitDemon
Doomheim
#2 - 2012-11-17 11:05:35 UTC
Erm, we flipped oyeman this morning :)
David Devant
CTRL-Q
#3 - 2012-11-17 11:11:26 UTC
WonkySplitDemon wrote:
Erm, we flipped oyeman this morning :)


Did you get a fight doing it? That's the problem.
WonkySplitDemon
Doomheim
#4 - 2012-11-17 11:19:54 UTC
Nope, to be honest David things have been quiet the past few days, not seen many fleets around at all
David Devant
CTRL-Q
#5 - 2012-11-17 11:24:32 UTC
WonkySplitDemon wrote:
Nope, to be honest David things have been quiet the past few days, not seen many fleets around at all


You won't remember mate, but people used to actually fight for system occupancy rather than just flipping it back and forth. Those plex fights, where people were restricted to certain ships types and had to re-tool for different plexes were some of the best I've had in eve.

With the new hulls they will be amazing, if, they happen at all.
Val'Dore
PlanetCorp InterStellar
#6 - 2012-11-17 11:24:40 UTC
Logistics only encourage bigger blobs and worse overshipping.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

David Devant
CTRL-Q
#7 - 2012-11-17 11:29:17 UTC
Val'Dore wrote:
Logistics only encourage bigger blobs and worse overshipping.


Logistics encourages people to think rather than simply throwing pppppppppp v ppppppppp. Regardless please stick to the op. To summarise:

Plex fights were good. They could be really good come 4th December. Can we have plex fights again? If not why not? What can we do to fix it?
Veshta Yoshida
PIE Inc.
Khimi Harar
#8 - 2012-11-17 12:20:31 UTC
David Devant wrote:
WonkySplitDemon wrote:
Nope, to be honest David things have been quiet the past few days, not seen many fleets around at all


You won't remember mate, but people used to actually fight for system occupancy rather than just flipping it back and forth. Those plex fights, where people were restricted to certain ships types and had to re-tool for different plexes were some of the best I've had in eve.

With the new hulls they will be amazing, if, they happen at all.

Aaaah, nostalgia. Apart from the broken DT-shuffle back in the day, the fighting was superb the couple of times a week when forces were 'equal' Big smile

As for Retribution ushering in a Golden Age for FW ... new connections, revamped hull and revised NPCs do indeed give me a glimmer of hope, but .... it will depend on whether they go ahead with the, quite frankly, brain dead (not cool zombie brain dead either!) plan to homogenize plex restrictions.
So everyone drop your "We♥CCP" flags, wipe the brown off your noses and get back on the barricades so that silliness stays in the ground!
Trinkets friend
Sudden Buggery
Sending Thots And Players
#9 - 2012-11-17 12:46:40 UTC
I disagree that logi breeds blob. The few times I have seen a hub flipped, it either involves supers from Amarr militia, or a guardian-supported RR BS fleet from Minmatar (although, I will qualify this with "I am sure someone dropped supers on the Amarr back in the day"). Either way, fights over the hub itself seem mostly gone because the guys with a tie to the system that's being lost are going to be evaccing hulls to avoid the lockout, and the flippers are more worried about welping the hub in a sane length of time than trying to catch the losers.

I also disagree that a couple of Augorors will breed a real blob. I mean...the rep output isn't enough to preserve the logi buddy you have from any real DPS, is hardly enough to preserve your DPS ships anyway, and it is yet to be seen whether you can make them capstable and functional like an Ironclad guardian.

Will they get used, FOTM style for the first while? Yes. Will this be true of the logi frigates? Yes. Will you see blobs of frigates and dessies rolling around with organic logi Yes. This of course being a good thing because when Fweddit's 20-man thrasher blob rolls through there's not many people who would go up against them right now in a smaller gang of dessies. Post-Retribution, someone will try it out with the logi frigs.

The T1 logi cruisers will find a niche because they appear to be effective, less expensive than the real logis, and good for small gangs of 4-8 DPS ships and 2 logi's. That is hardly a blob, its a gang, and it promises to be fun. For real blobs, they will be valuable swing-hitters for logistic work, but if you deploy enough to really sort your defense you will be lacking offense. A blob of 40 guys half of who are logi cruisers isn't that fearsome (especially if it's Eve Uni as we know it will be; 20 Blackbirds, 20 Ospreys, good to go!)

What is holding FW back in my opinion is more the OGB alts which allow a static player to camp plexes in ships which punch twice or three times above their weight, which gets very boring very quickly, so no one engages them and the situation gets rather tired. Whenever CCP brings the nerf bat onto this will really address alt proliferation and allow small gangs to attack certain other players faction fit pimped cruisers with the booster on the field. You'll get most of the benefit with all of the risk you should be taking for paying two subs and only ever risking nything with one.
SAJUK NIGARRA
Ministry of War
Amarr Empire
#10 - 2012-11-17 12:56:31 UTC  |  Edited by: SAJUK NIGARRA
Only too much spinning in circles around a button can bring one in a state where he doesn't realise that few reps on a ship with t1 resists will make little to no difference.

Stop spinning, you are NOT a washing machine !
Joanna Ramirez
Intaki Militia
#11 - 2012-11-17 14:01:58 UTC  |  Edited by: Joanna Ramirez
David Devant wrote:
But this will only happen if we fight for territory; if we fight for plexes. I have a dream! But it's not coming true. Please, please, please make it happen people. And if you don't think it will, say why not, and say what needs to change.
Thx. Blink


We fight for sovereignty which the plexes are. Why would anybody strive to bring some golden age because every day you log to game, you have to choose between "Not having to move your stuff out" and "good fight". Do 0.0 blobs bring "good fights" when they are on structure grinds?

I just dont see why anyone would want good fights in this kind of heavy farming enviroment we already have in FW and the reason is simple. There is too much isk at stake.

Golden age of FW already happened and it was the 1st battle for Verge Vendor. After that it's been on steady decline.
Crosi Wesdo
War and Order
#12 - 2012-11-17 14:50:34 UTC
Plex fighting involves a lot of d-scanning and reshipping to counter.

I think station lockouts are a key problem contributing to the death of plex fighting. Its too easy for a defender to reship to counter while you may have a number of jumps to do so. Also, attacking a plex where your enemy gang are already set up is far too large a disadvantage and can usually only be done in numbers that your enemy will likely not engage unless really bored.

Im sure the new ships will offer more options to counter sniper nano and encourage more diversity in ships and fitting. Who knows.
Cromwell Savage
The Screaming Seagulls
#13 - 2012-11-17 15:01:14 UTC
Crosi Wesdo wrote:

I think station lockouts are a key problem contributing to the death of plex fighting.


+1

The station docking mechanic in FW is the absolute worst idea ever implemented.
Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2012-11-17 15:05:17 UTC
There could be quite a few reasons why OP yearns for a new 'Golden Age'

Amarr have a weak European TZ contingent.
We have recruited quite a few new people. You don't take them up against a well oiled machine until you have vetted them a bit.

I think new ship doctrines will help. I think the new gates will really help. Part of the problem is a numbers discrepancy. I can tell you from an Amarr point of view that I find it very easy to find fights as soon as I log on. The new gates and ships will help even the odds and more people will hopefully join Amarr as a result.

subtle turtle
Doozer Mining Cartel
#15 - 2012-11-17 15:13:22 UTC
David Devant wrote:
With the coming of Retribution we will be getting some lovely new toys. Everybody is excited about the new pocket fleets. A brave new world where no ship is left behind and skill matters more than skill points.

No one should be more excited than we servants of empire. Faction warfare is surely what these changes were meant for. Where in null sec people will still say 'lol augoror' and blap your ass lickety spilt, in faction warfare we have the opportunity for a more beautiful game. Well formed gangs will be protected from hideous overships and strategic play will rule the day.

But this will only happen if we fight for territory; if we fight for plexes. I have a dream! But it's not coming true. Please, please, please make it happen people. And if you don't think it will, say why not, and say what needs to change.

Thx. Blink


Keep in mind, part of our "new toys" will be a revamp of plex mechanics to encourage fighting. In particular, moving the warp in closer to the button should help. We often won't warp into a roughly equal fleet because they have had a chance to "set up" within the plex, and jumping in on them would be suicidal.

But also, I think the plex fighting is just starting. We have been getting some amazing fights in the US timezone, using the plexes to help dictate the terms of the fight. Of course, we also use them as an out from a fight we know we can't win, which forces opponents to downship if they want a fight.

While it may not be quite a "golden age," I think the PVP in FW right now is pretty damn good, and has a lot of potential to be amazing when the player base adapts fully to the new meta.
Machiavelli's Nemesis
Angry Mustellid
#16 - 2012-11-17 15:20:13 UTC
subtle turtle wrote:
Keep in mind, part of our "new toys" will be a revamp of plex mechanics to encourage fighting. In particular, moving the warp in closer to the button should help. We often won't warp into a roughly equal fleet because they have had a chance to "set up" within the plex, and jumping in on them would be suicidal.


This is a part of it. Attacking uphill is offputting when you have anything like equal numbers, so it either kills the chance of a fight or encourages bringing overwhelming numbers.

But then, moving the button may not totally eliminate the utility of setting up at range of the warpin. Hopefully it'll cause an increase in closeup brawling though, that's the sort of thing I look forward to.
David Devant
CTRL-Q
#17 - 2012-11-17 16:57:54 UTC
So far:

- Station lockouts are bad
- LP as a motivation is bad

I don't agree that defensive placement is too much of a advantage, should be easier to break with new ewar and logi.

For myself, as I have said elsewhere, plex fighting has no meaningful purpose for gangs and I think this needs to change. Other than to get a fight why would you bother. Some sense of shared purpose needs to be fostered.
Cearain
Plus 10 NV
#18 - 2012-11-17 17:27:27 UTC
subtle turtle wrote:
David Devant wrote:
With the coming of Retribution we will be getting some lovely new toys. Everybody is excited about the new pocket fleets. A brave new world where no ship is left behind and skill matters more than skill points.

No one should be more excited than we servants of empire. Faction warfare is surely what these changes were meant for. Where in null sec people will still say 'lol augoror' and blap your ass lickety spilt, in faction warfare we have the opportunity for a more beautiful game. Well formed gangs will be protected from hideous overships and strategic play will rule the day.

But this will only happen if we fight for territory; if we fight for plexes. I have a dream! But it's not coming true. Please, please, please make it happen people. And if you don't think it will, say why not, and say what needs to change.

Thx. Blink


Keep in mind, part of our "new toys" will be a revamp of plex mechanics to encourage fighting. In particular, moving the warp in closer to the button should help. We often won't warp into a roughly equal fleet because they have had a chance to "set up" within the plex, and jumping in on them would be suicidal..


This won't change the advantage of being in the plex first. Only one person needs to be on the button. The rest of the fleet can be anywhere.

This change will just lead to more ganks not more fights. I'm not sure ccp really understands the difference, since they just count explosions. It will just mean that people flying cheaper ships will find they are getting ganked by tech 2 and pirate ships more often.


And having tech 2 ships in every plex will also mean people will need to ship up to more expensive ships and therefore be more risk adverse.

The timer roll back on the whole will be good but combined with the closer warp in, and the new plex restrictions, it won't be that great. Again it will mean if you want to make isk you will have to fly the absolute best ship the plex can take. That means more expensive hulls and more risk aversion and risk averse strategies.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#19 - 2012-11-17 17:33:51 UTC  |  Edited by: Cearain
David Devant wrote:
So far:

- Station lockouts are bad
- LP as a motivation is bad

I don't agree that defensive placement is too much of a advantage, should be easier to break with new ewar and logi.

For myself, as I have said elsewhere, plex fighting has no meaningful purpose for gangs and I think this needs to change. Other than to get a fight why would you bother. Some sense of shared purpose needs to be fostered.


Lp is a great motivator. Isk is *the* primary motivator in this game.(as far as a mechanic ccp can use to motivate) It is a good way to help people pay for the ships they will hopefully start losing if this becomes are real pvp mechanic. But the system should be meaningful.

Here is my view on what will fix faction war:

I would like the the original inferno tier system but toned down. Instead of tier 5 being 75% discount maybe make it a 60% discount. But keep it so there is no lp for d-plexing and keep it where there is no reason to join a side that just did a tier 5 cashout because you will have just missed the boat.

The cashouts gave goals instead of this forever grind we have now. Perhaps the time between cashouts should be longer or shorter. I really don't care, but that could easilly be accomplished by changing the vp per plex. (yes i said vp not lp. vp is how much a system is contested per plex)

As for the other changes I would still recomend that they make plexing a pvp game as per my signature. But if they must have npcs I like what hans has proposed and what ccp is doing. Must kill them all etc. Another key is to start notifying us when plexes are attacked and a form of timer rollback. But these notifications and timer rollbacks will not be good if the war is lopsided. And unfortunately because they chose a lopsided financial system that sort of ruins the whole thing.

To the extent people say that there is no advantage to winning under the old system if everyone can hit tier five, I would say that if your side currently has over 50% of the systems you get full lp for pvp and a 50% bonus (over pre inferno rates) to the lp you get for missions. If your side has under 50% of the systems then you get half the lp for pvp and only preinferno pay for missions.

Plus the side that hold the majority of systems over a 12 month period would get some other perk. Perhaps an economic one like an additional item in the lp store, or just improve a unique item (make amarr plates or eg, minmatar shield worth buying) Or it could be a non-economic one like a statue in the fw system that was held by the militia long enough. The statue could be of the person who got the most kills or the most vp or the ceo or the corp with the most kills or vp or it could be a statue of all 4 or whatever. Other sorts of swag for winning could be an increase in your factions corporations in the war zone. So if minmatar win some of the carthum stations might become boundless stations. There are plenty of options.

The idea is that there would be very short term goals like capture this plex. Medium term goals like achieve a tier 5 cashout, and long term goals like memoralize our achievments permantently in the game through continued dominance. Because these goals all have different timelines people would always have more to fight for. The game would be economically balanced as long as everyside could achieve tier 5 cashouts.

If they did this and one side still couldn't hit a tier 5 cashout then they could do some tweaks like reduce the vp for d-plexing. Or they could say you can't start plexing a system for a set time after it flips, or if you do, you don't get as much vp. Which option would depend on the specific reason why a certain faction was unable to achieve any tier 5 cashouts.

FW doesn't need to be economically lopsided to make it meaningful.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

roigon
TURN LEFT
#20 - 2012-11-17 17:38:38 UTC
in my own personal opinion, the worst thing about faction war is faction war. I like the plexes since they promote equal hardware battles to some extent but that's about it.

Any game system that introduces a strategic goal will get in the way of good fights because it introduces a stimulus to win fights. People who just want to win fights don't create good fights. LP/tiers/system control. It can all be canned imho.

As for the upcoming ship changes. I very much look forward to it, and I would be incredibly surprised if it didn't shake up the meta in faction war in terms of what ships/fleets people fly.
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